SpamBot0147 Posted May 29, 2025 Share Posted May 29, 2025 I suppose someone mush have discussed this topic, but Ill say what I think regardless😊.Doesn’t Pudgy Beefalo seem kinda useless? I mean in the beginning, when DST was in its early development, it was fine having 6 sanity regen, but as game progressed further with addition of all late game items and mechanics it seem that Pudgy Beefalo lost any sort of usefulness. Are there any situations or characters that would want to get one? Well, who has potential sanity problems? Walter, Wickerbottom, Maxwell, Wolfgang, Wortox. Its easy to see that Wolfgang would rather kill shadows, Walter has Woby as a much better option, Wickerbottom has an ability to obtain Bee Crown very early and use tentacles as a sanity station as well as protection. Wortox can teleport to the base any moment, so he can regen it there. Maxwell might benefit from it, but his own sanity regen is efficient enough and due to his low health he is much better to use Ornery Beefalo instead as it would ease other aspects a lot. And the biggest problem with Pudgy Beefalo is that in no situation sanity is a problem that poses a problem. Furthermore, new players who might actually struggle with sanity rarely tame beefalo in early-mid game. Experienced players prefer alternatives, rendering Pudgy Beefalo as absolute non-option. We have beefalo for mobility, so slow characters can travel, we have combat beefalo for vulnerable characters, but we have no utility beefalo that would be helpful to combat oriented characters. So I propose the following change: make Pudgy Beefalo be able to mine rocks and chop trees more efficiently, also hammer non player structures. This would make characters such as Wanda, Wortox, Warly and any other, consider an option of making this beefalo for farming instead of swapping for Maxwell or Woody. Also, I think it would make Wigfrid’s Rider part of skill tree make sense. Wigfrid doesn’t eat veggies so she can afford feeding them all to beefalo causing overfeeding and increasing Pudgy tendency. Nor Wigfrid needs Ornery Beefalo, so with increased taming skill, I can see players actually starting to use it. Additionally, to prevent this beefalo from falling off in the late game, I suggest making an item, something like lunar saddle, that would make mining, chopping and hammering an AoE. Imagine how useful it would be for ruins and tree farming. What do you think? 7 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/ Share on other sites More sharing options...
Well-met Posted May 29, 2025 Share Posted May 29, 2025 It's probably bad on purpose, as in you "failed" the domestication 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818611 Share on other sites More sharing options...
NPCMaxwell Posted May 29, 2025 Share Posted May 29, 2025 10 minutes ago, Well-met said: It's probably bad on purpose, as in you "failed" the domestication At least you get rewarded by the cutest domestication appearance change :3 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818615 Share on other sites More sharing options...
Wawchik Posted May 29, 2025 Share Posted May 29, 2025 29 minutes ago, Well-met said: It's probably bad on purpose, as in you "failed" the domestication Yet it's the most annoying beefalo to tame and still provides a bonus, I think there shouldn't be a punishment beefalo type since taming a beefalo is already a long and tedious process for most players 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818619 Share on other sites More sharing options...
ShadowDuelist Posted May 29, 2025 Share Posted May 29, 2025 (edited) The pudgy tendency is indeed in a weird spot, it's slower, deals less damage and it's only upside is being cute having a tiny sanity regen. As OP said It is true that the circumstances where it would prove useful have watered down over the years, and there could be very little to none right now. I am not sure if it fits that it "works better" being, well, pudgy... perhaps it could benefit something in a more passive way, like if you leave him be among your crops it'll always keep all the plants well fertilized in a radius. Also the radius and the sanity provided could be higher (maybe 10/min and in a slightly wider radius). Brightshades will very likely kill it in the late game so, perhaps it could offer some kind of passive immunity to those as well. Edited May 29, 2025 by ShadowDuelist 8 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818633 Share on other sites More sharing options...
Wawchik Posted May 29, 2025 Share Posted May 29, 2025 Guys what if pudgy beefalo even during domestication produced more manure 3 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818646 Share on other sites More sharing options...
Gashzer Posted May 29, 2025 Share Posted May 29, 2025 (edited) Since pudgy beefalo is so cute make it so every mob in the game becomes neutral to the mounted player until attacked. Edit: also change the pudgy beefalo run face animation from aggressive to smiley, ty klei Edited May 29, 2025 by Gashzer 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818650 Share on other sites More sharing options...
