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Woodie can no longer use tree army on FW


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On 3/18/2025 at 8:21 PM, JesseB_Klei said:
  • Fixed being able to plant on the following turfs: Ancient Stonework, Ancient Flooring, Ancient Tilework and Ancient Brickwork (and imitations). This also makes world regrowth not happen on them.

I know the majority of this forum approves of cheese getting removed, but these sorts of changes feel specifically antagonistic towards playstyles that I and others enjoy :/

11 minutes ago, Arcwell said:

I know the majority of this forum approves of cheese getting removed, but these sorts of changes feel specifically antagonistic towards playstyles that I and others enjoy :/

i don't think this can even be classified as a cheese. what else would you use the tree idol for then? and if overwhelming bosses with tree is a problem, they should've implemented a limit or any other solution, not just removing it outright.

and we got decorators/mega-basers catching strays since now they can't plant tree for vanity anymore

@Arcwell: Got baited and post cheese in klei official forum:

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Klei:
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Also @Arcwell:

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10 minutes ago, Arcwell said:

playstyles that I and others enjoy :/

9 minutes ago, Arcwell said:

I know the majority of this forum approves of cheese getting removed,

Me, who was the one that indirectly bug reported this simply because I was just using some ruins turf for builds and had endless regrowth plants grow on them when I didn't want that, and didn't realize the Consequences of my Actions when that applied to the undiggible aitrium gate center:

  (I do genuinely feel a bit bad about this, my intention was certainly not to cause changes to playstyles)
20 minutes ago, Arcwell said:

these sorts of changes feel specifically antagonistic towards playstyles that I and others enjoy :/

17 minutes ago, _mylilsunshine_ said:

they should've implemented a limit or any other solution, not just removing it outright

The point of this change wasn't to stop specifically Woodie from making treeguards in the atrium, it was to stop world regrowth from unrelentingly planting evergreens on transplanted ruins or archives turf on the surface. I myself have experienced trying to make a base in a forest with archives flooring, only to come back from a task and find literally hundreds of trees all over my base that I had to slowly remove one by one and yet would always come back. The fact that you can't intentionally plant pinecones in the atrium is just a highly specific side effect of the solution they put in place for this.

I think you can still do bee queen with birch nutters, and werepig with treeguards, so you can still sort of meme it even if fw is no longer an option.

I've still advocated for lucy upgrades in treeguard feller and quicker picker to make those middle lines more valuable.
I'll eventually need to consolidate my ideas to make a more coherent case later.

26 minutes ago, DegenerateFurry said:

I swear, if they touch the moongleams method next, I will personally find every fossil in the Constant and burn them in a Dragonfly furnace out of spite.

what if they made it better? are the fossils still donezo out of principle, or...

35 minutes ago, DegenerateFurry said:

I swear, if they touch the moongleams method next

They won't, unless there is some unrelated intrusive interaction with moongleams that gets fixed and happens to make them not work against Fuelweaver in the process. Again, this bugfix was because of an unrelated problem that has plagued base builders for years, that being ruins/archives turf allowing plants and thus getting covered in evergreens if you try to build with it, it was not a targeted change to stop an (imo pretty obscure) Fuelweaver cheese.

1 hour ago, Arcwell said:

I know the majority of this forum approves of cheese getting removed, but these sorts of changes feel specifically antagonistic towards playstyles that I and others enjoy :/

klei when people have fun in the game the way they like having fun in games

I'll try to look fondly on what we had, but look forward to the things we fix up now getting made better in the future.
We had a huge anti-cheese movement spawn during the walter patch, which is a big part of what kleis been patching up the game for it seems.

So long as we get fleshed out characters that are true to themselves, I'm fine with there being a little less cheese.
It just means I'm really hoping axe woodie gets improved.

