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[Poll] On Crock Pot Dish Buffs


This is a poll title.  

41 members have voted

  1. 1. Which of these food choices do you want to be changed, whether buffed or nerfed?

  2. 2. Which of these food choices do you want to be changed, whether buffed or nerfed?

  3. 3. Which of these food choices do you want to be changed, whether buffed or nerfed?

    • Figatoni
    • Figgy Frogwich
    • Figkabab
    • Fig-Stuffed Trunk
    • Frozen Banana Daiquiri
    • Jellybeans
    • Milkmade Hat
    • Mushy Cake
    • Leafy Meatloaf
    • Plain Omelette
    • Salsa Fresca
    • Seafood Gumbo
    • Soothing Tea
    • Stuffed Night Cap
    • Stuffed Pepper Poppers
    • Tall Scotch Eggs
    • Veggie Burger
    • Vegetable Stinger
    • Lobster Bisque
    • None of the Above.
  4. 4. Which of Warly's Crock Pot Dishes do you think needs tuning, whether buffs or nerfs?

    • Asparagazpacho
    • Bone Bouillon
    • Fish Cordon Bleu
    • Fresh Fruit Crepes
    • Glow Berry Mousse
    • Grim Galette
    • Hot Dragon Chili Salad
    • Monster Tartare
    • Moqueca
    • Puffed Potato Soufflé
    • Volt Goat Chaud-Froid
    • None of the above.

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  • Poll closed on 10/12/24 at 09:21 AM

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So I recently found out that some ocean dishes got buffed, recently (credit to @Maxil20 and @Scypham:

image.png.4d1dbf873388cbbdaa98c926e16702b4.png

and it got me thinking, what if more of the crockpot dishes got similar, changed attributes?

So I'm making this poll to gauge opinions on which Crock pot dishes you guys think dishes specifically need changes, whether they get buffed on or get nerfed on.

I'll start discussion by wishing that Monster Tartare gets tuned back to its nondamaging stat value in Shipwrecked; also, I want to see a buff to Fruit Medley so it sees more use. Even a similar value to Trail Mix's 30 hp would be nice.

As always, vote and discuss as you will! I may make a similar poll on non crock pot dish food item tuning after this.

All Warly's Crock Pot Dishes!

Who on earth is going to make a Hot Dragon Chili Salad to prevent the winter chill for only 5 minute, keeping a dragon fruit from spring or summer?

Even probably the strongest dish Volt Goat Chaud-Froid, I have never seen it used without a Vold Goat farm. Glow Berry Mousse got an unexpected nerf hammer that reduced the amount of Glow Berries you could obtain the further you progressed in the game.

However, making Warly stronger doesn't fit the character concept, so his dishes needs more love.

I'd love if gloomberries worked for glowberry mousse, not a buff in the normal sense, but making it easier to make is good. Kind of a shame the food character is locked out of the benefits of a food because he can't cook something with it.

Or maybe a new dish called gloomberry mousse? I'd be happy with either of those changes

15 minutes ago, SilverSpoon said:

All Warly's Crock Pot Dishes!

Who on earth is going to make a Hot Dragon Chili Salad to prevent the winter chill for only 5 minute, keeping a dragon fruit from spring or summer?

Me. I do that. It's great. So is asparagazpacho for summer. It lets me turn the season's main downside off, and since these dishes last a long time, I really don't need anything else. 

11 minutes ago, Radicaljoe said:

I'd love if gloomberries worked for glowberry mousse, not a buff in the normal sense, but making it easier to make is good. Kind of a shame the food character is locked out of the benefits of a food because he can't cook something with it.

Or maybe a new dish called gloomberry mousse? I'd be happy with either of those changes

I definitely agree with the second idea here. Warly deserves Gloomberry Mousse, which'd grant night vision for twice the length of a normal gloomberry. 

Haven't checked the stats of food items recently. There are a handful of good foods that are easily obtainable, and the rest get ignored.

There are a few that are infamously bad. Stuffed eggplant. The non-crockpot popcorn.

As Webber, I noticed that monster lasagna was worse than just eating raw monster meat. Probably a punishment recipe?

Crackpot insane idea that'd probably fit better as a mod: Klei does a total cooking overhaul and one of the things in it is that the hunger value of a crock pot dish depends on the hunger values of the items put into the crock pot, with some recipes having their own baseline (say, +100 for meaty stew) that gets added to the stats of the ingredients. This'd be a buff to some things (even cheap recipes for meaty stew would generally be worth more hunger) and a nerf to others (since now meatballs isn't god-tier in efficiency if you use one morsel and 3 ice). Health and sanity values are unaffected. It'd be impossible to lose hunger when making a crock pot dish, but the ingredients actually matter for how filling it is now as long as you still meet the requirements. 

