Developer JesseB_Klei Posted September 17, 2024 Developer Share Posted September 17, 2024 Changes Added variations to the bits stuck in Icker. Winter Rabbits, Beardlings, Shadow Atriums and Ornate Chests have been made HD. Improved Great Depths Worm’s movement smoothness for clients. Beefalo Gloom Bell now goes into cooldown instead of being consumed. Willow may now stoke up her controlled fires to make them propagate fires again. Decreased Shadow Maul’s hunger drain rate and increased sanity loss on healing. The Shadow Maul no longer requires dealing the last hit to a Giant to level up. Updated player attack animation. Great Depths Worm changes: Now arrives near the player. Won’t arrive until after day 25. Spike and digestion damage has been tuned down a little. Missing notes from the last patch notes: The spawn of a Rift now also triggers the spawn of Ornery Chests. Spelunker's Bridge Kits can no longer be placed in the Atrium Maze, Ancient Guardian Labyrinth and Archive Rooms. Bug Fixes Fixed the main menu playing the wrong music. Fixed W.O.B.O.T. causing boats to stop and close their sails under certain situations. Fixed missing footsteps when running along some edges of the world or bridges. Fixed inconsistencies on Beefalo’s path finding. Fixed the Fortuitous Rabbit losing its mouth when appearing out of the ground. Fixed Mosquitoes flying to the world’s origin. Creatures no longer try to eat things inside an Icker Preserve. Skins Fixes Fixed invisible torsos when wearing Ragnarok Reveler Coat. Fixed Walter's Roseate skin missing quotation marks. Fixed Intricate Turret skin showing up as “n/a” in the crafting menu. The Nouveau Stone Wall has been made thinner to match other walls. Fixed Nouveau Bird Trap’s inventory icon having a background. Fixed Webber’s Swashbuckler skin having an invisible body with certain shirts. Fixed Winona’s structure items going invisible when using the Clean Sweeper. Fixed Winona’s structures having their wires lose their skins. Fixed Wortox's Roseate nose losing parts when yawning. Fixed Walter’s Roseate having stray art around the backside of the head. Fixed Woodie’s Roseate mustache not being visible from the backside. Fixed Winona's Generator/G.E.M.erator skins missing ground shadows in the item form. Fixed the Pinetree Pioneer Hat skin for other characters. Fixed stray art in Walter’s Snowfallen hair. Fixed Wortox’s Roseate and Guest of Honor having fur tufts on the body showing up when using a head skin for their set. Fixed Beefalo being unable to be skinned with non Year of the Beefalo skins when the Year of the Beefalo event is active. Notes for Modders Locomotor pathfinding cap field ignorebridges has been added to help reduce pathfinding from navigating over bridges. View full update 46 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/ Share on other sites More sharing options...
Volumetrick_ Posted September 17, 2024 Share Posted September 17, 2024 5 minutes ago, JesseB_Klei said: Spelunker's Bridge Kits can no longer be placed in the Atrium Maze, Ancient Guardian Labyrinth and Archive Rooms. NOOOOOOOOO!!! 1 1 2 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748977 Share on other sites More sharing options...
-Variant Posted September 17, 2024 Share Posted September 17, 2024 5 minutes ago, JesseB_Klei said: Willow may now stoke up her controlled fires to make them propagate fires again. YYYYYEEEEESSSSSSSSSSS!!!!!!!!! Oh my goodness, thank you, thank you, thank you!! This has been bugging me since Christmas!! 7 minutes ago, JesseB_Klei said: Locomotor pathfinding cap field ignorebridges has been added to help reduce pathfinding from navigating over bridges. Oooh, I wonder, is this being used for anything other than the Worm boss? Normal Worms, and such? 15 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748978 Share on other sites More sharing options...
Anthony_L3hr Posted September 17, 2024 Share Posted September 17, 2024 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748979 Share on other sites More sharing options...
arubaro Posted September 17, 2024 Share Posted September 17, 2024 (edited) 2 hours ago, JesseB_Klei said: Beefalo Gloom Bell now goes into cooldown instead of being consumed. Are there plans for adding more possessed atriums and spark arks? Both are interesting mechanics but we barely need them once we craft one unit of each kind Edited September 18, 2024 by arubaro 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748980 Share on other sites More sharing options...
