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4 hours ago, Arcwell said:

image.png.29f734cf86be89a476c3b43073952269.png

That's Applied Silviculture (the one that grows non-edible plants) and the tree with edible berries which is expected. I was talking about Silviculture effect on the gem trees as well as Horticulture effect on the berry trees

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2 hours ago, Szczuku said:

I would've preferred a direction that would make dst a good survival-sandbox, not a popular, mainstream game about fighting raid bosses as characters with various RPG-like abilities

It's OK if you express your intention that the game you liked will not go in the direction you prefer, but this game was not made for only you and who like you, it was made for all customers, and the developers must make it in the "popular" direction as you said and make money. And I love both the old and now DST.

And It's OK if you express your intention, However verbal abuse towards developers or others should not be tolerated. If you will verbal abuse, OK to send me by DM. I love miserable fighting through the internet.

Edited by SilverSpoon
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1 hour ago, droooney said:

That's Applied Silviculture (the one that grows non-edible plants) and the tree with edible berries which is expected. I was talking about Silviculture effect on the gem trees as well as Horticulture effect on the berry trees

The gem trees grow fruit as well, hence the name "Geode Fruit." The patch notes do not differentiate between edible and non-edible items here.
As far as I'm aware there has been no stated intent by Klei to give Applied Horticulture any functionality with ancient trees.

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3 hours ago, Szczuku said:

That would maintain the power fantasy of the game - characters being weak/mediocre at best. That is why all of them have survival chances of slim/grim in the compendium. They are supposed to be weak, skill trees ruin that. Ds/t was never a game with the 'You have the whole world to explore and conquer' theme, it was always 'The whole world is out to get you'. And I don't care how much certain players would like to tell me that them being good at the game warrants a change of theme.

 

While this might be true, skill trees are giving us more ways to do combat so im fine with it, specially since the bosses have bloated hp values i dont really mind 

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10 hours ago, Mysterious box said:

you have character perks that bulldoze through content,

This is the worst about all the huge power creep that have been added lately. I cant even play certain characters even with noobs because how stupid becomes the game or how you prevent other people a proper interaction with content 

Maxwell for example is a huge mistake with the current content and i didnt played the new willow with anybody but i bet is in a close spot with wendy (which didnt even got her skill tree yet (unbalanced planar abigail day1 in comming))

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16 hours ago, Masked Koopa said:

Szczuku, what exactly are you trying to do here? Like seriously man, I refuse to believe that you're unable to tell the difference between the premise of a character who's premise is installing a monarchy for their own intelligent, sentient species, and a character who's premise is that they are able to keep feral monsters as attack dogs.

Spider queens are clearly monarchs. Just sayin'.

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Maybe I am spoiled from how the portasol and teletransport station used to be, but would it be better to have the energy burden be put on the portasol instead of the station? Feels bad to use such a considerable amount of energy from the generator for just a couple teleports. I'd rather have the portasol cost more durability to teleport and cost more energy to charge from a generator than have to constantly be refueling the generators in a tele-network

Edited by Dr. Safety
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People claiming wanda's teleport being totally imba when it had 1 day of CD per item which you only can farm from a single mob from a single season and now having unlimited teleports aslong as you have cheap fuel is a bad thing 

Dst year 2025: pressing W teleports you to any place and gives you green gems as compensation for the inconvenience 

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59 minutes ago, arubaro said:

People claiming wanda's teleport being totally imba when it had 1 day of CD per item which you only can farm from a single mob from a single season and now having unlimited teleports aslong as you have cheap fuel is a bad thing 

Dst year 2025: pressing W teleports you to any place and gives you green gems as compensation for the inconvenience 

Man now your reminding me of how hard we pushed to get Wanda's revival skill nerfed back then remember pre nerf second chance watch? It's basically the same as Winona's Charlie revival is now and we lost our minds about that.

Wanda's been powercrept this is not a drill this is not a drill.

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5 hours ago, Arcwell said:

The gem trees grow fruit as well, hence the name "Geode Fruit." The patch notes do not differentiate between edible and non-edible items here.

You're actually right, my mistake. Thanks for the clarification!

Anyway, it's probably for the best the books don't work on them, otherwise it would throw everything completely off balance

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2 minutes ago, Mysterious box said:

Man now your reminding me of how hard we pushed to get Wanda's revival skill nerfed back then remember pre nerf second chance watch? It's basically the same as Winona's Charlie revival is now and we lost our minds about that.

Honestly what I find funnier is that it takes all sorts of ridiculous abilities like this, just to "even out" the cast to the level set by stronger characters(Maxwell). Really puts things into perspective, huh.

