Mike23Ua Posted January 28 Share Posted January 28 5 minutes ago, AliceShiki said: Dunno about others, but to me, I dunno how to tame a beefalo, I don't wanna learn, it sounds annoying and time-consuming and I don't wanna bother with it. That's basically the gist of why I don't tame beefalos. It’s actually very easy, you can literally just shove twigs or grass in it’s mouth every once in awhile and continue to ride it as long as it’s being rode its domestication process can not drop. they USED to be incredibly hard and annoying to tame though, because you couldn’t gather twigs or anything while mounted onto the beefalo and would have to get on/off to gather twigs and feed, now you can do it all without even getting off the beefalo it’s really great! Beefalo are basically Speed, Armor & Dark Sword level Weapon. There’s no reason NOT to use them. There health also passively regenerates on its own. A Walking Cane can not compare. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850148 Share on other sites More sharing options...
Tranoze Posted January 28 Share Posted January 28 10 hours ago, Evelo said: Considering they completely nullify character downsides where players are essentially playing as the beefalo instead of the chosen character, I disagree. Yes because you are playing a different character now - the beefalo. Just like when you change to wonkey, you also got your downside removed. Beefalo the character: 1000 hp. passive hp regen. Vegan but 4x healing from food, include damage. limited amount of armor can be equipped. High base movespeed but limited amount of speed bonus. Can only be resurrect if you already have bell (same as old school DS, if you dont have life amu or attune to rez point, you dead for good.) 15~20 days training arc. Combat downside: If you dont have combat armor on, being knock back turn your attack speed from 2.5 per sec to 1 atk per 4 secs until either you die or boss die. Being knock back also remove the ability to control your character for the rest of the fight. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850151 Share on other sites More sharing options...
Cruvimaster Posted January 28 Share Posted January 28 6 hours ago, AliceShiki said: Dunno about others, but to me, I dunno how to tame a beefalo, I don't wanna learn, it sounds annoying and time-consuming and I don't wanna bother with it. That's basically the gist of why I don't tame beefalos. That's the magic of DST: practically everything in the game is optional. Taming beefalo can give you up to 106% of a character's standard speed, but you can skip that and use a Walking Cane which gives you 25%. Gameplay choices should have consequences, and one of them is accepting that the Walking Cane is indeed an excellent item. After taming beefalo for the first time, I simply can't imagine slow gameplay until day 21, 25, or 29. Furthermore, I only use Piggyback and don't have any penalty when using beefalo. I don't even like using beefalo in fights. I prefer their mobility. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850165 Share on other sites More sharing options...
comonavi Posted January 28 Share Posted January 28 17 hours ago, GetNerfedOn said: maybe it's time we get a hat that gives speed could've sworn wendy's vigor mortis did that... well, it SHOULD >:( Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850176 Share on other sites More sharing options...
KZtyler Posted January 28 Share Posted January 28 On 1/27/2026 at 3:40 AM, Mike23Ua said: You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. Probably even more broken than coffee 😂 That could very easily be solved by restricting the speed boost to when outside of combat, as in if you attack or take damage you lose the boost for 30 seconds (or some other arbitrary amount of time) Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850178 Share on other sites More sharing options...
Evelo Posted January 28 Share Posted January 28 14 hours ago, Tranoze said: Yes because you are playing a different character now - the beefalo. Just like when you change to wonkey, you also got your downside removed. Except Wonkey also removes the upsides, while the beefalo doesn't. So... not fully true. If the upside of characters was removed while riding beefalo, I'd be fine with it. But considering it doesn't that's the issue I have with it. 15 hours ago, AliceShiki said: I dunno how to tame a beefalo, I don't wanna learn, it sounds annoying and time-consuming and I don't wanna bother with it. Really easy. Make a beefalo bell > Use beefalo bell on a beefalo > Make a saddle > Feed the beefalo 10 twigs or grass > Place saddle on beefalo > Ride beefalo. To expedite the process make sure to create a Lantern or Miner's Hat. Once constructed, go underground with your beefalo > mount up > gather light bulbs > Every 25 seconds, feed it a lightbulb (while mounted) > every day that has passed, increase that time between feedings by 10 seconds. (day 1: 25 sec; day 2: 35 sec; day 3: 45 sec; so on). Doing something that requires you to be off the beefalo for a brief period of time? Feed it 10 twigs or grass. Doing something that requires you to be off the beefalo for a prolonged period of time? Feed it 3 Steamed Twigs (4 twigs in a crockpot) After 22ish days, congratz, you have a domesticated beefalo. It's stupid easy now, I won't say it was hard before, but with the advent of the beefalo bell allowing the beefalo to be brought underground, and now with being able to feed the beefalo while mounted, it has become practically brainless. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850180 Share on other sites More sharing options...