SpamBot0147 Posted May 29, 2025 Author Share Posted May 29, 2025 4 hours ago, Well-met said: It's probably bad on purpose, as in you "failed" the domestication The problem is that it is impossible to fail into getting pudgy, it is hardest to get by accident. In order to get a pudgy one, you have to not just provide him with a lot of food, but also not ride a lot or fight a lot - the main things that people want to get beefalo for. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818652 Share on other sites More sharing options...
Well-met Posted May 29, 2025 Share Posted May 29, 2025 fair enough. just buff the sanity value to match a tam Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818653 Share on other sites More sharing options...
SpamBot0147 Posted May 29, 2025 Author Share Posted May 29, 2025 3 hours ago, ShadowDuelist said: I am not sure if it fits that it "works better" being, well, pudgy... perhaps it could benefit something in a more passive way... I also thought about that, but i think "work" would be the best fix for pudgy tendency, imho. There were some other things that I could imagine working well for pudgy beefalo. One of those which I think would make sense for "obese" beefalo is to be very tanky, like lets say it gets the same % of armor that the rider has equiped, or just gets more resistance closer to death it is. I think such mechanic would be very useful for new players, as taming beefalo is already overwhelming as it is for new ones, and seeing your 20 days of work die just cus you made some mistake is ughh. Also, someone mentioned above that mobs can become non-hostile towards beefalo and player, Im not sure how useful it might be and if it can even be implemented properly. Other beefalo types are already fast enough to outran anything hostile, and in case you need to do something at the base without agro it would be limited to only picking berries and twigs. It might have some usefulness in the ruins in case shadows will not agro, but in that case it would be almost as strong as endboss loot. In that line of thinking I would suggest that beefalo doesn't agro instead and retreats after taking damage (if no player is riding at the moment), this would prevent all those stupid moments when you die of something like hunger or fire and your beefalo runs towards whatever you were fighting and dies too. I was thinking of those possibilities, and even tho they might suit pudgy beefalo better for its design, the problem is that these features still wouldn't make pudgy beefalo as used, as most of the players use rollbacks, so they wouldn't need a non-dying beefalo as they can restart at any moment. You see the Ornery beefalo will be useful with rollbacks as its free weapon slot. Rider will be useful with rollbacks as its high mobility regardless, yet tanky is not usefull with rollbacks. Also, speaking of passive effects for beefalo, I really doubt that klei will even consider any rework features to the beefalos, moreover, I doubt that in case they will, that it would be something where you leave it at you base and not use it, that would kinda cancel the purpose of the feature. My best suggestion of that sort would be that it could till the soil with its horns or dig up weeds. Tho, I doubt it would be of high usefulness either as having infinite 60+ dmg is better than tilling soil in 99/100 cases imho. 41 minutes ago, Well-met said: just buff the sanity value to match a tam I don't think it would do any difference, the tam is only 0.45sanity/min higher, 3.6 sanity a day more is negligible. I would argue that it shouldn't be sanity at all, as I can see many instances when rider beefalo would result in more total sanity over the same time period than the pudgy. One of which would be going to the desert with rider beefalo to get cacti, providing faster and more efficient method than waiting for sanity to passively regen (while being forced to stay very close to the beefalo). 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818656 Share on other sites More sharing options...
DVGMedia Posted May 30, 2025 Share Posted May 30, 2025 i mean i think it would be interesting if domestication was actually used for food too. Since thats like the whole concept of domestication in the first place. ornery is the battle Rider is the travel default well is just default While pudgy can be used for food production. I feel like domesticated pudgy should be able to produce milk and be able to produce baby beefalos all year. Since domesticated beefalos cant ever go into heat unless they are lost. So that way domesticated pudgys can become a farmable option for milks outside of goats. Â 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818673 Share on other sites More sharing options...
Tranoze Posted May 30, 2025 Share Posted May 30, 2025 11 hours ago, SpamBot0147 said: . Are there any situations or characters that would want to get one? That where you're mistaken. Taming or getting one wont cut it, but taming 20~50 will do. They will instantly up your sanity to full, can move to anywhere you wish (with backpack bell) All you need is mass amount of twigs and bell, saddles is not needed, and daily route of feeding them for 20 days. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818678 Share on other sites More sharing options...
