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Is it too late for the twins?


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Now it's been some time since the crossover, and it was an amazing crossover that i'm grateful for. But every time i look at the twins i think of what could've been. Klei has limited resources (time money etc.) and not everything has to be made to perfection. But if we ever get a boss overhaul update (which i think we need and should get at some point) these two definetly need some love.

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

58 minutes ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

I dunno man, I love the Shield of Terror. I have, in fact, been seeing people use it, too. The Shield is tailor-made for general combat purposes, it does over 50 damage, which, again, unless you're fighting bosses, is going to be perfectly enough, it can be refueled with monster meat very easily, and it even has damage reduction, so even if you get hit while fighting some pigmen for example, you don't have to switch your tam to armor

1 hour ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.
 

Well, I always love to have the shield. It's the infinite tenticle spike that also provides some defense, literally the most convinient everyday weapon. 2 monster meats restores it to nearly full durability, so it's really low on upkeep. 

2 hours ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

i love it, 50 damage, can be refueled and is the 1st time we have an armor piece in the hand slot wich opens many possibilities like increasing the durability of the other 2 armor pieces by just wasting monster meat ( i will never understand why people cook food for the shield...), makes you able to wear CC crown+magi without sacrificing armor, etc

Now that we have an boss that spits fire, there is a chance.

But I think that the boss fight is fine, you need to separate them and use quite a big area to kill one while luring it away from its lil' babies.

The spawn method should just target whoever touched it.

3 hours ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

Shield of Terror is 100x better than the stuff they give in Terraria. The Harp & Rainbow Rod are reskins of other equipment (and easily outclassed), and the True Night's Edge is literally just a sword that throws projectiles, like every hardmode sword. All of those weapons are unoriginal, and all of them are quickly replaced due to Terraria's obsession with constantly giving you huge leaps in power so you barely even get a chance to use the stuff you got.

The Shield of Terror is a completely unique weapon, nothing else even comes close to comparing to it, which permanently stays relevant. Or at least it did, before planar damage.

3 hours ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

The weapon is really good, but they should give the shield a dash attack which deals damage based on your speed. 

1 hour ago, Valase said:

Now that we have an boss that spits fire, there is a chance.

But I think that the boss fight is fine, you need to separate them and use quite a big area to kill one while luring it away from its lil' babies.

The spawn method should just target whoever touched it.

It's not bad, but it's very unfaithful and could've been so much better. 

5 hours ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

In Terraria you unlock such amazing new weapons when you defeat the twins from the souls of sight or that you get. I wish the DST Twins could mirror at least a fraction of that excitement. I've never defeated them again since their introduction, they are just not worth it sadly.

I like the shield i wish it was unbreakable wouldn't be too op since feeding it takes some time and the other loot is meh. Retinazor having a yellow gem instead of red is a clear attempt at buffing their loot but c'mon who fights twins for the gems?

40 minutes ago, BalkanCockroach said:

Retinazor having a yellow gem instead of red is a clear attempt at buffing their loot but c'mon who fights twins for the gems?

we refight them for the shield when it breaks, your suggestion literally makes them 1 time fight..

I have mixed feelings about the shield. On one hand, it’s an extremely convenient option for day to day combat (especially because you can feed it junk items, especially monster meat/rot, to maintain the durability), but on another hand the “low” durability and the fact it permanently breaks when it hits 0% just doesn’t sit well with me. It’s extremely painful to need to go out of the way and fight the twins again whenever that occurs. It also doesn’t help that by the time you want to fight the twins, you probably have progressed far enough to be around the stage where you are about to get to rifts and obtain the rift gear.

I just opted to swap to the brightshade gear, which I feel like hits the execution better as a repairable gear that doesn’t break at 0%. It’s a bit unfortunate since I do like the concept of the shield a lot, but it’s issues have always bothered me a little.

Maxil is correct IMO in that the shield is kind of just outclassed by brightshade gear - the utility of an unbreakable weapon/armour is much less so when you can have one that deals 68 and has bonus effects like sandstorm/moonstorm immunity.

The loot is mid but it's Maxwell worthy item to gain with kind of ease. If not that then they are very good to be used to kill Bee Queen if you want an actual decent strategy without laying much finger but to watch over the fight happening and bee queen wouldn't despawn. The bee queen dies first then twins die second with ease.

