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I'm not sure if anyone would agree with me but being not able to save progress during adventure mode is greatly reducing the fun of this game. The frustration I get from having my hours of days of progress completely deleted for a death is devastating enough for me to stop playing it. I hope there will be a saving mechanism in the future.

Kind of glad they did that, too many games out there that use that save mechanism. And to me that reduced the thrill of the game since one mistake doesn’t completely bomb you; World 5, running through the darkness with almost no life trying to get your items back where you died (touch stone saved me) and the feeling of "knowing how screwed you are and of having to restart the entire thing again" is a feeling that I do not get much often in games anymore. Then the feeling of “wow, I lived that!” is amazing. If you have problems dying a lot, bring the materials for a meat effigy each time you go to the next world, that is your save.

Honestly, I can't fathom getting all the way through world 4 and then die somewhere in world 5. I'd do this about once before hanging it up. I think you should get a save each world you go through. Good point about the meat effigy though.

I doubt if anyone with a life would play this game so carefully and so devoting that he/she will make it to the end after several deaths. I mean, I enjoy playing games, but I don't have a lot of time for gaming every week. When I play a game, I don't expect all my hours of fun and sense of achievement suddenly turn into a great frustration. When I die in this game I feel very angry (I don't think a computer game is supposed to do that. Anyone agree?). I feel like this game cost me so many hours and at the end it failed to entertain me. Moreover it left me unhappy after playing it. All I wanna say is, this game was fun until I die and I'm back to zero, I don't feel like to start over again so this game is temporarily over for me and I might or might not play this game ever again. I hope the developers will implement some sort of saving mechanism because in my opinion in order to improve the gaming experience, the factor of such HUGE frustration must be eliminated.

I agree with this. Sometimes it really kills my mood and I don't want to play it anymore after dying from a really stupid accident. I suggest that an optional casual mode be implemented that allows us to save at any time.

I agree, losing all the progress that you've made in adventure mode is crushing. I got to the start of level 3, ran the wrong way into a bunch of hostile mobs, made a silly mistake, and pretty much immediately died. I love this game to pieces, but had to stop playing for long a while to cool off. All the progress I'd made, gone? Not cool. I understand that survival is one of the core mechanics of the game, but you're trying to make progress to towards a very long term goal in story mode (i.e. learning the secrets of Don't Starve and unlocking the extra characters) and one small mistake can undo all that. Plus after playing A Cold Reception several times (thanks semi-randomisation), you want to try something new. I'd suggest that if you die in adventure mode, you get kicked out into survival mode as per normal. But when you re-enter Maxwell's portal, you start at the beginning of the last level you died in, instead from the first level.

Nah, i don't think a punishment can be frustrated.

Oh, you mean "frustrating"?

Anyways, be happy you can keep your sandbox map when you're in adventure mode.

This is a roguelike after all. The permadeath it not the one thing breaking the game, your mind is breaking it. Because this isn't Minecraft, Call of Duty or any other game easy as hell.

If there where just some way of quitting the game just as soon as you die and before it had a chance to delete your game save...:kiwi:

yeah.... ALT+f4 when you die seems to be best, it's the only revive function and resets the day...now i just wish it was co-op XD

Alright someone said multiplayer let us get the torches and pitchforks and try to kill and eat the person who posted the comment.EDIT: I need a comment to start this off: I would rather eat my own eyeballs then shoot myself in the head before having DS be multiplayer. (Am i doing it right?)

Edited by sirmentlegen

Hey guys just to let you know, I've put together a basic little mod that will save your progress when you die in adventure mode. After you die, you'll wake up in survival mode. At any time, you can re-enter the adventure portal and it should take you the level you were up to when you died (although you won't have any items that you took with you through the teleportato). Please give it a try and let me know how it works for you. Here the link: http://forums.kleientertainment.com/downloads.php?do=download&downloadid=171

The REASON it's so crushing is because they want you to keep trying. If you could save, then you would easily blow through the game and not worry about death. This game WANTS you to worry about death! Too many games hold your hand and treat dying like nothing, but this game wants you to know that, if you're careless or not experienced, then you will suffer the results. It wants to teach you how to play well, not hold your hand the whole way through. It's also a way of keeping you playing the game, if you could easily avoid death, you would never lose anything, and you'd run out of things to gain! Fall down so you get up! Stop whining and embrace what the game is trying to teach you!

