Jump to content

Moon quay content needs to be revisited at some point


Recommended Posts

Most have been left with a sour taste in their mouth. The moonquay content experience is unpleasant as many would agree simultaniosly. You are punished for doing anything related to it. Killing monkeys? Get cursed. Not killing monkeys? Stuff stolen. They even added a mechanic later on which deletes stolen items after awhile.

 

This pattern of being punished for doing anything continues. Now, something who new players are lucky to not experience- pirtate raids.

Don't get it wrong, they can work and can be made fun and rewarding. But, this interperation needs a desperate rework. Lets compare them to hound attacks- hound attacks send one or two hound towards you every few moments, giving you time to deal with them and not be overwhelmed. Hounds will reward you with gems and meat for your efforts. But now, monkey raids- monkey raids send all the monkeys all at once. You have to fight them all at once which severly overwhelms you. If you lose, they steal your stuff and destroy objects on your boat. if you win, you get some minor and niche rewards, but get punished with many trinkets. On later days, the amount of trinkets dropped is almost enough to fully transform the player into wonkey. The best way to deal with monkey raids, is by not fighting them. Klei has done some bandaid fixes to them instead of changing the functionality of the raids. The cannonballs do now scare them away, though this is not a well designed mechanic. Allow us to destroy their boats with cannons, not scare them away.

 

Now, what is this curse?

Every monkey killed invokes an unerving, paranoid feeling. You are one step closer to becoming wonkey who essentially forces you to change to a weak character. Wonkey and the curse is not bad, but the source surely is. But the cure? It needs the most work. There are two ways of curing the curse. Firstly, the queen. You are required to sail all the way to the moonquay to hand a banana to her to remove 4 trinkets. This is the only reason to return to the moonquay after getting bananas and reeds, and it is not a good one. The final way is dying to drop trinkets on death. This was another bandaid fix, and it is a toxic one. Those trinkets stay on the ground forever for other unexpecting players to pick up. The suggested solution is removing trinkets dropping on death, and adding a new craftable structure which you can give bananas to remove trinkeys. (It may also be a mast upgrade)

 

I wish for the best, and hope the moonquay is revisited in a qol update. Maybe it could become as gnarly as this official menu art paints it to be.

Pirate_Raid_Loading_Screen.png.375b4d55b54bc296e0db30e633ebdacc.png

 

3 hours ago, Jakepeng99 said:

I wish for the best, and hope the moonquay is revisited in a qol update. Maybe it could become as gnarly as this official menu art paints it to be.

Pirate_Raid_Loading_Screen.png.375b4d55b54bc296e0db30e633ebdacc.png

 

I'd love if they swung in from ropes that come from Wagstaff knows where like in the photo, one or two at a time, and that trinkets are un-cursable, perhaps a new craft that allows you to turn into wonkey and back at the cost of bananas?

I...don't enjoy moonquay at ALL.

Having a pirate ship raid you with no chance for escape or even an opportunity to fight back (lest ye be stunlocked!) is very unfun and obnoxious design. 

The curse itself is...okay, but having to sit around waiting for bananas to grow just to play as the character I chose is agonising. You have to bring bananas from the caves before you go there just to avoid sitting around for days waiting for bananas to grow.

54 minutes ago, Horsheen said:

I...don't enjoy moonquay at ALL.

Having a pirate ship raid you with no chance for escape or even an opportunity to fight back (lest ye be stunlocked!) is very unfun and obnoxious design. 

The curse itself is...okay, but having to sit around waiting for bananas to grow just to play as the character I chose is agonising. You have to bring bananas from the caves before you go there just to avoid sitting around for days waiting for bananas to grow.

I wish the monkey's would get their swords stuck in the floor or something. Of all mobs, they need a stun mechanic the most. (Also, items should not drop from the players inventory when the monkey uses a sword, makes fighting them a mess)

 

The prime ape could be reworked to be more than a high damage juggernaut. It is the comander so it could sit back and call in other waves of monkeys for backup. (This will allow the monkeys to come in waves rather than all at once)

9 minutes ago, Echsrick said:

that WHOLE UPDATE is like THE worst update of all dst history AND future...like.....i will not blame anyone at all if they disable anything monkey related to that update

I like the theme of monkey pirates, but the implementation, not really.

I still think the biggest failure of a mechanic is the Pirate Stash.

It was stealthily given a cap and older items get deleted. The cap? 20 unique items, and each item picked up is slotted into a new slot, rather than stacked if it already exists.