Mike23Ua Posted January 28 Share Posted January 28 1 hour ago, Evelo said: Except Wonkey also removes the upsides, while the beefalo doesn't. So... not fully true. If the upside of characters was removed while riding beefalo, I'd be fine with it. But considering it doesn't that's the issue I have with it. Really easy. Make a beefalo bell > Use beefalo bell on a beefalo > Make a saddle > Feed the beefalo 10 twigs or grass > Place saddle on beefalo > Ride beefalo. To expedite the process make sure to create a Lantern or Miner's Hat. Once constructed, go underground with your beefalo > mount up > gather light bulbs > Every 25 seconds, feed it a lightbulb (while mounted) > every day that has passed, increase that time between feedings by 10 seconds. (day 1: 25 sec; day 2: 35 sec; day 3: 45 sec; so on). Doing something that requires you to be off the beefalo for a brief period of time? Feed it 10 twigs or grass. Doing something that requires you to be off the beefalo for a prolonged period of time? Feed it 3 Steamed Twigs (4 twigs in a crockpot) After 22ish days, congratz, you have a domesticated beefalo. It's stupid easy now, I won't say it was hard before, but with the advent of the beefalo bell allowing the beefalo to be brought underground, and now with being able to feed the beefalo while mounted, it has become practically brainless. It’s still a 20 day investment that can be lost in 2 seconds to any bad scenario (I once had mine die to angry bees in spring actually, it simply would not stop attacking them, and I couldn’t get it to let me remount to get it away from them. and let’s be real here: If you’ve progressed far enough to unlock the revival bell, you don’t really need the beefalo to begin with. Unless Klei creates an enemy (or more likely in their idiotic case another stupid restricted area highly scripted boss fight… sigh) that is designed to EAT and DESTROY your tools, it’s highly unlikely that you will EVER lose your Walking Cane, The Beefalo though? Yeah that can die and it’s always sad when you realize you invested 20+ game days into something that died in less than 5 seconds. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850185 Share on other sites More sharing options...
-Variant Posted January 28 Share Posted January 28 3 hours ago, comonavi said: could've sworn wendy's vigor mortis did that... well, it SHOULD 😠 Ahaha... I thought this too, but turns out it just negates the speed penalty of spider webs, sinkholes, and carrying heavy objects. Not actually increasing your speed. Weird! Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850186 Share on other sites More sharing options...
Evelo Posted January 28 Share Posted January 28 (edited) 1 hour ago, Mike23Ua said: It’s still a 20 day investment that can be lost in 2 seconds to any bad scenario (I once had mine die to angry bees in spring actually, it simply would not stop attacking them, and I couldn’t get it to let me remount to get it away from them Solution 1: Assuming the beefalo is attached to be Beefalo bell (not the revival one) just... run away far enough for it to teleport to you. Solution 2: (More effort required obviously) War saddle allows for mounting during combat. (I believe Wigfrid's unique saddle does the same but idk for sure.) Solution 3: Kill the bees? They are aggro'd onto the beefalo, so just hold F with a weapon. (or whatever the attack button is for controller) So that is user error. Additional tidbit: Beefalo are still incredibly powerful even without the "20 day investment". A beefalo isn't useless until it becomes domesticated. It does everything a normal beefalo does once domesticated, the only difference is it is considered a base beefalo instead of a specialized one. Edited January 28 by Evelo Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850190 Share on other sites More sharing options...
