aidancode Posted January 27 Share Posted January 27 You know how once a person uses a beefalo they can never let it go? Yeah, there's good reason for that. The walking cane is super powerful in bossfights, but compared to the ease of transport afforded to Wortox, Winona, Walter, WX-78, Wanda, Wormwood, to an extent Wurt, and especially compared to the massive speed bonus of a beefalo, it can be extremely frustrating to spend as long as it takes just to travel across two biomes. I think an item that lets you build up speed as you continuously walk (similar to Wonkey's run) would be a great way to not only give QoL to the other survivors without buffing their bossfighting capabilities, but would also make beefalo a little less comparatively powerful without actually nerfing them. In order to keep this new item distinct from the cane, I would suggest it granting innately 10% movement speed, and an additional 5% every 2 seconds up to 35%. Perhaps this item could be crafted with a walking cane and a volt goat horn? Anyways, I'm fairly sure Klei doesn't take direct item suggestions, but I still want to put this out there. If you're a diehard enjoyer of like, the reign of giants meta, please let me know why this idea is awful. 6 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/ Share on other sites More sharing options...
Mike23Ua Posted January 27 Share Posted January 27 24 minutes ago, aidancode said: You know how once a person uses a beefalo they can never let it go? Yeah, there's good reason for that. The walking cane is super powerful in bossfights, but compared to the ease of transport afforded to Wortox, Winona, Walter, WX-78, Wanda, Wormwood, to an extent Wurt, and especially compared to the massive speed bonus of a beefalo, it can be extremely frustrating to spend as long as it takes just to travel across two biomes. I think an item that lets you build up speed as you continuously walk (similar to Wonkey's run) would be a great way to not only give QoL to the other survivors without buffing their bossfighting capabilities, but would also make beefalo a little less comparatively powerful without actually nerfing them. In order to keep this new item distinct from the cane, I would suggest it granting innately 10% movement speed, and an additional 5% every 2 seconds up to 35%. Perhaps this item could be crafted with a walking cane and a volt goat horn? Anyways, I'm fairly sure Klei doesn't take direct item suggestions, but I still want to put this out there. If you're a diehard enjoyer of like, the reign of giants meta, please let me know why this idea is awful. You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. Probably even more broken than coffee 😂 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850063 Share on other sites More sharing options...
Jakepeng99 Posted January 27 Share Posted January 27 12 minutes ago, Mike23Ua said: You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. Probably even more broken than coffee 😂 Not really at all. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850064 Share on other sites More sharing options...
Evelo Posted January 27 Share Posted January 27 Anything to nerf the power of the beefalo is great in my eyes. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850069 Share on other sites More sharing options...
Edible Coal Posted January 27 Share Posted January 27 1 hour ago, Evelo said: Anything to nerf the power of the beefalo is great in my eyes. beefalo are fine, donno why people think they are op 2 hours ago, Mike23Ua said: You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. Probably even more broken than coffee 😂 you can just make it check the angle between runs and stops gaining speed when you take a big turn 3 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850076 Share on other sites More sharing options...
aidancode Posted January 27 Author Share Posted January 27 2 hours ago, Mike23Ua said: You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. Probably even more broken than coffee 😂 Some specific cheese strategies are generally not relevant imo to progression. The concept of an item having the ability to perhaps cheese a few of the simpler bosses given a large amount of time and perhaps resources isn't exactly unheard of for DST. And even a 35% speed bonus is far lower than a beefalo, so if you really want to do that kind of strategy of using speed, you might as well tame a beefalo for way more speed (especially now that you can feed an undomesticated beefalo while riding it to prevent getting bucked off) Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850077 Share on other sites More sharing options...
