O_Atoba_Azul

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Everything posted by O_Atoba_Azul

  1. Make water pump be able to be placed on land, and when turned on it pumps more slowly (2-3 pumps for 1 water blob) and the water can be used to water crops and extinguish fires.
  2. First of all, I just want to say this update is FRICKING INCREDIBLE! Great job, Klei! But here come the things I have to discuss: Farming's Threats aren't really threats - I'm not including fruit fly as of now because it's incomplete, but I'll update this as soon as I can when it's there. The only real threat to your farm is Forget-Me-Nots, that spread very fast, and can easily over-take your crops, but all other weeds are only there to hurt you, and doesn't influence regular farming(not large crops) Another thing is the nutrients and watering system, they currently only work as a requirement for large crops. My solution is: Make it so plants can die if they have too much stress (I was thinking 5+ but that's up to be decided), Weeds, lack of nutrients, debris and incorrect season all apply stress to plants, however, as of now, that only affects you if you're farming large crops.
  3. More options for mod's configuration page! -Sliders - Instead of having to constantly click to move a value, you can just have to move the slider! -Switches(ON/OFF) - a button that when you click on it, it changes the state to be either ON or OFF -Drop-down list - A button that when you click on it, a list options appear -Text fields - you can write stuff on it, like numbers.
  4. Idea's simple: a sprinkler IT's a small structure made with 1 gear 1 doodad and 1 cut stone You add up to 2 watering cans to it, and it automatically keeps the tiles watered as long as it's filled, has a radius of 3 tiles.
  5. When you rejoin a server with a full watering can, the can's durability gets set back to 0
  6. So, I'm trying to make a Crab King Rework mod, one of the things I wanted to do is remove it's ability to cause leaks. I think I found what I need to remove to make that work but I don't know how. boat:PushEvent("spawnnewboatleak", {pt = pt, leak_size = "small_leak", playsoundfx = true}) --this was found on crabking.lua, I think it's the correct thing.
  7. A button on the mod screen that opens the mod's directory.
  8. I'm pretty sure you can do that with console commands, I'll edit this if I find any.
  9. Personally I sail, and play on pubs, also beta content exploration.
  10. Self-Explanatory, it's annoying that you can't rile up abigail when you have those lil' guys, and she also kills other player's bugs. Also make them not block placement, it's really annoying.
  11. I'm pretty sure the 1 big fish counts as 1 meat.
  12. How satisfied or dissatisfied are you with the Wigfrid Character Refresh, and why?
  13. As the 3 following images demonstrate, around roads and trinkets, black squares appear. I've only encountered this issue on Linux.
  14. I personally don't use character skins, but it does feel wierd to see items I'm so used to having with skins.
  15. Make sure the tree is not lit by other sources, nor your character, thermal stone heat included.
  16. Ever since walter and woby, rushing partially domesticated beefalo for FW/Shadow pieces is useless.
  17. Make Vargs and Penguls swim Vargs are like hounds, it would make sense they could swim Penguls technicly "swim" but don't do it physicly, they just pop out of the water.
  18. There is a really cool mod(ofc, PC only) That is the Admin Scoreboard mod, it has the option to straight up repair burnt structures and extinguish nearby fires.
  19. Self explanatory title, got a short video demonstrating it
  20. Crab king does not have a map icon, and it's only real indicator on the map is the seastack circle, wich has be completely removed, making it hard to find it again.
  21. Boats, if unrendered only colide with land and other boats* not 100% on the boats.