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Next Shadow Maul nerf.


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1 hour ago, Bumber64 said:

New thought: Repair kits are basically food for weapons.

Apparently repair kits are extremely quick and easy to obtain, but dragon pie is a huge time sink for some reason.

do you have rifts activated? 3 inks give you enough kits for many seasons...

50 minutes ago, arubaro said:

do you have rifts activated? 3 inks give you enough kits for many seasons...

Ink trio dropsĀ 8-11 tatters, 4-7 horror.

DFly takes 2-3 kits just to repair maul? (Can't risk durability getting too close to zero.) You're going to use 1 on werepig, which will give you the horror to match tatters. That's ~6 kits remaining out of ~9 after 2 bosses? We didn't even account for repairing armor. Doesn't feel like we're going to make it through one season on 3 inks.

1 hour ago, Bumber64 said:

With a huge farm plot and multiple crockpots?

FFFly means dragonfruit basically grows itself after planting (Wickerbottom books can be used instead for instant crops). You can use manure or get free toma roots (at cost of extra space).

Filler is twigs from twiggy trees (use polly/gatherer) or saplings (use lureplant/reaper).

You also don't need to find something to smack to heal. (For health food in general. We don't care about eating anim speed in this case, so carry whatever in your bin.)

depends on how often do you want to use the weapon, 4 guaranteed repair kits from killing ink blights once're equivalent to 68 dragon pies and, unlike dragon pies, can deal from 54764.8 to 73796.8 damage

27 minutes ago, Bumber64 said:

Ink trio dropsĀ 8-11 tatters, 4-7 horror.

DFly takes 2-3 kits just to repair maul? (Can't risk durability getting too close to zero.) You're going to use 1 on werepig, which will give you the horror to match tatters. That's ~6 kits remaining out of ~9 after 2 bosses? We didn't even account for repairing armor. Doesn't feel like we're going to make it through one season on 3 inks.

fair but still really cheap, with kits you get damage and healing while to get healing throw food you need to farm the food, preserve, cook and preserve the dish

is getting rot the comparation between healing throw food vs healing throw the maul...the truth is that, after killing some bosses and cleaning the ruins, i have rotten pierogies in my bearger bin...

srly, why do you need more healing in the maul? would be an overkill, already allows fighting without extra healing sources including fighting while freezing (i dont use thermal stone as warly but beef hat which i unequip to equip the hood in boss fights)

35 minutes ago, grm9 said:

depends on how often do you want to use the weapon, 4 guaranteed repair kits from killing ink blights once're equivalent to 68 dragon pies and, unlike dragon pies, can deal around 63680 damage

You aren't getting healed at full health. Each pie is only used after every 40 damage you take, after being reduced 80-95% by armor. The pies get better the fewer hits you take.

You also can't let your maul get near 0%, as you could with reaper. Need to take about 20% off of your numbers.

The pies have the benefit of filling hunger. However, same caveat for eating while full.

14 minutes ago, arubaro said:

srly, why do you need more healing in the maul?

Because we already have a pre-rifts item to compare to, with the greater amount of healing. Being told 6.8 recovery is OP is a bit silly when we've had it the entire time.

18 minutes ago, Bumber64 said:

we've had it the entire time.

but we didnt! not as such cheap and attached to a main weapon with is the second weapon with the higher damage potential

19 minutes ago, Bumber64 said:

Being told 6.8 recovery is OP is a bit silly

and saying that the current recovery needs a buff is a non sense, is already TOO GOOD

If peoples' opinions about an item are so diametrically opposed, I'd consider that a good thing for the state of the item. If people are actively using the Maul, then it certainly doesn't need a buff, though I personally would probably never use it.

11 minutes ago, cybers2001 said:

If peoples' opinions about an item are so diametrically opposed, I'd consider that a good thing for the state of the item. If people are actively using the Maul, then it certainly doesn't need a buff, though I personally would probably never use it.

With that im trully honest. Before the update i was using the reaper but after the nerf i tried the maul and i still using it. If i may stop using it would be because as warly im not cooking othet than hunger and weather dishes

41 minutes ago, cybers2001 said:

If peoples' opinions about an item are so diametrically opposed, I'd consider that a good thing for the state of the item. If people are actively using the Maul, then it certainly doesn't need a buff, though I personally would probably never use it.

People are disagreeing on whether is it good or bad, but its sort of a matter of perspective. Technically, it is an extremely powerful weapon that becomes statistically better than the Shadow Reaper. Practically, you've already killed the relevant bosses before thing this is ready and it makes fights less interesting. It's kind of like how when you finally amass some Houndious Shootiouses there are no remaining challenges in the game to use them on. They just become a farming tool which some players might enjoy but everyone else already started a new world.

I know the Maul is technically the best, but it seems like overkill. Klei will probably add some post rift shadow bosses which might change things up. I'd still probably just kill them right after obtaining the Shadow Reaper though.

I decided to actually test how good the respective healings are. I wanted to take human error out of the equation, so I decided to see how well Wilson could just facetank a boss. Non-planar bosses only for bat bat's sake. Equipment was 5 marble armors, void cowl, and one of: 5 bat bat, 1 max level maul, or 1 reaper+jellybeans.

I tested Klaus first. Well... enraged Klaus actually, because that's what happens if you just spawn him with console. The marble armors absorb almost all of the damage, but they get demolished very quickly. Maul and bat keep you at max health easily until that happens (which is on the 2nd bat bat), after which you're just dead. Jellybeans and reaper has you die on the 5th set of armor from accumulated damage.

Okay, deerclops then. Freeze attack freezes you if you're facetanking. It's incredibly annoying, but you spend enough time unfrozen to maintain full health. Jellybeans are completely sufficient recovery for reaper, since it works while frozen. I aborted partway through because of the annoyance, but I'll note that the maul (plus time spent frozen in the aura) started causing insanity effects before deerclops had even lost 25% of its health.

Tried BQ. She keeps moving out of the way and causing Wilson to target the grumble bees. I'm not going to click on her for every attack. (Why can't I hold mouse button down?) Aborted. (Should've included a pan flute?)

Tried DFly. Guess what the marble armor doesn't protect you from? Lavae flames! You'll swiftly die if you don't move, even with bat bat healing. That's a fail.

Could've tried bearger and moose/goose (while giving Wilson the "stronggrip" tag), but I suspect jellybeans are enough for them. So the takeaway is that 95% armor is doing 95% of the lifting for these tests. You don't need proper healing items for the situations that it works in. Goal was to see how much damage I could do to a boss before dying, but things went poorly enough that data collection was pointless. Result: Inconclusive.

Maybe I could've worn a 90% armor and done minimal kiting, but I'm not sure how to be consistent. Also, it completely slipped my mind that the void cowl's bonus was being reset each time I got hit, so that was basically meaningless.

4 hours ago, cybers2001 said:

If peoples' opinions about an item are so diametrically opposed, I'd consider that a good thing for the state of the item. If people are actively using the Maul, then it certainly doesn't need a buff, though I personally would probably never use it.

We don't know how many people are actively using the maul. A poll will have to be done at some point when enough players have gotten the chance to acquire it.

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