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[Game Update] - 572130


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Changes

  • The Immaculate Lamb Idol will drop charcoal when being fully lit, similar to fire pits and campfires.

Bug Fixes

  • Improved character’s glasses position during the yawn animation.
  • Fixed a Scrapbook typo for the Lantern.
  • Fixed Wormwood’s summons sticking around if Wormwood died during their spawn animation.
  • Fixed Wormwood’s summons going away if Wormwood entered a minigame.
  • Added a safeguard for the weaving item UI panel to only get one displayed to prevent accidental multiple weaves.
  • Fixed Lamb Idols and thrown Torches burning too quickly while under an Umbralla Dome.
  • Fixed Catcoons and Grass Gekkos not sleeping while under an Umbralla Dome.
  • Fixed Catcoons going back to their dens while under an Umbralla Dome.
  • Fixed Drying Racks not drying when under an Umbralla Dome.
  • Fixed Saladmanders moving at half speed.
  • Fixed Wortox’s Map Soul Hop not working when at a walkable surface’s edge.
  • Fixed Wortox’s Map Soul Hop being able to teleport into the world boundary causing the player to clip out of bounds and fall into the ocean.

Notes for Modders

  • Wortox prefab has CanBlinkTo and CanBlinkFromWithMap functions attached to the entity for easier accessibility.

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5 minutes ago, JesseB_Klei said:

Fixed Wortox’s Map Soul Hop not working when at a walkable surface’s edge.

Really nice change! It wasn't that big of a deal but having to constantly close the map and walk back and then teleport was a bit annoying 

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3 minutes ago, Juanasdf said:

Was this a bug since they were introduced?

Noh! It was introduced during the Skill tree update, Saladmanders were originally way too small when they were made, so they were upscaled in-game.
Recently, their art was fixed, but their speed wasn't updated alongside their new, proper sizes, resulting in them being half as fast.
Saladlald.thumb.gif.7876182f283b75fd59b44c63603cd92f.gif

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2 minutes ago, -Variant said:

Noh! It was introduced during the Skill tree update, Saladmanders were originally way too small when they were made, so they were upscaled in-game.
Recently, their art was fixed, but their speed wasn't updated alongside their new, proper sizes, resulting in them being half as fast.
Saladlald.thumb.gif.7876182f283b75fd59b44c63603cd92f.gif

Sorry I’ve just been staring at the saladmander gif for like the past minute and… 

what was I talking about again?

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