Cruvimaster Posted September 18, 2024 Author Share Posted September 18, 2024 3 minutes ago, arubaro said: you are using more slots and more resources idk, for me is working really well to save on healing food as warly. Is better than carrying a batbat, thing i didnt do as warly cuz taking a slot, while having a lot of damage poor scythe, is kinda worthless now I don't even have anything else to say about this item. What I know is that practically everyone I talk to has completely lost interest in Maul. For them, it will just be an item that exists in the game like so many others. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749155 Share on other sites More sharing options...
cropo Posted September 18, 2024 Share Posted September 18, 2024 5 minutes ago, Cruvimaster said: I don't even have anything else to say about this item. What I know is that practically everyone I talk to has completely lost interest in Maul. For them, it will just be an item that exists in the game like so many others. It's a decent repairable axe. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749156 Share on other sites More sharing options...
grm9 Posted September 18, 2024 Share Posted September 18, 2024 50 minutes ago, cropo said: seeing as a lot of Kleis recent bosses can knock you on your feet or can interact with you through special grab attacks and the like you really don't want to be getting terrorbeaks in the middle of those fights fighting all bosses with knock back or a grab's also extremely easy and you won't need healing for that either way Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749158 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 31 minutes ago, Cruvimaster said: I don't even have anything else to say about this item. What I know is that practically everyone I talk to has completely lost interest in Maul. For them, it will just be an item that exists in the game like so many others. well, maybe the people you talked with have the same preference when playing games as you but that doesnt mean is the same for everyone. For me was boring and uninteresting, now im enjoying it Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749160 Share on other sites More sharing options...
Cruvimaster Posted September 18, 2024 Author Share Posted September 18, 2024 Wiki has already been updated. Here is the comparison. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749165 Share on other sites More sharing options...
Ohan Posted September 18, 2024 Share Posted September 18, 2024 So its now worse than batbat healing-wise because the maul needs two hits for the same hp as one batbat hit. The sanity cost is the same. ive forgotten the damage numbers before this patch lol but if im not mistaken reaper now deals 8 more damage than the maul against normal enemies? Which definitely is not a negligible amount. So hooray for the reaper. I will probably use both at the same time on shadow aligned survivors. but i doubt ill use it anymore in serious combat as Wormwood, but still for living log farming probably. Too many hits wasted on the maul means less chances for Brightshade vines so less damage. And more sanity used on the maul means CC crown use gets sabotaged. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749171 Share on other sites More sharing options...
Bumber64 Posted September 18, 2024 Share Posted September 18, 2024 1 hour ago, cropo said: It's a decent repairable axe. What do you need an axe for, though? Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749175 Share on other sites More sharing options...
cropo Posted September 18, 2024 Share Posted September 18, 2024 I didn't even realize the nerf was that bad, think I'll just stick to brightshade swords and just use it as an axe. That sanity drain wouldn't be worth it when you can just chomp a pie. @Bumber64 I just think it's pretty convenient like the Shoevil and Hammer; sometimes I still chop wood when waiting for bearger and I was using moon glass axes for Toadstool but having a repairable single axe on hand would save a lot of base clutter. Especially with mimics being a thing now; I just throw all my tools in a designated tile that I mark so I have them all on hand until I get to post-rifts. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749176 Share on other sites More sharing options...
00petar00 Posted September 18, 2024 Share Posted September 18, 2024 Nerf to 10 HP lifesteal was good but it really went from 17 in beta to 3.4 now. I don't think this item is worth using as any character anymore. It is easy to watch experienced players that have played DS/T for a decade make 10 HP lifesteal look overpowered when it really isn't and not everything else regarding the item is considered. Maybe players consider lifesteal the problem so remove it and add like 15-20 damage or aoe attack to the weapon to make it worth crafting, leveling and maintaining. Why would anyone use it instead of shadow reaper that is much easier to get? The value for shadow maul just isn't there. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749181 Share on other sites More sharing options...
SilverSpoon Posted September 18, 2024 Share Posted September 18, 2024 1 hour ago, Cruvimaster said: Wiki has already been updated. Here is the comparison. It's Awful... My friend was using it after the update and seriously suspected a bug. I can't believe they're nerf to less than Batbat... Does Klei hate players? Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749182 Share on other sites More sharing options...
