Jump to content

[Guide] The Starver's Guide to Hexagonal Farm Layout Self-Feeding Combinations


Recommended Posts

So you're probably been using the Snapping Tills mod, pressed L to change format for the tilling, and came across this...

image.jpeg.8284b0a1c5c032b2e1d5e0e41ffbdbb7.jpeg

...and simply skipped it, heading back to 3x3 plots to do combos?

As the title implies, that is the Hexagonal field layout, an underdocumented yet certainly viable layout in Snapping Tills named by @Tranoze. As AphieDizzy, a former friend of mine, and I have noticed, while hex farming is definitely known to members of the community, few guides exist to describe its practical applications in detail. Further, in the time we still played it together, we used it extensively in our fields, and it was - still is! - a great aid in my current Warly run.

So to remedy that, I've made this guide which shows some of the viable self-feeding layouts with which hex farming can be used.

Why should you use hex farming?

  • It goes without saying, hexagons are the bestagons.
  • Hex farming layouts allow for maximum space efficiency, by occupying the maximum amount of plants for a farm tile (10) prior to overcrowding. Whether you're maxing out a monoculture, growing random seeds or growing giants, the extra 1 crop is always appreciated.
    • It must be further noted that hex farming allows plants to be planted closer to each other.
  • Hex farming layouts enable space efficient combos - with special regard to 5-5s and 4-4-2s; more detail on that later in their specific sections.
  • There are plenty of possible combinations on even the simpler combos like 5-5s6-2-2s and 4-4-2s.

Why shouldn't you use hex farming?

  • Hex layouts are even, which disallows odd ratios such as 1:1:1 Onion, Garlic and Pepper for instance, which overall can net the most strong crop yields.
  • Hex layouts allow less room for error, as when you misplant a crop, tilling it's spot if it's tightly surrounded by other crops may not be applicable. Due to the recent changes to placement mechancis, retilling is now possible!
  • Hex layouts are nigh impossible to till without Snapping Tills, leaving vanilla and console players out of the loop.
    • It has been proven by Sluggy (username scugster) on Discord that Hex layouts are doable on console. While the feat remains a test of finesse in tilling the fields, it is far from impossible. Proof:
Spoiler

 

  • Hex layouts are significantly more complex than commonly employed 3x3 farm layouts. 

Before we begin, allow me to place quick references to important resources that I used to make the guide.

Spoiler

First, here's a color code I made to plot arrangements: 

  • Manure (Weak) - Crops that consume 4 manure, and return 2 of the other two nutrients (i.e. Potato and Eggplant) 
  • Manure (Strong) - Crops that consume 8 manure, and return 4 of the other two nutrients. (i.e. Dragonfruit and Pepper)
  • Compost (Weak) - Crops that consume 4 compost, and return 2 of the other two nutrients. (i.e. Corn and Asparagus)
  • Compost (Strong) - Crops that consume 8 compost, and return 4 of the other two nutrients. (i.e. Garlic and Durian)
  • Formula (Weak) - Crops that consume 4 Growth Formula, and return 2 of the other two nutrients. (i.e. Corn and Pumpkin)
  • Formula (Strong) - Crops that consume 8 Growth Formula, and return 4 of the other two nutrients. (i.e. Onion and Pomegranate)
  • MixedCrops that  2 of 2 of the nutrients and return 4 of a specific one (i.e. Tomato and Watermelon)

Next, here's the hex layout template AphieDizzy used to come up with their arrangements:

image.png.d34475d656526e030b09c064d1e5894e.png

Also, here's Lakhnish's list of giant crop combinations, as well as Quartzbeam's Guide to Self-Feeding Farms, both invaluable resources and inspirations for the guide. 

Finally, the FarmCalc Mod provided insight - albeit muddied due to the presence of mod content for the hexagon models. Thus, while there are still potentially more layouts present in the mod, I have yet to test and see whether they work on vanilla.

 

 

Now, without further ado, let us begin!

(Note that color groups of crops may be interchangeable with their equivalents in the case of other potential combos; the arrangements provided simply aid with visualizing where strong, weak and mixed crops go.  Finally, the guide assumes that the user has mastered the basics of tending to and growing giant crops.)

