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5 hours ago, Brotid01 said:

FarmMerm.gif.205b97e8a612f6864c06aa8ee094b7da.gif

For Wurts this is huge, unless you're playing with friends, as Wurt you don't really need veggie variety from crops only Dragon Fruit/Potato/Tomato Etc. nothing too crazy to farm,

Most of the times you've other sources of food aka kelp, bananas, berries so this is in my opinion just for farming healing food.

For Wormwoods this mean nothing (Nothing you can already do), but for other characters are really gonna enjoy to have... i mean don't have to waste time preparing the soil. so big Qol in general.

make Wormwood mainer sad because this update make his ability not that special and powerful. Is there any other reason to play him? I'm pessimistic.

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1 hour ago, Q_Ween said:

make Wormwood mainer sad because this update make his ability not that special and powerful. Is there any other reason to play him? I'm pessimistic.

He can still plant plants anywhere and always does it for free, and Wurth needs resources and updating them for this. This is a different approach. Don't get upset

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1 hour ago, arubaro said:

And is that expensive?

extremely. I now need to carry a stack of nightmare fuel on me in order to refuel the generators as I teleport around - Makes her a lot harder and less convenient to play in uncompromising mode

Edited by Primalflower
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8 hours ago, V2C said:

Catapults (and vines) no longer damage friendly followers.

All Catapult attacks no longer damage walls.

Holy

Winona has not just become a catapult, but she is now an entire trebuchet

8 hours ago, ZeRoboButler said:

even if they tile 3x3 rather then hexagon

I want to go full chaotic evil: tile RANDOM spots on the farm MUHAHAHAHAHA

Edited by loopuleasa
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Not sure how will Generator battery work with two Winonas having different Generator tiers, but it takes 12 Shadow Shots (24 with tier 3 generator) to fully empty Pure Horror Battery currently, and redeployment for generators post update is not needed indeed.

Kinda wish that those red pure horror sparks would indicate the active generator talent.

Tier 0: No sparks, just red indicator

Tier 1: small spark at one side
Tier 2: Small spark at both sides
Tier 3: Current sparks or larger

Edited by Master_NiX
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5 hours ago, Valase said:

Do you guys think that Winona will start to use more walls or she will stick to statues in her farms?

This change is huge for uncompromising mode, as walls, lureplants and wardrobes are nerfed to not block pathing.

Walls and their durability is really important there, and winona is a super strong char there due to increased workspeed on high hunger.

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1 hour ago, Primalflower said:

extremely. I now need to carry a stack of nightmare fuel on me in order to refuel the generators as I teleport around - Makes her a lot harder and less convenient to play in uncompromising mode

So you need to carry a resource (that can be used for other things like refueling bone armor or crafting swords) in order to skip a lot of time walking? These klei devs are evil

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12 minutes ago, arubaro said:

So you need to carry a resource (that can be used for other things like refueling bone armor or crafting swords) in order to skip a lot of time walking? These klei devs are evil

Why are you on the offensive friend 

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I would say that Crab King is in an obnoxious place right now. It's a cool change but pan flute just nullifies the new mechanics. That's a bad thing for two reasons:

- Fight is way too easy at the point it doesn't feel like a challenge

- Overshadow itens that could have an opportunity to have a cool niche use. Like the cat o tails to desaggro the crabs or more time burning in fire staffs to last the whole healing phase. 

Making them imune to sleep would step it up and give those opportunities 

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2 minutes ago, Mr Giggio said:

Fight is way too easy at the point it doesn't feel like a challenge

don't use it then

2 minutes ago, Mr Giggio said:

Like the cat o tails to desaggro the crabs

they'll reaggro back after a few seconds, that's pointless 

3 minutes ago, Mr Giggio said:

more time burning in fire staffs to last the whole healing phase

it'd probably be better to just use as few purples as possible and tank

3 minutes ago, Mr Giggio said:

Making them imune to sleep would step it up and give those opportunities 

not really

3 hours ago, Primalflower said:

Makes her a lot harder and less convenient to play in uncompromising mode

then maybe ask the devs of the mod to change that if it's fine when playing without it?

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40 minutes ago, Mr Giggio said:

I would say that Crab King is in an obnoxious place right now. It's a cool change but pan flute just nullifies the new mechanics. That's a bad thing for two reasons:

- Fight is way too easy at the point it doesn't feel like a challenge

- Overshadow itens that could have an opportunity to have a cool niche use. Like the cat o tails to desaggro the crabs or more time burning in fire staffs to last the whole healing phase. 

Making them imune to sleep would step it up and give those opportunities 

The least Klei should do is greatly reduce the period of the sleeping effect so that the player is forced to use the pan flute several times in each stage. The follower that appears in the last phase (the biggest one) should not sleep.

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16 minutes ago, Creatorofswamps said:

Although I understand your joy. But it's not worth elevating one at the expense of the other.It's not very pretty.

I uhh, don't get it. Are you saying that I should't bring Wormwood to table just because Wurt got buffed? Or I shouldn't make fun of Wormwood because Wurt got a farming buff?

Either way, I don't have a Issue with both of them. It's just that Wormwood feels weaker with every patch. Which is a common problem with klei's "revisited" characters.

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19 minutes ago, mkemal23 said:

uhh, don't get it. Are you saying that I should't bring Wormwood to table just because Wurt got buffed? Or I shouldn't make fun of Wormwood because Wurt got a farming buff?

Either way, I don't have a Issue with both of them. It's just that Wormwood feels weaker with every patch. Which is a common problem with klei's "revisited" characters.

I might have misunderstood you because of the translation, in any case, I mean that every character is good in some way, and it's not worth hate one and hearing another, whatever character it is(this does not work with Wes, only shhh) + I may be wrong, but wormwood recycling was one of the most creative,Strong and created with the help of the community.I don't want to say anything negative, I hope you understand me

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