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Classic resources are typically regenerated for by tryhards.


If every world's starting resources were classic as opposed to twiggy trees and grass geckos, would you be opposed?  

97 members have voted

  1. 1. If every world's starting resources were classic as opposed to twiggy trees and grass geckos, would you be opposed?



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17 hours ago, chirsg said:

Good amount of veterans will elect to regenerate worlds if they don't get saplings and grass tufts by default,

image.png.5cf941dafbdb6080a502413cadcec25b.png

17 hours ago, chirsg said:

- Rule is consistent with triple mac biome, but that's somewhat unrelated

 

image.png.eb14a4bfb095e5e1feaa277ae710cf1a.png * This makes MacTusk spawn daily instead of every 3 days, making it equivalent to Triple MacTusk. In terms of drops

17 hours ago, chirsg said:

- Generally there's nothing to be gained when rolling non classic, except for juicy berries which have a niche

image.png.b1bf5b5e8aa7d9c54034462081aa3ca6.png * Combined with Celestial Portal and Wormwood. (I hate CP but that is another topic entirely)

 

Over all, I don't understand what this post is trying to get at. You have the tools in the base game, use them.

16 hours ago, Captain_Rage said:

There is no sane reason to touch the default settings.

This is line of thinking isn't sane. It is their world, let them play how they want. (Unless that isn't what you meant then apologies)

To be honest I think the game would be better served by putting the resources in the same world and giving up on the attempt at varation. I think it'd be much better to spread out the resources according to biome - perhaps juicy berries are native to the swamp and the preferred food of merms, Gekkos show up in the savannah, twiggy trees grow in deciduous, something like that. IMO the variety doesn't justify the imbalance it creates, and the vanilla biomes could use content to differentiate them further.

Grass geckos are absolutely awful and twiggy trees suck for early game. I always do classic because both twiggy trees and grass geckos just kind of eventually appear regardless, and they are useless early game. Grass geckos and twiggy trees are neat but on a server full of people, it is miserable so I don't bother. When I'm on pubs, I never start the vote to regen. but I will absolutely vote yes if the world has either of them.

Juicy berries are fine enough

59 minutes ago, Masked Koopa said:

To be honest I think the game would be better served by putting the resources in the same world and giving up on the attempt at varation. I think it'd be much better to spread out the resources according to biome - perhaps juicy berries are native to the swamp and the preferred food of merms, Gekkos show up in the savannah, twiggy trees grow in deciduous, something like that. IMO the variety doesn't justify the imbalance it creates, and the vanilla biomes could use content to differentiate them further.

I think twiggy trees should go in the savanah.

2 hours ago, Evelo said:

image.png.5cf941dafbdb6080a502413cadcec25b.png

People primarily regenerate worlds to get saplings and grass on public servers, where they can't directly change the settings.

 

2 hours ago, Evelo said:

image.png.eb14a4bfb095e5e1feaa277ae710cf1a.png * This makes MacTusk spawn daily instead of every 3 days, making it equivalent to Triple MacTusk. In terms of

How does it? Wouldn't it need to be x4 faster to compensate for having one mactusk instead of four? Either way you should be just using the triple mactusk mod when generating the world.

2 hours ago, Evelo said:

image.png.b1bf5b5e8aa7d9c54034462081aa3ca6.png * Combined with Celestial Portal and Wormwood. (I hate CP but that is another topic entirely)

 

Over all, I don't understand what this post is trying to get at. You have the tools in the base game, use them.

People would have to go out of their way and get early celestial portal even if they don't need it or aren't planning to use it, looking at how many people hate it, considering most people prefer juicy berries specifically in the early game.

idk I don't play super late game worlds - usually just 2-300 days then I restart b/c I've done the things and had my fun.

I've had times where I swap to classic starting resources for consistency, but also turn it off for variance.

I think twiggy trees are an overstated burden.  Its more important you have a source of flint imo.  You can always just chop the tallest trees, plant the cones and dig them up.  That makes each tallest tree 4 log and 2 twig imo not bad.  I rarely chop twiggy trees unless they are smallest form 5 cuts for 1 twig.  I think the hardest part of this resource is relocation, but you can just take lunar twigs.  Maybe you don't have tons of them, but you certainly can still get them.

I prefer grass gekkos for early game.  Its much quicker to get 40+ grass with gekkos.  The only problem is they are more limited in location - only rocky areas will have them.  Again the problem with these is mostly relocation.  Its not difficult to me to visit xyz biome to get 40+ grass quickly rather than have them at base, but other people probably prefer them at base.

Anyway I don't care if anything changes with this system or not.  If anything I'd just say include them all in every world, but make them biome specific resources and add them all to regrowth - like grass gekkos should have a spawner like goats where it keeps popping them out unless they all die.