Starting off with the simplest combo -  the 5-5.

Spoiler

image.jpeg.c9c8bca799fe72ba56e4246e7d540f0b.jpegimage.png.041d48ba6c5f0e1545df0da1d15acb2c.png

The most commonly known combo based on interactions with other players, and definitely the simplest and easiest to plant given one tile is enough to grow this combo. The 5-5 is a simple adaptation of the 1:1 ratio also seen in 3x3 fields which balances a mixed crop with its corresponding weak crops. However, it is more efficient as loses the hole in the middle one would usually leave to achieve the combo on a 3x3 plot, netting you 2 more giant crops.

Here's some of the crops you can farm using this layout:

  • 5 Carrot : 5 Watermelon
  • 5 Potato : 5 Tomato
  • 5 Eggplant : 5 Tomato

Next, we have the 4-4-2.

Spoiler

image.jpeg.db17611b77abeb645a052cce05fd4162.jpegimage.png.062583b27e4816032f74ac7aae563e6c.png

image.jpeg.0f57426cebe60f711951b8ec89b46f42.jpegimage.png.471401948766ca41d5d08425ab7425f5.png

image.jpeg.eaa1e840f2a04e5606d87a3805e6834c.jpegimage.png.3e9c325be8b4f18dd4ee26a001304f84.png

The second most well-known crop configuration, and for good reason given its efficiency, it balances 2 of a strong crop with 4 each of its correspondent weak crops per plot. It's space-efficiency is also such that there are many variants of arrangements for the groups of 4 plants which exist - as seen above - and also work for so long as the strong plants remain in the center of the farms, for family bonus.

It is vital to note that the 4-4-2 may function in a 2x1 plot, and allows one to grow a maxed plot of 8 Carrots, 8 Potatoes and 4 Garlic in Winter using just two farm plots, as opposed to 3x3 arrangements demanding a full 4 tiles' worth of space for the same yield. Essentially - you either get the same yield for half the space, or twice the yield for the same amount of space.

Here's some of the notable combos you can plant per plot with this configuration:

  • 4 Potato : 4 Carrot 2 Garlic
  • 4 Potato : 4 Pumpkin : 2 Garlic
  • 4 Eggplant : 4 Carrot 2 Garlic 
  • 2 Dragonfruit : 4 Carrot 4 Corn
  • 2 Dragonfruit : 4 Carrot 4 Asparagus
  • 4 Potato2 Onion : 4 Corn
  • 4 Potato 2 Pomegranate : 4 Corn

Derived from the above layout, we have the 4-2-2-2 - strong consumer variant.

Spoiler

image.jpeg.599da352c679ce3285e89b69ea039769.jpegimage.png.3e9c325be8b4f18dd4ee26a001304f84.png

This layout is merely an alteration of the 4-4-2 layout which allows you to split one of the groups of 4 weak plants into 2 of each of its equivalent weak plant, placing each representative at the edges of each tile to continue meeting the family requirement. However, this time it requires a full 2x2 plot to execute properly.

For instance,  you take the moon and you take the sun You take 2 Garlic : 4 Potato : 4 Carrot for instance, and split the 4 Carrots into 2 Carrot and 2 Pumpkin, planting these two at the edges to maintain family balance while the 4 Potatoes max the corners.

Here's some crops with which you can plant with this iteration:

  • [4 Potato] : [2 Carrot + 2 Pumpkin] [2 Garlic]
  • [4 Potato] : [2 Onion] [2 Corn + 2 Asparagus
  • [2 Potato + 2 Eggplant] : [2 Onion] : [4 Asparagus]

Further derived from the above layout, we have the 4-2-2-2 - double combo variant.

Spoiler

image.png.15679ded18de2b4d2fdddf272d67d0fa.png

I have yet to give this layout a proper spin, so here's this image as a placeholder.

This layout works by balancing two independent combos: 

  • A 2:2:2 ratio combo of weak consumers, and
  • A 2:2 ratio of mixed to weak crops.

