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Found 9 results

  1. I have only exclusively tried to beat adventure mode with Wilson, but i never quite take off beyond the first two worlds. Do you have any tips to help me out? Do you think i should try someone else? As in why Wilson, because i wanted to beat the story mode the canon way
  2. I decided to write a story about adventure mode Hope you like it, and please give me some feedback Chapter 1I had it all… I was king in a world created by myself, but I wasn’t the highest ruler. I still had to answer before my so called friends: The shadows… I wasn’t allowed to leave; I was a prisoner Recently I discovered a way to release myself of this prison! I created a portal (some call it a door) to the world I habited… But They found out, and I spent 2 weeks in pure agony as a punishment. But 2 weeks is a lot of time to think, and soon I thought of a way I could escape! I had to build the door. But the door couldn’t lead directly to me! So I made 5 more worlds. They (the shadows) would think that I was just messing with my victims, and when They do find out what my real plans are, I will be already free!! I made three first possible worlds. One where’s eternally winter; another where the weather is always cloudy with a high possibility of precipitation; and an archipelago, full of dangers and beauty. The fourth world was a peaceful and tempting land, but I knew my victims wouldn’t stop. In the fifth world Day never comes, so it’s eternally night. It’s harder to find food and the pieces. The sixth world is my world, the world where I’m prisoner. I can leave for brief moments, but at a terrible cost… Every time I leave They hurt me in ways I didn’t think were possible! There was only one way that allowed advance to a new world: they had to assemble a machine, whose parts are hidden, somewhere in the land.So I did it all… But so They wouldn’t get suspicious I had to perform! I would act like I don’t want them to advance to the next world. I would pretend that the fourth world was an attempt of persuading them to live in that world forever, when actually I know they would never do that, because they hate me, as I hate Them.
  3. Hope that this was enjoyable. Don't forget to leave feedback as it's always helpful!
  4. This is my first try going into Adventure mode. I had only ever found Maxwell's door once and I don't think I had the divining rod when I did. We start off on The Game Is Afoot and having not read anything about the different worlds I was in for a big surprise being met with winter.Thanks so much for watching and don't forget to say how bad I am and leave any tips!
  5. Hey, ^^I decided to try out the Adventure mode. I'll be live streaming it, so feel free to join in. I read the chat while playing so if you want to say or ask anything, giving great advices on what to do, feel free to, :DI'll start the livestream in a few minutes.http://www.twitch.tv/ambaaahcast
  6. Adventure mode is what really kills me (In-game literally). I'm doing very well just on Sandbox mode which I'm at Day 128, but every time I enter through Maxwell's door... I just always keep dying at the very first Chapter. Mostly by Tentacles by crossing the Swamps to reach Wormholes, going insane just trying to pass those Obelisks, getting brutally ripped apart by the Deerclops or getting tortured by Hounds. I'm not asking to change the difficulty or anything like that, but I was wondering if any of you guys/gals have any really neat tips on how to survive these Chapters? Please post below if you do have any. :DRandom picture of a Deerclops killing me in Adventure Mode...
  7. I'm not sure if anyone would agree with me but being not able to save progress during adventure mode is greatly reducing the fun of this game. The frustration I get from having my hours of days of progress completely deleted for a death is devastating enough for me to stop playing it. I hope there will be a saving mechanism in the future.
  8. Thank you all for your help with tuning adventure mode! We've incorporated your feedback, and fixed a ton of bugs, and are almost ready to release the final version of the game. Just to make sure that things go as smoothly as possible on release day, we're going get you guys to take a look at the build before we sign off on it. I've updated the adventure test build to be the latest, and enabled the ending. Please take a moment to check out the new build. Play both game modes, and see if you can beat adventure without cheating or skipping anything. If you find any bugs, please post them in this thread. We'd like to make sure that there's nothing too show-stopping left over for launch! Once this build looks stable enough, we're going to push it on to the main branch and shut down the test branch. Unless something goes horribly awry, this should happen tomorrow. Here are the instructions for doing the getting on the branch (in case you haven't already): [*]In your Steam library, right click on Don't Starve and select Properties [*]Click on the Betas tab [*]From the dropdown, select the "adventuretesting" branch [*]type ADVENTUREMODE in the password box and press the "Check Password" button. (DON'T PRESS ENTER! IT WILL CLOSE THE WINDOW) [*]Steam should now say that you have opted into the beta [*]Close the dialog, and play the game! Your version number should be 76334 [*]To switch back, do the previous steps, but select NONE as your beta branch.
  9. So while I enjoy the idea of adventure mode, I feel it has some serious issues, I know its in development and will be much more fleshed out in the future, and that is why I am posting this to share my ideas because I have many and I am curious to see what other people have to say too. So here is my biggest complaint- The wooden thing is WAY to easy to find, this is mainly because all the pieces are near each other and if you spend a day looking for it, chances are you will find it. This would be fine for world one and two, but for world 3 and onward I feel the pieces should be spread to being on a different island each, and in 4 or 5 some if not all the pieces are being guarded or carried by some kind of large threat, like a spider queen or something (there would be a clear indication that the mob would be holding the piece of course) This would make the adventure more eventful and longer-next is a more obvious change, I feel as worlds go on they should become more unexplored and barren. To the point where world 5 does not even have things like pig villages or lush forests. And what mobs you find there peaceful desperate and hostile, and have more hound attacks more often, Like in world 3 its every 5 days, and world 5 its every day or every other day.-I also feel spiders should get more and more feral as you continue, In early worlds they are fine the way they currently are but in later ones make spider warriors spawn 90% of the time instead of normal spiders, and then possibly in world 5 they just never sleep and remain a constant threat.-Later worlds should also have much more night time threats, Things that you have to defend your fire from (I know we got the night hand now but that's only when insane and could you imagine dealing with both hands and some kind of hostile monster? Nights would sure be much more eventful) Also make it much less safe to go off with a torch or mining light in later worlds, considering as of now there are no real threats out there-The crawling horrors are said to be from another world right? So I think it would be cool to see them spawn quicker and become more hostile in later worlds, like in world 5 make them hostile once insanity has reached less than 80% or make them hostile all the time (I think that would be a little over kill) - This is a more lesser thing but I think it could be interesting, what if say around world 3 or 4 you had to fight the wood thing is some way shape or form, I do not know if this would work out to well considering the game does not have the best combat (But that's fine considering I know that is not the main focus of the game), But I feel if done right it would be really cool and could test the player mid way through. Perhaps just have it defended by a circle of Tentacles while having a projectile attack, does not need to be to complicated if done, that thing just always looked menacing to me-And lastly I would like some kind of final showdown with Maxwell in some way shape or form, Perhaps a wave of enemies or some kind of boss fight, or one last world where its a survival game between you and him with the scales tipped in his favor, like he has a revolver if you get to close, Guard hounds and perhaps slight manipulation of the world around him. And if you beat him you could get some kind of great reward for the next new game you start (would only apply once, adventure mode would have to be completed again to start a new world with it again) Like a revolver that hits like a tentacle or spear from a distance, but requires amo that is a bit hard to craft (Like 15 charcoal and some other things to make 4 bullets)So that's what I would like to see, I am sure some of these are ideas every one has thought of but just felt like putting them out there, Love the game currently and I am sure I will love it even more with what ever choices the developers make