Jump to content

Next Shadow Maul nerf.


Recommended Posts

2 minutes ago, cropo said:

So again, just remove the lifesteal and do something else with the weapon. If the lifesteal needs to be nerfed to the point it can't compete with items that have been in the game since pretty much before RoG in Singleplayer existed then its addition to the weapon is a complete detriment. It does nothing but make the weapon worse; you could literally remove it and its associated stamina penalty and change nothing else about the weapon and it would be a better weapon.

Did you tried it or just trash talking? Because in my experience the item is performing in a very different and less dramatic way as you describe it

1 minute ago, arubaro said:

Did you tried it or just trash talking? Because in my experience the item is performing in a very different and less dramatic way as you describe it

Of course I tried it, and even if I didn't it doesn't take a rocket-scientist or master analyzer to judge this weapon; combat has been a huge part of DST's gameplay loop and the game doesn't have very complex mechanics in it. I've face-tanked plenty of threats in the game with just dragonpies, you can quick-eat them so it's very difficult for bosses to interrupt you mid-heal and it's barely even a loss on DPS because the animation for eating them is so short.

Your initial grievances with the weapon were that you could stand and facetank some low-tier bosses with it, but this has always been possible with pre-rift healing items and they even do a better job at it because their effects are instantaneous. And I don't trust your "experience" either, because you would defend really weak items like the fire staff or whirling fan if it prevented Klei from releasing something better, you practically salivate at inconveniences thrust onto the player. A gameplay inconvenience to you is practically a blessing, so it's completely understandable that you would find the sanity-to-health ratio of the item completely fair and balanced if it resulted in a net-negative to the player.

4 minutes ago, cropo said:

Your initial grievances with the weapon were that you could stand and facetank some low-tier bosses with it,

Wut? Never mentioned that because 10hp per hit allow you to tank way more stuff than deerclops...good for you that the current healing allows you to tank not only deerclops but bosses like CK or the entire ruins

Whatever, im playing a survival so "inconveniences" are expected so if you dont trust my experience with the weapon i wont trust any experience for a casual player that wants godmode because "tuh moch sanity drein" when the weapon has a ridiculous -3.3sanity/min and less than 2 points if the hit healed... idk what are you guys playing a game that had expensive non reparable weapons with -20sanity/min

Dragon pies is a noob traps so doesnt surprise me the rest

 

10 minutes ago, arubaro said:

Dragon pies is a noob traps so doesnt surprise me the rest

So a pre-rift item that can let you do what a post-rift item can(alleged by you) is a noob trap and you want that post-rift item nerfed because it's too good? You're not making any sense, guess I'm just too much of a casual baby noob who wants the game to play itself for me to fathom the sheer brilliance of your vision of a true uncompromising experience.

Screw the life steal, get rid of it.

2 hours ago, cropo said:

It is a huge pain in the butt to deal with compared to just eating a Dragonpie and using a reaper. Doing roughly 4 more damage and having to worry about it breaking, even if the chance is small, is an extra added layer of inconvenience to fights.

If you feel that way then just continue playing the way you like??? I dont understand why you guys are expecting the maul to replace whatever playstyle you currently enjoy? It is not an impossibly expensive and hard to get weapon for it to need to replace everything else. The maul facilitates a new possible playstyle, if you dont like it then you have the reaper and ur dragonpies. I dont see whats wrong with that.

My worry with the maul is that it makes the reaper obsolete but if you genuinely think the reaper is better then thats good, ideally every weapon would facilitate a certain playstyle so they dont make each other obsolete. 

2 hours ago, cropo said:

Only sanity foods are slightly more annoying to farm than HP ones.

Once u have banana bushes, sanity becomes easier to refill than health in my opinion thanks to banana shakes. 2 nanas and 2 fillers like avocados for 33 sanity is extremely efficient. And they cook so fast

2 hours ago, cropo said:

especially if you're playing a character that only has 100 sanity.

Then the maul might simply not be suited for this specific character and the way you play it. Theres nothing with that, every item can have outlier scenarios with certain survivors, like Max and CC crown. Most survivors have more than 100 sanity however. 

 

2 hours ago, cropo said:

the healing however IS trivial because there is a plethora of food items that you would have farmed before opening rifts and is incredibly easy to mass-produce and spam.

making healing food is indeed easy to do. but it doesnt happen on its own, it takes a lot of time. Especially if ur using dragonpies.

The maul makes it so u never really need to make and store healing food ever again. Only sanity food which you already have to make regardless of the maul. 

2 hours ago, cropo said:

This item would literally be better off without the healing feature.

It would remove the unique playstyle that the maul enables. and the game would be worse for it not better in my opinion. 

23 minutes ago, Ohan said:

making healing food is indeed easy to do. but it doesnt happen on its own, it takes a lot of time. Especially if ur using dragonpies.

The maul makes it so u never really need to make and store healing food ever again. Only sanity food which you already have to make regardless of the maul. 

And my first post was addressing this; it's not really gameplay at this point but standing around to produce the resources for gameplay. And the player at this point would have been spending hours doing this up to this point, that's not worth preserving at that point in the game in my opinion.

