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Classic resources are typically regenerated for by tryhards.


If every world's starting resources were classic as opposed to twiggy trees and grass geckos, would you be opposed?  

97 members have voted

  1. 1. If every world's starting resources were classic as opposed to twiggy trees and grass geckos, would you be opposed?



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Short post. 

- Good amount of veterans will elect to regenerate worlds if they don't get saplings and grass tufts by default,

- Generally there's nothing to be gained when rolling non classic, except for juicy berries which have a niche

- Rule is consistent with triple mac biome, but that's somewhat unrelated

If you voted opposed, explain why

it basically for world health at later game where u will be having massive clutter with twiggy tree and grass gecko in the wild. 
i think so called veteran just people who thinking about how to keep the world less laggy in later days. 

i dont mind finding twiggy in public klei server cus i know this world wont be going for long time. but not in the server i wish to play for thousands of days.

25 minutes ago, prettynuggets said:

i dont mind finding twiggy in public klei server cus i know this world wont be going for long time. but not in the server i wish to play for thousands of days.

Klei public servers aren't real. You have to let it go. 

I would be opposed for the simple fact of variety and the mechanic itself. Think about it more as a rogue-like like Isaac, where you can start with Basement, Cellar or Burning Basement. It's the same concept and while yes, it sucks to have a twiggy tree world or a grass gekko world or both, it's still cool and fun to have different challenges and surprises in your runs. To make each runs different from others. 

And I take now this opportunity to again rant about Klei's doing in all these 10 years, about creating new features/mechanics and forget about them. Like, really?? Just twiggy trees, grass gekkos and juicy berry bushes??? That's it? This is the best you can do as alternative resources??? Why not alternatives trees or alternative beefaloes or alternative biomes! (which already happens but only on the first level of the game and is only few bad biomes) Other different mushroom trees perhaps? Different buildings in the Ruins? It doesn't even need to be bloated, just few alternative things in all levels of the game to expand the mechanic and make it shine.

I like having different starts to the world but you are only screwing over console players by not making grass tufts renewable. On pc if all my grass tufts turn into geckos and they die or break free ill simply spawn in some more with console commands. Console users dont have this luxury so absolutely everything in DST should slowly regen overtime.

24 minutes ago, BeeClops said:

I like the variety of twiggy trees/geckos and dislike playing with people who regenerate for this reason

Do you also not mind joining twiggy tree and grass gecko worlds on day 4+ or around that as someone other than maxwell and woodie, considering the amount of grass and twigs available, especially if someone picked up all the flint around the portal?

What's better: one twig for the cost of a pick up animation or one twig for the cost of a harvest animation? DST community fanatically sings in unison "the latter!"

(because people can't wait 5 or 6 days before they activate ofc... they have to have a huge amount of twigs, RIGHT NOW GOD DAMMIT!!)

37 minutes ago, Waynel said:

(because people can't wait 5 or 6 days before they activate ofc)

And people who prefer twiggy trees can't just wait for them to appear through world regrowth even in saplings worlds. And yes, people need a lot of twigs, especially if they're gathering resources and don't have a woodie/wurt/maxwell in the team or if they're doing early ruins with science. You could get twigs in caves, but you might not have the twigs for a pickaxe and they're usually much more scattered around in caves in comparison to the surface.

They just made twiggy trees and juicy berries much worse than their counterparts.

Grass geckos cant be transplanted in geass gecko worlds, soo...

2 hours ago, Gashzer said:

I like having different starts to the world but you are only screwing over console players by not making grass tufts renewable. On pc if all my grass tufts turn into geckos and they die or break free ill simply spawn in some more with console commands. Console users dont have this luxury so absolutely everything in DST should slowly regen overtime.

You can turn geckos off.

8 minutes ago, Jakepeng99 said:

They just made twiggy trees and juicy berries much worse than their counterparts.

Grass geckos cant be transplanted in geass gecko worlds, soo...

You can turn geckos off.

Not really. Twiggy trees/geckos provide alot of twigs/grass just lying around to quickly collect and juicy berry bushes provide more food while you are travelling around. All these things are better for nomadic playstyles that dont focus on relocating all the natural resources back to base. 

They have reason enough to exist just most people on the forums are megabasers that relocate all resources to their base so i understand why alot of people dont like them. I prefer the nomadic playstyle myself.

1 minute ago, Gashzer said:

Not really. Twiggy trees/geckos provide alot of twigs/grass just lying around to quickly collect and juicy berry bushes provide more food while you are travelling around. All these things are better for nomadic playstyles that dont focus on relocating all the natural resources back to base. 

They have reason enough to exist just most people on the forums are megabasers that relocate all resources to their base so i understand why alot of people dont like them. I prefer the nomadic playstyle myself.

Geckos are much better obtained by grass turning inro geckos, where you can summon them into a pen easily.

 

Twiggy trees spawn in sapling worlds from world regrowth, whereas saplings do not. A sapling world is straight up better since you get both.

7 minutes ago, Jakepeng99 said:

Geckos are much better obtained by grass turning inro geckos, where you can summon them into a pen easily.

 

Twiggy trees spawn in sapling worlds from world regrowth, whereas saplings do not. A sapling world is straight up better since you get both.

Wormwood can make saplings and whatever berry bush you want. Clearly DST is now pay to win :wilsoalmostangelic:

Classic resources are objectively better for new worlds and old worlds alike. In the early game, especially on a public server (so, Klei servers that don't have classic resources only), they provide a lot more grass and twigs than their alternatives. A world with both twiggy trees and grass gekkos is one where new-joins can struggle to even make a torch on their first day, particularly if they join after the world's first day when all the stuff near spawn's already been taken (which isn't nearly as much an issue with classic resources) and before it's dropped again, or if they don't happen to go to one of the few spots that has grass gekkos. 

If you're trying to rush anything - say, doing Pearl's entire questline before day 10, or even just a simple ruins/AG rush - non-classic resources is a death sentence to your run. It just takes so much longer to get the basic materials you need loads of that you're better off regenerating the world and waiting a minute or two. 

Late-game, twiggy trees and grass gekkos contribute to much more lag than saplings and tufts. Also, they're worse for Wickerbottom players since she can't Silviculture spam them as well as classic resources.

3 hours ago, Gashzer said:

I like having different starts to the world but you are only screwing over console players by not making grass tufts renewable. On pc if all my grass tufts turn into geckos and they die or break free ill simply spawn in some more with console commands. Console users dont have this luxury so absolutely everything in DST should slowly regen overtime.

endless servers regen: "I simply am not there"

I'm ok with the other two, but grass geckos are absolutely disgusting to me.

  • Endless mode won't regenerate grass in a grass gecko start world. 
  • Grass geckos do not run from things that hit them, but only from certain tag mob
  • Theres Rift actively destroying everything in the world.

These three together make up a nasty situation: apart from the grass that is carefully protected by the player, every grass plant eventually turns into a transplant grass (or grass tuft item on the ground), then into a grass gecko, and then dies on who knows what. even in the endless mode.

I like juicy berry bushes. Just 9 cooked juicy berries allow an average 150 hunger survivor to go for 2 days. Twiggy trees are fine now that you can craft more saplings via wormwood. Though early game it's horrible to collect sticks with them.

Grass geckos though, I think Cassielu's post shows just how god awful they are. Not to mention wormwood can't craft them? Why?

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