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Changes

  • Merm Tools can’t be used by players.
  • Bat Bat can now drain life from most things again.
  • Lowered waterproofness and removed insulation from Portasol.
  • Added new rain sounds for Portasol.

Bug Fixes

  • Fixed Crab Guards and Crab Knights failing to abandon breaking ice floes.
  • Fixed the Bootleg not working with controllers.
  • Fixed bug where Winona could not Dismount from a Beefalo using controllers while holding a Portasol.
  • Fixed Winona getting wetness locked after being saved from death.
  • Fixed bug with W.I.N.bot resetting its spawn point whenever it goes offscreen.
  • Fixed bug where dismantling a Spotlight does not clear its last target.
  • Fixed bug with incorrect fuel state when Winona’s generators are used to charge WX-78.
  • Fixed bug where Wagstaff’s Cacheboxes can get stuck if you take your Inspectacles off while it’s giving out loot.
  • Fixed snow and other ground effects accumulating on Vine Bridges.
  • Fixed missing cuff symbols in the Close Examine animation.
  • Fixed a crash related to BERNIE! Shrinking size.
  • Fixed a Wortox inspection line typo.
  • Fixed Wurt’s announce line for sheltering.
  • Merms will no longer use tools (that do less damage) to fight.
  • Fixed Shoddy Tools turning invisible when floating.
  • Fixed Mutant Merm duplicating when they are attacked by their leader.
  • Fixed a second Merm spawning when a Lunar Merm reverts back to a regular Merm.
  • Fixed crash sometimes when colliding with Salt Formations.
  • Fixed irreplaceable items being destroyed by Powder Monkey raids.
  • Fixed projectiles launched from Boats having the Boat’s velocity added to them in the wrong direction.
  • Fixed entities teleported off Boats not showing up for some clients.
  • Fixed buildings being blocked from being built near things that are fading out after dying.
  • Fixed broken Hound Mounds and chopped down Driftwood blocking your path.
  • Fixed some talking animations for Wurt’s Guest of Honor and Archaic skins.
  • Fixed Crossbones Trawler skin missing part of its shadow.
  • Fixed Superior Communal Kelp Dish scrapbook picture size.
  • Fixed missing cold particles for the Robin Egg Ice Box skin.
  • Fixed glassed full moon icon art.
  • Fixed some errors in Pig and Prime Mate art.

Notes for Modders

  • Component function sanity_replica IsSane now properly returns the result.

 

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https://forums.kleientertainment.com/forums/topic/157900-game-update-618572/
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Idk if it's too late but would it perhaps be a possibility in the future of being able to get the Warbis Armor recipes through Winona's Cacheboxes? If i recall, it was once stated that it was going to be more early-game friendly but that never came to pass (as of yet). It'd be a good boost for an armor that's quite forgotten rn.

Edited by PunkShark
  • Thanks 1
3 minutes ago, PunkShark said:

Idk if it's too late but would it perhaps be a possibility in the future of being able to get the Warbis Armor recipes through Winona's Cacheboxes? If i recall, it was once stated that it was going to be more early-game friendly but that never came to pass. It'd be a good boost for an armor that's quite forgotten rn.

it won't entirely matter if she gets the blueprint early. You need to kill celestial champion to get warbis. 

  • Like 3
3 minutes ago, Bearger Enjoyer said:

Because it was an unnecessary nerf on an already underutilized item with a hefty sanity cost that was primarily used in the ruins if found naturally.

To be fair they could have just buffed/reworked the item as I think the reason it was changed in the first place was for lore consistency.

  • Like 2
51 minutes ago, V2C said:

Merm Tools can’t be used by players.

Tell me, is it possible at least to allow Wurt to use it? This is a very useful tool for commanding mermaids, other players won't lose anything if they can't use it, but Wurt will lose a lot from this

  • Like 7
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53 minutes ago, Pep61 said:

could we get a tweak on firepit's hitbox??  it feels so picky now 

Rather than a tweak, could we please get the interference hitbox (that is, the area in which the Fire Pit prevents structures being placed near it) reverted back to its original state entirely?

I feel that a Fire Pit is essential on boats, but having such a massive area around the Fire Pit where structures can't be placed is a huge hindrance, especially since boat real estate is already extremely limited. I don't understand why Crock Pots were made so much more forgiving but Firepits were made so much more difficult to build around.

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I can’t lie and say I’m a fan of calling something a bug fix then turning around and reverting said bug fix after player backlash.

To imply that it was a “bug” to begin with means that it could’ve likely been the actual culprit as to why my game lagged out or crashed, bug implies it’s doing something that isn’t intended to be happening.

Im not even a game developer and I know that much.

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