Mike23Ua Posted January 27 Share Posted January 27 24 minutes ago, aidancode said: Some specific cheese strategies are generally not relevant imo to progression. The concept of an item having the ability to perhaps cheese a few of the simpler bosses given a large amount of time and perhaps resources isn't exactly unheard of for DST. And even a 35% speed bonus is far lower than a beefalo, so if you really want to do that kind of strategy of using speed, you might as well tame a beefalo for way more speed (especially now that you can feed an undomesticated beefalo while riding it to prevent getting bucked off) I’m playing on Xbox so first off.. I had no idea you can feed beefalo while riding them now, and secondly: How do you choose between feeding yourself or the Beefalo? 😂 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850078 Share on other sites More sharing options...
wormwood123 Posted January 27 Share Posted January 27 7 minutes ago, Mike23Ua said: I’m playing on Xbox so first off.. I had no idea you can feed beefalo while riding them now, and secondly: How do you choose between feeding yourself or the Beefalo? 😂 Left on D-Pad for beefalo Right on D-Pad for player it says the controls when you select the items in the menu 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850079 Share on other sites More sharing options...
Cruvimaster Posted January 27 Share Posted January 27 7 hours ago, aidancode said: ...but compared to... The problem is precisely wanting to make these comparisons. Walking Cane is already excellent, needing no buff. Need more mobility? There are countless options in the game, including items (Magiluminescence / Cobblestones / W.A.R.B.I.S. Armor), upgrades (The Lazy Explorer), choosing a character with that trait (WX, Wortox, etc.), transferring the Pearl to your base (Portage Conch), or simply taming a speed beefalo for your character. Beefalos are already an upgrade for Walking Cane. And you only need to tame one once in the game. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850091 Share on other sites More sharing options...
qwp18 Posted January 27 Share Posted January 27 7 hours ago, Mike23Ua said: You would think that.. but then people would just run around in circles around the boss to build up the speed boost, And depending on which character your playing as or the weapons used, (Abigail, Bee Mines) then a Wonkey-Like speed boost on walking cane would be broken. You'd still have to switch to a weapon which would assumedly lose you the speed buff, and if youre really going out of the way to kill a boss with only bee mines or only abigail, honestly, thats ok, thats patience near no one else has, and youd be able to do it even without this feature right 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850092 Share on other sites More sharing options...
Frosty_Mentos Posted January 27 Share Posted January 27 Not the alternative I'd imagine, but I'd love a lazy explorer gem re-socketing mechanic, cause telepoofs can be faster than just walking, and orange gems are kinda common when you make the few craftables that they allow you to make... Orange gems in general lack use, and losing the cane cause of last use feels bad. That or last use will allow you to change gems as itself would be too diminished and allow you to do so. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850103 Share on other sites More sharing options...
Ohan Posted January 27 Share Posted January 27 Indirectly related but, setting world size to small can also make travel times much less of a nuisance. I tried it out once and ive never gone back to default size, theres no reason for the world to be that big unless ur playing with a ton of ppl since the majority of the map is just kinda pointless empty space anyway. 9 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850106 Share on other sites More sharing options...
Evelo Posted January 27 Share Posted January 27 9 hours ago, Edible Coal said: beefalo are fine, donno why people think they are op Considering they completely nullify character downsides where players are essentially playing as the beefalo instead of the chosen character, I disagree. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850107 Share on other sites More sharing options...
AliceShiki Posted January 27 Share Posted January 27 1 hour ago, Ohan said: Indirectly related but, setting world size to small can also make travel times much less of a nuisance. I tried it out once and ive never gone back to default size, theres no reason for the world to be that big unless ur playing with a ton of ppl since the majority of the map is just kinda pointless empty space anyway. I should try that out sometime. I definitely reduced Caves to small in my worlds because the caves are all about finding the ruins and finding the archive, so I don't care about its size, but I didn't try with the surface. ... I think you might be right that it feels better to play on a small world. I'll give it a shot. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850109 Share on other sites More sharing options...