ShadowDuelist Posted January 28 Share Posted January 28 Make speed boost a permanent thing for wearing the full WARBIS set: the longer you wear it the higher it goes, up to a cap. That thing is basically useless still, and it's not even an early game thing. Canes are fine. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850191 Share on other sites More sharing options...
Edible Coal Posted January 29 Share Posted January 29 15 hours ago, Evelo said: Except Wonkey also removes the upsides, while the beefalo doesn't. So... not fully true. If the upside of characters was removed while riding beefalo, I'd be fine with it. But considering it doesn't that's the issue I have with it. Really easy. Make a beefalo bell > Use beefalo bell on a beefalo > Make a saddle > Feed the beefalo 10 twigs or grass > Place saddle on beefalo > Ride beefalo. To expedite the process make sure to create a Lantern or Miner's Hat. Once constructed, go underground with your beefalo > mount up > gather light bulbs > Every 25 seconds, feed it a lightbulb (while mounted) > every day that has passed, increase that time between feedings by 10 seconds. (day 1: 25 sec; day 2: 35 sec; day 3: 45 sec; so on). Doing something that requires you to be off the beefalo for a brief period of time? Feed it 10 twigs or grass. Doing something that requires you to be off the beefalo for a prolonged period of time? Feed it 3 Steamed Twigs (4 twigs in a crockpot) After 22ish days, congratz, you have a domesticated beefalo. It's stupid easy now, I won't say it was hard before, but with the advent of the beefalo bell allowing the beefalo to be brought underground, and now with being able to feed the beefalo while mounted, it has become practically brainless. it is super easy now, the moment you are on a beefalo, you immedially get the 60% speed boost, early game exploring is much easier with a beef in general On 1/28/2026 at 1:51 PM, Tranoze said: Yes because you are playing a different character now - the beefalo. Just like when you change to wonkey, you also got your downside removed. Beefalo the character: 1000 hp. passive hp regen. Vegan but 4x healing from food, include damage. limited amount of armor can be equipped. High base movespeed but limited amount of speed bonus. Can only be resurrect if you already have bell (same as old school DS, if you dont have life amu or attune to rez point, you dead for good.) 15~20 days training arc. Combat downside: If you dont have combat armor on, being knock back turn your attack speed from 2.5 per sec to 1 atk per 4 secs until either you die or boss die. Being knock back also remove the ability to control your character for the rest of the fight. beefalo is just a tool , just like every other tool in dst, does wearing armor makes you become "armor" the character? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850216 Share on other sites More sharing options...
Tranoze Posted January 29 Share Posted January 29 (edited) 5 hours ago, Edible Coal said: beefalo is just a tool , just like every other tool in dst, does wearing armor makes you become "armor" the character? Character is just a tool for you to interact with the game world. Every of their actions are just your press of buttons. Edited January 29 by Tranoze 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850238 Share on other sites More sharing options...
hyoton123 Posted January 29 Share Posted January 29 5 hours ago, Edible Coal said: beefalo is just a tool , just like every other tool in dst, does wearing armor makes you become "armor" the character? I am the bone of my armor… 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850239 Share on other sites More sharing options...
Mike23Ua Posted January 29 Share Posted January 29 I wouldn’t mind a buff to the walking cane, but I would want it to use resources that were added since 2019 and in 2026.. still hardly have any actual uses outside of 1 niche thing. (Yeah I’m specifically talking about how moon glass was originally going to be used for a bunch of stuff, then ended up becoming a pre-requisite unlock to Pure Brilliance, which hey wouldn’t you know: Equally goes under used..) for the cane in particular: it should require obviously the cane (maybe even upgraded version explorer) and then IDK Moon Glass, Pure Brilliance/Dreadstone, you get the idea: Make under-used resources have some sort of use. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850246 Share on other sites More sharing options...
