TheDanaAddams Posted September 3, 2013 Share Posted September 3, 2013 I sketched up some basic worldgen with some of our core assets: turf, skyflowers and sheep.Grab it from the git repo and check it for yourselves. Just spawn a beanstalk and climb!And, hmm, looking at how it all fits together I'm thinking we need some kind of tree. Or at least some tall vegetation (or something passing for that). The world looks quite empty without it.Also, I'm noticing some stutter sometimes when walking around the cloud level. It seems to be caused by the game dynamically loading/unloading assets (such as textures and animations) too frequently. What the game does for its own level types is include common assets and prefabs in the dependencies of the world entity, preventing that. So I think we really need to have our own cloudrealm entity, for the sake of smooth gameplay.It's looking fabulous! Except for the nasty texture seam on the ground, there.Hope you're able to fix that, since it really does break the look. =( 1 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 (edited) So we have two different docs now? I noticed that there are sketches and examination quotes for mobs and items but no description on what they are supposed to do. If i could get a simple description on their purpose i can go and work out the details on them (stats, effects etc). Also the flying fish idea is MY IDEAAA MYYYY!! I suggested them along with the polar bears, that would be the recruitable mob of the clouds (by giving them flying fish) Got it scrapped in favor of the Owlpeople? All feedback i got was some sketches from Willette... @simplex is it possible to make a river of sorts in the game to fish the fish from? Or just be able to get them from the cloud waves?And @Luggs mind if i write the quotes for Wolfgang? Edited September 3, 2013 by TeoSS69 Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 3, 2013 Share Posted September 3, 2013 (edited) I just noticed this happens when you enable the mod:How sneaky, @debugman18! Ha! That's fantastic!And I think I couldn't spawn anything via the console as I had the 30/08 version of the mod.Also, great job with the mist! It covers up the ugly Cloud Turf seam. Means we can focus on beefing the world up a bit without having that annoying us. Edited September 3, 2013 by ArcticFox789 Link to comment Share on other sites More sharing options...
lifemare Posted September 3, 2013 Share Posted September 3, 2013 (edited) And there we have it, cloud caves! I'm starting to picture you in my head as fat jolly old man with a big white beard!That is awesome news simplex! So we have two different docs now? We do? Was there another Google Doc already?... I noticed that there are sketches and examination quotes for mobs and items but no description on what they are supposed to do. If i could get a simple description on their purpose i can go and work out the details on them (stats, effects etc). We're still working on adding those descriptions as notes on each page, but i don't think the preview link will show you those.Come join the party. Also the flying fish idea is MY IDEAAA MYYYY!! I suggested them along with the polar bears, that would be the recruitable mob of the clouds (by giving them flying fish) Got it scrapped in favor of the Owlpeople? All feedback i got was some sketches from Willette... Fixed! Sorry about that...Hmmm, yeah, speaking for myself, if i had to choose between both of those i'd go with the Owlpeople. And we may have to choose between them, there's already too many mobs. @debugman18: The link on the OP needs an update (it's opening the doc on the 2nd page). Edited September 3, 2013 by lifemare Link to comment Share on other sites More sharing options...
debugman18 Posted September 3, 2013 Author Share Posted September 3, 2013 It's looking fabulous! Except for the nasty texture seam on the ground, there.Hope you're able to fix that, since it really does break the look. =(Yeah, it's just a matter of getting it to tessellate. That's for our fancy artists, though! Fixed! Sorry about that...Hmmm, yeah, speaking for myself, if i had to choose between both of those i'd go with the Owlpeople. And we may have to choose between them, there's already too many mobs. @debugman18: The link on the OP needs an update (it's opening the doc on the 2nd page).Done! I (mostly) agree. I'd personally go with the owlpeople. I would like polar bears or something as well, eventually... Maybe for another level. But, yes, we need to come up with taller plantlife. I've actually had crystals in mind for a while. Maybe they could be spires? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 3, 2013 Share Posted September 3, 2013 Yeah, it's just a matter of getting it to tessellate. That's for our fancy artists, though! Done! I (mostly) agree. I'd personally go with the owlpeople. I would like polar bears or something as well, eventually... Maybe for another level. But, yes, we need to come up with taller plantlife. I've actually had crystals in mind for a while. Maybe they could be spires?crystal spires could use the basalt model (just a tad more colourful) Link to comment Share on other sites More sharing options...
MilleniumCount Posted September 3, 2013 Share Posted September 3, 2013 crystal spires could use the basalt model (just a tad more colourful)Or these Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 3, 2013 Share Posted September 3, 2013 Or these probably better, as they have mining/mined states so if crystal items are a thing then that would work much easier Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 We do? Was there another Google Doc already?... Fixed! Sorry about that...Hmmm, yeah, speaking for myself, if i had to choose between both of those i'd go with the Owlpeople. And we may have to choose between them, there's already too many mobs. Yeah there was one from debugman too. And no worries about the bears. I thought them with the flying fish in mind so we'd use that to recruit them. Uh Owls eat fish too right? I (mostly) agree. I'd personally go with the owlpeople. I would like polar bears or something as well, eventually... Maybe for another level. But, yes, we need to come up with taller plantlife. I've actually had crystals in mind for a while. Maybe they could be spires?I was wondering if we'll have the basic resoruces up there too (grass, twigs, logs). And i would go with crystal trees, using the model of the spiky trees in the swamp. The basalt could be home to the Owlmen. Link to comment Share on other sites More sharing options...
