Jump to content

Recommended Posts

On 6/1/2025 at 10:52 AM, SpamBot0147 said:

There already exist werepigs for poop production, and regular beefalo for rot production, tho. 

There are far more ways to travel the map or fight enemies than there are ways to create manure. That would be a far more unique functionality of the beefalo than the other things they can do. 

On 5/29/2025 at 11:01 AM, Well-met said:

It's probably bad on purpose, as in you "failed" the domestication

There should be some reward for spending all of the food required to domesticate though. Isn't a punishment, its a weak reward and it needs a buff. 

  • Like 1
On 5/29/2025 at 9:55 AM, SpamBot0147 said:

I suppose someone mush have discussed this topic, but Ill say what I think regardless😊.Doesn’t Pudgy Beefalo seem kinda useless? I mean in the beginning, when DST was in its early development, it was fine having 6 sanity regen, but as game progressed further with addition of all late game items and mechanics it seem that Pudgy Beefalo lost any sort of usefulness. Are there any situations or characters that would want to get one? Well, who has potential sanity problems? Walter, Wickerbottom, Maxwell, Wolfgang, Wortox. Its easy to see that Wolfgang would rather kill shadows, Walter has Woby as a much better option, Wickerbottom has an ability to obtain Bee Crown very early and use tentacles as a sanity station as well as protection. Wortox can teleport to the base any moment, so he can regen it there. Maxwell might benefit from it, but his own sanity regen is efficient enough and due to his low health he is much better to use Ornery Beefalo instead as it would ease other aspects a lot. And the biggest problem with Pudgy Beefalo is that in no situation sanity is a problem that poses a problem. Furthermore, new players who might actually struggle with sanity rarely tame beefalo in early-mid game. Experienced players prefer alternatives, rendering Pudgy Beefalo as absolute non-option. We have beefalo for mobility, so slow characters can travel, we have combat beefalo for vulnerable characters, but we have no utility beefalo that would be helpful to combat oriented characters. So I propose the following change: make Pudgy Beefalo be able to mine rocks and chop trees more efficiently, also hammer non player structures. This would make characters such as Wanda, Wortox, Warly and any other, consider an option of making this beefalo for farming instead of swapping for Maxwell or Woody. Also, I think it would make Wigfrid’s Rider part of skill tree make sense. Wigfrid doesn’t eat veggies so she can afford feeding them all to beefalo causing overfeeding and increasing Pudgy tendency. Nor Wigfrid needs Ornery Beefalo, so with increased taming skill, I can see players actually starting to use it. Additionally, to prevent this beefalo from falling off in the late game, I suggest making an item, something like lunar saddle, that would make mining, chopping and hammering an AoE. Imagine how useful it would be for ruins and tree farming. What do you think?

besides ornery boof and I cannot see any other alternative I would even consider (rider ... mayyybeee?) but yeah I would love if pudgy was more useful like he would maybe help you mine or gather or something besides such a minor ... at this point pudgy is probs just a completionist piece for me... if I feel like wasting investing so much time to get me one.

 

On 5/29/2025 at 9:55 AM, SpamBot0147 said:

I suppose someone mush have discussed this topic, but Ill say what I think regardless😊.Doesn’t Pudgy Beefalo seem kinda useless? I mean in the beginning, when DST was in its early development, it was fine having 6 sanity regen, but as game progressed further with addition of all late game items and mechanics it seem that Pudgy Beefalo lost any sort of usefulness. Are there any situations or characters that would want to get one? Well, who has potential sanity problems? Walter, Wickerbottom, Maxwell, Wolfgang, Wortox. Its easy to see that Wolfgang would rather kill shadows, Walter has Woby as a much better option, Wickerbottom has an ability to obtain Bee Crown very early and use tentacles as a sanity station as well as protection. Wortox can teleport to the base any moment, so he can regen it there. Maxwell might benefit from it, but his own sanity regen is efficient enough and due to his low health he is much better to use Ornery Beefalo instead as it would ease other aspects a lot. And the biggest problem with Pudgy Beefalo is that in no situation sanity is a problem that poses a problem. Furthermore, new players who might actually struggle with sanity rarely tame beefalo in early-mid game. Experienced players prefer alternatives, rendering Pudgy Beefalo as absolute non-option. We have beefalo for mobility, so slow characters can travel, we have combat beefalo for vulnerable characters, but we have no utility beefalo that would be helpful to combat oriented characters. So I propose the following change: make Pudgy Beefalo be able to mine rocks and chop trees more efficiently, also hammer non player structures. This would make characters such as Wanda, Wortox, Warly and any other, consider an option of making this beefalo for farming instead of swapping for Maxwell or Woody. Also, I think it would make Wigfrid’s Rider part of skill tree make sense. Wigfrid doesn’t eat veggies so she can afford feeding them all to beefalo causing overfeeding and increasing Pudgy tendency. Nor Wigfrid needs Ornery Beefalo, so with increased taming skill, I can see players actually starting to use it. Additionally, to prevent this beefalo from falling off in the late game, I suggest making an item, something like lunar saddle, that would make mining, chopping and hammering an AoE. Imagine how useful it would be for ruins and tree farming. What do you think?