aidancode Posted January 29 Author Share Posted January 29 1 hour ago, Mike23Ua said: I wouldn’t mind a buff to the walking cane, but I would want it to use resources that were added since 2019 and in 2026.. still hardly have any actual uses outside of 1 niche thing. (Yeah I’m specifically talking about how moon glass was originally going to be used for a bunch of stuff, then ended up becoming a pre-requisite unlock to Pure Brilliance, which hey wouldn’t you know: Equally goes under used..) for the cane in particular: it should require obviously the cane (maybe even upgraded version explorer) and then IDK Moon Glass, Pure Brilliance/Dreadstone, you get the idea: Make under-used resources have some sort of use. IMO the resource cost of items like this should draw from RoG underused items. I think RoG is a huge culprit of items used for a super minimal amount of crafts, and those kinds of items are more accessible to newer players that wouldn't be taming a beefalo or using a character with speed bonuses or teleportation. Some examples: broken shells, ashes, beard hair, volt goat and beefalo horns, cat tails, most feathers, dark petals, nitre, or glommer wings. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850253 Share on other sites More sharing options...
AliceShiki Posted January 30 Share Posted January 30 On 1/28/2026 at 5:14 PM, Evelo said: Really easy. Make a beefalo bell > Use beefalo bell on a beefalo > Make a saddle > Feed the beefalo 10 twigs or grass > Place saddle on beefalo > Ride beefalo. To expedite the process make sure to create a Lantern or Miner's Hat. Once constructed, go underground with your beefalo > mount up > gather light bulbs > Every 25 seconds, feed it a lightbulb (while mounted) > every day that has passed, increase that time between feedings by 10 seconds. (day 1: 25 sec; day 2: 35 sec; day 3: 45 sec; so on). Doing something that requires you to be off the beefalo for a brief period of time? Feed it 10 twigs or grass. Doing something that requires you to be off the beefalo for a prolonged period of time? Feed it 3 Steamed Twigs (4 twigs in a crockpot) After 22ish days, congratz, you have a domesticated beefalo. It's stupid easy now, I won't say it was hard before, but with the advent of the beefalo bell allowing the beefalo to be brought underground, and now with being able to feed the beefalo while mounted, it has become practically brainless. Tbh, this sounds pretty annoying to do! xD Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850266 Share on other sites More sharing options...
GetNerfedOn Posted January 30 Share Posted January 30 9 hours ago, hyoton123 said: I am the bone of my armor… dreadstone is my body and nightmare fuel is my blood. i have created over a thousand dark swords. unknown to death, nor known to life. Have withstood insanity to create many shadows. yet those Hands will never hold anything. so- as I pray! UNLIMITED BLADE WORKS! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850267 Share on other sites More sharing options...
Evelo Posted January 30 Share Posted January 30 3 hours ago, AliceShiki said: Tbh, this sounds pretty annoying to do! xD I didn't say it was fun, just easy. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850272 Share on other sites More sharing options...
Hungry French Posted January 30 Share Posted January 30 On 27.01.2026 at 09:40, Mike23Ua said: Можно было бы подумать, что... но тогда люди просто бегали бы кругами вокруг босса, чтобы накопить скорость. И в зависимости от того, за какого персонажа вы играете или какое оружие используете (Эбигейл, пчелиные мины), ускорение, как у Вонки, при использовании трости было бы нарушено. Наверное, даже более испорченный, чем кофе 😂 Most bosses are capable of hitting with their backs. On 27.01.2026 at 09:13, aidancode said: Знаете, как бывает: стоит человеку оседлать бифало, и он уже не может с ним расстаться? Да, для этого есть веская причина. Трость очень эффективна в битвах с боссами, но по сравнению с лёгкостью передвижения, которую обеспечивают Вортокс, Вайнона, Уолтер, WX-78, Ванда, Вормвуд и в некоторой степени Вёрт, и особенно по сравнению с огромным бонусом к скорости, который даёт бифало, может быть крайне неприятно тратить столько времени на то, чтобы просто пересечь два биома. Я думаю, что предмет, который позволяет вам набирать скорость при непрерывном движении (по аналогии с бегом Вонки), стал бы отличным способом не только повысить качество жизни других выживших, не усиливая их способности в борьбе с боссами, но и сделать бифало немного менее мощным, не ослабляя его. Чтобы этот новый предмет отличался от трости, я бы предложил, чтобы он изначально давал 10 % к скорости передвижения и ещё 5 % каждые 2 секунды, доводя её до 35 %. Возможно, этот предмет можно было бы создать из трости и козьего рога? В любом случае, я почти уверен, что Клей не принимает прямые предложения по предметам, но я всё равно хочу это озвучить. Если вы без ума от метагейма «Царство гигантов», пожалуйста, объясните мне, почему эта идея ужасна. Weak ? No. Weak compared to others ? Of course ! Do you know what the problem is? "Pro" players are used to brazenly using instant 25% acceleration from the cane. It's more than realistic to play without it. There is also a yellow amulet. I would say' which is better to do 5-35% of the running speed. This would make the tulecite bat even more attractive in battle. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850274 Share on other sites More sharing options...
