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How the saw horse and the furnitures should be obtained


How the saw horse and the furnitures should be got  

106 members have voted

  1. 1. Should the saw horse be crafted in the alchemy engine, or learned from a blueprint from Pearl after giving her a relic chair?

    • Be crafted in the alchemy engine
      45
    • Be learned from a blueprint from Pearl after giving her a relic chair
      61


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Being able to craft the saw horse and furnitures currently requires to go in ruins, put certain items in a certain order in a relic chest, or kill a shadow monster, for acquiring the relic chair blueprint, and then place a relic chair on pearl island, for acquiring from pearl the sawhorse blueprint, for being able to craft the furnitures.

Many like me have complained about how it is uselessly complicated and punishing, for being able to craft something so simple as furnitures. The sawhorse should just be crafted in the alchemy engine like everything else. So I created this poll to gather the opinion of people about it.

Forcing players to go to the ruins and then Pearl means Randos wont waste all your wood on useless furniture. This makes it so there is a barrier to entry for these decortive items, and in a game where resources matter I see this as a good thing.

14 minutes ago, WhackE said:

Forcing players to go to the ruins and then Pearl means Randos wont waste all your wood on useless furniture. This makes it so there is a barrier to entry for these decortive items, and in a game where resources matter I see this as a good thing.

Makes my cat skin lamp worth more.

 

If only it worked in real life.

14 minutes ago, WhackE said:

Forcing players to go to the ruins and then Pearl means Randos wont waste all your wood on useless furniture. This makes it so there is a barrier to entry for these decortive items, and in a game where resources matter I see this as a good thing.

if this were to be a problem then wouldn't there be hordes of random players right now building signs and wardrobes everywhere

1 minute ago, Dextops said:

Don’t really care, feel like people are over-exaggerating how hard it is to get

Me secretly keeping tab of everyone who cant walk 3 feet into the ruins and silently judging them

:rolleyes:

My only complain is how little intuitive it is to get the blueprint for the chair in the quest if you don't have the wiki under your nose.

Like this methods is straight up the equivalent from modded packs in minecraft where on the crafting bench they've put 9 absurd randomly chosen items to craft a "Silicon Propeller Excavator of Dark Matter"

33 minutes ago, Dextops said:

feel like people are over-exaggerating how hard it is to get

They are. It's effectively 20 twigs, 13 grass, 6 green caps, 5 flint, 1 gold, 7 rocks and 39 logs as any character even if you do it from the start of the game, with the only important resource spent being time.

26 minutes ago, Guille6785 said:

if this were to be a problem then wouldn't there be hordes of random players right now building signs and wardrobes everywhere

YES! I've totally heard of people building wardrobes on day 1 (of having a base, I mean). They're _already_ wasting precious materials on purely decorative stuff. That catcoon is out of that bag. It has been for years.

Look, what really annoys me about this is how freaking UNNECESSARY it is! The effort needed does not match what you get out of it; in fact, it's kind of the opposite. I go through scary creepy caves where I can't see all around me, EVER, no matter what time of day it is, I have to deal with Death from Above _and_ Below (earthquakes, dangling depth dwellers, the equivalent of the hounds comes from under your _feet_) no matter what season or area (on the surface, Damage from Below can only happen in the summer, and Death from Above is only if you base where the meteors are), everything is poisonous, leaping, or spitting, your sanity drains _all the time_, because "daytime" isn't really daytime in the caves, and the one thing, the ONE! THING! you'd think you'd get out of being underground, aka, in _shelter_, you still don't get: It still RAINS on you in the caves!

I have to put up with that for god knows how long and probably die to a freaking long-range-attacking spider or my own head-demons before I even _find_ the ruins, then I have to do a sea-quest which--I wasn't paying attention, I didn't know I'd be TAKING this particular test so I didn't bother to study, but--doesn't Pearl's whole thing at some point involve combat at sea? In those clunky-ass cookie boats which are really hard to steer, you also have to fight? (I'm also playing alone, by the way, so I can't steer _while_ somebody else does the combat part. I'd have to alternate between both--and I can barely even STEER these damn things. My current boat is more patch than boat at this point!)

...all for the ability to be ALLOWED to _waste_ materials on stuff that could've instead protected you, healed your sanity, kept you warm, protected you against darkness, etc.

Other stuff that involves a quest and/or going to scary places gives you stuff like the ability to temporarily control mobs, fight off hounds, make stuff fireproof, teleport, really powerful sanity buffs (or debuffs, if you swing that way)--the point is, it DOES stuff. Actual, useful, gameplay advantages. Oh sure, some of it is still purely aesthetic, like fighting the Dragonfly to get a harder-to-get pet that has no advantage, but you can still have A pet without that.

Why would I spend good money, at a time when money is _tighter_ than ever, on changing the appearance of something _I can't have the base version of_?