SpamBot0147 Posted May 30, 2025 Author Share Posted May 30, 2025 8 hours ago, Tranoze said: That where you're mistaken. Taming or getting one wont cut it, but taming 20~50 will do. They will instantly up your sanity to full, can move to anywhere you wish (with backpack bell) All you need is mass amount of twigs and bell, saddles is not needed, and daily route of feeding them for 20 days. Hahha, I mean you have a point. I wonder if it is even possible to do 50 at the same time. I mean even with 10 sleeping beefalo it might be hard to shave them due to collisions, and feeding 20 or even 50, while having to track ones with low hunger. It would be fun idea for a challenge :3 10 hours ago, DVGMedia said: i mean i think it would be interesting if domestication was actually used for food too. Since thats like the whole concept of domestication in the first place. ornery is the battle Rider is the travel default well is just default While pudgy can be used for food production. I feel like domesticated pudgy should be able to produce milk and be able to produce baby beefalos all year. Since domesticated beefalos cant ever go into heat unless they are lost. So that way domesticated pudgys can become a farmable option for milks outside of goats. Â I like that suggestion a lot actually farmable milk is something that wurt players would die for. On the other hand, Im not quite sure about producing baby beefalos. I personally would kinda get annoyed if random herds started popping around my base. But beefalo renewability is a problem. I have no idea why klei havent added the hunting mechanic simillar to voltgoats, but for beefalo. Honestly, the new trader from the beta would kinda make sense to walk with a small beefalo (in case all beefalo in the world have been killed), that a player can steal. Imagine how fun of a concept it would be if he was wearing disguise, not just to hide, but also because he is pretending to be a parent of that baby beef, as all its parents have been killed. Then, a player could actually have an interesting choice do you steal a baby??? I think its comparable to killing a seal from sealnado, like its so cute you dont wanna do it. So here it would also be that a cute relationship, do you dare to destroy it? 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818739 Share on other sites More sharing options...
Tranoze Posted May 30, 2025 Share Posted May 30, 2025 (edited) 1 hour ago, SpamBot0147 said: Â due to collisions Oh put them 1~2 tile aways from each other during taming. Only gather them in one spot after you finished. Think about it, Pudgy is the only beef that can be tamed without saddles, without obedience management, without riding, without attacking, which allow you to mass tame them as long as you have resources to back it up. Edited May 30, 2025 by Tranoze 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818751 Share on other sites More sharing options...
Cheggf Posted May 30, 2025 Share Posted May 30, 2025 Pudgy has always been bad, seemingly on purpose. It didn't get powercrept. Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818753 Share on other sites More sharing options...
Frosty_Mentos Posted May 30, 2025 Share Posted May 30, 2025 Pudgy beefalo should provide warmth in winter too tbh. Sped is a very powerful stat compared to many others, which pudgy should be allowed to have more than just sanity regen and speed debuff xd To be fair, sanity mechanics are kinda mid when there's barely any spell casting base game items to use to cost it. Pudgy kinda just doesn't have a place to be in the game, it doesn't even have more health to soak damage with. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818761 Share on other sites More sharing options...
JJ0264 Posted May 30, 2025 Share Posted May 30, 2025 Pudgy should poop more - feeding it food for 100% of rot (1:1 converter) that way you can get fertilizer a bit better Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818889 Share on other sites More sharing options...
_mylilsunshine_ Posted May 31, 2025 Share Posted May 31, 2025 propaganda i won't fall for: 1. pudgy beef slander 2 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1818938 Share on other sites More sharing options...
viblym Posted May 31, 2025 Share Posted May 31, 2025 Buff pudgy sanity regen to +25 per min and then we'll talk. maybe more Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819036 Share on other sites More sharing options...
themightyone Posted June 1, 2025 Share Posted June 1, 2025 I'd say give him a warming buff that also doesn't cause you to overheat during summer and maybe some storage like Woby . If he did those 3 things ; sanity, warmth and storage you could at least make a case for taming one. Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819045 Share on other sites More sharing options...