absolutely!!! I would def love to see something more cozy and megabasing oriented!! 

 

On 5/29/2025 at 12:38 PM, Wawchik said:

Guys what if pudgy beefalo even during domestication produced more manure 

This makes a lot of sense too!! love that idea!! 

 

On 6/2/2025 at 7:29 PM, Mike23Ua said:

Pudgy is fat, fat = More Floofy, More Floofy = Warmth.

Its basic logic Klei, the dog may be slow and fat but it’s Warm & Comfy.

Results: If cuddling Bernie dolls can provide tiny bits warmth, Pudgy Doggo should too!

extra winter insulation would be super cool

as for my own suggestion:

- pudgy could have a belly slam on the floor similar to WereBeaver and cause a small radius of destruction to not buildable structures. It would be so funny seeing the boof throw their whole weight luchador style to mine and chop trees xD! A great trade off to a slower riding speed and all super lore friendly.

On 6/2/2025 at 6:59 PM, shaurun said:

Pudgy is the most demanding beefalo resource wise, especially nowadays, when you can feed beefalo sitting on top of it.

1. Riding beefalo comes naturally. just explore the map on it, feeding some occasional items like lightbulbs, mushrooms, fern, even flowers - doesn't matter. 

2. Aggressive beefalo is also very easy if you clean up the ruins / kill spiders / snurtles or just fight any boss like Klaus while exploring the map. 

Pudgy requires you to avoid riding, and you need to prepare around 4 steamed twigges per day (which means in everage 16 twigs per day), and if you want to ride it - you need to have more  fillers, so you need to spend a lot of time near crockpot + collecting twigs. So I have no idea why Pudgy is a "failed" domestication. 

I think pudgy is def a bit of a chore unless Wicker or Wormwood. The twigs recipe is so efficient tho. if you set up a big twig farm early on that is not gonna be as bad even for non optimal farmer players.

Edited by FreyaMaluk
On 6/3/2025 at 5:09 AM, Tranoze said:

1. Time are resources. Just because it come naturally during game play or you are doing it anyway, doesnt mean that is not resources. Just like saying im farming 2000 twigs anyway so twigs isnt a resources, therefor feeding beefalo doesnt consume resource?

Taming a riding beefalo actually saves your time resorces since you want to investigate map anyways. Taming a combat beefalo is as fast as taming a riding beefalo, just kill AG/Klaus with it, and maybe couple of spiders.

While for twigs collection, early game you would need to collect them manually, stay at base a lot, loosing exploration time, etc. 

3 hours ago, shaurun said:

 you want to investigate map anyways.

Nah. There are different playstyle doesnt involve that. And people could share map so only people started at beginning of the server need to investigate the map, the rest can just go straight to where they wanted if they start late.

If you play alone, sure, but when play together, it allow you to just do things at larger scale. There are dudes that just farming all year, or cooking all year. Play alone wouldnt make any sense for them, but when play together, they are great contributor.

1 hour ago, Tranoze said:

Nah. There are different playstyle doesnt involve that. And people could share map so only people started at beginning of the server need to investigate the map, the rest can just go straight to where they wanted if they start late.

If you play alone, sure, but when play together, it allow you to just do things at larger scale. There are dudes that just farming all year, or cooking all year. Play alone wouldnt make any sense for them, but when play together, they are great contributor.