Besides that, I do love the statue print they drop after fight. Kinda pretty for monstrous statue.

9 hours ago, Rhovious Aran said:

I also think the loot is a real shame. 
I don't think I have ever seen anyone use the weapon you get from them.

It breaks so fast, I really hate having to go crosseyed just to make sure the shield wont break

6 hours ago, Valase said:

But I think that the boss fight is fine, you need to separate them and use quite a big area to kill one while luring it away from its lil' babies.

 

The twins don't have any of their cursed flame or laser attack from Terraria, they still spawn suspicious eggs and are nearly as minion-spammy as Bee Queen, they can still only be fought at night despite having an effective 20k HP without accounting for said minions, and the fact that the only way to make this duo fight tolerable is by completely removing the "duo" part of it is just a testament to how little thought was put into them.

 

The only reason I don't consider them the "worst designed boss fight" in the game is because that would imply the Twins of Terror where designed at all. And are not simply Eyes of Terror that where resprited, had their stats doubled, and copy-pasted two make two of them.

 

Not to sound like a shill, but Uncompromising Mode did what I would consider the bare minimum to refresh the twins, making them behave more like their Terrarian counterparts with cursed flames, lasers, and dramatically less minions. Plus also syncing their attacks up so that they flow really well together as a duo boss. And you know what? That alone brought them up from "Absolutely awful" to "Genuinly pretty good". Because apparently the "bare minimum" is all they needed, and yet they couldn't even get that.

 

 

The shield's good, but it shouldn't break at 0% and it should perhaps have more durability before needing to be fed. Also, Klei really needs to get rid of the random summon mechanic. It should go to a random player near the Terrarium, not a random player on the server, since the latter is just something that makes you grief people by accident if not everyone wants to be involved in the fight.

7 hours ago, Cheggf said:

Shield of Terror is 100x better than the stuff they give in Terraria. The Harp & Rainbow Rod are reskins of other equipment (and easily outclassed), and the True Night's Edge is literally just a sword that throws projectiles, like every hardmode sword. All of those weapons are unoriginal, and all of them are quickly replaced due to Terraria's obsession with constantly giving you huge leaps in power so you barely even get a chance to use the stuff you got.

The Shield of Terror is a completely unique weapon, nothing else even comes close to comparing to it, which permanently stays relevant. Or at least it did, before planar damage.

I guess I am biased because the rainbow rod is literally my favourite weapon in the whole game. I only play Wanda so any weapon other than the Alarming Clock is usless to me. And well, even if I didn't it's also about the feel. I couldn't think of a more anticlimactic attack than punching your enemy with a shield. The rainbow rod is a magical projectile that you manually aim with your mouse and I find that insanely fun and satisfying to use.

When the only real viable way to deal with a double boss is to separate them and fight them individually, that isn't very good. It's like Crab King allowing you to input so many gems but you only really do few specific combinations otherwise it becomes very annoying.

23 hours ago, Rhovious Aran said:

I guess I am biased because the rainbow rod is literally my favourite weapon in the whole game. I only play Wanda so any weapon other than the Alarming Clock is usless to me. And well, even if I didn't it's also about the feel. I couldn't think of a more anticlimactic attack than punching your enemy with a shield. The rainbow rod is a magical projectile that you manually aim with your mouse and I find that insanely fun and satisfying to use.

Yeah that is one of the effects Wanda has on the game.  I really like Wanda, but its important to recognize how much she warps the game (in a good way imo.)

imo Shield of Terror was (until planar) one of the most useful weapons in the game.  It had no constant effects like sanity reduction, could be repaired, and hit for 51 which matches a lot of breakpoints for convenience in daily fighting like clearing hounds, spiders, tree guards, etc.  Planar stomped all over this with repair kits and planar damage being ever present with portal harassments mobs neutering SoT's damage for day-to-day fights.  My biggest disappointment in planar is how it absolutely power creeps the new gear over everything else in the game.

The Shield is okay, if the difficulty of obtaining it is ignored. 

The Twins fight is still one of the most difficult and can literally NOT be finished without cheesing. Because that their aggro loses every now and then when kiting them, "forcing" the player to fight against only one of them at the same time. Leaving the other eye watching and doing nothing. I consider not fighting them together cheesing.

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