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8 minutes ago, skile said:

Honestly what I find funnier is that it takes all sorts of ridiculous abilities like this, just to "even out" the cast to the level set by stronger characters(Maxwell). Really puts things into perspective, huh.

It's kinda horrifying remembering Maxwell is still going to get a skill tree. Perhaps it'll Kickstart Character Refreshes 3.0

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10 minutes ago, Mysterious box said:

It's kinda horrifying remembering Maxwell is still going to get a skill tree. Perhaps it'll Kickstart Character Refreshes 3.0

I wouldn't even mind if Maxwell would NOT get a skill tree as I am now more or less perfectly satisfied with his gameplay (besides I prefer the old codex umbra and shadow maxwells from the singleplayer game) Actually if I could I would prevent Maxwell's gameplay to be changed once again. (sorry. Of course Maxwell can get his skill tree, I just may not use it much probably, as I just got used to his current gameplay recently from changing to DS to DST)

Edited by NPCMaxwell
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Why do people care so much about balance? This ain't a competitive shooter or game where you're supposed to be against one another. This is a casual sandbox survival game. Character's being unbalanced isn't as impactful since they can't sabatoge your gameplay and you could just ignore them(not that characters shouldn't be considered with balance). Characters should be fun and feel engaging; balance isn't the first priority. Idk why so many ppl seem to dislike the new Maxwell just because he's unbalanced but actually feels like a shadow lord with all around useful perks. Not a weak dude that just chops and mines stuff(though i don't mind the old Maxwell. i simply prefer the old one). 

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I think the Winona skilltree looks pretty good right now. Both alignments seem to be balanced which I really appreciate.

 

However as a Wurt main a think there is a lot of missed potential when it comes to her skilltree:

1. The amphibian branch is just not worth the amount of insight points required to fully unlock it. The sanity and health regeneration is just to little. I would love to see Wurt getting a speedboost when wet, maybe even with a different animation (like sliding over wet turf) similar to Wilbur. Wurt being immune to lightning would also be nice since we’re not gonna be wearing our eyebrellas anymore. Furthermore the last skill in this branch should really enable Wurt to swim in shallow waters. It’s what we all wanted, it fits her character so please Klei, just do it!

2. I really like the idea of certain stations giving merms helmets, tools, etc. Even though I hate farming I appreciate the ability to dig farm turf! The only thing that is currently completely useless is the kelp dish. Merms already respawn very fast. An  idea to make this skill useful would be to let merms come out of their homes in winter (which they normally don’t). Also why not let merm king eat from it as well to refill his hunger.

3. The mosquito tab looks way better now. The healing item should really be AOE though, even if it’s way less health.  Nobody is ever gonna heal individual merms, especially not in a fight. Having a healing item for the whole army could give merms a chance against bosses with AOE attacks who normally absolutely destroy our merms.

4. I love the kings quest, phenomenal idea by Klei. Just what exactly does the marble suit do? It’s supposed to give armor but it seems to be broken. Also how would the effect combine with merms wearing the helmets?

5. No complaints about the allignments. They both seem strong in their own ways. 
 

I really hope some of the skills get another look. I’d love to hear some comments to my suggestions!

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23 minutes ago, benfroyobro9381 said:

Why do people care so much about balance? This ain't a competitive shooter or game where you're supposed to be against one another.

Because it affects other peoples experiences and the game's future design to compensate this. It makes people desire for their character to be as strong as the others leading to endless refreshes. Limits future content design since there's a massive gap in the weakest to the most powerful character. Trivializes the concept of teamwork as and forces metas.

27 minutes ago, benfroyobro9381 said:

This is a casual sandbox survival game.

No it's a survival sandbox not one meant just to cater to casual players or at least it wasn't originally. Even then making everything extremely powerful can ruin the lasting appeal to casual players.

29 minutes ago, benfroyobro9381 said:

Character's being unbalanced isn't as impactful since they can't sabatoge your gameplay and you could just ignore them(not that characters shouldn't be considered with balance).

This is just not true since characters can so easily bypass steps involved in various aspects of the game they can very much influence players who aren't using those characters experiences. For example Wickerbottom players control not only the moon cycle but the weather tell me how that doesn't impact other players experiences?

32 minutes ago, benfroyobro9381 said:

Idk why so many ppl seem to dislike the new Maxwell just because he's unbalanced but actually feels like a shadow lord with all around useful perks. Not a weak dude that just chops and mines stuff(though i don't mind the old Maxwell. i simply prefer the old one). 

Compare the design of Maxwell to Wilson, Wolfgang, Wurt, or even Walter pre skill tree. He comes off spawn excelling in all areas with just some optional gearing to power up his duelists and another character's entire skill set on top of that. Even his spells are absurdly cheap costing 1/5th of a nightmare fuel despite nightmare fuel being a extremely cheap resource.