You're asking us to risk our entire worlds for the ability to waste materials on things that only look good. And that's it.

And again, you can't pull out the "it keeps new players from wasting their stuff on useless decorative items", because that cookie-boat has already sailed and hit a seastack.

Also: I hate, hate, HATE!!! that the difficulty of this is bringing up, of all things, "good players vs. bad players", combaters vs. non-combaters, making nasty jokes and snide comments come back out, AGAIN! (I hate those arguments in general--the people who make them are usually...not nice people, and they come up WAY too often on these forums.) It shouldn't! It's about _decoration_! It's _tailored_ to the players who DON'T care about combat and bosses! I shouldn't get "judged for not being able to take three steps into the ruins" because I want to make a damn table.

Because I shouldn't HAVE to take _any_ steps into the ruins...for _this_.

...Notorious

11 minutes ago, grm9 said:

They are. It's effectively 20 twigs, 13 grass, 6 green caps, 5 flint, 7 rocks and 39 logs as any character even if you do it from the start of the game, with the only important resource spent being time.

Sawhorse speedrun any% glitchless day 3 Woodie.

1 hour ago, Hypsellis said:

Being able to craft the saw horse and furnitures currently requires to go in ruins, put certain items in a certain order in a relic chest, or kill a shadow monster, for acquiring the relic chair blueprint, and then place a relic chair on pearl island, for acquiring from pearl the sawhorse blueprint, for being able to craft the furnitures.

Many like me have complained about how it is uselessly complicated and punishing, for being able to craft something so simple as furnitures. The sawhorse should just be crafted in the alchemy engine like everything else. So I created this poll to gather the opinion of people about it.

Add an option for "Purchase it at pearl"

46 minutes ago, Dextops said:

Don’t really care, feel like people are over-exaggerating how hard it is to get

Its kinda dumb though and hidden from players. It is pretty absurd how hidden it is.

1 hour ago, WhackE said:

Forcing players to go to the ruins and then Pearl means Randos wont waste all your wood on useless furniture. This makes it so there is a barrier to entry for these decortive items, and in a game where resources matter I see this as a good thing.

What Guille said + making it sold at pearl still fixes this made up issue.

39 minutes ago, grm9 said:

They are. It's effectively 20 twigs, 13 grass, 6 green caps, 5 flint, 1 gold, 7 rocks and 39 logs as any character even if you do it from the start of the game, with the only important resource spent being time.

This mostly isnt about how hard it is to get, it is the unessisariness, and random gatekeeping.

46 minutes ago, Jakepeng99 said:

This mostly isnt about how hard it is to get, it is the unessisariness, and random gatekeeping.

I know, which is why i specifically said it in response to a reply about people overexaggerating how hard it is to get instead of as a response to the original post, which it doesn't apply to.

I have nothing about difficulty when it makes sense. I don't see why something as simple as furnitures should be so hard to craft, while other things more useful and powerful are easier to get. If we really wanted to be coherent, the relic furnitures should be harder to get than wooden furnitures.

Guys.. can I just make one tiny little suggestion here? There’s some pretty underused structures that ALREADY exist in the game without the SawHorse Thingy.

I mean important (or maybe not so important..) structures we’ve been using for decades! 

Like well err THIS thing.

https://dontstarve.fandom.com/wiki/Potter's_Wheel
 

I think the SawHorse should be an Upgrade to this thing… like how we have the ability to upgrade the newer lamb idol campfire pit.

4 hours ago, CaptainChaotica said:

 

Also: I hate, hate, HATE!!! that the difficulty of this is bringing up, of all things, "good players vs. bad players", combaters vs. non-combaters, making nasty jokes and snide comments come back out, AGAIN! (I hate those arguments in general--the people who make them are usually...not nice people, and they come up WAY too often on these forums.) It shouldn't! It's about _decoration_! It's _tailored_ to the players who DON'T care about combat and bosses! I shouldn't get "judged for not being able to take three steps into the ruins" because I want to make a damn table.

You can play the game however you want but at the end of the day it isn't the same sort of game or genre as say animal crossing or the sims or whatever. Combat, bosses etc is a big part of DST and it is not just purely a peaceful base builder without combat or enemies. If you choose to ignore, avoid or skip huge elements of a game and essentially treat it like it's a different genre that's totally fine and your choice but surely you have to expect and accept that you're going to miss out on tons of content. You cant have your cake and eat it too, like cmon...

Decoration is not specifically made or tailored to those who don't care about combat.. it's for all players of the game.. those of us who aren't essentially turning the game into something else and avoiding all bosses, combat and progression (because frankly a lot is locked behind bosses and combat) want decorative items for our base as well.

To be frank I don't think any of the content in the game is made for or tailored to players who completely avoid combat, bosses or even risks and threats in general (you mention sink-holes, sailing, meteors etc) completely. Its made for all players of the game.

