Developer V2C Posted June 17, 2025 Developer Share Posted June 17, 2025 Changes Friendly Terramites no longer destroy Scared Stiff plants or hammerable structures. Friendly Terramites are no longer untargetable. (Damage is converted to usage loss.) Hound waves will try to avoid players in the arena when there is an active boss. Celestial Scion now has a smaller aggro radius to re-engage it after a wipe. Updated Thermalock Missile targeting: Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high. Dropping below freezing temperature will mask your heat signature completely. More dynamic search area when retargeting. This means that if a heat source was out of range initially, you might still be able to run over to it and have the missile retarget it now. Thermal Stone and Thermbell will now update their heat state visually when moving in or out of an Ice Crystaleyezer zone. Drowning in shallow water will now just pick the closest shore without randomization. Updated strings and audio. Bug Fixes Fixed bug where Judge’s Booth could end up in an unbreakable state. Fixed bug with Inimical Gestalts not despawning. Fixed bug with Inimical Gestalts hurting other Gestalts with their AOE attacks. Fixed reversed logic when Grainy Transmission asks for a different type of captured Gestalt. Fixed bug where Celestial Scion’s moveset did not reset when its health resets. Fixed bug where Thermalock Missiles were unable to target WX-78 even without Refrigerant Circuit. Fixed bug where Thermbells were never damaged when hit by Thermalock Missiles. Fixed bug with Warblers flying out of bounds and falling in water. Fixed bug with friendly Terramites continuing to target other Terramites that have already been picked up. Fixed bug where Merms did not stop moving when players were trying to heal them. View full update 40 2 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/ Share on other sites More sharing options...
Capybara007 Posted June 17, 2025 Share Posted June 17, 2025 11 minutes ago, V2C said: Bug Fixes Fixed bug where Judge’s Booth could end up in an unbreakable state It was fun while it lasted 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822839 Share on other sites More sharing options...
Anthony_L3hr Posted June 17, 2025 Share Posted June 17, 2025 Thank you for adding Wigfrid's cheek blush on her Stampeder skin, it looks perfect now! 15 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822842 Share on other sites More sharing options...
Bumber64 Posted June 17, 2025 Share Posted June 17, 2025 Missile changes sound interesting. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822843 Share on other sites More sharing options...
Captain_Rage Posted June 17, 2025 Share Posted June 17, 2025 The heat-seeking missiles were maddening, especially when the boss decided to keep sending up to eight volleys in a row. Does it have a HP threshold while shooting missiles before it calms down or does it keep shooting while the player keeps a distance? The old fight was really bonkers. Hopefully the Celestial Scion makes for a fun challenge now! 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822844 Share on other sites More sharing options...
HeatAndRun Posted June 17, 2025 Share Posted June 17, 2025 (edited) 24 minutes ago, V2C said: Thermal Stone and Thermbell will now update their heat state visually when moving in or out of an Ice Crystaleyezer zone. Good to see that Crystaleyezer is becoming more and more viable option for summer now. Edited June 17, 2025 by HeatAndRun 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822845 Share on other sites More sharing options...
BeargerIsCute Posted June 17, 2025 Share Posted June 17, 2025 (edited) Thanks for the update! However, I'd still appreciate if a way to transfer stuff out of the arena was added since you can still lose important stuff (the eyebone and other one-of-a-kind items come to mind) The lazy forager can work, but when I used it it couldn't transfer most of my items out without me accidentally stepping back into the arena Edited June 17, 2025 by BeargerIsCute lazy forager part was missing 2 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822846 Share on other sites More sharing options...
hoxi Posted June 17, 2025 Share Posted June 17, 2025 Very good changes and fixes, awesome! 34 minutes ago, V2C said: Updated Thermalock Missile targeting: Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high. Dropping below freezing temperature will mask your heat signature completely. More dynamic search area when retargeting. This means that if a heat source was out of range initially, you might still be able to run over to it and have the missile retarget it now. I read this and looked at the code and I gotta say these changes are great, the heat seeking missiles should work way more intuitively now, thank you so much! 6 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822847 Share on other sites More sharing options...
Edible Coal Posted June 17, 2025 Share Posted June 17, 2025 47 minutes ago, V2C said: Fixed bug with friendly Terramites continuing to target other Terramites that have already been picked up. No!!! you unfix this very instance! 3 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822849 Share on other sites More sharing options...
aoka404 Posted June 17, 2025 Share Posted June 17, 2025 It is hoped that the upgraded Enlightened Crown will not directly imitate the energy body above Celestial Scion's head. On the one hand, it is necessary to be able to see that it is indeed the upgraded Enlightened Crown. Therefore, the appearance of Enlightened Shards should be retained. On the other hand, the full white and transparent energy of the moon is prone to invisibility on some light-colored ground. I think on the basis of the original Enlightened Crown, For every Celestial Jewel inserted, an Enlightened Shard is charged (the center of the Enlightened Shard glowed and its surface was wrapped with a white moon flame similar to that when Celestial Scion used supernova skills). Meanwhile, there is a condensed moon energy in the five Enlightened Shards rotation centers, and the energy gradually increases as Celestial Jewel increases, eventually becoming as powerful as the core of Celestial Scion. 10 minutes ago, aoka404 said: It is hoped that the upgraded Enlightened Crown will not directly imitate the energy body above Celestial Scion's head. On the one hand, it is necessary to be able to see that it is indeed the upgraded Enlightened Crown. Therefore, the appearance of Enlightened Shards should be retained. On the other hand, the full white and transparent energy of the moon is prone to invisibility on some light-colored ground. I think on the basis of the original Enlightened Crown, For every Celestial Jewel inserted, an Enlightened Shard is charged (the center of the Enlightened Shard glowed and its surface was wrapped with a white moon flame similar to that when Celestial Scion used supernova skills). Meanwhile, there is a condensed moon energy in the five Enlightened Shards rotation centers, and the energy gradually increases as Celestial Jewel increases, eventually becoming as powerful as the core of Celestial Scion. @V2CP Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822850 Share on other sites More sharing options...
