Developer Jason Posted June 19, 2024 Developer Share Posted June 19, 2024 2 minutes ago, DownloadADuck said: can mosquitos from skeeter bombs also not attack friendly things :C This is coming 22 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726735 Share on other sites More sharing options...
nicholasdamian Posted June 19, 2024 Share Posted June 19, 2024 "Teletransport Station now costs energy when receiving teleports." I was enjoying these stations but the cost is so high I can't see myself picking this skill over getting free revives at my choice of nightlight and unlimited wormhole teleports. Having to pay 1 nightmare fuel per 2 teleports(with all three battery perks) doesn't make this viable for me early game in the same way being able to select what ever wormhole I'd like to travel to. I believed these skills to be balanced before having the station cost battery due to the amount of time and resources it takes to get the station and tele umbrella vs how easy it is to get the rose goggles and how strong it is to tele any where you've discovered via wormholes/dying with a rose. If the concern is that the station is stronger than the rose glasses maybe a cooldown can be applied instead of requiring battery from the station? 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726736 Share on other sites More sharing options...
ZeRoboButler Posted June 19, 2024 Share Posted June 19, 2024 woah, on my end, 2 teleports with a full generator with no nightmare fuel in it, drained it fully. can't say im too broken up by it, since using a tool like teleportation is meant to have a cost, 2 nightmare fuel seems to equate to 4 teleports before needing to refuel. I shudder to think what that's like with out the fuel efficiency lol, but I take the full 100% perk anyway and regularly acquire fuel. Its an adjustment but not a terrible one, seems within reason for the cost of infinite range teleportation. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726737 Share on other sites More sharing options...
niplu Posted June 19, 2024 Share Posted June 19, 2024 1 hour ago, V2C said: Merm with Shoddy Tools or Slightly Less Shoddy Tools will help clear Garden Detritus and dig Farm Soil. Now make them collect grass and twigs from the samplings 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726739 Share on other sites More sharing options...
Developer Jason Posted June 19, 2024 Developer Share Posted June 19, 2024 3 minutes ago, Dreadstone said: Lunar hail? We had an idea, but when it was implemented, we didn't like it. This will come when we have the idea we like. 26 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726740 Share on other sites More sharing options...
Mysterious box Posted June 19, 2024 Share Posted June 19, 2024 4 minutes ago, niplu said: Now make them collect grass and twigs from the samplings I think farming is fine enough to set them apart honestly. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726741 Share on other sites More sharing options...
kroban Posted June 19, 2024 Share Posted June 19, 2024 54 minutes ago, Brotid01 said: Ah ****, not my colony simulator brain telling me I should main Wurt now 5 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726742 Share on other sites More sharing options...
ZeRoboButler Posted June 19, 2024 Share Posted June 19, 2024 lol if only I could play ONI half as well as play dst, my colonies descend into chaos on the regular, but on topic, wurt feels really really fun right now. 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726744 Share on other sites More sharing options...
Radicaljoe Posted June 19, 2024 Share Posted June 19, 2024 Farmmerms are so cool, no more spending 3 mins tilling the soil! I hope there's more that can be done with doohickeys in the future. Winbots are cool, but I already have 4 and still so many doohickeys. (also still praying for the morning star generator recharge) 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726746 Share on other sites More sharing options...
-Variant Posted June 19, 2024 Share Posted June 19, 2024 25 minutes ago, Jason said: We had an idea, but when it was implemented, we didn't like it. This will come when we have the idea we like. This reminds me, a long while before the Lunar Dust was mentioned, around when Lunar Hail was first added, it damaged mobs. This was removed and said would be returned alongside new mob 'sheltering behavior'. Is this still being worked on/considered at all? Having more in-world mob reactions to the change in environment would be awesome. 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726749 Share on other sites More sharing options...
Cruvimaster Posted June 19, 2024 Share Posted June 19, 2024 Changes to Crab King. Don't Starve Together 2024.06.18 - 22.17.19.03.mp4 7 1 1 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726750 Share on other sites More sharing options...
Wormboi Posted June 19, 2024 Share Posted June 19, 2024 5 minutes ago, Cruvimaster said: Changes to Crab King. Don't Starve Together 2024.06.18 - 22.17.19.03.mp4 When klei fixes that bug I also hope they make it so that the ice platfrom doesnt produce ice floats because it clogges up the area with random garbage. 8 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726756 Share on other sites More sharing options...
Mike23Ua Posted June 19, 2024 Share Posted June 19, 2024 6 minutes ago, Cruvimaster said: Changes to Crab King. Don't Starve Together 2024.06.18 - 22.17.19.03.mp4 It needs to insta-destroy anything you’ve placed in its area.. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726757 Share on other sites More sharing options...
HeatAndRun Posted June 19, 2024 Share Posted June 19, 2024 Impossible, it's even bigger than the last hotfix!!! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726760 Share on other sites More sharing options...
july401 Posted June 19, 2024 Share Posted June 19, 2024 Great job Klei, great! 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726761 Share on other sites More sharing options...
Soul7k Posted June 19, 2024 Share Posted June 19, 2024 any chance rose tinted glasses could work to teleport between stairs or tentacle holes when underground since there are no wormholes there? 6 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726763 Share on other sites More sharing options...
Intrepidpioneer Posted June 19, 2024 Share Posted June 19, 2024 Haha, seems like Klei might have seen my post. Even if not I'm glad most of the things I was thinking about found its way inside. I hope the skeeter bombs can hopefully increase in size. 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726772 Share on other sites More sharing options...