debugman18 Posted September 3, 2013 Author Share Posted September 3, 2013 (edited) Yeah there was one from debugman too. And no worries about the bears. I thought them with the flying fish in mind so we'd use that to recruit them. Uh Owls eat fish too right? I was wondering if we'll have the basic resoruces up there too (grass, twigs, logs). And i would go with crystal trees, using the model of the spiky trees in the swamp. The basalt could be home to the Owlmen.Nothing from the caves/basic world should be up there naturally. Maybe there could be ways to get similar resources. Considering there are plans for all kinds of recipes, there will definitely be ways to survive with only what is up there. Edit: And I like @lifemare's google doc better, anyways. The other ones aren't presentation format. Edited September 3, 2013 by debugman18 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 Nothing from the caves/basic world should be up there naturally. Maybe there could be ways to get similar resources. Considering there are plans for all kinds of recipes, there will definitely be ways to survive with only what is up there.I see, just checking. And no, i din't say trees, grass, and saplings. Was looking forward to alternate ways to get them. Well i'll wait for the items and their recipes Link to comment Share on other sites More sharing options...
debugman18 Posted September 3, 2013 Author Share Posted September 3, 2013 I see, just checking. And no, i din't say trees, grass, and saplings. Was looking forward to alternate ways to get them. Well i'll wait for the items and their recipes There will surely be alternate ways. On an aside, the cloudrealm is really more of a mid-late game than anything, so basic resources shouldn't be an issue by then. Link to comment Share on other sites More sharing options...
Wilbur Posted September 3, 2013 Share Posted September 3, 2013 This project and thread is just growing like there's no tomorrow. Super excited about the final mod, and it's always fun to come up with some ideas for it Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 There will surely be alternate ways. On an aside, the cloudrealm is really more of a mid-late game than anything, so basic resources shouldn't be an issue by then.Yep i guess we could bring plantables from down below anyway. And we need some food ideas. So far we have fish, cloud candy (cloud bush?) cocoa (cocoa tree?) and marshmallows (prodcued by skyflies?). What about peas from the giant? Link to comment Share on other sites More sharing options...
debugman18 Posted September 3, 2013 Author Share Posted September 3, 2013 Yep i guess we could bring plantables from down below anyway. And we need some food ideas. So far we have fish, cloud candy (cloud bush?) cocoa (cocoa tree?) and marshmallows (prodcued by skyflies?). What about peas from the giant?Yeah, I imagine the peas will be there as food. And yes, cloudfruit (cloud candy) will come from cloud bushes. @Willette has those arts, though. A cocoa tree of some kind could work for cocoa. As for marshmallows, I'm not sure how they'll be implemented, but I'm sure we'll come up with something viable. Skyflies are those fireflies from @Willette's screenshots, aren't they? Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 Skyflies are those fireflies from @Willette's screenshots, aren't they?Yes those, i imagined they would be the bees of the clouds. Though since they don't live in hives and getting them is as easy as swinging your bug net i think they should be rare. Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 3, 2013 Share Posted September 3, 2013 Someone pm me when this is uploaded to the workshop. Link to comment Share on other sites More sharing options...
debugman18 Posted September 3, 2013 Author Share Posted September 3, 2013 Someone pm me when this is uploaded to the workshop.Err... That's a looooong ways off, man. 1 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 3, 2013 Share Posted September 3, 2013 @ArcticFox789 so iwas looking at the presentation and noticed an owl version of the bishop. What if the Longbill changes into an electric version with high static like the sheep into rams? We could use the bishops model and his electric attack. 1 Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 3, 2013 Share Posted September 3, 2013 (edited) @ArcticFox789 so iwas looking at the presentation and noticed an owl version of the bishop. What if the Longbill changes into an electric version with high static like the sheep into rams? We could use the bishops model and his electric attack.That's a brilliant idea! Yes! Oh, working on the Longbill again before I head back to school tomorrow. Have joined it up correctly, I think, probably will need a last person to go over it, to fix it all up. Anyway, finally got GIMP, and using it to give the Longbill a more DS look, and it's progressing nicely.Drawing inspiration from the Gobbler, as it's the nearest thing I can think of in the game. Once I am done with the Longbill, I can start the 'Static' version. But my contributions will be a bit less frequent now I need to study and do coursework. Edited September 3, 2013 by ArcticFox789 2 Link to comment Share on other sites More sharing options...
Willette Posted September 3, 2013 Share Posted September 3, 2013 don't get scared by those blank parts in the atlases, they will sure look great in the cloud turf!... i hope... i think... 2 Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 3, 2013 Share Posted September 3, 2013 don't get scared by those blank parts in the atlases, they will sure look great in the cloud turf!... i hope... i think...i have no idea how i should think about this, but you can help me with telling me what this is Link to comment Share on other sites More sharing options...
Willette Posted September 3, 2013 Share Posted September 3, 2013 i have no idea how i should think about this, but you can help me with telling me what this isumm, here you can see some beanstalk tips, some candy fruit from cloud bushes, a few marshmallow bees... nothing confusing at all... as you can see... very logical... yes... Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 3, 2013 Share Posted September 3, 2013 umm, here you can see some beanstalk tips, some candy fruit from cloud bushes, a few marshmallow bees... nothing confusing at all... as you can see... very logical... yes...marshmallow bees!wheres the next fire pit? Link to comment Share on other sites More sharing options...
Willette Posted September 3, 2013 Share Posted September 3, 2013 making it a bit more... marshmallowy 2 Link to comment Share on other sites More sharing options...
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