00petar00 Posted September 18, 2024 Share Posted September 18, 2024 2 minutes ago, SilverSpoon said: It's Awful... My friend was using it after the update and seriously suspected a bug. I can't believe they're nerfing it to waste less than Batbat... Does Klei hate players? Don't say that, klei is trying to find the sweet spot. I don't know If 10.2 was it but 3.4 definitely isn't good, maybe 6-8 would be fine. Batbat has 42.5 damage, isn't repairable and it is quite expensive to craft. Shadow maul might not need to match the lifesteal but it should be around that number 6.8. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749183 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 i cant understand how people defend healing 40 in 4 hits which is the minimum ammount of hits most bosses allows you before they attack back if you play on pc just use c_supergodmode() Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749188 Share on other sites More sharing options...
Maxil20 Posted September 18, 2024 Share Posted September 18, 2024 I’m a bit confused on why people think the maul is underpowered, when even post nerf I would still say it’s very powerful. While it heals less than the bat bat, the thing about that weapon is you are in 99 out of 100 cases not using it as a primary weapon. You are usually going to use it as a supplementary weapon to occasionally recoup lost health at the cost of lower damage. With the maul, however, it is your primary weapon. Combined with the fact you are always going to be using it if you have the option, repair kits existing, and using it with the void cowl most likely (which gives you 80% resistance), you will still have a much harder time dying with a maul than any other option unless you were Wanda. I think it’s in a good spot as a weapon. It certainly isn’t as comically strong as it was pre nerf, but it will get the job done just as well with a little bit of precaution. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749242 Share on other sites More sharing options...
SilverSpoon Posted September 18, 2024 Share Posted September 18, 2024 Another thing I don't like is that this update says just Decreased Shadow Maul’s hunger drain rate and increased sanity loss on healing. Did they think they could get away if do it sneakily? Or do they think we're too slow to notice the loss in healing amount? 2 hours ago, arubaro said: i cant understand how people defend healing 40 in 4 hits which is the minimum ammount of hits most bosses allows you before they attack back if you play on pc just use c_supergodmode() It's just a game. If you can't stand healing 40 in 4 hits just don't use it and ban who use. I love c_supergodmode() and use it frequently. It make This make game more fun. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749250 Share on other sites More sharing options...
Ridley Posted September 18, 2024 Share Posted September 18, 2024 29 minutes ago, SilverSpoon said: Another thing I don't like is that this update says just Decreased Shadow Maul’s hunger drain rate and increased sanity loss on healing. Did they think they could get away if do it sneakily? Or do they think we're too slow to notice the loss in healing amount? I was surprised to find out the healing rate was nerfed without a patch note saying as much. Especially since it was such a big change. I doubt they are trying to be sneaky about it though. They probably just forgot to mention it or maybe the heal nerf was a test that wasn't meant to go through at its current numbers. If they do want to keep the current lifesteal nerf, I would like to know how they envision people using this. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749260 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 43 minutes ago, SilverSpoon said: It's just a game. If you can't stand healing 40 in 4 hits just don't use it and ban who use. is just a game, if you cant stand healing 12hp in 4 hits just dont use it 44 minutes ago, SilverSpoon said: I love c_supergodmode() and use it frequently. It make This make game more fun. you enjoying that doesnt mean videogames should be developed in that way. With godmode you dont need healing so enjoy Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749262 Share on other sites More sharing options...
Maxil20 Posted September 18, 2024 Share Posted September 18, 2024 2 hours ago, Ridley said: I was surprised to find out the healing rate was nerfed without a patch note saying as much. Especially since it was such a big change. I believe they did it because they mentioned the life steal was “considerably” nerfed in the last patch notes when the update went live, though the change to the leech did not make it into the release timeframe window. I do see how that can be admittedly confusing, though. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749283 Share on other sites More sharing options...
Bumber64 Posted September 19, 2024 Share Posted September 19, 2024 17 hours ago, arubaro said: i cant understand how people defend healing 40 in 4 hits which is the minimum ammount of hits most bosses allows you before they attack back 4 hits or pierogi. Who would win? (Well, it's 12 now.) Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749366 Share on other sites More sharing options...
00petar00 Posted September 19, 2024 Share Posted September 19, 2024 I personally don't think that current lifesteal isn't possible to keep and for shadow maul to be really good weapon but to have such low lifesteal it needs to have the downsides removed. I shouldn't need to manage/lose all stacks when it reached 0% and more important it shouldn't drain sanity or hunger at all. Lifesteal can either be increased or negatives with the weapon have to be removed as currently there is no point to use it. There are more options but I don't think players that complained will stop complaining, remove lifesteal completely and add 15-20 damage or so and aoe attack with decreased damage. This item is nerfed to the ground, there are so many negatives and it is quite difficult to get while it is expensive to craft. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749367 Share on other sites More sharing options...