The weak crop with the majority takes the corner, like in the strong crop centered 4-2-2-2 combo, while the rest gain family by grouping near the edges.

Moving on, we have the 6-2-2.

Spoiler

image.jpeg.a11abe26e368a7479c21a7d3638598b2.jpegimage.png.5ded57855e1c95203b1401353d9fab4d.png

(That beefalo has passed on; rest in my meaty stew, Arrivederci. You were a good boof.)

The 6-2-2, functioning only in a full 2x2 plot, takes the concept of a 2:1 ratio combo for 3x3 fields (like 6 Tomato 3 Pepper, for instance), and splits one of the strong plants into 2 weak plants, as you can see above. 

Here's some of the possible crop combos for this:

  • 6 Tomato 2 Dragonfruit : 2 Potato
  • 6 Tomato : 2 Dragonfruit : 2 Eggplant
  • 6 Tomato : 2 Pepper : 2 Potato
  • 6 Tomato : 2 Pepper : 2 Eggplant
  • 6 Watermelon : 2 Onion : 2 Carrot
  • 6 Watermelon : 2 Onion : 2 Asparagus 
  • 6 Watermelon : 2 Pomegranate : 2 Carrot

Next, we have the 2-2-3-3. Simplified!

Spoiler

image.png.9abd4a0edeec744ca07cc93361c5527a.pngimage.png.223de47bf99e6ed0c97e981fe9138768.png

A very complex layout; it took AphieDizzy two or three days to finally come up with the right arrangement which nets all the plants their family bonus  

Sike! I found a simpler layout! 

I believe the rationale behind this arrangement was similar to the 6-2-2 plot. in the sense that it takes the odd ratio combo of 3  of each of the strong consumers, and splits one strong consumer into 2 weak plants to retain balance. This leaves you with a [3:3:(2+2)] combo.

Ultimately, while this arrangement nets a great yield of heavy crops and a bonus of a weak crop if your choice, it is, as mentioned, rather complicated to execute and requires a full 2x2 plot. While the new layout is simpler, it unfortunately still requires a full 4x4 plot to achieve family bonus with the parallel rows. The boons remain the same, however.

Here's some of the example combinations one is able to execute per tile in this version:

  • [3 Dragonfruit] : [3 Onion] [2 Garlic + 2 Corn]
  • [3 Dragonfruit] : [3 Onion] [2 Garlic + 2 Asparagus]
  • [3 Pepper] : [3 Pomegranate] [2 Garlic + 2 Corn]
  • [2 Dragonfruit + 2 Potato] : [3 Onion] [3 Garlic]
  • [2 Dragonfruit + 2 Potato] : [3 Onion] [3 Durian]
  • [2 Dragonfruit + 2 Eggplant] : [3 Pomegranate] [3 Garlic]
  • [3 Dragonfruit] : [2 Onion + 2 Carrot] [3 Garlic]
  • [3 Pepper] : [2 Onion + 2 Pumpkin] : [3 Garlic]

Enter 4-2-2-1-1 Version 1 - the puzzle's finally been cracked.

Spoiler

image.jpeg.471d11f576c80cf17a157f97e32dd012.jpegimage.png.b5e46559ada015ab4b29467b930d3b73.png

 image.jpeg.7fc61494aeb800aa7cac8936f5b69abe.jpegimage.png.6cf129d7d251a48347506155e5efef04.png

Version 1 employs the planting of 3 separate, internally balancing combos: specifically,

  • [2 Tomatoes balancing 1 Dragonfruit or Pepper],
  • [2 Watermelons balancing 1 Onion or Pomegranate] and
  • [2 mixed crops of your choice balancing 2 weak crops of choice (i.e. 2 Tomato 2 Potato)].

Certainly complex and only functional on a full 2x2 farm, the 4-2-2-1-1 works if you want to produce a diverse array of the applicable crops in one go, or if you have a scarce amount of seeds per crop.

