debugman18 Posted September 25, 2013 Share Posted September 25, 2013 I'll see if I can recreate the issue EDIT: @debugman18the egg issue is arising again, it isn't preventing freezing I stood by it for a minute or two and just froze to death :^PEDIT 3: yep I can confirm its the same issue, a perish-ability of heat over time EDIT 2: this is strange... after death climbing the beanstalk will return you to your death pointI fixed the eggs completely in the newest commit. Also, they won't work in your inventory anymore, so you actually have to stand next to them. Duckraptor spawning now works, although in the future it will be gradual. Turf has also been lightened up slightly. Owls will no longer come out of crystals when you mine them. Slowly chipping away at our mountain of work. Oh, and there are a few slight balance changes. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 25, 2013 Share Posted September 25, 2013 I fixed the eggs completely in the newest commit. Also, they won't work in your inventory anymore, so you actually have to stand next to them. Duckraptor spawning now works, although in the future it will be gradual. Turf has also been lightened up slightly. Owls will no longer come out of crystals when you mine them. Slowly chipping away at our mountain of work. Oh, and there are a few slight balance changes.cool I'll be sure to test that out the mountain of work will take time to dig out (don't dig too greedily or too deep you may awaken something in the darkness ) Link to comment Share on other sites More sharing options...
debugman18 Posted September 25, 2013 Share Posted September 25, 2013 cool I'll be sure to test that out the mountain of work will take time to dig out (don't dig too greedily or too deep you may awaken something in the darkness )Let me know if any issues arise. Things are going to be a little bumpier in the coming days, since I'll be toying with the biomes and bitoa. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 25, 2013 Share Posted September 25, 2013 Let me know if any issues arise. Things are going to be a little bumpier in the coming days, since I'll be toying with the biomes and bitoa. will do, don't have any time today, but tomorrow I'll get to work Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 26, 2013 Share Posted September 26, 2013 okay I can confirm set pieces are now in the cloudrealm I've come across two so far the "fire staff trap" and the "feather hat rope and fishing rod" one the golden egg still only gives off heat if its fresh :/ not sure what could be causing it though I'll manually re install soon to make sure its definitely the latest commit (as github seems to be a pain for me I click sync re extract the files from the zip but sometimes it doesnt work) Link to comment Share on other sites More sharing options...
debugman18 Posted September 26, 2013 Share Posted September 26, 2013 okay I can confirm set pieces are now in the cloudrealm I've come across two so far the "fire staff trap" and the "feather hat rope and fishing rod" one the golden egg still only gives off heat if its fresh :/ not sure what could be causing it though I'll manually re install soon to make sure its definitely the latest commit (as github seems to be a pain for me I click sync re extract the files from the zip but sometimes it doesnt work)Egg bug doesn't seem to be happening on my end... Those set pieces aren't supposed to be there. Weird. o.o Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 26, 2013 Share Posted September 26, 2013 Egg bug doesn't seem to be happening on my end... Those set pieces aren't supposed to be there. Weird. o.oI guess that's something my end... i'll manually re-install and check the issue again okay definitely something my end I've now got the biota and such the crystal causes a crash on activation but I guess that's just unimplemented, if its not I can get the the log and the error screen Link to comment Share on other sites More sharing options...