 

25 minutes ago, Ohan said:

If you feel that way then just continue playing the way you like??? I dont understand why you guys are expecting the maul to replace whatever playstyle you currently enjoy? It is not an impossibly expensive and hard to get weapon for it to need to replace everything else. The maul facilitates a new possible playstyle, if you dont like it then you have the reaper and ur dragonpies. I dont see whats wrong with that.

Because the argument is that it's just a bad weapon, even if someone personally likes it that doesn't change the criticism being levied at it; under this logic none of the other stuff that has been nerfed should have been nerfed because people could just choose not to use it.

 

27 minutes ago, Ohan said:

It would remove the unique playstyle that the maul enables. and the game would be worse for it not better in my opinion. 

This doesn't really claim it was too good or too bad, merely that you think it has a "unique" playstyle. I would argue that the weapon is detrimental in nature and its inclusion will further encourage more items of extremely dubious benefit to the game and would make the game worse. If you personally like it that's fine but my arguments still stand.

2 hours ago, arubaro said:

Is a lie? 10 per hit is absurd, nothing hits you that hard or fast to counter that healing...barelly is possible with the current life steal but people just see a nerf and cry before testing because they had hope of having godmode implemented in the game

What's bat bat to you, then? Godmode lite?

1 hour ago, Ohan said:

It would remove the unique playstyle that the maul enables. and the game would be worse for it not better in my opinion.

Good point, The current lifesteal amount of Maul  is too low it's almost 0, be eliminated the unique playstyle that Maul enables.

4 hours ago, cropo said:

If you're going to say that such a pittance of HP adds up between hits, surely that also must mean that the opposite is true for the sanity penalty?

Honestly, yes.

The thing with health is there are very few ways to passively recover health, but ideally you’re supposed to passively recover sanity to keep the stat maxed. A good example of this is with the enlightened crown. The crown itself restores 10 sanity per minute, which is immense and will easily keep many players well into the sane range (which, given the other perks the crown provides, is more than likely the staple wear of most players).

My friends do not worry about using the maul for lifesteal, because a few minutes later the crown will pretty much reverse the penalty anyway. Considering they are probably not in the state of practically dying when they kill enemies, the occasional sanity hit to recover chip damage from attacks/various hazards effectively works out pretty well.

 

8 minutes ago, Maxil20 said:

My friends do not worry about using the maul for lifesteal, because a few minutes later the crown will pretty much reverse the penalty anyway. Considering they are probably not in the state of practically dying when they kill enemies, the occasional sanity hit to recover chip damage from attacks/various hazards effectively works out pretty well.

You can't wear crown and do maul damage.

Forget-me-lot tea is not worth farming for the non-equipment passive.

21 minutes ago, Maxil20 said:

You can still wear the crown outside of combat, which is where you are mainly going to wear the crown for…?

The crown is pretty much useless if you’re fighting with the maul in the caves, as you almost never regain enough sanity to use it, unless you’re constantly slamming potato purée.

8 minutes ago, cybers2001 said:

The crown is pretty much useless if you’re fighting with the maul in the caves, as you almost never regain enough sanity to use it, unless you’re constantly slamming potato purée.

This is admittedly more fair, given the caves. I myself have seen good success with it, but that is primarily in the ruins where there are ways to mass recover sanity later on (such as the nightmare lights with the bee queen crown, even if it can be a bit cumbersome).

36 minutes ago, arubaro said:

If it were as good as it i would been complaining years ago

It heals more than the maul, though. The lower damage is irrelevant because you're in "godmode" with it equipped (and it's available pre-rift). Can't be repaired, but materials are probably as easily acquired as waiting on rift (considering they can spawn mimicreeps).

I know players waste living logs (from Wormwood and mush gnomes) on planters despite mushrooms growing on literal trees. People used hound farms before purple gems started growing on literal trees. Bat wings grow on batilisks, which are everywhere. Can be obtained before your first boss.

And, yet, it seems to take a Wormwood stumbling across a free one in the ruins to get anyone to actually use it. Why?

I have an idea to make it detect bosses like the little soul of a tombstone, and change the circular prompt display to sound wave like guidance, so that I won't circle around nearby while waiting for the autumn and winter bosses

 

If he can have additional effects on bosses in battles, appearing more energetic and profitable, making weapons appear more thirsty and personalized towards bosses

2 hours ago, Bumber64 said:

but materials are probably as easily acquired as waiting on rift (considering they can spawn mimicreeps).

Mimicreeps are a separate thing from the rifts now. They do not compete with ink blights for spawning from fissures, so you should always have ink blights to kill when a rift is up along with random mimicreep spawns.

32 minutes ago, Bumber64 said:

New thought: Repair kits are basically food for weapons.

Apparently repair kits are extremely quick and easy to obtain, but dragon pie is a huge time sink for some reason

yes, getting 1 repair kit requires spending less time in comparison to how much time you need to spend on getting 17 dragon pies

51 minutes ago, grm9 said:

yes, getting 1 repair kit's faster in comparison to getting 17 dragon pies

With a huge farm plot and multiple crockpots?

FFFly means dragonfruit basically grows itself after planting (Wickerbottom books can be used instead for instant crops). You can use manure or get free toma roots (at cost of extra space).

Filler is twigs from twiggy trees (use polly/gatherer) or saplings (use lureplant/reaper).

You also don't need to find something to smack to heal. (For health food in general. We don't care about eating anim speed in this case, so carry whatever in your bin.)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...