aidancode Posted January 30 Author Share Posted January 30 12 hours ago, Hungry French said: "Pro" players Fairly sure I already alluded to this, but to be more specific, this post's existence was created because on a casual world with a friend who had never played before, we both lamented about how the swamp, desert, and bee (which we were using for grass and twigs) biomes were so far apart from each other despite only a single forest being between them. This is *not* a post made to say speedrunning the game is too slow and needs to be made easier. When I play quickly, I ironically don't really care about the speed of the cane, since a cane is plenty, and if it isn't I use a beefalo. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850315 Share on other sites More sharing options...
Mike23Ua Posted January 30 Share Posted January 30 1 hour ago, aidancode said: Fairly sure I already alluded to this, but to be more specific, this post's existence was created because on a casual world with a friend who had never played before, we both lamented about how the swamp, desert, and bee (which we were using for grass and twigs) biomes were so far apart from each other despite only a single forest being between them. This is *not* a post made to say speedrunning the game is too slow and needs to be made easier. When I play quickly, I ironically don't really care about the speed of the cane, since a cane is plenty, and if it isn't I use a beefalo. Okay, but my friends (who have all actually quit playing dst by now..) have all stated that the game itself as a whole: moves too slowly, as in: Walking speed without a cane, Speedy ground turf, A beefalo or A built in character boost. Is just too slow. And tbh that’s fair: I actually agree with them, the characters walk slowly, most enemy mobs move too slowly, the game as a whole: could be speed up. (Character & enemy movement) I mean: this is a 2013 game still trying to bring in players in year 2026… It should by all intent and purposes: Had been upgraded to a better engine by now. I know it’s unlikely to ever happen with DST but a DS 2 would surely use one! Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850326 Share on other sites More sharing options...
Edible Coal Posted January 31 Share Posted January 31 (edited) 5 hours ago, Mike23Ua said: Okay, but my friends (who have all actually quit playing dst by now..) have all stated that the game itself as a whole: moves too slowly, as in: Walking speed without a cane, Speedy ground turf, A beefalo or A built in character boost. Is just too slow. And tbh that’s fair: I actually agree with them, the characters walk slowly, most enemy mobs move too slowly, the game as a whole: could be speed up. (Character & enemy movement) I mean: this is a 2013 game still trying to bring in players in year 2026… It should by all intent and purposes: Had been upgraded to a better engine by now. I know it’s unlikely to ever happen with DST but a DS 2 would surely use one! i think what they mean is more teleport options, because no amount of speed boost can ever rival teleport pearl has a teleport horn now, plus theres three character that teleports Edited January 31 by Edible Coal Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850353 Share on other sites More sharing options...
Seero Posted February 4 Share Posted February 4 I'd appreciate some new late game non- beefalo related speed bonuses. A post-rift cane that moves you at 40 or even 50% speed with difficulty to obtain on par with the shadow maul would be pretty cool. Only because I dislike how central beefalo have become to the game. I feel very compelled to tame them because walking is very slow nowadays, i'd like more options without sacrificing both hand, body slot and nightmare fuel 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850667 Share on other sites More sharing options...
Naifxoxo Posted February 7 Share Posted February 7 (edited) thats why wx exists Edited February 7 by Naifxoxo Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/page/2/#findComment-1850813 Share on other sites More sharing options...
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