debugman18 Posted September 26, 2013 Share Posted September 26, 2013 I guess that's something my end... i'll manually re-install and check the issue again okay definitely something my end I've now got the biota and such the crystal causes a crash on activation but I guess that's just unimplemented, if its not I can get the the log and the error screenThe crystal causes a crash? That's really weird, could you post your crash log? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 26, 2013 Share Posted September 26, 2013 The crystal causes a crash? That's really weird, could you post your crash log?I'll go cause the crash again accidentally restarted before getting it. I'll mention you when I've got it @debugman18 got it Starting upDon't Starve: 85089 WIN32_STEAMBuild Date: 2013-09-11_13-53-03THREAD - started 'GAClient' (5040)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 210 )GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (8296)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(270,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: UpAndAway-master (Up and Away) scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modworldgenmain.lua [17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTile("POOPCLOUD", [65], "poopcloud", [table: 10A628B0], [table: 10A62900])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("minimap", [function: 109C4590])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BGCloud", [table: 11152758])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BeanstalkSpawn", [table: 111538B0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SkyflowerGarden", [table: 111549B8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SheepHerd", [table: 11155AC0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BushGarden", [table: 11156BF0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Aurora_Room", [table: 11157D20])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Vine_Room", [table: 111A2610])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("CragLanding", [table: 111A3768])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Generic_Biome", [table: 111AEB40])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Aurora_Biome", [table: 111AFCC0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddCloudLevel([table: 11210298])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddLevel([2], [table: 11210298])[17:19:50] (Up and Away mod prealpha) TheMod: Added Cloud Level to cave_levels[-1]scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modmain.lua [17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("burnable", [function: 11256200])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("explosive", [function: 112573D0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("fueled", [function: 112573A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10A380C8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddGamePostInit([function: 10A381A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("world", [function: 10A38288])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddClassPostConstruct("screens/mainscreen", [function: 10A383A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 113796A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 11379788])scripts/mods.lua(255,1) Mod: UpAndAway-master (Up and Away) Registering prefabs scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudrealm scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_mist scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_lightning scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) shopkeeper scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) sheep scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) vine scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) bee_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) hive_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) candy_fruit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflies scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) flying_fish scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/Moose scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) Moose scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) longbill scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) datura_petals scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_exit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) thunder_tree scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_chunk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans_cooked scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanlet scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_cotton scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_turf scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_bush scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudcrag scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) golden_egg scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) duckraptor scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) antlion scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) lionblob scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) owl scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) crystal_relic scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/turf_test scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) turf_poopcloud scripts/mods.lua(278,1) Mod: UpAndAway-master (Up and Away) Registering default mod prefab Could not preload undefined prefab 0x4d933ffe (flying_fish_cooked)LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(267,1) loaded profile scripts/playerprofile.lua(312,1) bloom_enabled true scripts/saveindex.lua(66,1) loaded saveindex scripts/gamelogic.lua(995,1) OnFilesLoaded() scripts/gamelogic.lua(989,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(74,1) Unload BE scripts/gamelogic.lua(77,1) Unload BE done scripts/gamelogic.lua(79,1) Load FE scripts/gamelogic.lua(81,1) Load FE: done scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningscripts/screens/loadgamescreen.lua(63,1) load become active scripts/mods.lua(290,1) unloading prefabs for mod MOD_UpAndAway-master Could not unload undefined prefab 0x4d933ffe (flying_fish_cooked)Collecting garbage...lua_gc took 0.02 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(270,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: UpAndAway-master (Up and Away) scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modworldgenmain.lua [17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTile("POOPCLOUD", [65], "poopcloud", [table: 113D1D00], [table: 113D1DA0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("minimap", [function: 117D4088])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BGCloud", [table: 111218B8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BeanstalkSpawn", [table: 11122A10])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SkyflowerGarden", [table: 11123B18])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SheepHerd", [table: 11124C20])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BushGarden", [table: 11125D50])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Aurora_Room", [table: 11126E80])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Vine_Room", [table: 11127FB0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("CragLanding", [table: 11129108])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Generic_Biome", [table: 117A1428])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Aurora_Biome", [table: 117A25A8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddCloudLevel([table: 117AAAC8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddLevel([2], [table: 