Here's the combos that work for this layout:

  • [2 Tomato + 1 Pepper] : [2 Watermelon + 1 Onion] [2 Tomato + 2 Eggplant]
  • [2 Tomato + 1 Dragonfruit] : [2 Watermelon + 1 Pomegranate] : [2 Tomato + 2 Potato] 
  • [2 Tomato + 1 Pepper] : [2 Watermelon + 1 Onion] : [2 Tomato + 2 Eggplant] 
  • [2 Tomato + 1 Dragonfruit]: [2 Watermelon + 1 Pomegranate] : [2 Tomato + 2 Potato] 

A new challenger approaches: 4-2-2-1-1 Version 2!

Spoiler

image.jpeg.c377e29457448ebb36674aec71c58950.jpegimage.png.2fda4ab2636bd9c4f4ded13d9238f628.png

Version 2 on the other hand employs the planting of 2 separate, internally balancing combos: specifically,

  • [A 2:1:1 ratio combo, totaling 8 crops, with 4 weak consumers supporting 2 of each of the corresponding heavy consumers], and
  • [A 1:1 ratio mixed to weak combo to patch the 2 crop gap, staying in the middle of the plots to achieve family bonus].

The same delimiters to Version 1 hold similarly to this: it is certainly complicated and requires a variety of seeds and a full 2x2 plot. However, if you need a large variety of crops, Version 2 works just as well with 1, this time to provide a greater quantity of weak crops than mixed crops.

Here's some examples that work for this layout:

  • [2 Dragon Fruit + 4 Asparagus + 2 Pomegranate] : [1 Tomato + 1 Potato]
  • [2 Dragon Fruit + 4 Corn + 2 Onion] : [1 Watermelon + 1Carrot]
  • [2 Dragon Fruit + 2 Garlic + 4 Carrot] : [1 Tomato + 1 Potato]
  • [2 Pepper + 4 Corn + 2 Pomegranate] : [1 Tomato + 1 Potato]

Additionally! 

Here's a link to the Farm planner website for your perusal, should you want to test or invent impromptu layouts on the fly!

https://lyuhau.github.io/dst-farm-planner/

Finally, here we have Sustenance's Data sheets for farm layouts and crop combos!

 

And that's all for now! Happy farming, starvers!

 

To dos:

Spoiler

 - Test 4-2-2-1-1

 - Replace 4-2-2-2 image

 - Add all possible examples, especially for 2-2-3-3.  Once more, much thanks to @Sustenance for all their work on this field!

 - finish color coding the guide and adding seasonal delimiters

 - test other FarmCalc combos
 

Spoiler

image.jpeg.0acbea7629c88f464d29948033e0b6b4.jpeg

 

This is beyond impressive. I can’t believe you actually pulled off the family stressor for that 2-2-3-3. Guess when you plant stuff closer together you get more leeway with family proximity.

Anyways great work and thanks for the guide!

I didn't read all of this yet - but what I can say is YES.  After I first started playing with farming, and reading some guides 3x3 was the easier way to start BUT after one of my friends started doing these I picked up and we cranked out some good farm plots with them.  They are definitely the way to go.

I'll come back later to check your details, I'm sure there will be things to learn.

There is a big chinese mod called FarmCalc

I use hexagon layout the most as it is the most compact without incurring the crowded debuff

With FarmCalc on the fly you can do all kinds of wacky perfect crop combos, even hybrid ones, so I just wing it based on what seeds are in my fridge

 

EDIT- Link to the mod, make sure to change it from Chinese to english in mod settings

https://steamcommunity.com/sharedfiles/filedetails?id=2555936751

3 hours ago, GetNerfedOn said:

MixedCrops that consume 4 manure, and return 2 of the other two nutrients (i.e. Tomato and Watermelon)

Shouldn't this be the opposite? Maybe I'm missing something.

Great guide btw!

I thought 10 was the crowding stress point, especially since without snapping tills getting 9 let alone more than that on a single tile is about impossible. Well this is neat but honestly even if you did 2x2 farming the system is so robust (especially if you get giants) this level of min-maxing is hardly necessary. Cool to see though.

