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Wilson didn't ACTUALLY get a rework if the skill trees are something to be referenced.


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Based on that, what I think, is that Wilson should get some conditions met to be able to craft "ANYTHING" excluding character specific crafts on a cooldown or something not unlike the brain of thought from shipwrecked. 

Like, something he can craft once a day or whatever granted he fulfils a criteria... Maybe he has to sacrifice a number of beard hairs or something

 

How could this be balanced?

I am fan of a concept someone mentioned before, where Wilson can make item blueprints.
He could, perhaps, use Papyrus, or even his own Blank Blueprint craft, and carry it to any station to draw schematics of any station-related item of your choice. For example drawing out Magiluminescence Blueprints at an Ancient Pseudoscience Station, which you can then carry with yourself and interact with any time to craft magi by yourself, though you can also share it with a player.
I am not sure whether such blueprint should be consumable or permanent though. If consumable, the item you drew blueprints for should be craftable only once per blueprint usage, sort of like how Everything Encyclopedia works via Wickerbottom.

16 minutes ago, GenomeSquirrel said:

Amusingly this could turn him into a better Wurt, being able to build a Merm army and disguises and use that army for food too instead of doing veggies as a side thing.

You can't use warrior merms without actually being wurt

2 hours ago, chirsg said:

Based on that, what I think, is that Wilson should get some conditions met to be able to craft "ANYTHING" excluding character specific crafts on a cooldown or something not unlike the brain of thought from shipwrecked. 

Like, something he can craft once a day or whatever granted he fulfils a criteria... Maybe he has to sacrifice a number of beard hairs or something

 

How could this be balanced?

Wilson's rework was the introduction of the skill trees. It was a rework because he was the pioneer who started the second wave of "reworks" (skill trees). He himself reworked the system and was the first one to get it as he should.

The reality is that he doesn't need a rework. And I'm fine with that, he's the standard experience, if they add anything on his kit the game wouldn't have a standard character. A true wilson rework is objectively bad for the game.

2 hours ago, Riddla said:

I am fan of a concept someone mentioned before, where Wilson can make item blueprints.
He could, perhaps, use Papyrus, or even his own Blank Blueprint craft, and carry it to any station to draw schematics of any station-related item of your choice. For example drawing out Magiluminescence Blueprints at an Ancient Pseudoscience Station, which you can then carry with yourself and interact with any time to craft magi by yourself, though you can also share it with a player.
I am not sure whether such blueprint should be consumable or permanent though. If consumable, the item you drew blueprints for should be craftable only once per blueprint usage, sort of like how Everything Encyclopedia works via Wickerbottom.

That would be an awesome idea for his skilltree.

4 hours ago, Swiyss said:

Wilson's rework was the introduction of the skill trees. It was a rework because he was the pioneer who started the second wave of "reworks" (skill trees). He himself reworked the system and was the first one to get it as he should.

That does not change the fact that he didn't got his first rework update.

4 hours ago, Swiyss said:

The reality is that he doesn't need a rework. And I'm fine with that, he's the standard experience, 

This isn't 2016. Back then, most of the characters had little upsides and some of them had major downsides. This, indirectly made Wilson shine amongst others.

But reworks changed that. Klei made almost everyone playable and pretty good. Yes, start of the reworks were pretty rough but still, They mostly gave everyone straight buffs.

But now, with the skill trees, Klei is making every character so powerfull that there is liitte to no reason to play Wilson. 

I remember pre reworked Willow, Woodie, Wx-78, Maxwell. Some of these were straight up unplayable characters and others weren't that good unless you played in multiplayer.

Now, all of them are much better. They either have no downsides(Woodie, Wx-78) or They have such a high potential that playing Wilson feels like wasting time.(Maxwell, Willow)

4 hours ago, Swiyss said:

if they add anything on his kit the game wouldn't have a standard character. A true wilson rework is objectively bad for the game.

This isn't singleplayer Don't starve. Back then there was a reason why Wilson stayed simple. Klei removed it With Dst. And if anything, Having Simple "Tutorial character" like characters hurting the game more since Dst never really give you a tutorial mode. If anything, Wilson staying simple is equvalant of Relaxed mode, which speaks for itself.

Also, Ds Chacters were much simpler at the time. How is it fair that Dst's first character, Wilson, is still being kept this simple but somehow second character, Willow, is becoming more and more complicated every day? You guys talk as if Wilson is the only chacter that new players only look.

7 hours ago, GenomeSquirrel said:

Amusingly this could turn him into a better Wurt, being able to build a Merm army and disguises and use that army for food too instead of doing veggies as a side thing.

I've always been" fascinated"by how people are afraid of veganism at wurt, I've never experienced a lack of food. the idea of Wilson mermposter is cool, but it won't replace wurt, it just eliminates the need to constantly share mask

2 hours ago, mkemal23 said:

That does not change the fact that he didn't got his first rework update.

This isn't 2016. Back then, most of the characters had little upsides and some of them had major downsides. This, indirectly made Wilson shine amongst others.

But reworks changed that. Klei made almost everyone playable and pretty good. Yes, start of the reworks were pretty rough but still, They mostly gave everyone straight buffs.

But now, with the skill trees, Klei is making every character so powerfull that there is liitte to no reason to play Wilson. 

There are reasons to play a character other than it being good at something. It being "worse" than others can even be such a reason.

1 hour ago, Cockroach Lily said:

There are reasons to play a character other than it being good at something. It being "worse" than others can even be such a reason.

Sure, yeah. But given how much flash things klei gives to other characters. And the fact that this game gets more and more grindy every update makes playing other characters more tempting than ever.

And, this (likely) minority of people who play Wilson because they want to play a default/Worse character (Even though you can do the same with other half of the cast?) should not be the determining point of the character. It's just not worth giving up a proper themed update for one of the best and oldest character in this game.

3 hours ago, Creatorofswamps said:

I've always been" fascinated"by how people are afraid of veganism at wurt, I've never experienced a lack of food. the idea of Wilson mermposter is cool, but it won't replace wurt, it just eliminates the need to constantly share mask

I've had cactus diets and mushroom diets, mixing unpicked berries with 3 ice or 3 eggs, I have no problem finding food for Wurt other than it being more annoying to satisfy without setup.

 

I value convenience, while most of the character specific crafts would be useless to him like Wicker's books, there are a few niches we're he'd be able to copy the original character like Winona, and with Wurt there's actually some trade offs, I could see some players enjoying the ability to eat fish sticks and trade with pig king over Wurt's perks

I think wilson just getting a skill tree is fine

before the rework it felt like the community was split pretty evenly between ppl wanting Wilson to receive a rework and ppl wanting Wilson to remain the same

i think this is a good middle ground.

On 1/31/2024 at 5:10 AM, BezKa said:

have a better idea!!

And you know what it is. I don't even have to say it.

Then why post this at all?

1 hour ago, loopuleasa said:

A skill tree is functionally a rework

That would make one rework for Wilson, and two for everybody else. Which is not fair. Especially considering how bad and unthemed his original "rework" was.

Wilson skill tree is alright. It is good you still have the option to play Wilson as a character with almost no upsides.

 

I would like if they made the torch tree work on all lights, and made some better survival focused transmutations like the meat one. (Transmuting spider drops is a good idea)

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