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Don't Starve Together

Found 6 results

  1. So I wanted to talk about an idea of a Dont Starve Together adventures mode For simplicity sake we’re just going to call this Through the Portal. Growing up one of my favorite animated cartoon series was Code Lyoko and in this TV series it told the tale of kids who ventured into a virtual reality & did glorious bouts of battle against Lyoko’s various creatures- Lyoko had 4 (with additional ones added later) Zone Sectors: The Forest Zone, The Mountain Zone, The Ice Zone, and Desert Zone. Now HOW and why this is important to DST and an adventures mode is very vital: In Code Lyoko each “Zone” had its own unique hazards and enemies the shows heroes would have to combat against. Looking back at single player Dont Starve: That games campaign mode was broken up into 5 chapters, each chapter was basically the same world with the same mobs.. but each chapter had a unique gimmick. (Two worlds, infinite winter, lights out etc..) THIS Teaser image for an upcoming beta update got me really excited.. Now while this is most likely NOT what that is.... it did get me to thinking about the possibilities of “What If..” Which brought Code Lyoko and its different Sectors to mind So with that said let’s discuss through the portal: Imagine if you will: A DST five chapter adventures mode, but instead of them all being the Same-ish worlds with very familiar mobs and biomes... Klei instead opted to do things on a much larger scale (as in each chapter would be its own unique world, dangers & mobs) They already have a solid foundation: Core Content, Shipwrecked Content, Hamlet Content, Forge Content, Gorge Content, Possibly some beautiful Japanese Sakura tree biome like @ADM cherry forest mod for PC, And of Course grander scale Lunar Moon related content. This is not just tiny islands out in the ocean.. these are entire worlds full of their own unique hazards, craftables, & dangers. Now for those of you unfamiliar with Adventures Mode: this was a 5 chapter campaign through 5 randomly generated worlds each world with a unique set of rules and gimmicks, and should you die in Chapter 5 you restart again at Chapter 1 all in an epic grand scale quest to beat the game and unlock a secret playable character or two along the way. Okay so now your saying it’s not possible, it’ll never work, that many worlds running at once on different shared shards would blow your PC/Console up. And you would be correct in thinking that: but that’s why it’s called THROUGH THE PORTAL as in once you go through the portal you can never return back to the previous World- just like in Solo DS you couldn’t go back to chapter 1 unless you died and lost all progress.. Its not trying to load 5+ different worlds you can hop between at once, instead it loads only ONE world and the previous one no longer exists. Much like Code Lyoko and its different zone sectors: Dont Starve Together would have this huge and epic story mode.. where each chapter is its own world, mobs, hazards all in an epic quest to hopefully unlock Charlie as playable in the end. Now how it would work is that everyone playing Adventures Mode would need to be standing in a circular teleportation dome (think Ark survival evolved and teleporting into a boss fight) Everyone has to be in that circle (roughly the size of Feastclops red eye laser Aurora) before the game takes them through the portal and into the next world of dangers. Explore randomly generated WORLDS full of things that hate you and want you to die.. and when it comes to DST- I feel like it’s adventures mode could be done on a much much grander scale than DS solo’s ever dreamed of.
  2. I decided to write a story about adventure mode Hope you like it, and please give me some feedback Chapter 1I had it all… I was king in a world created by myself, but I wasn’t the highest ruler. I still had to answer before my so called friends: The shadows… I wasn’t allowed to leave; I was a prisoner Recently I discovered a way to release myself of this prison! I created a portal (some call it a door) to the world I habited… But They found out, and I spent 2 weeks in pure agony as a punishment. But 2 weeks is a lot of time to think, and soon I thought of a way I could escape! I had to build the door. But the door couldn’t lead directly to me! So I made 5 more worlds. They (the shadows) would think that I was just messing with my victims, and when They do find out what my real plans are, I will be already free!! I made three first possible worlds. One where’s eternally winter; another where the weather is always cloudy with a high possibility of precipitation; and an archipelago, full of dangers and beauty. The fourth world was a peaceful and tempting land, but I knew my victims wouldn’t stop. In the fifth world Day never comes, so it’s eternally night. It’s harder to find food and the pieces. The sixth world is my world, the world where I’m prisoner. I can leave for brief moments, but at a terrible cost… Every time I leave They hurt me in ways I didn’t think were possible! There was only one way that allowed advance to a new world: they had to assemble a machine, whose parts are hidden, somewhere in the land.So I did it all… But so They wouldn’t get suspicious I had to perform! I would act like I don’t want them to advance to the next world. I would pretend that the fourth world was an attempt of persuading them to live in that world forever, when actually I know they would never do that, because they hate me, as I hate Them.