SilverSpoon Posted June 19, 2024 Share Posted June 19, 2024 1 hour ago, Cruvimaster said: Changes to Crab King. Don't Starve Together 2024.06.18 - 22.17.19.03.mp4 I think it's okay to just destroy the obstacles mercilessly when creating an ice arena. 7 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726773 Share on other sites More sharing options...
CyberSkink Posted June 19, 2024 Share Posted June 19, 2024 Has anyone else tried out the merm farming when you use the diggamajig? The merma seem to ignore certain areas of the farm plot… 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726774 Share on other sites More sharing options...
GreenBowers Posted June 19, 2024 Share Posted June 19, 2024 I am very pleased with the patch, and i'm excited to see if they push out some fixes to the crab king fight. I really really don't want it to be a Hold F fight where you can just ignore every mechanic, I hope they have some solutions in the works. 29 minutes ago, SilverSpoon said: I think it's okay to just destroy the obstacles mercilessly when creating an ice arena. I feel as though he also needs to destroy obstacles at the start of the fight, when he destroys all those sea stacks. I just really dislike this cheese. I can at least respect the people that came up with it cause its thinking outside the box, but i just really dont like how hard it turns off the entire fight. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726779 Share on other sites More sharing options...
NotGabriel Posted June 19, 2024 Share Posted June 19, 2024 3 hours ago, Brotid01 said: For Wurts this is huge, unless you're playing with friends as Wurt you don't really need veggie variety from crops only Dragon Fruit/Potato/Tomato Etc. nothing too crazy to farm, This might just make me a Wurt main. Like no joke. I play on controller and have no luxury of neat placement mods so this alone is swaying me to make Wurt my main, I waste SO much time trying to make the tidiest farms 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726785 Share on other sites More sharing options...
NotGabriel Posted June 19, 2024 Share Posted June 19, 2024 2 hours ago, Jason said: This is coming W W W W W W W 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726788 Share on other sites More sharing options...
Valase Posted June 19, 2024 Share Posted June 19, 2024 3 hours ago, V2C said: All Catapult attacks no longer damage walls. Do you guys think that Winona will start to use more walls or she will stick to statues in her farms? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726792 Share on other sites More sharing options...
Maxil20 Posted June 19, 2024 Share Posted June 19, 2024 5 minutes ago, Valase said: Do you guys think that Winona will start to use more walls or she will stick to statues in her farms? Mix of both, honestly. There’s still a good chunk of mobs that will just attack walls, and sculptures/walls effectively were used in tandum to direct the mobs to a chamber to kill (with a noticable sculpture outcrop to prevent damage to the walls). This helps streamline the latter and not too much changes for the former. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726793 Share on other sites More sharing options...
Creatorofswamps Posted June 19, 2024 Share Posted June 19, 2024 4 hours ago, V2C said: Changes Shadow Merms and Shadow Merm Guards now ignore spider webs and don’t trigger them. Merm with Shoddy Tools or Slightly Less Shoddy Tools will help clear Garden Detritus and dig Farm Soil. Explored Wormholes will show brighter on the minimap while wearing the Rose-Colored Glasses and having the Shadow Seeker II skill. Winona may dismiss Dark Vestiges by closely examining them again. Inspectacles will keep their Cache Boxes to whichever world they belong to and will no longer spawn new ones in the caves. Players testing in beta may need to teleport to a cache location if it is too far out of bounds once, to fix their current save state. Inspectacles Cache Boxes will try to avoid intersecting with other solid objects. Winona’s machines will now automatically sync with her skill tree levels. (Existing machines may need to be redeployed once for this to start taking effect.) Enlightened Strike will now dig up tree stumps instead of deleting them. Shadow Strike now costs less energy and does a small amount of planar damage at the point of impact before spawning a patch of vines. (The impact point does not scale with Explosive Volley skills, but the vine patch does.) Increased the damage and duration of vines, and they no longer transfer aggro back to the catapult. Catapults (and vines) no longer damage friendly followers. All Catapult attacks no longer damage walls. Redeploying a Catapult will fully restore its health. Teletransport Station now costs energy when receiving teleports. Portasol can now be used while mounted. Winona will regain a minimum amount of sanity and/or hunger when rescued by Charlie, if her sanity and/or hunger are too low. Crab King tweaks Will taunt before healing Will now re-ice after taking a threshold of damage or killing all the arms. Claw AI improved. Bug Fixes Fixed crash when the pirate monkey's boat gets a leak. Fixed issues with saving/loading plugged boat leaks. Fixed Knobbly Trees failing to grow to Above-Average Tree Trunks when saved offscreen. Fixed issue with overlapping Above-Average Tree Trunk’s canopy shadows. Fixed some scared stiff dug plants using an incorrect animation. Fixed Malbatross destroying boat bumpers. Fixed Skeeter Bomb’s impact damage missing from the Scrapbook. Fixed Communal Kelp Dishes only working once per house. Fixed King of the Merms and Merms not accepting Kelp Patch. Wurt's Mudslingers now respect the anti-terraforming area around the Ancient Gateway in the Atrium. Fixed the player using the Bug Net animation when grabbing mosquitos with a hand slot item equipped. Fixed Lil' Itchy never perishing completely. Fixed an issue with items sometimes being invisible when teleporting using the Portasol. Fixed bug where Enlightened Strike was damaging walls. Fixed bug with W.I.N.bot sometimes drifting when picked up and then dropped on the ground. These changes are truly wonderful. Thank you very much! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/157295-game-update-615138/page/2/#findComment-1726794 Share on other sites More sharing options...
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