He rivals Wolfgang in dps, is a better harvester than Woodie and Wurt(pre skill tree) at their peaks off spawn, can panic mobs, and bind bosses for 1/5th of a nightmare fuel, and he has Wickerbottom's entire skill set and that's not even all of his perks just the most notable ones and he has yet to even get a skill tree. He's designed like a post skill tree character and is likely the reason skill trees were made in the first place.

Balance is a thing because it causes a problem no matter the game unless the point of your game is to be a jank for laughs.

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35 minutes ago, benfroyobro9381 said:

Why do people care so much about balance? This ain't a competitive shooter or game where you're supposed to be against one another. This is a casual sandbox survival game. Character's being unbalanced isn't as impactful since they can't sabatoge your gameplay and you could just ignore them(not that characters shouldn't be considered with balance). Characters should be fun and feel engaging; balance isn't the first priority. Idk why so many ppl seem to dislike the new Maxwell just because he's unbalanced but actually feels like a shadow lord with all around useful perks. Not a weak dude that just chops and mines stuff(though i don't mind the old Maxwell. i simply prefer the old one). 

don't get me wrong, I'll take the current Maxwell over the old one anyday, I do like that all these updates are making the characters more complex and interesting, it's just that I'd like it even more if he(and other characters) was complex and balanced.

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4 minutes ago, skile said:

don't get me wrong, I'll take the current Maxwell over the old one anyday, I do like that all these updates are making the characters more complex and interesting, it's just that I'd like it even more if he(and other characters) was complex and balanced.

You do realize the only reason they’ll adding skill trees and buff characters is because they about to go hard on the planar bosses they said just about every single above cave boss will be getting a lunar mutation and every single cave boss will be a getting a shadow mutation all planar so the characters kinda need these to actually do anything so how about you start trusting klei and wait for everything to be said and done before you start complaining

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Just now, Demigardenerner said:

You do realize the only reason they’ll adding skill trees and buff characters is because they about to go hard on the planar bosses they said just about every single above cave boss will be getting a lunar mutation and every single cave boss will be a getting a shadow mutation all planar so the characters kinda need these to actually do anything so how about you start trusting klei and wait for everything to be said and done before you start complaining

This doesn't really work either if the skill trees are to help us deal with planar bosses how does this help a character like Wilson against them for example?

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1 minute ago, Mysterious box said:

This doesn't really work either if the skill trees are to help us deal with planar bosses how does this help a character like Wilson against them for example?

Not every character is combat focused and what do you expect it’s Wilson his only perk was growing a beard now he can make all sort of stuff he can turn an abundance of rocks to marble and moon rock that’s sounds pretty useful to me

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1 minute ago, Demigardenerner said:

You do realize the only reason they’ll adding skill trees and buff characters is because they about to go hard on the planar bosses

See, the problem is, that's not really a good reason to make characters absolutely overpower everything that comes before that difficultly spike.

5 minutes ago, Demigardenerner said:

 so how about you start trusting klei and wait for everything to be said and done before you start complaining

also, calm down, I'm just stating that I personally find this specific part of the game not as enjoyable.

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1 minute ago, Demigardenerner said:

Not every character is combat focused and what do you expect it’s Wilson his only perk was growing a beard now he can make all sort of stuff he can turn an abundance of rocks to marble and moon rock that’s sounds pretty useful to me

Okay here's the problem then the end game bosses can never rise to the level of power the skill trees provide because characters like Wes and Wilson still need to play the game.

2 minutes ago, Demigardenerner said:

Not every character is combat focused

Also this is not exactly true anymore as every character except Wilson and Wes specifically have a perk related to combat now.

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1 minute ago, Mysterious box said:

Okay here's the problem then the end game bosses can never rise to the level of power the skill trees provide because characters like Wes and Wilson still need to play the game.

Also this is not exactly true anymore as every character except Wilson and Wes specifically have a perk related to combat now.

Why are you being Wes into this he is an challenge character he is meant to be hard and not really help you survive and Wilson I kinda understand your point but I guess he’s good at rushing ruins now or maybe they might be some event only Wilson’s can do with the lunar side idk

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6 minutes ago, Demigardenerner said:

Why are you being Wes into this he is an challenge character he is meant to be hard and not really help you survive and Wilson I kinda understand your point but I guess he’s good at rushing ruins now or maybe they might be some event only Wilson’s can do with the lunar side idk

Challenge characters are meant to still be able to complete the game if he can't he's no longer a challenge character he's a trap.

As for Wilson being able to rush doesn't matter if bosses are compensating powers gained from skill trees the game will eventually become near impossible for him to play alongside other characters and that is a massive problem for a multiplayer game.

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