Arcwell Posted September 19, 2024 Share Posted September 19, 2024 19 hours ago, Ohan said: if im not mistaken reaper now deals 8 more damage than the maul against normal enemies? The damage numbers have not changed since the beta. It is still -8 damage at tier 0 but +4 damage at tier 3 compared to the Shadow Reaper. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749370 Share on other sites More sharing options...
arubaro Posted September 19, 2024 Share Posted September 19, 2024 2 hours ago, Bumber64 said: 4 hits or pierogi. Who would win? (Well, it's 12 now.) Well if someone cant see the difference i recommend them to play games like lost ark or genshing impact, they will have tons of fun 2 hours ago, 00petar00 said: I personally don't think that current lifesteal isn't possible to keep and for shadow maul to be really good weapon but to have such low lifesteal it needs to have the downsides removed. I shouldn't need to manage/lose all stacks when it reached 0% and more important it shouldn't drain sanity or hunger at all. Lifesteal can either be increased or negatives with the weapon have to be removed as currently there is no point to use it. There are more options but I don't think players that complained will stop complaining, remove lifesteal completely and add 15-20 damage or so and aoe attack with decreased damage. This item is nerfed to the ground, there are so many negatives and it is quite difficult to get while it is expensive to craft. Try it before asking for buffs. Is still TOO good Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749378 Share on other sites More sharing options...
Ohan Posted September 19, 2024 Share Posted September 19, 2024 1 hour ago, Arcwell said: The damage numbers have not changed since the beta. It is still -8 damage at tier 0 but +4 damage at tier 3 compared to the Shadow Reaper. Yeah, turns out the numbers on the wiki dont reflect the maul at max lvl. it wouldve made more sense to me to let the maul heal more and deal less damage but oh well Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749382 Share on other sites More sharing options...
arubaro Posted September 19, 2024 Share Posted September 19, 2024 2 minutes ago, Ohan said: Yeah, turns out the numbers on the wiki dont reflect the maul at max lvl. it wouldve made more sense to me to let the maul heal more and deal less damage but oh well Im fine with it being a high damage weapon (not as much as the reaper) if the healing doesnt make the game a dumbass cake walk hold F festival animal crossing edition. Batbat for healing and maul for wigfrid wanna be experience Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749383 Share on other sites More sharing options...
Ohan Posted September 19, 2024 Share Posted September 19, 2024 2 hours ago, 00petar00 said: This item is nerfed to the ground, there are so many negatives and it is quite difficult to get while it is expensive to craft. It really is not.. With FW kill immediately spawning mimic chests now its not much effort at all to transform a heart. T3 rook is also basically a fat spider once u have the necessary speed. MUCH easier than ur first spark ark. 9 minutes ago, arubaro said: Im fine with it being a high damage weapon (not as much as the reaper) if the healing doesnt make the game a dumbass cake walk hold F festival animal crossing edition. Batbat for healing and maul for wigfrid wanna be experience Yeah i just dont like that theres almost no reason to use the reaper as a weapon once the maul is leveled. The hunger drain is very manageable so its just better in every way in my eyes. if brightsmithy gets a tier2 melee weapon i hope it’ll be electric or something so the BS sword doesnt just get replaced too. Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749384 Share on other sites More sharing options...
arubaro Posted September 19, 2024 Share Posted September 19, 2024 6 minutes ago, Ohan said: It really is not.. With FW kill immediately spawning mimic chests now its not much effort at all to transform a heart. T3 rook is also basically a fat spider once u have the necessary speed. MUCH easier than ur first spark ark. Yeah i just dont like that theres almost no reason to use the reaper as a weapon once the maul is leveled. The hunger drain is very manageable so its just better in every way in my eyes. if brightsmithy gets a tier2 melee weapon i hope it’ll be electric or something so the BS sword doesnt just get replaced too. Totally agree. I love the reaper but for some reason they simply substitute it with the maul instead of being a weapon with less damage but the current health restoration Link to comment https://forums.kleientertainment.com/forums/topic/159787-next-shadow-maul-nerf/page/4/#findComment-1749386 Share on other sites More sharing options...
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