4 hours ago, CaptainChaotica said:

combaters vs. non-combaters,

It's literally a game where combat is a huge focus and very important. Yeah you can avoid it and be a pacifist but you're going to miss out on a ton of content - simple. 

19 minutes ago, somethin said:

I want it to be the way as it is, since it is also count as one of pearl's task, if I recall correctly. That's one less umbrella/warm clothing I need to craft then rush to her before snow/rain end.

Keep the task remove the reward.

10 hours ago, WhackE said:

Forcing players to go to the ruins and then Pearl means Randos wont waste all your wood on useless furniture. This makes it so there is a barrier to entry for these decortive items, and in a game where resources matter I see this as a good thing.

Wow.

This is such a made up "problem" xD

10 hours ago, Mike23Ua said:

https://dontstarve.fandom.com/wiki/Potter's_Wheel

I think the SawHorse should be an Upgrade to this thing… like how we have the ability to upgrade the newer lamb idol campfire pit.

You know? I would actually really like something like this.

The crafting menu has so much stuff jammed into it. I think the game's recipes are due for some reorganization; using dedicated stations where it makes sense would clear out some of the bloat.

5 hours ago, somethin said:

I want it to be the way as it is, since it is also count as one of pearl's task, if I recall correctly. That's one less umbrella/warm clothing I need to craft then rush to her before snow/rain end.

If this is the only reason people are voting for the sawhorse to remain obtainable with needing to go to the ruins and get a Ancient Chair crafting BP then sailing out to sea to pearls island to put a chair on her Island to count towards her Friendship tasks…

Then just make that it’s OWN Task and remove the Sawhorse BP from Pearl and make it as accessible as Manniquinns & Training Dummies are.

Probably should've mentioned that, I think decorative items should be earned, the more you play and the better you are at the game, the nicer things you can make.

You might disagree with this mindset, but I think most of you are also exaggerating how hard it is to get this item.

17 minutes ago, WhackE said:

Probably should've mentioned that, I think decorative items should be earned, the more you play and the better you are at the game, the nicer things you can make.

You might disagree with this mindset, but I think most of you are also exaggerating how hard it is to get this item.

That would depend on a LARGE scale variety of factors- And BECAUSE DST has that large scale variety of factors they ALL Need to be taken into consideration.

the first and most obvious factor is World Gen, if you live in the same world for 500 billion days you’ll get familiar with your world Gen, (yes this another MegaBaser Vs Survivalist rant..)

However, if You DON’T dedicate your life to one LongTerm World then You’ll have to spend a fair bit of time exploring and uncovering your map to even FIND the Ruins or Pearls Hermit Island. And don’t even get me damn started on Locating Moon Quay…

PC players KNOW THIS Though, that’s why a good bit of them use a pretty little console command that reveals the whole map for them so they can see exactly how their worlds generated, and if it isn’t to their liking.. Discard it.

Console Players actually have to explore the map before determining if their happy with their world Gen.. and I’ll be the first to tell you I’ve had worlds where I busted open caves and found the Lunar Grotto on Day 3, and I’ve Equally had worlds where I’m on day 300 and still haven’t found that damn Grotto.

The TL:DR of this entire conversation is going to be that getting pretty base furniture shouldn’t be one of the things tied to RNG.

Speaking of RNG… let’s talk about getting to Pearls Hermit Island!

As we all know… the Ocean of DST is largely empty, but it’s also largely RNG.. you might for example, decide to fight crab king when two RockJaw Sharks decide they want to get involved in the fight.

I know what your going to say… “Git Gud Noob”

But what if your Pearls Island spawns too close to endless pirate raid invasions and THEN your task of getting the Sawhorse BP is Offset by becoming a stinky monkey so now you need to actually FIND Moon Quay and trade bananas to rid your curse?

”Git Gud Noob”

Okay.. what if you play the game on any other settings beyond Default? What if let’s say you activate Lunar/Shadow Rifts ahead of spending 500 Days in a world filling out the world map?

so NOW You have to deal with Lunar Hail & Inkblights & Acid Rain as you even try to  “Find” your Ruins?

And the berry bushes you planted on pearls island?? Yeah they’re overrun by Brightshades.

”Shouldnt have activated new content without dedicating 500 days to reaching new content Noob!”

What if I play the game with Randomized weather seasons so I don’t always know Deerclops is showing up on Day 30? 
 

“Play the game on Default is the only way Klei intended you to play Noob!”

My entire point???? 
The Sawhorse shouldn’t be tied behind ANY of these factors and should instead be accessible by the most casual of DST players.

In my current DST world I’m on day 200+ and still have yet to even FIND my Ruins area.. I’ve managed to find the Ancient Gateway/Atrium before I’ve even found the ruins… but you can chalk that up to RNG which the Sawhorse shouldn’t be tied behind.

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