debugman18 Posted June 24, 2014 Share Posted June 24, 2014 Tested the new build. While it's nice that the Beanlets have walking anims now, they still travel backwards, which is weird. Furthermore, the "cloud waves" on the edge of the map appear to have vanished into an unsightly black void. And finally: Strix are still too fast. The reason they travel backwards is because their animations are backwards. I tried fixing this by flipping them in-game, but it just makes them hug the player. It may be fixable by modifying their stategraph or brain, but I'm not sure. Link to comment Share on other sites More sharing options...
simplex Posted June 24, 2014 Author Share Posted June 24, 2014 Tested the new build. While it's nice that the Beanlets have walking anims now, they still travel backwards, which is weird. Furthermore, the "cloud waves" on the edge of the map appear to have vanished into an unsightly black void. And finally: Strix are still too fast. All waves or just those farther away? Link to comment Share on other sites More sharing options...
ObsidianKing Posted June 24, 2014 Share Posted June 24, 2014 All waves or just those farther away?All of 'em. Just one big black, misted void. The bits of the edge have square moving anims on them, where waves probably would be. Link to comment Share on other sites More sharing options...
simplex Posted June 24, 2014 Author Share Posted June 24, 2014 All of 'em. Just one big black, misted void. The bits of the edge have square moving anims on them, where waves probably would be. Could you post a screenshot, so we can be sure of what's happening? And when did you start experiencing it? I'm glad you're having this issue, since it's hardware dependent and we were unable to replicate it so far. @DwerBomb had the same issue before, but we fixed the issue for his case (though, based on your report, it seems the fix wasn't effective for all hardware configurations). If you could help us test possible solutions, that'd be immensely helpful in hopefully fixing this completely. Link to comment Share on other sites More sharing options...
ObsidianKing Posted June 25, 2014 Share Posted June 25, 2014 Was earlier today. Link to comment Share on other sites More sharing options...
Battal Posted June 27, 2014 Share Posted June 27, 2014 DEAR SWEET MOTHER OF BEAN. Is it supposed to be that big? Link to comment Share on other sites More sharing options...
debugman18 Posted June 27, 2014 Share Posted June 27, 2014 DEAR SWEET MOTHER OF BEAN. holyfackingsheet.jpg Is it supposed to be that big? Er. That was my mistake. I had the scale up for your animation, and since I'm still working on tidying that up, and apparently, I forgot to scale it back down. Link to comment Share on other sites More sharing options...
Battal Posted June 28, 2014 Share Posted June 28, 2014 Another strange thing I found - Beanlets now can face two directions, which rocks, but for some reasons they always run backwards... Link to comment Share on other sites More sharing options...
debugman18 Posted June 28, 2014 Share Posted June 28, 2014 Another strange thing I found - Beanlets now can face two directions, which rocks, but for some reasons they always run backwards... I've been pretty busy the past week or so, but I'll be able to get back to modding this weekend. They run backwards because they're, well, backwards. Their animations are literally facing the wrong way. I may be able to fix it, but I won't know until I try. Link to comment Share on other sites More sharing options...
Battal Posted June 28, 2014 Share Posted June 28, 2014 I've been pretty busy the past week or so, but I'll be able to get back to modding this weekend. They run backwards because they're, well, backwards. Their animations are literally facing the wrong way. I may be able to fix it, but I won't know until I try. Couldn't you just reverse what you currently have, then? Link to comment Share on other sites More sharing options...
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