I agree it's about playstyle. Why to treat "pudgy" as a punishment for 'failed domestication' then? To me pudgy is something I need to spend much more time/resources on, so it should be kinds equal as a reward.

1 hour ago, shaurun said:

I agree it's about playstyle. Why to treat "pudgy" as a punishment for 'failed domestication' then? To me pudgy is something I need to spend much more time/resources on, so it should be kinds equal as a reward.

It's only a punishment if you have clear intend on what to do with your beef. If you mean your beef to be combat beef, getting rider (super low damage) is punishment for not attacking stuff enough. If you want riding beef, getting ornery(you have to constantly feed it) is a punishment because you put your beef in too much combat situation.

If i want sanity beef, Pudgy is reward, not punishment.

Edited by Tranoze
3 minutes ago, Tranoze said:

It's only a punishment if you have clear intend on what to do with your beef. If you mean your beef to be combat beef, getting rider (super low damage) is punishment for not attacking stuff enough. If you want riding beef, getting ornery(you have to constantly feed it) is a punishment because you put your beef in too much combat situation.

If i want sanity beef, Pudgy is reward, not punishment.

But the other 2 are easier to get and still give better rewards than pudgy even if you didn't want to tame those 

  • Like 2
2 minutes ago, Wawchik said:

But the other 2 are easier to get and still give better rewards than pudgy even if you didn't want to tame those 

Again, the easier to get is depend on your game play. If you stand at base farming grass, twigs and farm plant all days, pudgy is so easy to get, you just having him walking around and feed him wasted food.

And reward on each of those are better than pudgy, yes, but again, im telling you that you are using pudgy wrong. Sanity buff can stack with multiple beefs, riding or combat you can only ride one, so you can produce as much pudgy for as good sanity station as you want, while you only need 1 rider or 1 ornery.

3 minutes ago, Tranoze said:

Sanity buff can stack with multiple beefs, riding or combat you can only ride one, so you can produce as much pudgy for as good sanity station as you want, while you only need 1 rider or 1 ornery.

I think it's easier to sleep in tent/eat some cooked cactuses for sanity, rather than to have relatevely stationary (due to bonded beefalo bell inventory limit) sanity station.

  • Like 1
3 minutes ago, Tranoze said:

Again, the easier to get is depend on your game play. If you stand at base farming grass, twigs and farm plant all days, pudgy is so easy to get, you just having him walking around and feed him wasted food.

And reward on each of those are better than pudgy, yes, but again, im telling you that you are using pudgy wrong. Sanity buff can stack with multiple beefs, riding or combat you can only ride one, so you can produce as much pudgy for as good sanity station as you want, while you only need 1 rider or 1 ornery.

If we're being real this is probably the most time consuming sanity station and is only possible to make in a reasonable timeframe as... Wicker? What are you trying to prove there? Pudgy can be good depending on your play style? Even that isn't entirely true since there are many better ways of gaining sanity (even farming) than taming a bunch of pudgy beefalos 

  • Like 2
1 minute ago, shaurun said:

I think it's easier to sleep in tent/eat some cooked cactuses for sanity, rather than to have relatevely stationary (due to bonded beefalo bell inventory limit) sanity station.

again, you can put bell on ground, you dont even have to bring pudgy with you. Or in chest.
Not everything in the game has to be 100% efficient, and you dont have to do everything META way. Just have fun, if you have time you can try crazy inefficient stuffs.

3 minutes ago, Wawchik said:

If we're being real this is probably the most time consuming sanity station

Benefit of 50 Pudgy beefalo sanity station:
Dont need bee queen crown (so you can recover sanity of as many players in the same time as you want)
Can be relocated via piggy pack, including bring them in-out of cave.
Cant burn in summer.
Cute.

Require vast amount of twigs, 20 days of taming all of them. Cooking skill or cooking mod.

26 minutes ago, Tranoze said:

Benefit of 50 Pudgy beefalo sanity station:
Dont need bee queen crown (so you can recover sanity of as many players in the same time as you want)
Can be relocated via piggy pack, including bring them in-out of cave.
Cant burn in summer.
Cute.