48 minutes ago, Gotheran said:

I thought 10 was the crowding stress point, especially since without snapping tills getting 9 let alone more than that on a single tile is about impossible. Well this is neat but honestly even if you did 2x2 farming the system is so robust (especially if you get giants) this level of min-maxing is hardly necessary. Cool to see though.

Yeah, being able to squeeze 4 more crops in a 2x2 plot is nice and all, but I would be spending twice as long planting crops if I couldn't just plant in rows.

5 hours ago, JazzyGames said:

This is beyond impressive. I can’t believe you actually pulled off the family stressor for that 2-2-3-3. Guess when you plant stuff closer together you get more leeway with family proximity.

Anyways great work and thanks for the guide!

Thanks :) However, full marks for the 2-2-3-3 go to AphieDizzy on Discord. (Though it is a pity we are no longer on speaking terms, it is for the best.)

4 hours ago, loopuleasa said:

There is a big chinese mod called FarmCalc

I use hexagon layout the most as it is the most compact without incurring the crowded debuff

With FarmCalc on the fly you can do all kinds of wacky perfect crop combos, even hybrid ones, so I just wing it based on what seeds are in my fridge

 

EDIT- Link to the mod, make sure to change it from Chinese to english in mod settings

https://steamcommunity.com/sharedfiles/filedetails?id=2555936751

I did mention it in the guide too, and i will get around to seeing which layouts I can import from it :) though the layouts mixing with modded farm crops really is confusing... 

4 hours ago, Gotheran said:

I thought 10 was the crowding stress point, especially since without snapping tills getting 9 let alone more than that on a single tile is about impossible. Well this is neat but honestly even if you did 2x2 farming the system is so robust (especially if you get giants) this level of min-maxing is hardly necessary. Cool to see though.

I would suppose the old 4x4 arrangement from the Gorge present in snapping tills could also work in Vanilla? At least when RWYS came out, i can recall people were still using 4x4, perhaps before crowding was implemented or discovered 

3 hours ago, cybers2001 said:

Yeah, being able to squeeze 4 more crops in a 2x2 plot is nice and all, but I would be spending twice as long planting crops if I couldn't just plant in rows.

This is a valid concern I overlooked and will place in the cons section, thanks for the catch.

4 hours ago, EATZYOWAFFLEZ said:

Shouldn't this be the opposite? Maybe I'm missing something.

Great guide btw!

This is actually correct, i missed out on changing the details to match Tomato and Watermelon's unique intake and output. 

Yeah the 4-4-2 and 6-2-2 were the ones I found most useful, which lead to me ditching 3x3 plots.

That 2-2-3-3 looks pretty cool.  I'll have to check out what combos that might help with.  You're showing a good one hitting dragon fruit, garlic, and pom.

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"? alsol now something else besides geometry, is this mod not...i dont know kinda of chesting in a way? like, in a way it does give a huge advantage over other players....and i have been yelled at for not using geo placemend mod and now i have the bad feeling i will get yelled at for not using the.........not hexagon shape farm mod.image.png.9d2f83e169a7ca7550bf3a3e246a2572.png

2 minutes ago, Echsrick said:

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"? alsol now something else besides geometry, is this mod not...i dont know kinda of chesting in a way? like, in a way it does give a huge advantage over other players....and i have been yelled at for not using geo placemend mod and now i have the bad feeling i will get yelled at for not using the.........not hexagon shape farm mod.image.png.9d2f83e169a7ca7550bf3a3e246a2572.png

It is hexagonal pattern of circles that do not directly overlap with the square grid.

iirc if you till and plant as you go you can place plants very close to each other manually.

2 hours ago, Echsrick said:

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"? alsol now something else besides geometry, is this mod not...i dont know kinda of chesting in a way? like, in a way it does give a huge advantage over other players....and i have been yelled at for not using geo placemend mod and now i have the bad feeling i will get yelled at for not using the.........not hexagon shape farm mod.image.png.9d2f83e169a7ca7550bf3a3e246a2572.png

My dude each circle is a Hexagon in this case

Just rotate the hexa so it is pointy side up

Then redraw a hexa on each circle

2 hours ago, Echsrick said:

it does give a huge advantage over other players

It's not as big an advantage as you'd think.

