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Hey everyone, a new beta just released!

It is worth noting that this is not the "final update" for this arc. We originally had plans to try and quickly wrap things up for this arc in a couple of updates, but as many have suspected, that's not quite going to work. Instead, we took this opportunity to prepare some of the more tech heavy parts first, as well as added another shadow thrall for the rifts.

Instructions for accessing the beta branch can be found here.  As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta.


Additions

  • Added a Fumarole area where an old companion of the Ancients will appear during the Shadow Rift.
    • Note: This area is not retrofitted yet. It will be in a later hotfix.
  • Added a Giant Whirlpool which tends to pull everything down with it.
    • Caves must be enabled for it to appear.
  • Added hidden rooms in the Caves that can be explored to uncover Ancient lore, that is if you can find the entrance…

 

Changes

  • Brightshade/Corpse Gestalts are now known as Incursive Gestalts.

 

Quality of Life

  • Woodie’s Wooden Walking Stick no longer consumes durability when its wearer is not moving.
  • Birds now have death sounds.
  • Bird sounds will disappear from the turf ambience for most of the Post-Lunar Hail period.

 

Bug Fixes

  • Fixed Crabby Hermit eating your ocean fish instead of giving them back.
  • Fixed network deserialization issues with the T.I.N.G.L.E. Node's field.
  • Fixed missing examination strings for the Sentimental Adornments.
  • Fixed Hutch turning invisible when trying to go into his electrocute state.
  • Fixed Mimicked Construction Amulets providing one use before being revealed.
  • Fixed recipes crafted from Mimicked ingredients appearing at the world's origin.
  • Fixed Batilisks being unable to wake up when put to sleep.

 

Notes for modders

  • The mod release ID for this patch is R39_WHIRL_VAULT.
  • Fixed 'entitysleep' and 'entitywake' events being pushed twice for entities.
  • Some more changes have been made for mod loading and font loading, please let us know if you experience mods breaking in the beta from loading.
  • A new component for shard to shard data transfers that need to be reliable has been added and is being tested for this beta called shardtransactionsteps.
  • Brains

    • inst.brain:Start/Stop is deprecated

    • Use inst:StopBrain(reason) and inst:RestartBrain(reason) instead.

    • These changes will help the brain and state graph stay started/stopped properly based on all the different systems that may control it (Freezing, Sleeping, Drowning)


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13 minutes ago, V2C said:

It is worth noting that this is not the "final update" for this arc. We originally had plans to try and quickly wrap things up for this arc in a couple of updates, but as many have suspected, that's not quite going to work. Instead, we took this opportunity to prepare some of the more tech heavy parts first, as well as added another shadow thrall for the rifts.

 

Glad to hear this. Make it a good arc finale.

  • Like 4

this looks great! new stuff for the caves is always nice. I've been saving the post rift stuff until after all the endgame is done so I won't experience this for a while, but just know your efforts are appreciated in advance!! looking forward to how everything turns out! :wilson_love:

 

I shall patiently await the next skillsets... :wilson_angelic:

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38 minutes ago, V2C said:

Quality of Life

  • Woodie’s Wooden Walking Stick no longer consumes durability when its wearer is not moving.

Please please, allow  me to skin my Walking cane with the Wooden Walking Stick appearance, I really really like the Wooden Walking stick appearance and I'm always sad when I play Woodie and have to change it for a Walking cane/lazy explorer, It fits woodie so much and the art is so nice 😭😔

Edited by Picklesaurus
  • Like 3
13 hours ago, kevindaze said:

Working rn, may I have some spoilers of wat this puzzle for?

