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Changes

  • Improve performance for Lunar Hail and Ice Crystaleyezer.
  • Updated ghost for Wormwood’s Guest of Honor skin.

 

Bug Fixes

  • Fixed a crash related to burning a Wooden Chair.
  • Fixed animation bugs with some emotes while sitting on a chair.
  • Fixed animation and inventory image bugs for Table Vase skins.
  • Fixed inventory image bugs for Framed Drawing (or Empty Frame) skins.
  • Fixed W.A.R.B.I.S. armor set steam effect happening after the armor piece is unequipped.
  • Fixed W.A.R.B.I.S. lines remaining visible after the hat has been unequipped.
  • Fixed some cases where attack inputs would sometimes get canceled unexpectedly with Lag Compensation turned off.

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https://forums.kleientertainment.com/forums/topic/152102-game-update-579121/
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While on the topic of wormwood fixes, can we fix wormwood's verdant skin?

It has the bug of existing and needs the fix of deleting.

(At least the head, it looks very plain and like a green blob)

Edited by HowlVoid
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40 minutes ago, V2C said:

Fixed some cases where attack inputs would sometimes get canceled unexpectedly with Lag Compensation turned off.

 

We need this hotfix on switch asap. I could raise a smallbird in the time between attacks.... its that bad!

  • Like 3
1 hour ago, HowlVoid said:

It has the bug of existing and needs the fix of deleting.

Least encouraging way of enticing someone to tweak an existing design. Joke or otherwise.

1 hour ago, V2C said:
  • Improve performance for Lunar Hail and Ice Crystaleyezer.

Very much appreciated!!

  • Like 7

I am very sorry if this maybe off-topic but can you please add some grid-like setting for placement for console edition? We can't use mods on console so my OCD is killing me every time I have to build a base. 

Thank you for such an amazing game and all the work you put on it. Playing Don't Starve has helped me get through some really tough times. 

:wilson_love:

  • Like 6
6 hours ago, V2C said:

Bug Fixes

  • Fixed some cases where attack inputs would sometimes get canceled unexpectedly with Lag Compensation turned off.

 

 

Yes.
YES.
YES!
Combat was fixed! I have not had any issues with it yet so far testing this for about an hour. Thank you for fixing this! This bug has haunted me for the past few years...

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8 hours ago, V2C said:

Fixed some cases where attack inputs would sometimes get canceled unexpectedly with Lag Compensation turned off.

 

This bug happened so frequently for me that it had me glued to the codex for every fight and I'm so glad it's gone. 

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