You spend a day on the Moon Quay island and from purely monkeys picking up the seeds that birds drop, the entire stash is cycled through and deleted.

The actual raids and trinkets have problems but, to a degree I still enjoy them. I find pirate raids have a genuine good amount of solutions to them and cannons work as the end-all-be-all to destroying their boat from afar and using Polly to pick up items from afar, it's fun for me!

But the pirate stash, hoo boy! Worst part is I think it was purely done as a technical improvement of using the actual inventory component many mobs/the player use, and I suppose they chose 20 slots thinking that it would be sufficient. I would like the stash implementation to be revisited above all else personally.

I wish they would fix? The portal spawns. Even if you turn off monkeys they still spawn from the portal. I love the water and the content it just needs work. I still think wonky should have been an unlockable character after a series of quest chain or boss kill like back in other days when old DS was like it kinda. Sooo much missed potential with monkeys island added. But I'm also biased because it's really hard to beat anything shipwrecked for me haha. At the very least remove the trinkets when you get cursed to save that extra slot and maybe make it so you have to give in total like 10 bananas to cure it from the queen IDK. 

34 minutes ago, Hornete said:

and cannons work as the end-all-be-all to destroying their boat from afar and using Polly to pick up items from afar, it's fun for me!

They run away though so i dont know how you do it. They should decrease the pirate ship health and increase the rewards.

The pirate raids are meh to me. I don't mind being attacked while sailing, allows for something to happen but getting the cursed trinkets is annoying when you try to defend yourself from the raid. With 2 sails and paddling, you can outspeed them and then it's a matter of making them crash into stuff so they'll eventually sink their boat during the chase. But it takes a good while 'till they sink.

However, dismissing the great things you can get from the island is a little unfair. The bunch of free gears, banana bushes, monkey tails and docks are really neat. Docks are amazing for basing around a giant tree you grow yourself. Such a large area you can have free from wildfires and overheating is so great.
I haven't had a bad experience with the moon quay. I've been lucky with not getting raided often and these usually happen when I'm looking for the island anyway. It's been a pretty high priority island to look for when I play with friends because of how nice docks are.

1 hour ago, Hornete said:

I still think the biggest failure of a mechanic is the Pirate Stash.

I constantly try to forget about what they did to that poor thing.
I still feel the people were done dirty when most of its changes were stealth patched in and not given any proper notes...

3 hours ago, Horsheen said:

I...don't enjoy moonquay at ALL.

Having a pirate ship raid you with no chance for escape or even an opportunity to fight back (lest ye be stunlocked!) is very unfun and obnoxious design. 

The curse itself is...okay, but having to sit around waiting for bananas to grow just to play as the character I chose is agonising. You have to bring bananas from the caves before you go there just to avoid sitting around for days waiting for bananas to grow.

You can give them bananas or shot them a Canon ball...

 

 

Moon Quay is one of my favourite updates of all time. It gave a lot of cool new items and plants, docks, new survival mechanic that i enjoy and has diverse ways of being used, is fun to raid their island fighting groups of monkeys (destroying and blocking the houses is for *******), monkey raids could be more skill based but I still enjoy the thrill of facing them and more I'm forgetting

It needs improvements but I enjoy it overall 

1 hour ago, Kevinnator said:

However, dismissing the great things you can get from the island is a little unfair. The bunch of free gears, banana bushes, monkey tails and docks are really neat. Docks are amazing for basing around a giant tree you grow yourself. Such a large area you can have free from wildfires and overheating is so great.
I haven't had a bad experience with the moon quay. I've been lucky with not getting raided often and these usually happen when I'm looking for the island anyway. It's been a pretty high priority island to look for when I play with friends because of how nice docks are.

It is not about the fruits, loot or rewards, it is mainly about the design and stuff. (Also banana bushes are another problem too)

12 minutes ago, arubaro said:

or shot them a Canon ball...

It makes them run away, which as mentioned is kind of uninteresting and feels like a bandaid.

12 hours ago, arubaro said:

You can give them bananas or shot them a Canon ball...

You can only get those at moon quay, but monkey raids still exist before you find the moon quay.

You could go to ruins for bananas but it would spoil before you get a raid.

 

I don't think I'm willing to dig to find my original idea for fixing moon quay this is more or less how it could be fixed while keeping the current spirit of it.