117AAAC8])[17:21:45] (Up and Away mod prealpha) TheMod: Added Cloud Level to cave_levels[-1]scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modmain.lua [17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("burnable", [function: 10647F20])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("explosive", [function: 106490F0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("fueled", [function: 106490C8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10691CF0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddGamePostInit([function: 10691DD0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("world", [function: 10691EB0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddClassPostConstruct("screens/mainscreen", [function: 10691FD0])[17:21:46] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10698DF0])[17:21:46] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10698ED0])scripts/mods.lua(255,1) Mod: UpAndAway-master (Up and Away) Registering prefabs scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudrealm scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_mist scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_lightning scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) shopkeeper scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) sheep scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) vine scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) bee_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) hive_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) candy_fruit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflies scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) flying_fish scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/Moose scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) Moose scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) longbill scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) datura_petals scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_exit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) thunder_tree scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_chunk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans_cooked scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanlet scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_cotton scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_turf scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_bush scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudcrag scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) golden_egg scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) duckraptor scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) antlion scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) lionblob scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) owl scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) crystal_relic scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/turf_test scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) turf_poopcloud scripts/mods.lua(278,1) Mod: UpAndAway-master (Up and Away) Registering default mod prefab Could not preload undefined prefab 0x4d933ffe (flying_fish_cooked)LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(267,1) loaded profile scripts/playerprofile.lua(312,1) bloom_enabled true scripts/saveindex.lua(66,1) loaded saveindex scripts/gamelogic.lua(995,1) OnFilesLoaded() scripts/gamelogic.lua(989,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(87,1) Unload FE scripts/gamelogic.lua(89,1) Unload FE done scripts/gamelogic.lua(91,1) LOAD BE scripts/gamelogic.lua(94,1) LOAD BE: done MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )[17:21:48] (Up and Away mod prealpha) [100008 - cave]: Touch[17:21:48] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:21:48] (Up and Away mod prealpha) TheMod: Built cloudrealm entity [100008 - cave]scripts/gamelogic.lua(364,1) Loading Nav Grid scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x006345F7, 1, 16, 0x0690FB2C)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [1] ok, HTTP 200: {"result":"OK"} [17:22:10] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:10] (Up and Away mod prealpha) [100008 - cave]: Tracking [101705 - skyflies][17:22:10] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:10] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:17] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:17] (Up and Away mod prealpha) [100008 - cave]: Tracking [101725 - skyflies][17:22:17] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:17] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:24] (Up and Away mod prealpha) [100008 - cave]: Untracking [101705 - skyflies][17:22:24] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:24] (Up and Away mod prealpha) [100008 - cave]: Removing [101705 - skyflies][17:22:26] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:26] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:26] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:26] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:31] (Up and Away mod prealpha) [100008 - cave]: Untracking [101725 - skyflies][17:22:31] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:31] (Up and Away mod prealpha) [100008 - cave]: Removing [101725 - skyflies][17:22:33] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:33] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:33] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:33] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:39] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:39] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:39] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:39] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:49] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:49] (Up and Away mod prealpha) [100008 - cave]: Tracking [101794 - skyflies][17:22:49] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:49] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:55] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:55] (Up and Away mod prealpha) [100008 - cave]: Tracking [101797 - skyflies][17:22:55] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:55] (Up and Away mod prealpha) [100008 - cave]: StartSpawning.../dont_starve/data/scripts/components/resurrector.lua:26: attempt to index local 'builder' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/resurrector.lua(26,1) in function 'OnBuilt' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/prefabs/crystal_relic.lua(37,1) in function 'OnActivate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/activatable.lua(15,1) in function 'DoActivate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(717,1) in function 'fn' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(20,1) in function 'Do' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(809,1) in function 'PerformBufferedAction' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1433,1) in function 'ontimeout' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(456,1) in function 'UpdateState' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(513,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(109,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(133,1)scripts/frontend.lua(398,1) SCRIPT ERROR! Showing error screen oh and also I also found one of the proper setpieces Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 27, 2013 Share Posted September 27, 2013 okay okay... the aetheels need to be debuffed health wise, this is my example(and 10-ish hits with a tentacle spike is rather steep for an enemy this dangerous) Link to comment Share on other sites More sharing options...