5 hours ago, Evelo said:

This is line of thinking isn't sane. It is their world, let them play how they want. (Unless that isn't what you meant then apologies)

I meant that the game is more than playable using the default settings regardless of the world you end up with. Judging by the massive whine here it makes such a huge difference and breaks the game completely if you happen to get a certain resource variation, which is simply not true.

Also, Tumbleweed are crying in a corner when people write that they can't find enough twigs and grass.

The current default does its job; variation mostly changes how you play the early game.
For the people who want the start of the world to follow a specific set of rules, well, world settings exist for a reason.

Twiggy trees are based, anyway.

On 10/27/2023 at 4:09 PM, grm9 said:

And yes, people need a lot of twigs, especially if they're gathering resources and don't have a woodie/wurt/maxwell in the team or if they're doing early ruins with science.

20/25 twigs is enough for a ruins rush and I personally don't find it to be "a lot of twigs". Same goes for resource gathering.

There's genuinely no need for mass twigs until the moment you want to set up crockpots and usually people base after exploration which means they won’t do it at day 5 or so.

On 10/27/2023 at 4:09 PM, grm9 said:

You could get twigs in caves, but you might not have the twigs for a pickaxe and they're usually much more scattered around in caves in comparison to the surface.

There’s twigs on the ground all around spawn in the meadows biomes in twiggy tree worlds. You can then pick up some flint and start chopping a few tall twiggy trees for 2 twigs and a log per tree which will also save you the need for chopping a tree for a science machine.

9 hours ago, Captain_Rage said:

I meant that the game is more than playable using the default settings regardless of the world you end up with. Judging by the massive whine here it makes such a huge difference and breaks the game completely if you happen to get a certain resource variation, which is simply not true.

Ah understandable.

 

9 hours ago, Captain_Rage said:

Also, Tumbleweed are crying in a corner when people write that they can't find enough twigs and grass.

Ain't that the truth. Super useful especially in eternal night worlds.

On 10/27/2023 at 7:20 AM, Jakepeng99 said:

Grass geckos cant be transplanted in geass gecko worlds,

Grass Gekkos can be herded much like goats.

The main problem is that they’re often placed beside things that kill them like Tallbirds, meteor fields, Hound Mounds and lava ponds so there’s a timer ticking the moment you enter the world if you want to save them. A rather morbid way of balancing out the advantages they offer.

Since no one has mentioned it yet, I seem to remember the reason for resource variety being that disease was supposed to set in, remove some of the resources, and allow the alternatives to spawn.

Don't quote me on that, but I've heard that enough to vaguely believe it. And considering disease is gone, it feels like whatever Klei had planned has went in the garbage, and resource variety is a leftover of a bigger plan.

10 minutes ago, Scrimbles said:

Since no one has mentioned it yet, I seem to remember the reason for resource variety being that disease was supposed to set in, remove some of the resources, and allow the alternatives to spawn.

Klei: proceeds to add deseases to geckos

"And later remove this mechanic from geckos"

"And later on remove the entire mechanic"

18 minutes ago, Scrimbles said:

Since no one has mentioned it yet, I seem to remember the reason for resource variety being that disease was supposed to set in, remove some of the resources, and allow the alternatives to spawn.

Something along these lines, yeah. This didn't end up going much of... anywhere though, ahah.

17 hours ago, Waynel said:

20/25 twigs is enough for a ruins rush

1 for axe, 2 for first day torch, 2 for pickaxe, 4 for golden pickaxe (8 for two golden pickaxes if you aren't playing as maxwell), 4 for golden axe for pick/axe, 4 for two ham bats because first one usually goes below 50 damage, 3 for lantern, 6 for two hammers because first one almost always breaks before you hammer all broken clockworks, 2 for shovel for mushrooms, 4 for backpack. That's 32 or 36 if you aren't playing as maxwell.

17 hours ago, Waynel said:

 I personally don't find it to be "a lot of twigs"

Getting even that amount usually takes longer in a twiggy tree world than in a sapling world.

17 hours ago, Waynel said:

There’s twigs on the ground all around spawn in the meadows biomes in twiggy tree worlds. You can then pick up some flint and start chopping a few tall twiggy trees for 2 twigs and a log per tree which will also save you the need for chopping a tree for a science machine.

I was talking specifically about joining public servers on day 4+ or so, it's very unlikely that someone didn't just pick up all flint and twigs around the portal. It also still takes longer than getting twigs in a sapling world, that's 20 chops and 8 harvests for 4 logs 8 twigs in comparison to 60 chops and 12 pickups.

