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Was sharkboy's rework canceled?


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I am returning to this topic for the last time, as it is more relevant than ever. In the last beta, we received the Sharkboy changes and planned to be able to float them in the water. At the moment, there is no information from the developers about this and I am worried about such a good concept. @V2C if he still won't be in the game, then please notify the players about it, some like me are still hoping to find out if you still have plans to change the Sharkboy for Qol or not? :wilson_cry:

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1 hour ago, arubaro said:

It looks like simply more design so we dont fight thr same shark everytime despite having different name and gender 

And i hope the features that they want to add arent fighting multiple to get more boots. 10 is already an absurd ammount 

No it's not. I think you are wrong. 

More sharks = more difficulty. That should mean more rewards. Why participate in a harder fight which also takes more out of combat resources and time just to say you could defeat 3-5 frostjaws?

Fighting multiple for more boots made the game far more enjoyable.

39 minutes ago, chirsg said:

No it's not. I think you are wrong. 

More sharks = more difficulty. That should mean more rewards. Why participate in a harder fight which also takes more out of combat resources and time just to say you could defeat 3-5 frostjaws?

Fighting multiple for more boots made the game far more enjoyable.

Makes no sense and getting 10 is already too much. Why do you need more?

51 minutes ago, arubaro said:

Makes no sense and getting 10 is already too much. Why do you need more?

Maybe I'm in the minority here, but I actually had to turn up the spawn frequency of Frostjaw just to keep up with my Boot habit. They're useful for going back and forth from the moon, back and forth from CK (usually takes 2 because 0.5 days is just a touch too short for whirlpool duration), 1 for fighting frostjaw if you're quick, occasionally for going to Monkey Island, and now with treasure hunting, they are useful for skipping around the map. CK is spawning every 5 days in my world too so that's a stack of boots every ~25 days.

All this to say that, if there was a way to up the difficulty of Frostjaw a bit and obtain more boots, I would probably do it to reduce the frequency I need to fight Frostjaw.

I really wouldn't want a souls-like gank fight, especially in a game with pretty mediocre aoe options. Twins of Terror is fine since there's ways to seperate the bosses but together they're a nightmare. The game just isn't built for those kinds of fights, even with a lot of people. More loot, something as simple as some gems, would give the boss more replayability? Sharkboy doesn't seem like a major priority in my eyes; he isn't gamebreaking and his fight seems to be considered fine. There's always room for improvement though. 

Frostjaw is the weirdest boss to date so far.

Never have I seen a mob sorta just get wedged into an update, left unfinished, had portions of a new update for it put into another update, to then be removed and go untouched in a following QOL updated dedicated to the ocean. It's all just so... weird.

I have my own gripes with his design and animations, but him just showing up one day and being left in this awkward state for so long really just rubs me wrong.
I'm hoping when/if they ever go and finish/touch him up he becomes something unique and fun cause he's really looking like a last minute thing to me right now, and I've never felt that way about a mob before.

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Never have I seen a mob sorta just get wedged into an update, left unfinished, had portions of a new update for it put into another update, to then be removed and go untouched in a following QOL updated dedicated to the ocean. It's all just so... weird.

Theres still the unused NPC dialog for him in the files were he could be your ally. I hope Klei didn't forget this or scraped the idea already.

1 hour ago, chaosmonkey said:

Maybe I'm in the minority here, but I actually had to turn up the spawn frequency of Frostjaw just to keep up with my Boot habit. They're useful for going back and forth from the moon, back and forth from CK (usually takes 2 because 0.5 days is just a touch too short for whirlpool duration), 1 for fighting frostjaw if you're quick, occasionally for going to Monkey Island, and now with treasure hunting, they are useful for skipping around the map. CK is spawning every 5 days in my world too so that's a stack of boots every ~25 days.

All this to say that, if there was a way to up the difficulty of Frostjaw a bit and obtain more boots, I would probably do it to reduce the frequency I need to fight Frostjaw.

Maybe is just me because i fough him on respawn when was added bacause i enjoyed a lot the fight but i acumulated a lot of boots. Ofc i wasnt sailing as much as i could but i dont think we should get more because is something that makes us omit the ocean

Is good to have it to teleport time to time but not to the point of spamming it to, basically,  not sail at all

2 hours ago, arubaro said:

Makes no sense and getting 10 is already too much. Why do you need more?

playing on the ocean rn in the beta, i can tell you that if you get generation that has stuff far apart (worst case is stuff being across the world) these run out way too fast

 

34 minutes ago, arubaro said:

Is good to have it to teleport time to time but not to the point of spamming it to, basically,  not sail at all

its not gonna be that spammable if its just 10 every 25 days, and because of how far away treasures tend to be spotted (from what ive seen all treasures have spawned either across the world or at least 2 or 3 days of sailing away), its not fun to sail so much for treasure, especially if pirates can spawn/rocks are in the way. plus, you'd need to f i s h, and that is so fun (/sarcasm) with gnarwhails, rockjaws, and skittersquids just randomly spawning in

3 hours ago, -Variant said:

Frostjaw is the weirdest boss to date so far.

Never have I seen a mob sorta just get wedged into an update, left unfinished, had portions of a new update for it put into another update, to then be removed and go untouched in a following QOL updated dedicated to the ocean. It's all just so... weird.

I have my own gripes with his design and animations, but him just showing up one day and being left in this awkward state for so long really just rubs me wrong.
I'm hoping when/if they ever go and finish/touch him up he becomes something unique and fun cause he's really looking like a last minute thing to me right now, and I've never felt that way about a mob before.

agreed so bad.

Loot and purpose is still missing

Being clonable/stackable seems like it was going to be an interesting niche but as you said that's out of the board apparently.

Sounds like being recruitable would be the thing going for him, but its been quite a while for that to happen now.

14 hours ago, -Variant said:

Never have I seen a mob sorta just get wedged into an update, left unfinished, had portions of a new update for it put into another update, to then be removed and go untouched in a following QOL updated dedicated to the ocean. It's all just so... weird.

That's what you get when instead of fixing the worldgen, which is the #1 problem when it comes to sailing, the devs add a raid boss that drops a bandaid fix

 

8 hours ago, V2C said:

Обновление Frostjaw выйдет позже. Не было достаточно времени, чтобы включить его в это обновление.

OH MY GOD... Ahem, thank you for telling us :wilson_love:

On 6/17/2024 at 6:53 PM, -Variant said:

Frostjaw is the weirdest boss to date so far.

Never have I seen a mob sorta just get wedged into an update, left unfinished, had portions of a new update for it put into another update, to then be removed and go untouched in a following QOL updated dedicated to the ocean. It's all just so... weird.

I have my own gripes with his design and animations, but him just showing up one day and being left in this awkward state for so long really just rubs me wrong.
I'm hoping when/if they ever go and finish/touch him up he becomes something unique and fun cause he's really looking like a last minute thing to me right now, and I've never felt that way about a mob before.

Imagine releasing updates every month just to meet quota, cutting out a lot of content with it cause of it. Hard to really not imagine how much they gotta flipflop from one content thing to another, skilltrees wedged in everywhere... Seems stressful. At least they're still doing the updating which I'm glad enough.

Yeah I’m still confused… is there a deadline for this beta or something?

They took an entire year between the beta for Turn of Tides and it’s release on Xbox, If I’ve had to wait that long before- I don’t mind longer betas between content updates..

So long as once it goes public it feels complete and not partially slapped together as something I’ll need to wait another 8 updates to get the bigger picture for.

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