debugman18 Posted September 27, 2013 Share Posted September 27, 2013 I'll go cause the crash again accidentally restarted before getting it. I'll mention you when I've got it @debugman18 got it Starting upDon't Starve: 85089 WIN32_STEAMBuild Date: 2013-09-11_13-53-03THREAD - started 'GAClient' (5040)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 210 )GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (8296)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(270,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: UpAndAway-master (Up and Away) scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modworldgenmain.lua [17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTile("POOPCLOUD", [65], "poopcloud", [table: 10A628B0], [table: 10A62900])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("minimap", [function: 109C4590])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BGCloud", [table: 11152758])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BeanstalkSpawn", [table: 111538B0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SkyflowerGarden", [table: 111549B8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SheepHerd", [table: 11155AC0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BushGarden", [table: 11156BF0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Aurora_Room", [table: 11157D20])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Vine_Room", [table: 111A2610])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("CragLanding", [table: 111A3768])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Generic_Biome", [table: 111AEB40])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Aurora_Biome", [table: 111AFCC0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddCloudLevel([table: 11210298])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddLevel([2], [table: 11210298])[17:19:50] (Up and Away mod prealpha) TheMod: Added Cloud Level to cave_levels[-1]scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modmain.lua [17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("burnable", [function: 11256200])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("explosive", [function: 112573D0])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("fueled", [function: 112573A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10A380C8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddGamePostInit([function: 10A381A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("world", [function: 10A38288])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddClassPostConstruct("screens/mainscreen", [function: 10A383A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 113796A8])[17:19:50] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 11379788])scripts/mods.lua(255,1) Mod: UpAndAway-master (Up and Away) Registering prefabs scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudrealm scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_mist scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_lightning scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) shopkeeper scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) sheep scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) vine scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) bee_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) hive_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) candy_fruit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflies scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) flying_fish scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/Moose scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) Moose scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) longbill scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) datura_petals scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_exit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) thunder_tree scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_chunk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans_cooked scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanlet scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_cotton scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_turf scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_bush scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudcrag scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) golden_egg scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) duckraptor scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) antlion scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) lionblob scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) owl scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) crystal_relic scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/turf_test scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) turf_poopcloud scripts/mods.lua(278,1) Mod: UpAndAway-master (Up and Away) Registering default mod prefab Could not preload undefined prefab 0x4d933ffe (flying_fish_cooked)LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(267,1) loaded profile scripts/playerprofile.lua(312,1) bloom_enabled true scripts/saveindex.lua(66,1) loaded saveindex scripts/gamelogic.lua(995,1) OnFilesLoaded() scripts/gamelogic.lua(989,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(74,1) Unload BE scripts/gamelogic.lua(77,1) Unload BE done scripts/gamelogic.lua(79,1) Load FE scripts/gamelogic.lua(81,1) Load FE: done scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningscripts/screens/loadgamescreen.lua(63,1) load become active scripts/mods.lua(290,1) unloading prefabs for mod MOD_UpAndAway-master Could not unload undefined prefab 0x4d933ffe (flying_fish_cooked)Collecting garbage...lua_gc took 0.02 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(270,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: UpAndAway-master (Up and Away) scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modworldgenmain.lua [17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTile("POOPCLOUD", [65], "poopcloud", [table: 113D1D00], [table: 113D1DA0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("minimap", [function: 117D4088])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BGCloud", [table: 111218B8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BeanstalkSpawn", [table: 11122A10])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SkyflowerGarden", [table: 11123B18])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("SheepHerd", [table: 11124C20])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("BushGarden", [table: 11125D50])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Aurora_Room", [table: 11126E80])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("Vine_Room", [table: 11127FB0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddRoom("CragLanding", [table: 11129108])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Generic_Biome", [table: 117A1428])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddTask("Cloud_Aurora_Biome", [table: 117A25A8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddCloudLevel([table: 117AAAC8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddLevel([2], [table: 117AAAC8])[17:21:45] (Up and Away mod prealpha) TheMod: Added Cloud Level to cave_levels[-1]scripts/mods.lua(165,1) Mod: UpAndAway-master (Up and Away) Loading modmain.lua [17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("burnable", [function: 10647F20])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("explosive", [function: 106490F0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddComponentPostInit("fueled", [function: 106490C8])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10691CF0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddGamePostInit([function: 10691DD0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddPrefabPostInit("world", [function: 10691EB0])[17:21:45] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddClassPostConstruct("screens/mainscreen", [function: 