13 minutes ago, grm9 said:

1 for axe, 2 for first day torch, 2 for pickaxe, 4 for golden pickaxe (8 for two golden pickaxes if you aren't playing as maxwell), 4 for golden axe for pick/axe, 4 for two ham bats because first one usually goes below 50 damage, 3 for lantern, 6 for two hammers because first one almost always breaks before you hammer all broken clockworks, 2 for shovel for mushrooms, 4 for backpack. That's 32 or 36 if you aren't playing as maxwell.

 

idk my "ruins rush" is just getting AG and w/e he gives, then 2 starcallers, construction amulet, decon staff, magi, crown, and pickaxe.  I might try to bring back some gems, but I'm certainly not trying to bring back 80 wires, 50 gears, or 20 crowns...  so my experience may differ lol  but I usually get about 30 twigs and am good for that.

In a twiggy tree world I usually just chop large trees for my science / alchemy instead of small ones or hammering houses.  You get 2 twigs per large pinecone tree which covers getting started pretty well.  There are usually 6ish twigs around a cave entrance too, and you can mine 2-3 cave entrances to scope out caves and net these twigs while you're at it.

54 minutes ago, grm9 said:

...6 for two hammers because first one almost always breaks before you hammer all broken clockworks...

Fully clearing the ruins is not the popular approach to ruins rushing.. especially if you play on a public server that is going to be regenerated at the end of autumn lol.

Most people go to the ruins to get thulecite gear and maybe a bunch of wires/gears too and then pull out.

1 hour ago, grm9 said:

I was talking specifically about joining public servers on day 4+ or so, it's very unlikely that someone didn't just pick up all flint and twigs around the portal. It also still takes longer than getting twigs in a sapling world, that's 20 chops and 8 harvests for 4 logs 8 twigs in comparison to 60 chops and 12 pickups.

I personally find it obvious that people should not judge the value of items/entities in the context of public servers. Public servers are cancer, you can't even build a base (which in a normal context is the best gameplan) without having people coming in and ruining everything. And whether it's a sapling or twiggy tree world, scrubs will take all the flint from mosaic and spawn and you won't even be able to craft a pickaxe.

Yes, twiggy trees are bad in public servers.. but the same could be said about building a base on such server, or making farms, or sharing materials with people. Pubs are ruled by the law of the jungle, nothing matters when you enter a public server. You do some rush, maybe dump the loot in a "base", and you bail.

3 minutes ago, Waynel said:

Fully clearing the ruins is not the popular approach to ruins rushing.. especially if you play on a public server that is going to be regenerated at the end of autumn lol.

Most people go to the ruins to get thulecite gear and maybe a bunch of wires/gears too and then pull out.

Should've probably specified that i meant all safely accessible broken clockworks, not a full clear including all the ones in the small bishop & two rooks squares.

4 minutes ago, Waynel said:

I personally find it obvious that people should not judge the value of items/entities in the context of public servers.

The title of the post was regenerating worlds to get specifically saplings and grass, so i thought that by default includes mostly public servers, otherwise why not just enable classic resources unless you really want juicy berries and even in that case, iirc there's a mod that allows you to choose which resource types generate specifically, meaning you can turn on juicy, saplings and grass instead of regenerating.

6 minutes ago, Waynel said:

Yes, twiggy trees are bad in public servers.. but the same could be said about building a base on such server, or making farms, or sharing materials with people. Pubs are ruled by the law of the jungle, nothing matters when you enter a public server.

It depends on the specific one you're playing, there are some ones with additional auto-moderation mods that warn you when someone takes pan flute or hammers/burns too many structures that were built by players. It's odd they don't warn about picking up too much flint or twigs in twiggy tree worlds though, maybe the people hosting those servers think it isn't worth bothering about.

8 minutes ago, Waynel said:

You do some rush, maybe dump the loot in a "base", and you bail.

The issue is that even this is problematic with twiggy trees.

9 minutes ago, grm9 said:

It depends on the specific one you're playing, there are some ones with additional auto-moderation mods that warn you when someone takes pan flute or hammers/burns too many structures that were built by players. It's odd they don't warn about picking up too much flint or twigs in twiggy tree worlds though, maybe the people hosting those servers think it isn't worth bothering about.

There are several public servers who have strong anti-griefing mods but griefing is not the only issue that plagues public servers. The other main issue is simply that you're playing with noobs. DST revolves almost entirely around gathering resources and crafting stuff with said resources in an efficient manner. Combine this with playing with inexperienced players and it makes for a very frustrating experience as the materials you gathered will be wasted because said players will craft the most random/useless items/structures; and not doing much themselves, they will force you to gather even more materials/food than you would need to on a solo world or when playing with friends who are experienced at the game. So unless you're doing a "selfish" rush, playing on pub basically means feeding a bunch of freeloaders, which is pointless.

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