Echsrick Posted September 17, 2024 Share Posted September 17, 2024 13 minutes ago, JesseB_Klei said: Updated player attack animation. so we went back to the good old animations or...? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748981 Share on other sites More sharing options...
Pig and beefalo Posted September 17, 2024 Share Posted September 17, 2024 13 minutes ago, JesseB_Klei said: Changes Beefalo Gloom Bell now goes into cooldown instead of being consumed. Good!!! 7 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748982 Share on other sites More sharing options...
BezKa Posted September 17, 2024 Share Posted September 17, 2024 (edited) 23 minutes ago, JesseB_Klei said: Added variations to the bits stuck in Icker. Wooo! Edited September 17, 2024 by BezKa 24 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748983 Share on other sites More sharing options...
Well-met Posted September 17, 2024 Share Posted September 17, 2024 16 minutes ago, JesseB_Klei said: Fixed missing footsteps when running along some edges of the world or bridges. someone please check if this means you can't avoid depth dweller webs anymore 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748984 Share on other sites More sharing options...
Arcwell Posted September 17, 2024 Share Posted September 17, 2024 6 minutes ago, Echsrick said: so we went back to the good old animations or...? Yup (or close enough to where I can't tell the difference, at least.) 2 minutes ago, Well-met said: someone please check if this means you can't avoid depth dweller webs anymore You can still avoid them just fine, just checked. 8 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748987 Share on other sites More sharing options...
fabin Posted September 17, 2024 Share Posted September 17, 2024 22 minutes ago, JesseB_Klei said: Updated player attack animation. d'aw, i thought this meant it was changed to have a better flow, i actually quite liked the new one :[ 14 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748988 Share on other sites More sharing options...
Anis5240 Posted September 17, 2024 Share Posted September 17, 2024 (edited) 26 minutes ago, JesseB_Klei said: Fixed invisible torsos when wearing Ragnarok Reveler Coat. Yippee!!! Thank you, Mr. Klei!!! Also braided beard!!!! Extra yippee!!! (The difference between the hair and the beard in terms of the white "bits" are rather jarring tho, but still. Yippee!!!) Edited September 17, 2024 by Anis5240 7 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748989 Share on other sites More sharing options...
Milordo Posted September 17, 2024 Share Posted September 17, 2024 (edited) 28 minutes ago, JesseB_Klei said: Changes Added variations to the bits stuck in Icker. Winter Rabbits, Beardlings, Shadow Atriums and Ornate Chests have been made HD. Improved Great Depths Worm’s movement smoothness for clients. Beefalo Gloom Bell now goes into cooldown instead of being consumed. Willow may now stoke up her controlled fires to make them propagate fires again. Decreased Shadow Maul’s hunger drain rate and increased sanity loss on healing. The Shadow Maul no longer requires dealing the last hit to a Giant to level up. Updated player attack animation. Great Depths Worm changes: Now arrives near the player. Won’t arrive until after day 25. Spike and digestion damage has been tuned down a little. Awesome changes Klei. You're the best guys. I will test it immediately and see how much the situation has improved. Question, what about and there is still time for the other important feedback proposed by the community such as: More fixes to the Great depths worm spawning, deleting items, maybe even fighting?, Rabbit king spawn methods, atrium and mimics? Edited September 17, 2024 by Milordo 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748990 Share on other sites More sharing options...
Cruvimaster Posted September 17, 2024 Share Posted September 17, 2024 25 minutes ago, JesseB_Klei said: Beefalo Gloom Bell now goes into cooldown instead of being consumed. The opposite of what they did with Wanda's resurrection clock. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748991 Share on other sites More sharing options...
-Variant Posted September 17, 2024 Share Posted September 17, 2024 Behold... Bald Icker. 3 13 1 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748992 Share on other sites More sharing options...