10691FD0])[17:21:46] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10698DF0])[17:21:46] (Up and Away mod prealpha) TheMod: @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/wicker/api/themod.lua:318: Calling AddSimPostInit([function: 10698ED0])scripts/mods.lua(255,1) Mod: UpAndAway-master (Up and Away) Registering prefabs scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudrealm scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_mist scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_lightning scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) shopkeeper scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) sheep scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) vine scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) bee_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) hive_marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) candy_fruit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) marshmallow scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflies scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) flying_fish scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/Moose scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) Moose scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) longbill scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) skyflower_petals scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) datura_petals scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_exit scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) thunder_tree scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanstalk_chunk scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) magic_beans_cooked scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) beanlet scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_cotton scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_turf scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloud_bush scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) cloudcrag scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) golden_egg scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) duckraptor scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) antlion scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) lionblob scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) owl scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) crystal_relic scripts/mods.lua(261,1) Mod: UpAndAway-master (Up and Away) Registering prefab file: prefabs/turf_test scripts/mods.lua(265,1) Mod: UpAndAway-master (Up and Away) turf_poopcloud scripts/mods.lua(278,1) Mod: UpAndAway-master (Up and Away) Registering default mod prefab Could not preload undefined prefab 0x4d933ffe (flying_fish_cooked)LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(267,1) loaded profile scripts/playerprofile.lua(312,1) bloom_enabled true scripts/saveindex.lua(66,1) loaded saveindex scripts/gamelogic.lua(995,1) OnFilesLoaded() scripts/gamelogic.lua(989,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(87,1) Unload FE scripts/gamelogic.lua(89,1) Unload FE done scripts/gamelogic.lua(91,1) LOAD BE scripts/gamelogic.lua(94,1) LOAD BE: done MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )[17:21:48] (Up and Away mod prealpha) [100008 - cave]: Touch[17:21:48] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:21:48] (Up and Away mod prealpha) TheMod: Built cloudrealm entity [100008 - cave]scripts/gamelogic.lua(364,1) Loading Nav Grid scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x006345F7, 1, 16, 0x0690FB2C)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [1] ok, HTTP 200: {"result":"OK"} [17:22:10] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:10] (Up and Away mod prealpha) [100008 - cave]: Tracking [101705 - skyflies][17:22:10] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:10] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:17] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:17] (Up and Away mod prealpha) [100008 - cave]: Tracking [101725 - skyflies][17:22:17] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:17] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:24] (Up and Away mod prealpha) [100008 - cave]: Untracking [101705 - skyflies][17:22:24] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:24] (Up and Away mod prealpha) [100008 - cave]: Removing [101705 - skyflies][17:22:26] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:26] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:26] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:26] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:31] (Up and Away mod prealpha) [100008 - cave]: Untracking [101725 - skyflies][17:22:31] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:31] (Up and Away mod prealpha) [100008 - cave]: Removing [101725 - skyflies][17:22:33] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:33] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:33] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:33] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:39] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:39] (Up and Away mod prealpha) [100008 - cave]: TrySpawn failed[17:22:39] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:39] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:49] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:49] (Up and Away mod prealpha) [100008 - cave]: Tracking [101794 - skyflies][17:22:49] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:49] (Up and Away mod prealpha) [100008 - cave]: StartSpawning[17:22:55] (Up and Away mod prealpha) [100008 - cave]: TrySpawn[17:22:55] (Up and Away mod prealpha) [100008 - cave]: Tracking [101797 - skyflies][17:22:55] (Up and Away mod prealpha) [100008 - cave]: Touch[17:22:55] (Up and Away mod prealpha) [100008 - cave]: StartSpawning.../dont_starve/data/scripts/components/resurrector.lua:26: attempt to index local 'builder' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/resurrector.lua(26,1) in function 'OnBuilt' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/UpAndAway-master/scripts/upandaway/prefabs/crystal_relic.lua(37,1) in function 'OnActivate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/activatable.lua(15,1) in function 'DoActivate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(717,1) in function 'fn' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(20,1) in function 'Do' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(809,1) in function 'PerformBufferedAction' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1433,1) in function 'ontimeout' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(456,1) in function 'UpdateState' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(513,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(109,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(133,1)scripts/frontend.lua(398,1) SCRIPT ERROR! Showing error screen oh and also I also found one of the proper setpiecesIdidit!.pngokay okay... the aetheels need to be debuffed health wise, this is my example(and 10-ish hits with a tentacle spike is rather steep for an enemy this dangerous) Yep, that's a legitimate placeholder (just to test the waters for rarity, etcetera.) Personally, I think that I'll make axes do quite a bit more damage to them than other weapons, rather than decrease their health much, what do you think? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 27, 2013 Share Posted September 27, 2013 Yep, that's a legitimate placeholder (just to test the waters for rarity, etcetera.) Personally, I think that I'll make axes do quite a bit more damage to them than other weapons, rather than decrease their health much, what do you think?well I think health will need to be reduced as well, as the large numbers make it impossible to survive either that or give them a territorial radius around a plant (like a tallbird) Link to comment Share on other sites More sharing options...