The REASON it's so crushing is because they want you to keep trying.

I think they want us to play the game how we think it is fun. Therefore, they implemented mod support.Downloaded the mod and will test it. Starting from world 1 is just too frustrating for me :(

I think it's fine as it is. The only thing I would change is maybe just a checkpoint at world 3 because it's quite tedious to start all over again.I understand the desperation and frustration of dying though. I was in world 4, I was doing very good, I had a walking cane and other good equippement. The night was coming and i did not have anything for a fire, first mistake. I was all like, no problem, I'll spend the night at torchlight. But then, I though, it's not safe enough, I should really cut down a tree to get the wood. So I find a tree next to a sapling, set it on fire and cut the tree. I grab a log, the sapling is burned out, pitch black, but my inventory is full and I HAVE to equip a torch. While I click on the ground to try and drop the log to free my mouse cursor, I cant see my caracter and he starts moving around without dropping the stupid log, I can't equip the damn torch in time and I get killed by the grue...What a stupid death and mistake. If I would just have kept walking with my torch, I'd still be alive...So yeah, I understand the frustration and frankly I find adventure mode to be really hard in it's current state. I know it's supposed to be that way and the fact that you have everything to loose really adds to the excitement, but after trying soo many time and always doing that ONE little tiny mistake that leads to a huge and unfortunate chains of events that kills me, I think I'll never be able to finish the game... I know meat effigy and touch stones ares supposed to help me, but I rarely find touch stones on the Adventure worlds and a MeetEffigy is quite high tech to make when you are always on the run.Anyways, it's still fun as is, but one checkpoint would help a lot.

The REASON it's so crushing is because they want you to keep trying. If you could save, then you would easily blow through the game and not worry about death. This game WANTS you to worry about death! Too many games hold your hand and treat dying like nothing, but this game wants you to know that, if you're careless or not experienced, then you will suffer the results. It wants to teach you how to play well, not hold your hand the whole way through. It's also a way of keeping you playing the game, if you could easily avoid death, you would never lose anything, and you'd run out of things to gain! Fall down so you get up! Stop whining and embrace what the game is trying to teach you!

Whoa...that's deep...

The REASON it's so crushing is because they want you to keep trying. If you could save, then you would easily blow through the game and not worry about death. This game WANTS you to worry about death! Too many games hold your hand and treat dying like nothing, but this game wants you to know that, if you're careless or not experienced, then you will suffer the results. It wants to teach you how to play well, not hold your hand the whole way through. It's also a way of keeping you playing the game, if you could easily avoid death, you would never lose anything, and you'd run out of things to gain! Fall down so you get up! Stop whining and embrace what the game is trying to teach you!

I endured it and made it to the end twice (once with some little cheats, once recently without any) and i must say i can understand why many people get pissed. But i must say, it is something you can be proud of. Not everyone is good enough to beat adventure mode, and for those who work and don't have much time (i did it during vacation) it can be really harsh when you die. Well, i just decided to spend my whole day trying and i did it.

My feedback about it: King of the Winter is a little too hard, the rest is totally fine.

- - - Updated - - -

There was only one thing in this game that I was even slightly considered cheating on: The drop rate of the Krampus Sack.

The idea of cheating on adventure mode just leaves a bad taste in my mouth.

The Krampus Sack dropped for me the first time i decided to farm for it. You jelly? :D

It would be nice to have the option to "save or not to save". Because the one sided option is a 2 edge sword. Some players consider it a challange while others get frustrated, I don't think an "optional saving" would be that devestating to the gaming experience.

It would be nice to have the option to "save or not to save". Because the one sided option is a 2 edge sword. Some players consider it a challange while others get frustrated, I don't think an "optional saving" would be that devestating to the gaming experience.

Now i want this to be a mod.

So everytime you use it you feel that burn that you are cheating :p

As a matter of fact, iJelly.

I can still remember it...

[Flashback]

Oh hey, let's get the Krampus sack!

*murders loads of birds*

*murders first krampus*

Great, now the next o- oh wait. There it is :D

[/Flashback]

Gotta love making a mod that stirs up a bit of controversy :p Hope some people find it useful though. [MENTION=27303]joulesFect[/MENTION] I like the idea of using world three as a checkpoint world. I'll look into including it in a future update. Speaking of which "All is not lost" v0.2 is available. No major changes yet, just replaced the text of the adventure portal is something a little more appropriate to the mod.

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