Developer JesseB_Klei Posted September 8, 2023 Developer Share Posted September 8, 2023 Changes The Immaculate Lamb Idol will drop charcoal when being fully lit, similar to fire pits and campfires. Bug Fixes Improved character’s glasses position during the yawn animation. Fixed a Scrapbook typo for the Lantern. Fixed Wormwood’s summons sticking around if Wormwood died during their spawn animation. Fixed Wormwood’s summons going away if Wormwood entered a minigame. Added a safeguard for the weaving item UI panel to only get one displayed to prevent accidental multiple weaves. Fixed Lamb Idols and thrown Torches burning too quickly while under an Umbralla Dome. Fixed Catcoons and Grass Gekkos not sleeping while under an Umbralla Dome. Fixed Catcoons going back to their dens while under an Umbralla Dome. Fixed Drying Racks not drying when under an Umbralla Dome. Fixed Saladmanders moving at half speed. Fixed Wortox’s Map Soul Hop not working when at a walkable surface’s edge. Fixed Wortox’s Map Soul Hop being able to teleport into the world boundary causing the player to clip out of bounds and fall into the ocean. Notes for Modders Wortox prefab has CanBlinkTo and CanBlinkFromWithMap functions attached to the entity for easier accessibility. View full update 35 1 1 Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted September 8, 2023 Share Posted September 8, 2023 Beta buh when buh beta buh when buh 1 2 16 2 Link to comment Share on other sites More sharing options...
CyberSkink Posted September 8, 2023 Share Posted September 8, 2023 Thank you Klei! Take your time with the beta, I would rather have your best work than your fastest! 18 1 1 Link to comment Share on other sites More sharing options...
Dextops Posted September 8, 2023 Share Posted September 8, 2023 So this was the beta everyone was talking about 4 12 1 1 1 2 Link to comment Share on other sites More sharing options...
qwp18 Posted September 8, 2023 Share Posted September 8, 2023 5 minutes ago, JesseB_Klei said: Fixed Wortox’s Map Soul Hop not working when at a walkable surface’s edge. Really nice change! It wasn't that big of a deal but having to constantly close the map and walk back and then teleport was a bit annoying 10 Link to comment Share on other sites More sharing options...
Primalflower Posted September 8, 2023 Share Posted September 8, 2023 BETAS OUT!! DEPOTCORD POPPIN OFF!!! 1 5 Link to comment Share on other sites More sharing options...
zVince Posted September 8, 2023 Share Posted September 8, 2023 Man is born good, waiting for the beta corrupts him 3 11 1 1 Link to comment Share on other sites More sharing options...
Legokirbytwin Posted September 8, 2023 Share Posted September 8, 2023 5 minutes ago, JesseB_Klei said: Fixed Saladmanders moving at half speed. I'll have to try out the Saladmanders again then. 1 1 1 Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted September 8, 2023 Author Developer Share Posted September 8, 2023 1 minute ago, Legokirbytwin said: I'll have to try out the Saladmanders again then. Wormwood summons were going the correct speed the ones on the lunar island were at half. 16 1 Link to comment Share on other sites More sharing options...
el_Chuchmay Posted September 8, 2023 Share Posted September 8, 2023 I wonder when the next beta is... can't wait !! 3 2 1 Link to comment Share on other sites More sharing options...
YouKnowWho Posted September 8, 2023 Share Posted September 8, 2023 Easy to overlook these updates but I really appreciate having the consistent bug fixes. Keep up the great work! 5 Link to comment Share on other sites More sharing options...
-Variant Posted September 8, 2023 Share Posted September 8, 2023 10 minutes ago, JesseB_Klei said: Fixed Saladmanders moving at half speed. I cannot thank you enough, ahah- 2 Link to comment Share on other sites More sharing options...
Juanasdf Posted September 8, 2023 Share Posted September 8, 2023 2 minutes ago, JesseB_Klei said: Wormwood summons were going the correct speed the ones on the lunar island were at half. Was this a bug since they were introduced? 1 Link to comment Share on other sites More sharing options...
Goat King Posted September 8, 2023 Share Posted September 8, 2023 Yummy yummy, in my tummy. 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted September 8, 2023 Share Posted September 8, 2023 3 minutes ago, Juanasdf said: Was this a bug since they were introduced? Noh! It was introduced during the Skill tree update, Saladmanders were originally way too small when they were made, so they were upscaled in-game. Recently, their art was fixed, but their speed wasn't updated alongside their new, proper sizes, resulting in them being half as fast. 6 1 3 1 Link to comment Share on other sites More sharing options...
Dextops Posted September 8, 2023 Share Posted September 8, 2023 2 minutes ago, -Variant said: Noh! It was introduced during the Skill tree update, Saladmanders were originally way too small when they were made, so they were upscaled in-game. Recently, their art was fixed, but their speed wasn't updated alongside their new, proper sizes, resulting in them being half as fast. Sorry I’ve just been staring at the saladmander gif for like the past minute and… what was I talking about again? 2 4 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted September 8, 2023 Share Posted September 8, 2023 16 minutes ago, Dextops said: Sorry I’ve just been staring at the saladmander gif for like the past minute and… Ahaha, here, have another. I forgot to upload their new, fixed speed. (They're still out runnable.) 7 2 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 8, 2023 Share Posted September 8, 2023 4 minutes ago, -Variant said: Ahaha, here, have another. I forgot to upload their new, fixed speed. (They're still out runnable.) Could just be personal preference but I think they looked way more adorable with the first slower animation. 2 1 Link to comment Share on other sites More sharing options...
Nnumber3 Posted September 8, 2023 Share Posted September 8, 2023 Cuteness or practicality: I can't choose... 5 1 1 Link to comment Share on other sites More sharing options...
inep Posted September 8, 2023 Share Posted September 8, 2023 good fixes thanks klei! 3 1 Link to comment Share on other sites More sharing options...
kroban Posted September 9, 2023 Share Posted September 9, 2023 Walter skill tree when? I wanna see my boy being a hard hitting range character! 4 1 Link to comment Share on other sites More sharing options...
Dreadstone Posted September 9, 2023 Share Posted September 9, 2023 When will the bug where actions stutter when picking up items or opening container be fixed when the lag compensation setting is turned on? It seems to have started after the World Picker patch from some time ago. Please fix this issue. 2 1 Link to comment Share on other sites More sharing options...
The Another One Posted September 9, 2023 Share Posted September 9, 2023 loved these changes!! please buff walter's atack speed with skill trees!!! 5 1 Link to comment Share on other sites More sharing options...
chirsg Posted September 9, 2023 Share Posted September 9, 2023 7 hours ago, Dextops said: So this was the beta everyone was talking about You beta think again! 6 2 1 1 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted September 9, 2023 Share Posted September 9, 2023 I take all my mean words back, this update is better than so much anticipeted beta Link to comment Share on other sites More sharing options...
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