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Could Amulet skins apply to each color?


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There's a new Amulet skin coming out as the next twitch drop it seems, and it reminded me of my number one gripe with Amulet skins: They're so well but limited to specific ones!!

They're all so very pretty and I love using them all, but I wish they were able to be applied to each amulet type! Like how Spears and orange staff skins share!
I'd love if the Amulet skins could be given the option to be applied to any type, I'd love an ice blue heart amulet skin~
I made a mock up here, it's not perfect as it's mainly hue shifting, but it gets the idea across!
AmuletsBUTLIZMADECOLORS.png.df1000f698a679e31fa3b05db61bf948.png

I hate to be the killjoy here, but if this was implemented with colour as the only difference the way it is in the sample image, it would be really difficult to tell two amulets with the same skin apart without hovering to check the name if either a) there's an intense colorcube like the summer, insanity, ruins, or enlightenment ones filtering the sprite colours or b) you're naturally colorblind. It would have to have new art for each amulet like the way ice and fire staves derive from the same spear skin but don't look the same, or else it'd be way too easy to grab an orange amulet instead of a yellow one off the floor of your base on a summer night or pick up a blue amulet instead of a purple one when you need to drop your enlightenment in a hurry.

I think it's still doable, don't get me wrong, but making five new amulet designs that are all heart-shaped would be more difficult than recoloring the existing one.

15 hours ago, CameoAppearance said:

I hate to be the killjoy here, but if this was implemented with colour as the only difference the way it is in the sample image, it would be really difficult to tell two amulets with the same skin apart without hovering to check the name if either a) there's an intense colorcube like the summer, insanity, ruins, or enlightenment ones filtering the sprite colours or b) you're naturally colorblind

Well it's already been a problem with life amulets vs. construction amulets without using skins, there are recolors in the base game so no reason not to. It's really not that hard to differentiate between them anyway, except for red and green I guess but speaking as a colorblind idiot I already rely on hover text for things like food staleness so I wouldn't care.

On 5/2/2024 at 11:06 AM, CameoAppearance said:

I hate to be the killjoy here, but if this was implemented with colour as the only difference the way it is in the sample image, it would be really difficult to tell two amulets with the same skin apart without hovering to check the name if either a) there's an intense colorcube like the summer, insanity, ruins, or enlightenment ones filtering the sprite colours or b) you're naturally colorblind. It would have to have new art for each amulet like the way ice and fire staves derive from the same spear skin but don't look the same, or else it'd be way too easy to grab an orange amulet instead of a yellow one off the floor of your base on a summer night or pick up a blue amulet instead of a purple one when you need to drop your enlightenment in a hurry.

I think it's still doable, don't get me wrong, but making five new amulet designs that are all heart-shaped would be more difficult than recoloring the existing one.

Meanwhile default amulet textures for someone who doesn't have skins:

it isn't a problem

I've always wished the amulet skins were interchangeable like this. It would make those skins a lot more appealing, especially if the skins are currently for amulets that you don't really like, and bring a lot of skins to items that currently don't have very many for relatively much less work than implementing brand new skins.

7 hours ago, Reiko24 said:

Meanwhile default amulet textures for someone who doesn't have skins:

it isn't a problem

Well, the yellow and orange amulets being so much lighter than the purple and blue amulets that share their lineart helps, but... actually they are quite easy to mix up when none of them are skinned, even with the slightly different sprites. Hm.

Clipboard02.png.51013c3126828b76b5bf83e7d4453b92.png

Clipboard01.png.ba8cffb8c1b6f55813276e75647938fa.png

So I guess we already have this problem and there just isn't much reason to leave a purple amulet and a blue amulet (the worst offenders) lying around in the same place.

22 hours ago, CameoAppearance said:

Well, the yellow and orange amulets being so much lighter than the purple and blue amulets that share their lineart helps, but... actually they are quite easy to mix up when none of them are skinned, even with the slightly different sprites. Hm.

Clipboard02.png.51013c3126828b76b5bf83e7d4453b92.png

Clipboard01.png.ba8cffb8c1b6f55813276e75647938fa.png

So I guess we already have this problem and there just isn't much reason to leave a purple amulet and a blue amulet (the worst offenders) lying around in the same place.

If you could apply any skin to the amulets it would lessen the problem I think, since you can choose to give certain amulets certain skins. 

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