debugman18 Posted September 27, 2013 Share Posted September 27, 2013 well I think health will need to be reduced as well, as the large numbers make it impossible to survive either that or give them a territorial radius around a plant (like a tallbird)Yeah, I plan on implementing them like that. Not sure what to put them around yet, though. Perhaps they can be part of the beanclops' attack. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 27, 2013 Share Posted September 27, 2013 Yeah, I plan on implementing them like that. Not sure what to put them around yet, though. Perhaps they can be part of the beanclops' attack.I was thinking a plant that had some sort of legendary fruit hanging from it Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 27, 2013 Share Posted September 27, 2013 From what i see from the video those things need to slow the F down! Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 28, 2013 Share Posted September 28, 2013 From what i see from the video those things need to slow the F down!that could work Ive also thought of a 3 tiered territorial circle around an object outer layer - 2 vinesmiddle layer - 3 vinesinner layer 5 vines The stutter is preventing me from doing further testing as of now :/ EDIT: hmm, ive been trying to see whats going on with the stutter a few more times but what i've noted in the bug thread is all i can figure out Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 11, 2013 Share Posted October 11, 2013 ok I got lucky and the stutter didnt happen for about 30 mins earlier; heat has become an issue again since golden eggs are rather rare now that biomes limit spawning areas my idea to combat this would be another shopkeeper trade, 5 golden nuggets for a golden egg or something along those lines Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 17, 2013 Share Posted October 17, 2013 okay... my antivirus system (avast) REALLY hates the autocompiler all of a sudden, and will not run it no matter what I do, this means I cannot access the game to try and continue testing anyone know a workaround for this? Link to comment Share on other sites More sharing options...
debugman18 Posted October 17, 2013 Share Posted October 17, 2013 okay... my antivirus system (avast) REALLY hates the autocompiler all of a sudden, and will not run it no matter what I do, this means I cannot access the game to try and continue testing anyone know a workaround for this? Have you added an exception for the autocompiler's folders/files? Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 17, 2013 Share Posted October 17, 2013 Have you added an exception for the autocompiler's folders/files?Im trying to do that now, although after the first few times its not working I'm going to try adding the modtools folder to global exceptions EDIT: tried that... autocompiler won't even run now EDIT 2: well this is plain irritating, i cant even end the process tree through the task manager it just sits there like "nope, you cant access this today" after messing with many settings and 2 restarts i got it working... Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 18, 2013 Share Posted October 18, 2013 okay, Ive got something up for discussion; the spawn rates of crystal relics, considering they give you an extra chance Im not sure this many is a good idea Link to comment Share on other sites More sharing options...
debugman18 Posted October 18, 2013 Share Posted October 18, 2013 okay, Ive got something up for discussion; the spawn rates of crystal relics, considering they give you an extra chance Im not sure this many is a good idea not sure if inteded... or bug.pngDefinitely not intended. They should be much more rare. I've got to do quite a bit of tweaking to the biomes (because a lot of things right now aren't quite right) and give some things their names. ah, gotcha I was about to do a trace for evrything ah that'd have been real silly, I'll go back and see what I can find EDIT: got a bug, the golden eggs are now "missing name" and the textures and function are not thereThose aren't golden eggs. I'll give the mysterious unnamed stuff names shortly. Basically, those yellow boxes represent parts of the mod that aren't anywhere near finished. Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 18, 2013 Share Posted October 18, 2013 Definitely not intended. They should be much more rare. I've got to do quite a bit of tweaking to the biomes (because a lot of things right now aren't quite right) and give some things their names. Those aren't golden eggs. I'll give the mysterious unnamed stuff names shortly. Basically, those yellow boxes represent parts of the mod that aren't anywhere near finished.ah right, silly me, thought they were eggs, due to their spacing so never-mind. Link to comment Share on other sites More sharing options...
debugman18 Posted October 18, 2013 Share Posted October 18, 2013 ah right, silly me, thought they were eggs, due to their spacing so never-mind.Ah, okay. Oh, the vines should be far more balanced now. If you can find them at all right now. I've got to tweak a lot, so if you notice anything at all that seems odd or out of place, don't hesitate to let us know. Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 18, 2013 Share Posted October 18, 2013 Ah, okay. Oh, the vines should be far more balanced now. If you can find them at all right now. I've got to tweak a lot, so if you notice anything at all that seems odd or out of place, don't hesitate to let us know.will do, I'll try and generate a bunch of beanstalks at some point and post the maps here so you can decide if thats the spread of biomes you want Link to comment Share on other sites More sharing options...
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