Require vast amount of twigs, 20 days of taming all of them. Cooking skill or cooking mod.

did you actually make this in game or just making things up because I feel like just feeding every beefalo would take the whole day if you want them to be gaining domestication % 100% of time and even if you do set this up (which would probably take like 50 days) what do you even need all this sanity for, like this is just not viable unless you're doing it for fun. Even the play style nonsense doesn't make this useful for anyone, the topic is about pudgy beefalo being bad which it is why bring up an insanely time consuming sanity station as an argument for pudgy not being bad when in reality this is only a megabaser project that is made for fun

Edited by Wawchik
38 minutes ago, Tranoze said:

again, you can put bell on ground, you dont even have to bring pudgy with you. Or in chest.
Not everything in the game has to be 100% efficient, and you dont have to do everything META way. Just have fun, if you have time you can try crazy inefficient stuffs.

Benefit of 50 Pudgy beefalo sanity station:
Dont need bee queen crown (so you can recover sanity of as many players in the same time as you want)
Can be relocated via piggy pack, including bring them in-out of cave.
Cant burn in summer.
Cute.

Require vast amount of twigs, 20 days of taming all of them. Cooking skill or cooking mod.

I think there are easier ways to deal with sanity unless you wanna do this as a challenge. As of now I don't think this is worth the effort both in time and resouces

Edited by FreyaMaluk
  • Like 1

Since taming a pudgy involves mostly not riding it, how about just giving it some buffs that happen to do with the owner not riding it

 

•Everyones always on about chest saddle. It's pudgys now, at the cost of you not being able to ride it and having to lead it everywhere, like a fat chester lol

•tasty: aggressive Mobs have a higher chance of targeting fat boof. Could be useful for mob traps

•Big Friendly Giant: herding animals (like other boof, goats, and idk what else) will make fat boof herd leader after a bit and follow him/change herd home wherever he goes.

Pudgy can only be leader of one herd at a time and you can tell by him gaining characteristics of said herd animals if theyre a different species

•Burp champ: Overfeed your boof once a day to make him burp instead of throw up. Scares the wild life haha

  • Like 2
13 hours ago, Tranoze said:

again, you can put bell on ground, you dont even have to bring pudgy with you. Or in chest.
Not everything in the game has to be 100% efficient, and you dont have to do everything META way. Just have fun, if you have time you can try crazy inefficient stuffs.

Benefit of 50 Pudgy beefalo sanity station:
Dont need bee queen crown (so you can recover sanity of as many players in the same time as you want)
Can be relocated via piggy pack, including bring them in-out of cave.
Cant burn in summer.
Cute.

Require vast amount of twigs, 20 days of taming all of them. Cooking skill or cooking mod.

 

7 hours ago, Brago-sama said:

Since taming a pudgy involves mostly not riding it, how about just giving it some buffs that happen to do with the owner not riding it

 

•Everyones always on about chest saddle. It's pudgys now, at the cost of you not being able to ride it and having to lead it everywhere, like a fat chester lol

•tasty: aggressive Mobs have a higher chance of targeting fat boof. Could be useful for mob traps

•Big Friendly Giant: herding animals (like other boof, goats, and idk what else) will make fat boof herd leader after a bit and follow him/change herd home wherever he goes.

Pudgy can only be leader of one herd at a time and you can tell by him gaining characteristics of said herd animals if theyre a different species

•Burp champ: Overfeed your boof once a day to make him burp instead of throw up. Scares the wild life haha

Omg  leader of a herd would be sooo neat to relocate goats!! Love that idea!!

  • Like 1
  • GL Happy 1

Farm animal sounds fitting. What if you could attach something to it and make it able to plant 3 rows of things behind as it moves? Would help a lot replanting birchnut and marble trees. Could set up a one tile thick farm too. 

Edited by SapoLover
Without mods
  • Like 1
6 hours ago, SapoLover said:

Farm animal sounds fitting. What if you could attach something to it and make it able to plant 3 rows of things behind as it moves? Would help a lot replanting birchnut and marble trees. Could set up a one tile thick farm too. 

4 hours ago, Edible Coal said:

beefalo milk

a pudgy beef being a farming/husbandry related boon is the best idea that came out of this thread so far

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...