Well-met Posted January 27 Share Posted January 27 maybe it's time we get a hat that gives speed Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850113 Share on other sites More sharing options...
layangan putus Posted January 27 Share Posted January 27 1 hour ago, Frosty_Mentos said: Orange gems in general lack use Material for transmutation. I'd love to be able to re-socket the lazy explorer like changing an empty battery. Â 10 hours ago, Edible Coal said: beefalo are fine, donno why people think they are op As we all know, players can do much more when riding a beefalo instead of walking. It's just too optimal for general use, like fighting daily threats and exploring the Constant. Their infinity weapon durability and massive health pool/regeneration can save resources for other difficult matters. Nevertheless, players still need to watch out against the bishop's lightning bolts, the spitting spiders, the knockback attacks, temperature dynamics that hurt the rider directly during Klaus's duo deer magic, and many more inconveniences I'd discover later. As you said, they are great tools, but not overpowered enough to solve all problems, especially the few meaningful ones. Â Â As for the walking cane or the lazy explorer, for that matter, I mainly use them when at base and nearby area to do standard routines like drying, crafting, collecting, whatnot, AND when fighting certain bosses for the speed bonus in BQ fight or for positioning in AFW fight. Sometimes it's quite difficult to swap the walking cane and do animation cancelling within a short window, so I just ignore swapping the cane for some boss fights. Anyway, I'm all for just buffing them to make life easier. Why not? I still think they could add a trinket slot for speed buff when not in combat, which doesn't stack with beefalo speed. Â Dev, please add a repair workbench or repair kits that work less efficiently for every item, mainly for pre-rift gears, because farming green gems is too slow. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850114 Share on other sites More sharing options...
aidancode Posted January 27 Author Share Posted January 27 6 hours ago, Cruvimaster said: The problem is precisely wanting to make these comparisons. Walking Cane is already excellent, needing no buff. Need more mobility? There are countless options in the game, including items (Magiluminescence / Cobblestones / W.A.R.B.I.S. Armor), upgrades (The Lazy Explorer), choosing a character with that trait (WX, Wortox, etc.), transferring the Pearl to your base (Portage Conch), or simply taming a speed beefalo for your character. Beefalos are already an upgrade for Walking Cane. And you only need to tame one once in the game. I want to clarify that the suggestion I made was very much not a walking cane upgrade, much more like a sidegrade. For short distances, it's much worse, since it gives a smaller speed bonus for 6 seconds and would take nearly half a minute to overtake a cane, if I did my math right. It's purely a long distance tool. Secondly, the idea is specifically specialized for players who don't want to progress the meta progression a ton. For those players, beefalos and mags exist, both of which are better. This is more for casual players who got unlucky with wormhole locations, for instance. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850115 Share on other sites More sharing options...
AuRuS Posted January 27 Share Posted January 27 36 minutes ago, layangan putus said: Â Dev, please add a repair workbench or repair kits that work less efficiently for every item, mainly for pre-rift gears, because farming green gems is too slow. Someone hasn't heard of boulderbough trees totally outperforming ruins at every way! Why would I ever reset ruins (apart from horn) when i can just plant a stack or two of boulder trees and get more resources faster and only using lunar catapult / weather pain Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850117 Share on other sites More sharing options...
Mike23Ua Posted January 27 Share Posted January 27 13 minutes ago, aidancode said: I want to clarify that the suggestion I made was very much not a walking cane upgrade, much more like a sidegrade. For short distances, it's much worse, since it gives a smaller speed bonus for 6 seconds and would take nearly half a minute to overtake a cane, if I did my math right. It's purely a long distance tool. Secondly, the idea is specifically specialized for players who don't want to progress the meta progression a ton. For those players, beefalos and mags exist, both of which are better. This is more for casual players who got unlucky with wormhole locations, for instance. Unless Klei changed some core aspects of the game (aka how often you can get a Walrus Tusk to drop in Loot or where you can obtain them elsewhere) getting just the ingredients to craft a cane can be a painstaking pain in the tailbone that can take literal in game years to finally accomplish. Ive legitimately been able to fully domesticate a wild beefalo before I was able to get a walking cane that’s how bad it actually is… And the Fact Klei expects me to use this thing while switching between Cane & Weapon? hahaha uhh no, I already tamed the Beefalo, I’ll probably only use the cane for things like hitching my FurCow to a post and moving around in my base to build & decorate. But for actual combat and movement scenarios: You absolutely can not blame players to choose Beefalo over Stick. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850118 Share on other sites More sharing options...