12 minutes ago, Duck986 said:

klei when people have fun in the game the way they like having fun in games

This was NOT a change because Klei hates fun or whatever, it was almost impossible to build with ruins or archive turf in the majority of biomes, because it was valid for planting on and thus the game would actively place evergreens all over it if it was placed anywhere on the surface except a desert or rocky biome. I experienced this firsthand when trying to use archives turf for my base in a forest biome. This change was to allow these turfs to be used for building, because functionally they were not unless you turned regrowth off. The productive thing here in my opinion would be to just request the ability to dig up turf within the atrium, so that you can dig up the arena and be able to plant trees there again.

I feel crazy. How many times do I have to restate the reality of the situation here before people actually read it.

3 hours ago, Arcwell said:

I know the majority of this forum approves of cheese getting removed, but these sorts of changes feel specifically antagonistic towards playstyles that I and others enjoy :/

Why do you guys think the change that explicitly says it will prevent world regrowth, something that doesn't happen in the Atrium, is handcrafted to stop this random thing I never once saw anyone complaining about? 

3 minutes ago, Cheggf said:

Why do you guys think the change that explicitly says it will prevent world regrowth, something that doesn't happen in the Atrium, is handcrafted to stop this random thing I never once saw anyone complaining about? 

because u can use the turf at surface??

1 hour ago, lowercase skye said:

I feel crazy. How many times do I have to restate the reality of the situation here before people actually read it.

There's even a recent bug report for this that was addressed, because of the world regrowth stuff, which prompted this fix as it was simple and might have basically corrected an oversight that's been there for years.

The update fixed a lot of stuff, including a very severe bug with hounds and worm waves getting duplicated, that has been in the game for years. But the update thread is full of negative comments because of this and the changes to Gestalt Abigail. It's just the usual with negative stuff, it overshadows anything positive by far.

 

28 minutes ago, Cheggf said:

Why do you guys think the change that explicitly says it will prevent world regrowth, something that doesn't happen in the Atrium, is handcrafted to stop this random thing I never once saw anyone complaining about? 

I can't tell if you're being sarcastic or not but uh, the code changes were literally just this, for each turf definition mentioned in the patch (just showing these two as examples):

image.png.1796f8f2386a093b58e8d6878b18d3db.png

That's all they did, they gave those tile definitions the "hard" flag, which is weird they were lacking in the first place. It prevents stuff from being planted on them, including by world regrowth.

It was not made with the intention to prevent Woodie from doing that specific strat, but it resulted in that too. I guess we'll see if they want to restore it or not, it's not like it isn't doable.

5 minutes ago, hoxi said:

It was not made with the intention to prevent Woodie from doing that specific strat, but it resulted in that too. I guess we'll see if they want to restore it or not, it's not like it isn't doable.

Obviously. They explicitly say it's for world regrowth, and world regrowth doesn't happen in the Atrium. I have no idea how someone could see them say that world regrowth isn't going to happen on them any more, something that does not happen in the Atrium, and think this is to stop Woodie from doing something nobody has ever complained about. You don't need to look at the code to tell it's not about Woodie.

26 minutes ago, Cheggf said:

Why do you guys think the change that explicitly says it will prevent world regrowth, something that doesn't happen in the Atrium, is handcrafted to stop this random thing I never once saw anyone complaining about? 

I have the same complaint I've just never posted it.

I made a cave base with a bunch of ruins turf and had the same experience of the other posters. I came back only to find a bunch of trees. Perhaps nobody has made a big stink about it, but probably anyone that's tried using the turf in a biome with trees has encountered this situation and felt fairly disappointed 

9 minutes ago, CrimsonStrider said:

I have the same complaint I've just never posted it.

I made a cave base with a bunch of ruins turf and had the same experience of the other posters. I came back only to find a bunch of trees. Perhaps nobody has made a big stink about it, but probably anyone that's tried using the turf in a biome with trees has encountered this situation and felt fairly disappointed 

Reread my comment. Woodie cheesing the AFW is what nobody has ever complained about. 

9 minutes ago, Cheggf said:

Reread my comment. Woodie cheesing the AFW is what nobody has ever complained about. 

Yeah this is why I was confused if you were being sarcastic or not. Wasn't sure if the "thing that nobody complained about" was referring to the atrium thing, or the world regrowth issue.

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