  • Trinkets should only have a 30-40% drop rate
  • Bananas should have more locations at sea
  • Monkey towers should be introduced throughout the ocean where you can trade bananas to have them remove trinkets like the queen
    • Trading 5 bananas to a tower when you have no trinkets will get you a map to moon quay
    • Kind of a side thought but could also make it so you can trade bananas for boat patches after you own the map and removed all your trinkets
  • Trading to the queen directly should call off pirate raids for 3 days
  • Pirates should board the boat 2 at a time for a single player or for a group equal to the number of players on the boat if there are more players until all normal monkeys are defeated
  • Pirates should have a long very interruptible wind up to destroying anything on your boat 
  • There should be 3 sets of cooldowns to raids
    • Shortest if you lose or just let them rob you
    • Normal if you kill the monkeys who invade your boat
    • Longest if you kill the captain, repel them with a cannon, or give them a banana
  • Pirates should flee in the presence of bosses and sharks causing them to go on a long cooldown for bosses and a normal cooldown for sharks as though you satisfied one of those requirements
  • Now for the controversial change in exchange for these changes pirates should be expanded to the entire sea not just a area of the ocean as it makes more sense that way, 

I will say I'm very much aware how unrealistic it'd be to have these changes implemented since it would be a lot of work on the dev's side.

I'm fine with the update. I think Bananas need to not grow in Winter (among other plants not growing in winter, I love RWYS but disable all crops in winter would be cool. though I guess the "downside" is they grow "slower" since there is less sunlight but just pop down a dwarf star and that is negated.)

Adding a Monkey Nest would be kind of cool, a little Monkey Queen lite that just sits on a mast that you can give bananas to in exchange for cursed trinket removal, maybe even have it collect 2 trinkets instead of 4 since it isn't the queen.

As far as raids are concerned I think they just need a cooldown between attacks and reduce the attack speed of the captain (I think they did this already though) so you don't get truly stun locked.

The portal spawning monkeys is annoying but considering you can kill them easily then give the trinkets to the queen right next door it isn't that bad. I don't hate the update I just don't find it very interesting. You go there, collect bananas and monkey tails, then never return. Least I dont.

I think the funniest part of the Moon Quey update is that Klei somehow managed to convince themselves that sailing was good enough to warrent a raid mechanic in the first place.

 

Like, let me make one thing clear. I genuinly like sailing. It's a bit slow if you're not Wolfgang, but the act of cruising around the ocean is, in and of itself, fun. But it's also a COMPLETE waste of time if you're not going for Celestial Champion. Nothing out there is worth the effort. Most items are either extremely weak or are; at best; side grades to stuff you can get on the mainland. A lot of the stuff you get for sailing only exists to help you sail better, and despite having so many different sources of food, almost none of them are actually good. Something even more irritating when we got Reap What You Sow turning farming into one of the single best food sources in the game, and when they later decided to give Tallbird eggs their own recipes, one of which is arguably the single strongest recipe in the game. One of the only things actually worth giving a damn about is the lunar island, but that thing spawns so consistantly that you don't even need to sail to find it, basically just making the boat requirement a formality.

 

And y'know what? The Moon Quey itself might be one of the single best things to ever be added to the ocean. Transplantable reeds, a transplantable source of bananas, along side the genuinly great Banana Shake recipe, and dock kits; which are quite possibly the single biggest edition to base building... ever. The Moon Quey is the exact thing that the ocean needed, genuinly helpful utilities that don't have any real equivalent on the mainland.

 

But apparently, just letting the ocean have useful stuff it too much for Klei. So they had to add Monkey raids to "balance out" having actually useful things. And this, combined with the Moon Quey itself being extremely frusturating to find, means that instead of being the breath of fresh air the ocean needed to get people out on it. Sailing, for many players, simply went from "Not very practical" to "An active detriment to your survival chances" due to just how damning Monkeys are.

 

 

7 minutes ago, Theukon-dos said:

I think the funniest part of the Moon Quey update is that Klei somehow managed to convince themselves that sailing was good enough to warrent a raid mechanic in the first place.

 

Like, let me make one thing clear. I genuinly like sailing. It's a bit slow if you're not Wolfgang, but the act of cruising around the ocean is, in and of itself, fun. But it's also a COMPLETE waste of time if you're not going for Celestial Champion. Nothing out there is worth the effort. Most items are either extremely weak or are; at best; side grades to stuff you can get on the mainland. A lot of the stuff you get for sailing only exists to help you sail better, and despite having so many different sources of food, almost none of them are actually good. Something even more irritating when we got Reap What You Sow turning farming into one of the single best food sources in the game, and when they later decided to give Tallbird eggs their own recipes, one of which is arguably the single strongest recipe in the game. One of the only things actually worth giving a damn about is the lunar island, but that thing spawns so consistantly that you don't even need to sail to find it, basically just making the boat requirement a formality.