Cruvimaster Posted January 27 Share Posted January 27 17 minutes ago, aidancode said: Secondly, the idea is specifically specialized for players who don't want to progress the meta progression a ton. For those players, beefalos and mags exist, both of which are better. This is more for casual players who got unlucky with wormhole locations, for instance. The walking cane can only be accessed in the first winter. It depends on the RNG, possibly appearing on the 21st or 30th. If there are 6 players, it's unlikely everyone will get the cane at the start of winter. Beefalo can be tamed easily until the 30th. 6 players can achieve this, and it doesn't depend on RNG. What's the difficulty in that? Starting to tame the beefalo between days 4 and 10 already gives the player a huge advantage in exploring the map. I don't understand the reason for so much resistance to something that will only benefit the player. But everyone has their own gameplay style. So that's it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850119 Share on other sites More sharing options...
layangan putus Posted January 27 Share Posted January 27 33 minutes ago, AuRuS said: Someone hasn't heard of boulderbough trees totally outperforming ruins at every way! Why would I ever reset ruins (apart from horn) when i can just plant a stack or two of boulder trees and get more resources faster and only using lunar catapult / weather pain I was thinking about hunting DF for guaranteed drops or planting sproutrocks for bad luck since I am trying to avoid any progressions (hunting CC or AFW) until I lay a decent foundation, but I must thank you for expanding my to-do list. I estimate the chance of running out of seeds is low; it deserves priority. It feels good to return to experimenting with various intricate farming methods. Just as I expected, the catapults are always in demand. Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850122 Share on other sites More sharing options...
goblinball Posted January 27 Share Posted January 27 I like this idea. I know beefalo are really powerful, but I just don’t care for the added maintenance of taking care of them (even if it’s really not that much). So I’d really appreciate an alternative that makes map traversal a bit faster. I think a cane equivalent with ramping up speed would be really useful without encroaching on the cane’s space much. And even if the cane did have some competition, who’s to say that’s a bad thing? It’s an item that’s almost unanimously used by most players, and the closest alternatives are all character specific excluding beefalo, and the lazy explorer isn’t that exciting of an upgrade. It’s about time this item finally had some more competition. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850123 Share on other sites More sharing options...
Echsrick Posted January 28 Share Posted January 28 replace the worlds turf with road, road everywhere and nowhere, the stones of cobble be there Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850128 Share on other sites More sharing options...
GetNerfedOn Posted January 28 Share Posted January 28 4 hours ago, Well-met said: maybe it's time we get a hat that gives speed  we technically already do; an analogue of this in DST would be nice Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850132 Share on other sites More sharing options...
AliceShiki Posted January 28 Share Posted January 28 8 hours ago, Cruvimaster said: The walking cane can only be accessed in the first winter. It depends on the RNG, possibly appearing on the 21st or 30th. If there are 6 players, it's unlikely everyone will get the cane at the start of winter. Beefalo can be tamed easily until the 30th. 6 players can achieve this, and it doesn't depend on RNG. What's the difficulty in that? Starting to tame the beefalo between days 4 and 10 already gives the player a huge advantage in exploring the map. I don't understand the reason for so much resistance to something that will only benefit the player. But everyone has their own gameplay style. So that's it. Dunno about others, but to me, I dunno how to tame a beefalo, I don't wanna learn, it sounds annoying and time-consuming and I don't wanna bother with it. That's basically the gist of why I don't tame beefalos. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169640-walking-canes-are-still-slow/#findComment-1850147 Share on other sites More sharing options...
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