Garden Digamajigs are cheap, you're likely overproducing, and what's an extra ~3 days on 4x9 for every 9 cycles of 4x10?

5 hours ago, Echsrick said:

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"? alsol now something else besides geometry, is this mod not...i dont know kinda of chesting in a way? like, in a way it does give a huge advantage over other players....and i have been yelled at for not using geo placemend mod and now i have the bad feeling i will get yelled at for not using the.........not hexagon shape farm mod.image.png.9d2f83e169a7ca7550bf3a3e246a2572.png

image.png.de34689e58b4f525cef3483bb87be087.png

2 hours ago, Popian said:

It's not as big an advantage as you'd think.

Garden Digamajigs are cheap, you're likely overproducing, and what's an extra ~3 days on 4x9 for every 9 cycles of 4x10?

Also, agreed that it isn't such an advantage given you're only adding 1 crop per plot - thought it's a strong option for Winter, and for those wanting to max crowding. Otherwise 3x3 will serve you just as fine - but the bottom line here is hex farming is a wonderful option to use should you consider it! 

7 hours ago, Echsrick said:

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"?

To really answer why this is called hexagon and not diamond pattern, blame me, all I have to say is i get the name from geometric placement.
The new placement is exclusively for farming so it not the same as geometric placement hexagon, but the mod called it hexagon because of this:
image.png.c3fadc12d3ae8cd3c80eac7aad713be3.png
And since the mod called it hexagon as i suggested, everyone called it hexagon.

very cool, even though this post probably dethroned as the number one hex farming fan, these are really cool, it is a bit of a shame you never realisticslly need to use anything beyond 6-2-2

8 hours ago, Echsrick said:

im sorry...but this i cant call a hexagon...like..it dont realy look like one...how about the "32 32 layout"? alsol now something else besides geometry, is this mod not...i dont know kinda of chesting in a way? like, in a way it does give a huge advantage over other players....and i have been yelled at for not using geo placemend mod and now i have the bad feeling i will get yelled at for not using the.........not hexagon shape farm mod.image.png.9d2f83e169a7ca7550bf3a3e246a2572.png

Is wearing glasses cheating in real life?

Spoiler

It is

 

2 hours ago, BalkanCockroach said:

Is wearing glasses cheating in real life?

  Hide contents

It is

 

not realy, a person wearing glasses that dont need it dont get anything from it it may even worsen there vission while someone that has difficulty seeing things needs those so they can see things just as others

4 minutes ago, Echsrick said:

not realy, a person wearing glasses that dont need it dont get anything from it it may even worsen there vission while someone that has difficulty seeing things needs those so they can see things just as others

True, i'll find a better example just give me a couple of months.

Update!

 - I've added examples at least for each section, especially for the 2-2-3-3 section, and color coded the most that I can. Still to add applicable season labels for each combo OR segregate each combo per season and complete color coding, so stay tuned for that.

 - However, I think I'll take a rain check for the moment on adding all possible combos; call me lazy if you will (i totally deserve that lmao) but at least the end of the day for so long as I provide some applicable combos to demonstrate how the formats work, one can simply substitute a crop group in a combo with their equivalents and it'll perfectly be serviceable still.

 - User bargainbinbest on the DST Survivors Discord provided the most elegantly simple possible layout for 4-4-2 in a discussion:

 image.jpeg.56b18b7f895606b21624cec6f867d6ad.jpegimage.png.8155aa421412369979eeafbc02e18bc9.png

and i've thusly added it to the 4-2-2 section. Many thanks!

 - Since its still midwinter on my Warly World, I've yet to test the 4-2-2-1-1 combo.

BTW, if anybody has suggestions for the benefit and upkeep of the guide, please do not hesitate to let me know!

1 hour ago, GetNerfedOn said:

 

BTW, if anybody has suggestions for the benefit and upkeep of the guide, please do not hesitate to let me know!

You forgot the ultimate mode, straight 10.
Only one plant farmed, no extra, but use unlimited amount of fertilizer.