Pet Rock Posted June 17, 2025 Share Posted June 17, 2025 My server is crashing as of the latest patch. Please fix so I can keep playing with my friends! (This could be due to hound attacks see bug reports) 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822851 Share on other sites More sharing options...
lowercase skye Posted June 17, 2025 Share Posted June 17, 2025 Yeah the game crashes with every hound wave, I also just experienced this. Basically unplayable 2 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822853 Share on other sites More sharing options...
-Variant Posted June 17, 2025 Share Posted June 17, 2025 Looks like Terramites are crashing when trying to get too far from their 'leash' point? Something of that vein, I'm struggling to load into my world. Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822855 Share on other sites More sharing options...
Cassielu Posted June 17, 2025 Share Posted June 17, 2025 (edited) Missile change is great. 1 hour ago, V2C said: Fixed bug where Judge’s Booth could end up in an unbreakable state. Why didn't this happen 4 years ago? Edited June 17, 2025 by Cassielu Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822856 Share on other sites More sharing options...
Tranoze Posted June 17, 2025 Share Posted June 17, 2025 1 hour ago, V2C said: Hound waves will try to avoid players in the arena when there is an active boss. NOOO, defending hound wave during boss fight was a very fun part of the game. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822857 Share on other sites More sharing options...
Bumber64 Posted June 17, 2025 Share Posted June 17, 2025 1 minute ago, Cassielu said: Why didn't this happen 4 years ago? Somebody recently showed it blocking a boss. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822858 Share on other sites More sharing options...
Cassielu Posted June 17, 2025 Share Posted June 17, 2025 Just now, Bumber64 said: Somebody recently showed it blocking a boss. Everyone was doing this at that time. Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822859 Share on other sites More sharing options...
Tranoze Posted June 17, 2025 Share Posted June 17, 2025 2 minutes ago, Cassielu said: Everyone was doing this at that time. but they didnt show it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822861 Share on other sites More sharing options...
Developer V2C Posted June 17, 2025 Author Developer Share Posted June 17, 2025 Working on a hotfix for the crashes. 4 7 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822862 Share on other sites More sharing options...
Developer V2C Posted June 17, 2025 Author Developer Share Posted June 17, 2025 Rolled back to 674842 for now, as we may not be able to get another build out tonight. 12 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822864 Share on other sites More sharing options...
Mike23Ua Posted June 17, 2025 Share Posted June 17, 2025 8 minutes ago, Giga Chet said: Yeah, Tranoze is right. No one asked for this. Hounds attacking players is between just bad luck and how the game goes. It's been that way since 2013. I'm not sure why you've all decided this was unacceptable 12 years after the fact. Changing this, having someone in this thread complain that the new change crashes the game See: All the while, not fixing the scared stiff berry bush bug that affected players who paid real money to klei. I just don't get it. By the way, The music for the new boss fight is very good. Kudos to the composers of that one. In the midst of all these questionable at best decisions, there is a diamond in the rough. Well to answer your question in a sensible manner, we use to only have easy to beat simple hound waves, now they can include Vargs, but as of Lunar Rift Stuff, Hound Waves can become mutated Hound Waves with a Mini-Flame throwing undead Boss involved. I think that in that regard… it’s logical why they would want to lower hound wave chances if your already in a boss fight? Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822865 Share on other sites More sharing options...
Evelo Posted June 17, 2025 Share Posted June 17, 2025 2 hours ago, V2C said: Dropping below freezing temperature will mask your heat signature completely. Finally a use for the Crystaleyeser thingy. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822870 Share on other sites More sharing options...
Well-met Posted June 17, 2025 Share Posted June 17, 2025 I assume chilled amulet is still above that new threshold? sad 1 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822872 Share on other sites More sharing options...
Fliphe Posted June 17, 2025 Share Posted June 17, 2025 (edited) 2 hours ago, V2C said: Bug Fixes Fixed bug where Judge’s Booth could end up in an unbreakable state. Is there any chance to put horns on him in the Judge’s Booth? And I think they forgot to remove the sprite with the "#" in the trade-in Edited June 17, 2025 by Fliphe 6 Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822873 Share on other sites More sharing options...
Tranoze Posted June 17, 2025 Share Posted June 17, 2025 1 hour ago, Mike23Ua said: Well to answer your question in a sensible manner, we use to only have easy to beat simple hound waves, now they can include Vargs, but as of Lunar Rift Stuff, Hound Waves can become mutated Hound Waves with a Mini-Flame throwing undead Boss involved. That a feature, if you use hound wave as advantage point and let them target boss. as boss get harder, hound wave also get harder, and when both of them come to kill each other, the conflict become bigger. Link to comment https://forums.kleientertainment.com/forums/topic/166512-game-update-675312/#findComment-1822876 Share on other sites More sharing options...
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