Cassielu Posted October 21 Share Posted October 21 (edited) One obvious fact is that all resurrection items currently available to the player, with the exception of the Telltale Heart, hypnotize surrounding mob at resurrection to protect the player from dying again immediately after resurrection, thus making the resurrection opportunity wasted. For now ,none of the mobs added in From beyond can sleep, which nerf the player's most powerful means of control, but also renders the protection mechanism of these resurrection items completely ineffective. For example, if you're a Wanda or a cautious player who has a habit of carrying around amulets, you may often encounter situations like this: (Having you start over in a dangerous place is indeed a feature of Second Chance Watch, but if it's a large group of shadow monkeys, they'll be hypnotized to give you a chance to escape. ) On the other hand, resurrection items in DST have not been very satisfying for players - as I know, most players would to just use Endless Mode and shut Max Health Penalty down. Or choose rollback rather than resurrection without any hesitate. It's not only because they can't stand the uncompromising difficulty of the game. But because resurrection items really lack the incentive to choose. This is even more apparent for post-Rift worlds, where players tend to have a lot of amulets or have made few meat effigy, or where the death delete penalty has become too large to accept, making death more of a minor setback and annoyance. Therefore, for these two issues, I suggest: In the post-Rift world, players should have a better resurrection item, or an item that reduces the death penalty. Edited October 21 by Cassielu 3 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 21 Share Posted October 21 Maybe instead klei could give 3 seconds of invincability after revivng. 7 Link to comment Share on other sites More sharing options...
Cheggf Posted October 21 Share Posted October 21 Meat Effigy revives you in a different location, so it's safe. DST removed the max health penalty from them so there's no reason not to set them up if you're worried about getting spawnkilled. 4 2 2 Link to comment Share on other sites More sharing options...
Popian Posted October 21 Share Posted October 21 42 minutes ago, Jakepeng99 said: Maybe instead klei could give 3 seconds of invincability after revivng. The problem looks more like being able to take aggro while you don't have control of your character. 1 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 21 Share Posted October 21 1 hour ago, Popian said: The problem looks more like being able to take aggro while you don't have control of your character. The invicability shield in dst makes mobs not aggro on you either. Link to comment Share on other sites More sharing options...
lenship2 Posted October 21 Share Posted October 21 you cant take damage during the resurrection animation and i know this is gonna be controversial but reviving by itself is already kind of overpowered, its nice to have an indirect nerf (especially since this is late game) 5 Link to comment Share on other sites More sharing options...
Valase Posted October 21 Share Posted October 21 This is the second chance watch downside, not a ressurection issue. All of the other ressurection methods usually are placed in safe areas, so you can go there as a ghost, revive, them go back for your items. 1 Link to comment Share on other sites More sharing options...
LitulLola Posted October 21 Share Posted October 21 4 hours ago, Jakepeng99 said: Maybe instead klei could give 3 seconds of invincability after revivng. I think you'd find players finding an exploit with this mechanic if enabled. Giving 3 sec of invincibility over and over again in A boss fight 1 Link to comment Share on other sites More sharing options...
Dextops Posted October 21 Share Posted October 21 41 minutes ago, LitulLola said: I think you'd find players finding an exploit with this mechanic if enabled. Giving 3 sec of invincibility over and over again in A boss fight Would genuinely be the least efficient way to kill a boss. 3 2 Link to comment Share on other sites More sharing options...
LitulLola Posted October 21 Share Posted October 21 1 minute ago, Dextops said: Would genuinely be the least efficient way to kill a boss. While both of us know this, it wouldn't stop a lot of players from doing it. Especially players struggling with a certain boss. Link to comment Share on other sites More sharing options...
Brago-sama Posted October 21 Share Posted October 21 (edited) 3 minutes ago, LitulLola said: While both of us know this, it wouldn't stop a lot of players from doing it. Especially players struggling with a certain boss. Bosses like dragonfly take multiple minutes solo to kill. If they can farm 30-60 red gems for revive amulets vs making some log armor and perogis I say let em Edited October 21 by Brago-sama 2 1 Link to comment Share on other sites More sharing options...
LitulLola Posted October 21 Share Posted October 21 I'm A solo player so I get it. But replacing skill or creative setups to help in these fights by "use amulets" isn't a great solution imo. It wouldn't take that many red gems either if you concentrated high dps for those 3 sec windows. But again just my opinion 16 minutes ago, Brago-sama said: Bosses like dragonfly take multiple minutes solo to kill. If they can farm 30-60 red gems for revive amulets vs making some log armor and perogis I say let em 1 Link to comment Share on other sites More sharing options...
Spino43 Posted October 22 Share Posted October 22 57 minutes ago, LitulLola said: I'm A solo player so I get it. But replacing skill or creative setups to help in these fights by "use amulets" isn't a great solution imo. It wouldn't take that many red gems either if you concentrated high dps for those 3 sec windows. But again just my opinion And what's the dps for those 3 seconds? A survivor with dark swords can swing for 6 times before the invul runs out and they die again. Most raid bosses have easily over 10k of health. Wolfgang isn't mighty when revived, and you lose all food buffs when revived I believe. Fine, a wanda can still so 98 damag per swing, sooooo that can work with her. But still, 3 seconds are just too short to really do any significant damage. 2 Link to comment Share on other sites More sharing options...
_zwb Posted October 22 Share Posted October 22 1 hour ago, LitulLola said: While both of us know this, it wouldn't stop a lot of players from doing it. Especially players struggling with a certain boss. Let's say you use this method on dragonfly, and you're using dark swords. 27500/68 = 405 hits required to kill her. In 3, seconds you can do 6~7 hits, let's be generous here and take 7, 405/7 is 58. You would need 58 red amulets to kill a single boss. I think people would just grind for gun powders instead. 4 Link to comment Share on other sites More sharing options...