 

3 hours ago, SilverSpoon said:

All Warly's Crock Pot Dishes!

Who on earth is going to make a Hot Dragon Chili Salad to prevent the winter chill for only 5 minute, keeping a dragon fruit from spring or summer?

If you play a lot of warly, going into late game it isn't uncommon to have chest pantry's full of crops for cooking purposes. It's even cooler now that we have the icker preserves to store either niche ingredients or store a up to a stack of a food.

2 hours ago, ZeRoboButler said:

If you play a lot of warly, going into late game it isn't uncommon to have chest pantry's full of crops for cooking purposes. It's even cooler now that we have the icker preserves to store either niche ingredients or store a up to a stack of a food.

I would posit that they have a point, though; when you don't have those options or Bundling Wrap available Dragonfruit, being a fruit, spoils rather rapidly; same goes for Watermelon and especially Pomegranate, which I've slandered in the past with that as one reason. A recipe making the lattermost worth using would be very much appreciated.

3 hours ago, DegenerateFurry said:

Crackpot insane idea that'd probably fit better as a mod: Klei does a total cooking overhaul and one of the things in it is that the hunger value of a crock pot dish depends on the hunger values of the items put into the crock pot, with some recipes having their own baseline (say, +100 for meaty stew) that gets added to the stats of the ingredients. This'd be a buff to some things (even cheap recipes for meaty stew would generally be worth more hunger) and a nerf to others (since now meatballs isn't god-tier in efficiency if you use one morsel and 3 ice). Health and sanity values are unaffected. It'd be impossible to lose hunger when making a crock pot dish, but the ingredients actually matter for how filling it is now as long as you still meet the requirements. 

 

Ideas like these are what I wanted to discuss but ultimately couldn't really fit into words; Klei definitely could consider reworking cooking/food/hunger mechanics in a similar vein to RWYS. Then again, RWYS had the benefit of progressing from a less fun system to a more fun one. Hunger and Cooking are convenient enough as they are and I am less confident that changes to them would sit well with the playerbase.

I'd do ask if how health values would be affected given another prime reason food is cooked is for healing; while I'd also love it if foods would preserve the health value of their constituents I am unsure how that fits for dishes with strictly greater HP gain than their constituent parts (trailmix, pierogi) or strictly less (Fruit Medley if using Pomegranate)

Also Klei we have jars please let us pickle or preserve Fistfull of Jam in them

I would love to see all dishes that require certain crops to be buffed or changed in some way. Currently they feel too underwhelming for how long it takes to farm the ingredients, especially the spoilage time of dishes is too fast for them to be a good time investment. Why bother growing crops to cook them in a crockpot for something too specific, if there's an alternative dish with similar benefits that spoils slower and does not require farming crops? A lot of people love dragonpie but for how much effort it takes and how fast it spoils it's never worth it for me. It's a lot easier and faster to mass produce pierogi, and they stay fresh longer. 

In general I find it very hard for dishes to compete with my staple of bacon and eggs for hunger, honey hams for hunger/healing and banana shakes for sanity. It's my go-to food both early game and late game, except that I would opt for cooked cactus for sanity until I get banana bushes. Bacon and eggs are great in every way possible. Meats are so abundant in the game that I don't even go out of my way to make this dish as efficient as possible (by using one small and one big meat). Bird cage is easy set up and convenient to use. Being able to recycle nearly spoiled stack of meat into relatively fresh dish (that will last quite a long time after) by transforming half of it into eggs and cooking the other half before putting it in the crockpot is a great way to deal with otherwise spoiled food. Banana shakes is the best late game sanity food imo. Options that give higher sanity gain spoil faster (ice cream and jelly salad) and sometimes are overkill (if I want to keep my CC crown always active for Wanda, even taffy is enough but banana shakes spoil slower so I choose them instead). They also are dirt cheap with two twigs allowed as fillers. 

Warly temperature dishes are really bad outside of bearger bin. They spoil too fast, the effect is too short, and hot dragon chili salad loses its temperature buff over time, around 1 degree per second or something like that. All temperature increasing dishes do that, and the only way to get the buff back is to separate one dish from the whole stack which is inconvenient. Bearger bin at least makes it not lose the buff but it's still too much work for such a short-lasting effect. It's a lot easier to just swap thermals and use starcaller/mooncaller, or carry a seasonal fish (I do it even not as Wurt quite often). 