  3. Hope that this was enjoyable. Don't forget to leave feedback as it's always helpful!
  4. This is my first try going into Adventure mode. I had only ever found Maxwell's door once and I don't think I had the divining rod when I did. We start off on The Game Is Afoot and having not read anything about the different worlds I was in for a big surprise being met with winter.Thanks so much for watching and don't forget to say how bad I am and leave any tips!
  5. Hey, ^^I decided to try out the Adventure mode. I'll be live streaming it, so feel free to join in. I read the chat while playing so if you want to say or ask anything, giving great advices on what to do, feel free to, :DI'll start the livestream in a few minutes.http://www.twitch.tv/ambaaahcast
  6. So while I enjoy the idea of adventure mode, I feel it has some serious issues, I know its in development and will be much more fleshed out in the future, and that is why I am posting this to share my ideas because I have many and I am curious to see what other people have to say too. So here is my biggest complaint- The wooden thing is WAY to easy to find, this is mainly because all the pieces are near each other and if you spend a day looking for it, chances are you will find it. This would be fine for world one and two, but for world 3 and onward I feel the pieces should be spread to being on a different island each, and in 4 or 5 some if not all the pieces are being guarded or carried by some kind of large threat, like a spider queen or something (there would be a clear indication that the mob would be holding the piece of course) This would make the adventure more eventful and longer-next is a more obvious change, I feel as worlds go on they should become more unexplored and barren. To the point where world 5 does not even have things like pig villages or lush forests. And what mobs you find there peaceful desperate and hostile, and have more hound attacks more often, Like in world 3 its every 5 days, and world 5 its every day or every other day.-I also feel spiders should get more and more feral as you continue, In early worlds they are fine the way they currently are but in later ones make spider warriors spawn 90% of the time instead of normal spiders, and then possibly in world 5 they just never sleep and remain a constant threat.-Later worlds should also have much more night time threats, Things that you have to defend your fire from (I know we got the night hand now but that's only when insane and could you imagine dealing with both hands and some kind of hostile monster? Nights would sure be much more eventful) Also make it much less safe to go off with a torch or mining light in later worlds, considering as of now there are no real threats out there-The crawling horrors are said to be from another world right? So I think it would be cool to see them spawn quicker and become more hostile in later worlds, like in world 5 make them hostile once insanity has reached less than 80% or make them hostile all the time (I think that would be a little over kill) - This is a more lesser thing but I think it could be interesting, what if say around world 3 or 4 you had to fight the wood thing is some way shape or form, I do not know if this would work out to well considering the game does not have the best combat (But that's fine considering I know that is not the main focus of the game), But I feel if done right it would be really cool and could test the player mid way through. Perhaps just have it defended by a circle of Tentacles while having a projectile attack, does not need to be to complicated if done, that thing just always looked menacing to me-And lastly I would like some kind of final showdown with Maxwell in some way shape or form, Perhaps a wave of enemies or some kind of boss fight, or one last world where its a survival game between you and him with the scales tipped in his favor, like he has a revolver if you get to close, Guard hounds and perhaps slight manipulation of the world around him. And if you beat him you could get some kind of great reward for the next new game you start (would only apply once, adventure mode would have to be completed again to start a new world with it again) Like a revolver that hits like a tentacle or spear from a distance, but requires amo that is a bit hard to craft (Like 15 charcoal and some other things to make 4 bullets)So that's what I would like to see, I am sure some of these are ideas every one has thought of but just felt like putting them out there, Love the game currently and I am sure I will love it even more with what ever choices the developers make