Spoiler

So the idea is to jump on rocks to the end and there are 2 ancients that acitivates and mimmics your movement, the rest you need to do it by yourself

 

Edited by AleksyPL
spoiler

Fumarole

Spoiler

cave_vent-full.gif.3d3cd21b9779a2b6f540b3f20a6a2167.gif

Boulderbough / Boulderbough Seed

Spoiler

tree_rock_normal-sway.gif.d826c07344ddbd3849db2e229f1abb3c.giftree_rock_seed-idle.gif.ba1511b082b80f06fc03023f7d455266.gif

Sequitor Statue / Sequitor

Spoiler

abyss_pillar_minion_broken-idle.gif.b3d06625e8ad93e39319b57b16d85514.gif abyss_pillar_minion-idle.gif.7285aa3d59de3c49a84651a67a5b7e56.gif

Abyss Pedestal / Lever / Pillar

Spoiler

pillar_vault_deep-idle.gif.42e317e66e5e0d04077d92fbe6e39072.gif vault_switch-activate.gif.dc71a9b821dfcb8f6ec4f8d0332aa08f.gifabyss_pillar-occupied.gif.ee1eaf4854abebaba8c0caab49ef0a1d.gif

Sanctum Waymark / Portation Orb

Spoiler

vault_portal-idle_on.gif.79953216910d72de1a325fdd8838b6e7.gif vault_portal_ground-idle.gif.e3de5d6085e0542e4846fbef9d8fd8e8.gifvault_portal-idle_orb.gif.f93d0d430da88625187b1f8069722b71.gif

Sanctum Egress

Spoiler

vault_lobby_exit-idle.gif.4d55bed2ab50c72bbcb0f452e398b582.gif

Sanctum Lustre

Spoiler

chandelier_vault-idle.thumb.gif.42608f3523b4b9ccde62508bde45e10f.gif

Elytra's Mask / Visionist's Mask / Artificer's Mask

Spoiler

hat_mask_ancient_handmaid-idle.gif.d30d16c3f2d7aaa8ba72e8821133d97b.gif hat_mask_ancient_architect-idle.gif.b1f1cf2f7135020830a5270d78a12802.gif hat_mask_ancient_mason-idle.gif.4f11026f51061b8f6c5646632adb8f9d.gif

Sanctum Statues

Spoiler

statue_vault-ancient1.gif.6cfc5efa5562fa741106d90a1e92dd2b.gif statue_vault-ancient2.gif.086f2055a3eed7cd00e5b3005ab9ed7d.gif statue_vault-ancient3.gif.061c13d0e143cf4116a7c37fc1955e60.gif statue_vault-ancient4.gif.78dc42301f504b9830702011f340cb0e.gif statue_vault-bug1.gif.1727438868d206501762c0075fa6a637.gif statue_vault-bug2.gif.a9c56eb31aca456f84df063bad100a17.gif statue_vault-bug3.gif.3fb061f67bb6c0f795e8ee8bfc257494.gif statue_vault-gate.gif.78e4404e9a95f33e5493cf9db46669cc.gif statue_vault-guard1.gif.1e696c725de254a8370af7334eac9465.gif statue_vault-guard2.gif.f32884da57f4342c99ed1381b105dd59.gif statue_vault-guard3.gif.8812764488d44a88737b0c73602574f7.gif statue_vault-king.gif.cf431ef250ee622a243c01e81aa6c144.gif

Sanctum Runes

Spoiler

vault_runes-idle1.gif.dd091b3814a6d0d67f09c0e174a9d451.gif  vault_runes-idle2.gif.345639dc9ee224a7f4dd8508fb3711f0.gif

Mega Blight / Ripple

Spoiler

shadow_thrall_centipede-idle.gif.f5896495c261a4f61f33e09fed16bb26.gif

 

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5 hours ago, GrapeVruit said:

Awwww, that stinks. I had assumed that was an intentional feature. Shame it had to go.

Yes, this was so much fun to do and use.
 

Also, without this, it's going to be a pain to get materials for servers with a bigger amount of players. My server has 16 player slots, and using mimic items has been a way to actually make sure (almost) everyone can get void and bramble gear after a while, and I'm not even talking about the opportunities it gives to dupe scrap for multiple W.A.R.B.O.T. kills and other farms.
 

To be honest, I'm sad about this change and it makes me regret reporting bugs about it.

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This is what most of us wished from Depths of Duplicity update. Even with the first patch, I can tell shadow rift finale will be much, much better than Lunar rifts.

I'm not only happy for getting new stuff for the caves but also super happy that Klei is finally doing justice to one of the most interesting lore parts of the game which is Ancients lore.

Great work as always Klei. Beta was worth the wait.

Edited by mkemal23
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