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How i'd buff thulecite suit to make it more appealing


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So... (almost) every single body armor sucks compared to head armors, in particular thulecite suit.

Thulecite suit, compared to the crown, costs more and doesn't have an ability like the head counterpart (it has more uses and gives sanity tho)

Overall the suit sucks, and needs some sort of a buff, to give more sense to the "HIGH RISK HIGH REWARD" concept of this craftable.

So, here's how i'd change it.

Make it so you can socket gems in it with different effects:

- RED GEM: gives you hp equal to a % based on your current hp every 5 seconds (15 when at 1 hp and 0 when at 150 and above), but only for the next 30 seconds after getting attacked (timer resets on hit)

- BLU GEM: you leave an ice trail behind you which slows enemies down by a fair bit (30%?) and it lasts for 4 seconds on the ground

PURPLE GEM: immunity to knockback (not stun)

ORANGE GEM: when getting hit you have a 12.5% chance of teleporting within the proximate vicinity of the attacker, deaggroing him for 1 second

YELLOW GEM: when you hit an enemy you gain 1% speed boost (up to 30%), the speed boost is lost after getting hit

- GREEN GEM: for every 51 damage you armor repairs by 1 hp (damage boost are not taken into consideration and when hitting Chester or Hutch, a wall or a punchingbag the armor is not repaired)

GEMS CAN'T BE REMOVED FROM THE ARMOR

5 minutes ago, arubaro said:

I never though of suits needing a buff. They are really great and the cost isnt a problem with such durability

i mean, the crown has the same durability per thuelecite piece (210) but it also has an interesting and useful ability.

The suit, compared to the crown doesn't have any upside (sanity given by it is worthless imo compaeed to the force field)

1 minute ago, Sacco said:

i mean, the crown has the same durability per thuelecite piece (210) but it also has an interesting and useful ability.

The suit, compared to the crown doesn't have any upside (sanity given by it is worthless imo compaeed to the force field)

You can use both at the same time prolonging the durability by alot. Thuelsite suits are fine imo, I prefer the armor compared to hat post rift due to cc crown. But pre rift both are very nice in fights so I make both.

Suits are great. Thulecite suit is especially great because of the durability and the fact that it can be rushed. It’s better just armor-wise than brightshade armor against non-planar although it is harder to create/retain (no repair kit).

Toss off the backpack when going into a serious enough fight. Keep the headslot like crown/eyebrella/other armor/moggles/miners hat. It just costs some time before and after the fight to pick up the backpack again.

4 minutes ago, ChintzyGnat said:

You can use both at the same time prolonging the durability by alot. Thuelsite suits are fine imo, I prefer the armor compared to hat post rift due to cc crown. But pre rift both are very nice in fights so I make both.

i'd say, just craft thuelcite crowns and make sone log armors.

3 log armors are almost the same as 1 thulecite suit, and most of the times you want something else in your body slot than an armor.

9 minutes ago, Sacco said:

i mean, the crown has the same durability per thuelecite piece (210) but it also has an interesting and useful ability.

Durability is 1260 HP according to some wiki. You accidentally used your post count for that number.

1 minute ago, Sacco said:

3 log armors are almost the same as 1 thulecite suit, and most of the times you want something else in your body slot than an armor.

Durability-wise four log armors equal one thulecite suit. Although the suit will break faster because of the higher damage absorption.

1 minute ago, abrocator said:

Durability is 1260 HP according to some wiki. You accidentally used your post count for that number.

yes, durability of the suit is 1260 (210 per piece) and thulecite crown is 840 (the same, 210 per piece).

i don't get what you are trying to say, sorry.

1 hour ago, Sacco said:

So... (almost) every single body armor sucks compared to head armors

night armor and marble armor got 95% damage absorption unlike every head armor, void armor has insanity aura immunity, wood armor saves durability up if you got it from labyrinth, thule armor takes up less inventory space per point of durability in comparison to a thule crown and allows you to spend it's durability to save up a thule crown's durability etc.

19 minutes ago, Sacco said:

i'd say, just craft thuelcite crowns and make sone log armors.

3 log armors are almost the same as 1 thulecite suit, and most of the times you want something else in your body slot than an armor.

3 log armors take atleast 3 slots: 1 for 1 armor, 1 for rope/grass and the 3rd for wood

 

Most of the times you want something else in your head slot than armor

I think the thulecite suit is better than the crown by a wide margin. There's more opportunity for synergy. Typically, the head slot has the superior addings, such as the enlightened crown and more or less any light source. Honestly, I think the suit is my most used armor piece in the endgame.

 

I use the suit in my periodic crab king fight for the extra bottles

Thulecite suit costs 6 thulecite for 1260 hp of 90% protection, it's a pretty good deal, honestly. Thulecite crown is exactly the same in terms of material cost, and its only real perk is just that some hits will not give you hitstun (getting hit with the shield on still drains durability exactly the same, so its not really actually negating any hits.), IDK, i think the thulecite suit is in a fine spot compared to what it is competing with

I don’t use the suit too much, but I never thought it was a bad piece of armor. Sometimes just having an old reliable chest armor is all you need, and the suit slots nicely into that role compared to night armor/marble suits (while lasting considerably longer than either). Combine it with pretty much any expendable head armor, and it is very likely that suit will survive an entire boss fight provided you are kiting the boss reasonably well.

 

The thulecite suit is actually really OP and I consider it one of the best armors out there even trumping the crown.

Playing as Walter this armor is insanely good, it gives you a passive sanity regen constantly even at night it’s literally a better tamoshanter because it’s durability won’t go down from being worn.

It also has higher durability than the crown meaning that using a construction amulet to craft THIS instead of that gives you way more bang for your buck.

2 hours ago, Sacco said:

i'd say, just craft thuelcite crowns and make sone log armors.

3 log armors are almost the same as 1 thulecite suit, and most of the times you want something else in your body slot than an armor.

3 armors vs 1, I can't express how important inventory space is to me.

Thuelsite isn't really that expensive I'm gonna be honest, it's pouring out of my ears at this rate. 

If a piece of armour could prevent damage animations, it would serve as a really good way to encourage tanking (since you'll have a higher DPS without the delays), and I feel that the Thulecite Suit is a good contender for it. I think it'd be a useful property in general.

Thulecite suit been most reliable armor for me almost always really, I don't think it needs a buff. For what it's value is I take it more than the crown cause it both has good amount of protection but also health for the cost of a green amulet charge.

I really like the thulecite chest armor, for many characters is my usual early game boss fights armor. I don't really use thulecite much beyond the early game.

I think the perks of adding gems for new powerful effects would fit better the W.A.R.B.I.S chest slot, so it can compete with the lunar and shadow late game armors.
WARBIS is too expensive, and way way too late game for what it provides IMO. Buffing that instead would make sense.
I'd probably remove the lunar shard requirement too.

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