This is where this type of farm straight up 11% better than 9 slot farm for the extra slot. I often farm like this when i only want one exclusive type of farm plant, example pumpkin for beefalo taming. All i need is bunch of growth fomular starter, soak them in ocean an i can farm as much pumpkin as i like.

6 hours ago, Tranoze said:

You forgot the ultimate mode, straight 10.

The title mentions self-feeding and the "why should you use it" section mentions monoculture.

10 for monoculture is not always good as it asks for one to schedule 1-2 feedings if going for giants in this case:

96 - 40 (s1) + 32 (f1) - 40 (s2) - 40 (s3) = 8 (8/10 with 1 nutrient stress point, 7 if plot started at 100) or

96 - 40 (s1) - 40 (s2) + 64 (f1+f2) - 40 (s3) - 40 (s4) = 0, where f1 must be done at s1 or s2 and f2 "must" be done at s2 or s3

Having 6-8 on each tile takes away the need to feed during growth and gives space to add feeder crops to decrease the risk of failing giant. You can also go with fewer if you want to guarantee only needing to water 4 times in a dry season and let the fly tend in the background, but at that point it may be enough of a deficit to warrant putting in more effort to meet the (I want it now to bundle it for later) demand.

22 minutes ago, Popian said:

10 for monoculture is not always good in this case:

It doesnt have to be best in all case, it is a special farm style that good in one case that often occurs.
As i mentioned, i go for 10 when:

  • When i exclusively want only 1 type of farm plant

Why?

Food waste is a thing in dst. Farm more than you need is bad. Self feeding is the most efficient way to farm, yes, but it doesnt mean it always the right way to farm. What the point of filling base with giant but not gonna eat them and just let them rots

To farm pumpkin, i can either:
Plant 10 pumpkin, feed them with formula starter.
Plant 3 pumpkin, 3 garlic, 3 pepper.
Im not a walry, so garlic and pepper has no use to me, they ll turn into rot. By replacing them with fomula starter, i increase my pumpkin production by 233% and reduce food waste by 100%.

If you ask why pumkin, then i can say it is the highest hunger value plant out there, i can feed beefalo without the need of cooking, and i can refresh it freshness by cooking it once when it about to spoil.

13 minutes ago, Tranoze said:

it doesnt mean it always the right way to farm.

I agree with this and it is apparent in the part I am being quoted: "10 for monoculture is not always good as it asks for one to schedule 1-2 feedings if going for giants in this case:"

My post is about tilling fewer holes and digging more plots to offset the nutrient/water requirements so you are less tied down to watching your farms. It may not be the best thing to do in all situations, but it is good to know that you have it as an option.

28 minutes ago, Tranoze said:

Food waste is a thing in dst. Farm more than you need is bad.

I am aware of this with my mention of overproduction, though there are characters like Wormwood and Wickerbottom that benefit from being wasteful, but not normally though farming as you tend to have better options.

31 minutes ago, Tranoze said:

garlic and pepper has no use to me,

Garlic (and Onion) is good for obedience and lasts longer than Pumpkins. You can use it for its veg value to cook things like Beefy Greens and Figatoni. Peppers can be turned into poppers or substituted with another Manure-consuming crop like Eggplant.

51 minutes ago, Tranoze said:

Snip

Im on the fence on food waste as I regularly find use for my rot for salves or even just firepit and flingo fuel. 

A note on the example you gave, 3 pumpkin 3 garlic 3 pepper is not balanced - you need onion or pomegranate as you require a strong Growth Formula crop to balance 3 garlic and 3 pepper

Further, I find Cooked Potato or Tomato my option to feed beef on the go due to the heal. even Dragonfruit converted into dragonpie is serviceable. And while I do love pumpkin for beef and for non Warly characters the fact it stacks to twenty sucks (same goes for eggplant) 

Overall though while I do acknowledge monocultures as worth investigating for all layouts, that's for another guide entirely, which I'm interested to make but currently will not have to dedicate my resources to yet. There's also the tactic of Crop Cycling which I want to delve into

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...