HowlVoid Posted June 1, 2025 Share Posted June 1, 2025 (edited) I think something that hasn't been said is giving pudgy storage similar to the way Wilson's beard works. Or just having a unique saddle only it can wear with storage slots. As you said it's almost impossible to get pudgy on accident so I think the best value for all the resources spent is more storage. This makes it a more lucrative end game goal for players who play solo or don't have a wortox or Maxwell that make mass item hauling easy. And given you're not going to ride it and instead use it as a packmule increase it's hp as well so it's not easily killed and you can run away and have it teleport to you. Bonus idea i thought was cute: let it traverse shallow water while you ride it. Similar to the water beefalo in Shipwrecked. Edited June 1, 2025 by HowlVoid 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819053 Share on other sites More sharing options...
SpamBot0147 Posted June 1, 2025 Author Share Posted June 1, 2025 On 5/31/2025 at 12:30 AM, JJ0264 said: Pudgy should poop more - feeding it food for 100% of rot (1:1 converter) that way you can get fertilizer a bit better There already exist werepigs for poop production, and regular beefalo for rot production, tho. 13 hours ago, HowlVoid said: Bonus idea i thought was cute: let it traverse shallow water while you ride it. Similar to the water beefalo in Shipwrecked. That is a cool idea, I hope no pirate rades will spawn if that gets implemented, I dont want that cuttie to get ablitereated by cannons. Speaking of chest storage, Im sorry but where exactly am I putting my meatballs? Dont tell me its where i think it is! I would prefer a saddle over, khmm.... "prison pocket". But that is something a player base wanted for long time, it should be implemented alongside with adding pockets to some body-slot clothing like puffy wests and such. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819128 Share on other sites More sharing options...
shaurun Posted June 2, 2025 Share Posted June 2, 2025 (edited) On 5/29/2025 at 6:01 PM, Well-met said: It's probably bad on purpose, as in you "failed" the domestication Pudgy is the most demanding beefalo resource wise, especially nowadays, when you can feed beefalo sitting on top of it. 1. Riding beefalo comes naturally. just explore the map on it, feeding some occasional items like lightbulbs, mushrooms, fern, even flowers - doesn't matter. 2. Aggressive beefalo is also very easy if you clean up the ruins / kill spiders / snurtles or just fight any boss like Klaus while exploring the map. Pudgy requires you to avoid riding, and you need to prepare around 4 steamed twigges per day (which means in everage 16 twigs per day), and if you want to ride it - you need to have more fillers, so you need to spend a lot of time near crockpot + collecting twigs. So I have no idea why Pudgy is a "failed" domestication. Edited June 2, 2025 by shaurun 1 Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819314 Share on other sites More sharing options...
Mike23Ua Posted June 3, 2025 Share Posted June 3, 2025 Pudgy is fat, fat = More Floofy, More Floofy = Warmth. Its basic logic Klei, the dog may be slow and fat but it’s Warm & Comfy. Results: If cuddling Bernie dolls can provide tiny bits warmth, Pudgy Doggo should too! Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819316 Share on other sites More sharing options...
Tranoze Posted June 3, 2025 Share Posted June 3, 2025 2 hours ago, shaurun said: Pudgy is the most demanding beefalo resource wise, especially nowadays, when you can feed beefalo sitting on top of it. 1. Riding beefalo comes naturally. just explore the map on it, feeding some occasional items like lightbulbs, mushrooms, fern, even flowers - doesn't matter. 2. Aggressive beefalo is also very easy if you clean up the ruins / kill spiders / snurtles or just fight any boss like Klaus while exploring the map. Pudgy requires you to avoid riding, and you need to prepare around 4 steamed twigges per day (which means in everage 16 twigs per day), and if you want to ride it - you need to have more fillers, so you need to spend a lot of time near crockpot + collecting twigs. So I have no idea why Pudgy is a "failed" domestication. 1. Time are resources. Just because it come naturally during game play or you are doing it anyway, doesnt mean that is not resources. Just like saying im farming 2000 twigs anyway so twigs isnt a resources, therefor feeding beefalo doesnt consume resource? 2. All beef consume 3 steamed twigs per day, feeding 4 is just overfeed and not needed. Just feed it all 3 full and it have half of a day of stacking Pudgy points. If you ride it or use it for attacking, then you need more planning to keep it always full during the day, else it will stay pudgy.  Link to comment https://forums.kleientertainment.com/forums/topic/166021-some-thoughts-about-pudgy-beefalo/#findComment-1819334 Share on other sites More sharing options...
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