 

And y'know what? The Moon Quey itself might be one of the single best things to ever be added to the ocean. Transplantable reeds, a transplantable source of bananas, along side the genuinly great Banana Shake recipe, and dock kits; which are quite possibly the single biggest edition to base building... ever. The Moon Quey is the exact thing that the ocean needed, genuinly helpful utilities that don't have any real equivalent on the mainland.

 

But apparently, just letting the ocean have useful stuff it too much for Klei. So they had to add Monkey raids to "balance out" having actually useful things. And this, combined with the Moon Quey itself being extremely frusturating to find, means that instead of being the breath of fresh air the ocean needed to get people out on it. Sailing, for many players, simply went from "Not very practical" to "An active detriment to your survival chances" due to just how damning Monkeys are.

 

 

They want all of the really good stuff to be obtained by default because it comes baked into your character, not earned through exploration or engaging with any of the game's systems. 

2 hours ago, Cheggf said:

They want all of the really good stuff to be obtained by default because it comes baked into your character, not earned through exploration or engaging with any of the game's systems. 

Ah the wonders of extreme power creep and the "we don't need a balanced game that's not fun" meta of dst.

Honestly due to how overpowered resources are on the main island alone even completely ignoring the caves or ocean and how easy it is to reach the bare minimum requirements for survival there will never truely be any good reason to explore or actively improve in dst and it really can't change because any attempt to go for balance will form a angry mob pitchforks included.

17 hours ago, _zwb said:

You can only get those at moon quay, but monkey raids still exist before you find the moon quay.

You could go to ruins for bananas but it would spoil before you get a raid.

 

You could also drop 20 sticks on the ground, no need for banana. The monkeys have a cap on how much they would steal. Just got to hope you do it fast enough before they go for your sail, but I personally don't use sails anyway it's not a big deal for me.

pirate raid conditions are confusing. i'll get raided while im fighting crabking, ill get raided while im not even moving, parked at the shore. I'll get raided and then in less than a minute i'll get raided again. Pirate raids can be fun but there should be stricter conditions

overall i thought the patch was generally a good one. However it begs the question for game lore, why is there a pirate monkey civilization situated around a mysterious portal. It seems totally unrelated to moon or shadow magic, or wagstaff's experiments, so what's the deal

4 hours ago, Bird Up said:

why is there a pirate monkey civilization situated around a mysterious portal. It seems totally unrelated to moon or shadow magic, or wagstaff's experiments, so what's the deal

Check out the start of the short! It's the result of the same sort of experiments Wagstaff's been doing that eventually opened rifts, this one was just REALLY really sloppy execution on his part and resulted in a portal to an entirely unrelated place rather than anything about the moon.

17 hours ago, Mysterious box said:

Trinkets should only have a 30-40% drop rate

I don't like the rng element. I feel like they just need more and better ways to remove them.

17 hours ago, Mysterious box said:

Monkey towers should be introduced throughout the ocean where you can trade bananas to have them remove trinkets like the queen

  • Trading 5 bananas to a tower when you have no trinkets will get you a map to moon quay
  • Kind of a side thought but could also make it so you can trade bananas for boat patches after you own the map and removed all your trinkets

 

This is a great idea though. 

17 hours ago, Mysterious box said:

Now for the controversial change in exchange for these changes pirates should be expanded to the entire sea not just a area of the ocean as it makes more sense that way, 

I want this too. After they make the raids at least decent. Also the pirates should have a bigger warning.

10 hours ago, Bird Up said:

pirate raid conditions are confusing. i'll get raided while im fighting crabking, ill get raided while im not even moving, parked at the shore. I'll get raided and then in less than a minute i'll get raided again. Pirate raids can be fun but there should be stricter conditions

overall i thought the patch was generally a good one. However it begs the question for game lore, why is there a pirate monkey civilization situated around a mysterious portal. It seems totally unrelated to moon or shadow magic, or wagstaff's experiments, so what's the deal

Wagstaff tried to open a portal but the experiment failed so he creates a rift to a plane with tropical climate and things leak to dst plane

Was an excuse used by klei to add content that doest fit dst weather

It doesnt need to be related to anything other than wagstaff usin alter's energy to do shenanigans 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...