Jimothywastaken Posted September 17, 2024 Share Posted September 17, 2024 i know i asked this on the last patch but are we getting any atrium changes? 2 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748993 Share on other sites More sharing options...
Juanasdf Posted September 17, 2024 Share Posted September 17, 2024 3 minutes ago, -Variant said: Behold... Bald Icker. 1 minute ago, Jimothywastaken said: i know i asked this on the last patch but are we getting any atrium changes? They said on the dev stream that they were working on changes to make finding atrium a better experience but they couldn't get that out in time for the update. 3 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748994 Share on other sites More sharing options...
Milordo Posted September 17, 2024 Share Posted September 17, 2024 (edited) 27 minutes ago, -Variant said: YYYYYEEEEESSSSSSSSSSS!!!!!!!!! Oh my goodness, thank you, thank you, thank you!! This has been bugging me since Christmas!! Can you explain me what it means? Embers stack has been increased? 18 minutes ago, BezKa said: Wooo! Also what it means too this for Ickers? Design change in their aesthetics? 5 minutes ago, -Variant said: Behold... Bald Icker. I think this is a yes for my previous question about ickers ahahhaha. This is a very top chef kiss change Edited September 17, 2024 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748995 Share on other sites More sharing options...
Jimothywastaken Posted September 17, 2024 Share Posted September 17, 2024 2 minutes ago, Juanasdf said: They said on the dev stream that they were working on changes to make finding atrium a better experience but they couldn't get that out in time for the update. ah okay hopefully that comes soon 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748996 Share on other sites More sharing options...
BezKa Posted September 17, 2024 Share Posted September 17, 2024 I like the Worm spawn! Don't Starve Together 2024-09-18 01-40-13 - Trim.mp4 12 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748997 Share on other sites More sharing options...
Developer Jason Posted September 17, 2024 Developer Share Posted September 17, 2024 1 minute ago, Milordo said: Can you explain me what it means? Embers stack has been increased? With Willow's controlled burn skill, she could no longer spread wild fire naturally. This makes it so you can stoke the fire after it's been lit to change it into spreadable fire. 26 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748998 Share on other sites More sharing options...
Milordo Posted September 17, 2024 Share Posted September 17, 2024 3 minutes ago, Jimothywastaken said: i know i asked this on the last patch but are we getting any atrium changes? Exactly why I asked before this. They have already a reworked atrium, they confirmed it on the livestream, but they didn't answer what they are gonna do about it, when, why, what, ecc... it's all in my post Depths of duplicity post-mortem feedback. Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1748999 Share on other sites More sharing options...
Mike23Ua Posted September 17, 2024 Share Posted September 17, 2024 Just now, Jason said: With Willow's controlled burn skill, she could no longer spread wild fire naturally. This makes it so you can stoke the fire after it's been lit to change it into spreadable fire. Does this affect ALL fire methods or just Willows lighter? Because if I recall the reason why it was changed to non-spreading in the first place was so that Willow could use items like the firestaff for combat purposes without fear of those fires spreading right? 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1749001 Share on other sites More sharing options...
_oPt_ Posted September 17, 2024 Share Posted September 17, 2024 37 minutes ago, JesseB_Klei said: Beefalo Gloom Bell now goes into cooldown instead of being consumed. YEEEEEEEEEEESSSSSSS!!!!!!!!!!!!! I LOVE YOU KLEI <3 *KISS KISS KISS 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1749002 Share on other sites More sharing options...
Milordo Posted September 17, 2024 Share Posted September 17, 2024 2 minutes ago, Jason said: With Willow's controlled burn skill, she could no longer spread wild fire naturally. This makes it so you can stoke the fire after it's been lit to change it into spreadable fire. Oooohhhh, cooool! Cool, cool. Thanks for the response. So it's now more in line with all the other skill trees perks of not having a malus. 1 minute ago, _oPt_ said: YEEEEEEEEEEESSSSSSS!!!!!!!!!!!!! I LOVE YOU KLEI <3 *KISS KISS KISS Waaaiit, I already saw this phrase somewhere else, hmnnn I'm having a deja vu 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/#findComment-1749003 Share on other sites More sharing options...
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