Stuffed eggplant is too punishing for no good reason. I wish it had lower priority. How many times I wasted meat by forgetting this dish exists and using leftover eggplant as a filler for something like meatballs or pierogi! 

i made a mod that rebalanced most crock pot dishes, it makes the game way more replayable, so i would love to see some of these officially implemented

i also do like the idea of a cooking overhaul in the style of the gorge, similar to what they did with reap what you so; however i think it might just overcomplicate an already confusing mechanic

2 hours ago, Lovens said:

and hot dragon chili salad loses its temperature buff over time, around 1 degree per second or something like that.

Quick correction on this. While most dishes do lose their heating effect over time, hot dragon chili salad/any of the winters feast heating foods are the exception. They will always provide the full duration of their buffs, no matter what, which includes the chili salad’s 5 minutes of heat.

I myself used it a lot pre bin, as it actually combos very well with winter's innate 25% slower spoilage. Given how you are pretty much only ever going to use this dish in winter/very early spring, you could easily take out 20 at a time from a bundle and be set for the winter, and only worry about them going stale (which still provides the full heating effect, just not the +10 sanity) right at the end of it.

I’ll probably write a longer writeup of what dishes I feel could use adjustments (looking at you, Mr. “I share the exact same priority with fistful of jam despite being the more expensive general fruit recipe and debatably being worse” fruit medley), just a bit tired at the moment and I wanted to point this out as someone who really likes chili salad.

I really wish we could herd koalephants. They could act as herdy like deer when running and all attack if provoked or intimidated for too long. Would be good for meat and trunk recipes.

Also lol Stuffed eggplant taking a quarter of the vote as most wanted to be buffed dish. Makes sense everyone would agree to this.

9 hours ago, DegenerateFurry said:

This'd be a buff to some things (even cheap recipes for meaty stew would generally be worth more hunger) and a nerf to others (since now meatballs isn't god-tier in efficiency if you use one morsel and 3 ice)

you realise that only newbies make meat balls because getting a lot of ice's boring and a waste of time, right? this'd just make an efficient thing more efficient and an inefficient thing less efficient and even then, you'dn't use both if playing short term

1 hour ago, grm9 said:

you realise that only newbies make meat balls because getting a lot of ice's boring and a waste of time, right? this'd just make an efficient thing more efficient and an inefficient thing less efficient and even then, you'dn't use both if playing short term

Havnt made a meatball in years lol. Its defienetly overrated. Great for newbies who go in blind tho

5 hours ago, Edible Coal said:

one meat and 3 non stick filler for 60 hunger is still very good

Yeah its still good, but partially because its a mostly shapeless recipie that almost anyone can figure out via experimenting with the crockpot.

I give it a solid B as it still does basicly always add a little bit of hunger compared to the input, up to  3̶0̶ 40+ hunger if youre smart and go out of your way. Good, but not S or even A tier imo

 

On 9/27/2024 at 1:08 PM, GetNerfedOn said:

I'll start discussion by wishing that Monster Tartare gets tuned back to its nondamaging stat value in Shipwrecked; also, I want to see a buff to Fruit Medley so it sees more use. Even a similar value to Trail Mix's 30 hp would be nice.

Monster tartare isn't really all that bad, it has a good hunger value, and if you're eating a variety of dishes you'll easily make up the stat loss

While some dish may need a buff i think would be beneficial to nerf certain aspects of some dishes like the hunger efficiency of meat stew or the spoiling time of pierogies...is hard for klei to add new food these 2 recipes are better than any other dish in their categories 

1 hour ago, arubaro said:

While some dish may need a buff i think would be beneficial to nerf certain aspects of some dishes like the hunger efficiency of meat stew or the spoiling time of pierogies...is hard for klei to add new food these 2 recipes are better than any other dish in their categories 

I think this is why I like some of the new recipes they did add, like the ones at sea. Barnacles and figs serve a great function of being something that can be made into useful food, with just stuff you get out at sea, heck even some of the leafy meat recipes. Once I found out that popper fish count as a full veg value alive, I started making fish traps a lot more often, harvesting up veggies and keeping them alive in tin fishing bins. 

One could take the nerf bat to foods very easily, but to create real depth we would need more creative either alternatives or interactions.

Ceviche could use some attention though, could be a lot better than what it currently is. This is mainly due to the changes made to fish values, making it near impossible to make seafood gumbo without eels and making it so ceviche needs way too much to even make it in the first place. 2 small fish and 1 large and a ice, you get ceviche, swap out the ice and you get surf and turf, more of every stat and you used the meat more effectively.

4 hours ago, aidankocherhans said:

Monster tartare isn't really all that bad, it has a good hunger value, and if you're eating a variety of dishes you'll easily make up the stat loss

Prior to that in shipwrecked though its hunger value was half what it is now, but with no health decrease; it could be argued that we could preserve the hunger value while removing the damage

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