Brago-sama Posted October 22 Share Posted October 22 (edited) This is all moot considering that unless you instantly gun for that res every single time, the boss will just reset when it notices no ones alive near it Edited October 22 by Brago-sama 1 Link to comment Share on other sites More sharing options...
Horsheen Posted October 22 Share Posted October 22 Kinda crazy how quickly this thread spiralled into total nonsense. The issue at hand is an issue with the second chance watch, which has always had this issue of dying upon revival, and I think that's fair. 7 Link to comment Share on other sites More sharing options...
MoonWormwood Posted October 22 Share Posted October 22 you are using an item with a clear mechanic, rewind time, so you died again for using an item that revives other players for free but wasnt designed to be used when you die near a danger. Also why using it as wanda? is expensive, wanda breaks it... i think that players have enough strong and cheap revival items: life giving amulets are so cheap that even feels nasty and they put to sleep surrounded mobs that can sleep and meat effigies only cost few boards and beard hair and can be placed in a safe zone with equipment like weapons and light... you can even use both at the same time! klei is adding harder content for a reason, trivialising reviving even more makes 0 sense. Is already really hard to lose a world once you have access to reg gems and beard hair in the first autumn... Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 22 Share Posted October 22 7 hours ago, LitulLola said: I think you'd find players finding an exploit with this mechanic if enabled. Giving 3 sec of invincibility over and over again in A boss fight You do realise how expensive, slow and effefictive that is though? 3 seconds to get at most 5 hits, then die and go through a reviving animation and have to re aggro whatever you were attacking for 2 hits. That is 1 red hem 3 gold 2 nightmare fuel every 3 seconds. Link to comment Share on other sites More sharing options...
CameoAppearance Posted October 22 Share Posted October 22 4 hours ago, Horsheen said: The issue at hand is an issue with the second chance watch, which has always had this issue of dying upon revival, and I think that's fair. It's not just the Second Chance Watch, it's also the Life-Giving Amulet - which is otherwise the gold standard of revival items - against mobs that aren't vulnerable to the sleep effect. This is technically not a new problem since it's not just post-rift mobs that are protected from sleep effects; you can also see this happen pre-rifts when someone dies to clusters of tentacles, or perhaps depths worms or nightmare cycle shadow creatures. Brightshades and such make it worse, but this was a preexisting flaw. (You can at least avoid wasting the amulet by not using it if it's next to something that's going to kill you before you can get out of the way, but then you may as well not have brought it with you at all, since you can't move it as a ghost.) I think using Wanda as the example in the OP created unnecessary confusion, because this can happen to any character. Meat effigies do have the advantage of being unlikely to put you in a spawnkill situation, and IMO they're underutilised right now. And there's always telltale hearts if you're not a solo player, but then you have to get rid of the max health penalty afterwards. Link to comment Share on other sites More sharing options...
ALCRD Posted October 22 Share Posted October 22 Looks like it's Meat Effigy time 2 Link to comment Share on other sites More sharing options...
LitulLola Posted October 22 Share Posted October 22 (edited) 29 minutes ago, Jakepeng99 said: You do realise how expensive, slow and effefictive that is though? 3 seconds to get at most 5 hits, then die and go through a reviving animation and have to re aggro whatever you were attacking for 2 hits. That is 1 red hem 3 gold 2 nightmare fuel every 3 seconds. I'm very aware of the mechanics of this game (you can get about 6/7 free hits without animation canceling and you get free amulets from Claus). But thru the years I've also seen a lot of exploits, this is one that I can see being an issue when you have a partner to keep agro. I'm not going to die on my hill for this topic tho I have seen a player kill fuelwever with a cannon after traping him with lureplant bulbs, so plz don't tell me no-one will do this. I have learned that if it can be done it will. Edited October 22 by LitulLola 1 Link to comment Share on other sites More sharing options...
ADM Posted October 22 Share Posted October 22 59 minutes ago, LitulLola said: While both of us know this, it wouldn't stop a lot of players from doing it. Especially players struggling with a certain boss. ... I have seen a player kill fuelwever with a cannon after traping him with lureplant bulbs, so plz don't tell me no-one will do this. I have learned that if it can be done it will. All props to them for going this. If someone wants to go for any method that is incalculably more expensive than going head down with equipment, nobody will stop them being quirky. worse case scenario you make it an entertainment, but never a concern unless it's basically free to do so, it's definitively not here. Also invincibility goes off whenever you attack, the point is to allow moving away from assured death after revival in some cases and nothing else. 3 Link to comment Share on other sites More sharing options...
MoonWormwood Posted October 22 Share Posted October 22 13 hours ago, Jakepeng99 said: Maybe instead klei could give 3 seconds of invincability after revivng. why? use meat effigies as backup in case you die near mobs that cant sleep at this point klei would need to simply add terraria death mechanic...there is no point of reviving items if they are nearly free and super safe to use Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted October 22 Share Posted October 22 Amulets and watches are convenient but risky choices if the enemy is still hanging there. Kinda like trying to revive near a tenticle, some mobs are just more dangerous to rev next to. Meat effigies been my beloved for a long time and they do the job just right. Some astral detectors and effigy and you got your safe spot. Maybe it's not the resurrection items we need but for you to find good strategies for revival xD Link to comment Share on other sites More sharing options...
Spino43 Posted October 22 Share Posted October 22 The only gripe with amulets is that if you forget to put it in your body inventory slots, when you die it will be in backpack and you can't use it. 1 1 Link to comment Share on other sites More sharing options...
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