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Farming logs for storage is pain. Chests could use big cost reduction, here's why I feel so.


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6 minutes ago, Captain_Rage said:

Let's start at the other end: how many chests do you realistically need?

In my longest running world I have around 20 and organizing and storing items has never been an issue.

I have 120 chests all full in my "mega base" world, would need a lot more if I unbundle the gift wraps.

I would need a lot, a lot more if I put moon rock idols, all types of tools, shadow atriums, bone helms&armours in chests

1 hour ago, 00petar00 said:

only Wickerbottom can farm efficiently

Walter and Wurt can farm them really well too (False attack a bird with any ranged weapon and a merm will kill it, the bird is not scared of merms) and an ice staff or boomerang is a last resort, though i still feel like it is too annoying to do since placing the signs is also really akward. There should be an option to attach a sign to a chest for qol.

Oh yeah, catcoons can passively farm them. I wish we could move catcooopns easier.

35 minutes ago, Jakepeng99 said:

Walter and Wurt can farm them really well too (False attack a bird with any ranged weapon and a merm will kill it, the bird is not scared of merms) and an ice staff or boomerang is a last resort, though i still feel like it is too annoying to do since placing the signs is also really akward. There should be an option to attach a sign to a chest for qol.

Oh yeah, catcoons can passively farm them. I wish we could move catcooopns easier.

One neglected feature (beyond the means to have a Tallbird/Bunnyman farm anywhere) is Smallbirds/Teenbirds. They don't scare away regular birds and you can send to kill them with the same method.

19 minutes ago, bloopah said:

One neglected feature (beyond the means to have a Tallbird/Bunnyman farm anywhere) is Smallbirds/Teenbirds. They don't scare away regular birds and you can send to kill them with the same method.

Oh cool, though the bird is more likely to fly away naturally since small birds need to hit them 3 times and teen birds are a big investment.

2 minutes ago, Jakepeng99 said:

Oh cool, though the bird is more likely to fly away naturally since small birds need to hit them 3 times and teen birds are a big investment.

You can hatch three, problem solved.

10 hours ago, Jakepeng99 said:

Walter and Wurt can farm them really well too (False attack a bird with any ranged weapon and a merm will kill it, the bird is not scared of merms) and an ice staff or boomerang is a last resort, though i still feel like it is too annoying to do since placing the signs is also really akward. There should be an option to attach a sign to a chest for qol.

Oh yeah, catcoons can passively farm them. I wish we could move catcooopns easier.

None of these are efficient. Anyone can farm birds as fast as they arrive, but if you aren't Wickerbottom the speed that they arrive is incredibly slow. Even with a feather hat their spawn rate compared to how many feathers you need is atrocious. 

Farming logs really isn't bad as long as you don't screw yourself with regrowth. The hours farming isn't particularly fair as most people use some major cheese to mass farm (ie plant a ton of trees, mow them down with random boss or unique character abilities) 

 

Personally I made a pig farm, plant all my trees there, then bring over some leafy meat from my lure plant farm and can get several hundred wood in minutes. Just have to pick up some stumps, and I'll frequently use help looting (ie pirate hat, lazy forager, maxwell minions) 

 

If someone's suggesting that manually farming trees with a regular axe and shovel is tedious it's because it is, and that's completely not something you should be doing after your early days 

I once read an idea that consisted in increasing the stack size of items when they are in chests. I think that would be a good adition along cheaper costs.

15 hours ago, Jakepeng99 said:

There should be an option to attach a sign to a chest for qol.

Yes, signs are really bad; I tried them once and never again. I think it should be integrated on the chest hud when having a pencil on the mouse or something. And pencils should  have durability instead of being a one time use. 4-5? feathers don't have many uses and may pile up, but annoying me is not the way to make them more desireable.

35 minutes ago, Kwaik said:

Farming logs really isn't bad as long as you don't screw yourself with regrowth. The hours farming isn't particularly fair as most people use some major cheese to mass farm (ie plant a ton of trees, mow them down with random boss or unique character abilities) 

 

Personally I made a pig farm, plant all my trees there, then bring over some leafy meat from my lure plant farm and can get several hundred wood in minutes. Just have to pick up some stumps, and I'll frequently use help looting (ie pirate hat, lazy forager, maxwell minions) 

 

If someone's suggesting that manually farming trees with a regular axe and shovel is tedious it's because it is, and that's completely not something you should be doing after your early days 

That's the issue. If you are not playing specifically Wurt, Woodie or Maxwell who can farm tons efficently and fast, or are not in 2nd Autumn witu an alive bearger getting chests are really annoying. I don't see why not, it helps casual players, new players, all players. 

4 hours ago, Cheggf said:

None of these are efficient. Anyone can farm birds as fast as they arrive, but if you aren't Wickerbottom the speed that they arrive is incredibly slow. Even with a feather hat their spawn rate compared to how many feathers you need is atrocious. 

They are efficent, do it while you do something else rather than sitting in one place doing nothing. Birds spawn way faster at certain times of day. Both methods have 0 upkeep, you get some morsels too. Not saying feather pencils shouldn't have multiple uses or something like that.

17 hours ago, _zwb said:

I have 120 chests all full in my "mega base" world, would need a lot more if I unbundle the gift wraps.

I would need a lot, a lot more if I put moon rock idols, all types of tools, shadow atriums, bone helms&armours in chests

What are you hoarding, if I may ask? If you are hoarding almost every entity in the game then more chests is not going to help. It is systemic issue and an endless cycle. The only buffer of items that are nice to always at hand are resources like Logs and Rocks and a few others. >_> Don't get me wrong, since I also think that storage could use some improvements, but the day in DST I realized that not everything has to be picked up and hoarded made the game experience a plentifold better.

1 hour ago, Captain_Rage said:

What are you hoarding, if I may ask

Anything that can be mass produced, from grass and twigs to thulecite and gems. Take cut reeds for an example, I have 6000 currently, which is 150 stacks or 17 chests without bundles. I can just drop them at one place and it'd work completely fine, and that'd probably be easier since it saves the time ramming through chests, chests are more of a luxury really.

10 minutes ago, _zwb said:

Anything that can be mass produced, from grass and twigs to thulecite and gems. Take cut reeds for an example, I have 6000 currently, which is 150 stacks or 17 chests without bundles. I can just drop them at one place and it'd work completely fine, and that'd probably be easier since it saves the time ramming through chests, chests are more of a luxury really.

Preparing for the MMO update that asks you to deliver 5,000 reeds to Pearl.

100 chests is reasonable if you play on the same world for a longer period. I don't collect 6000 reeds, I just keep everything that I will use at some point in the future.

Just to add that I would need 200 chests if I didn't use bundling wrap.

The only thing that I stockpile "excessively" is food but that allows me to prepare several years worth so that I don't need to cook until I run out.

 

Wax isn't as easy to gather in large quantities and the only options you have is to kill bee queen or klaus. Which would be more than you need if it weren't for chests being so bad for storage.

 

4 hours ago, Kwaik said:

Farming logs really isn't bad as long as you don't screw yourself with regrowth. The hours farming isn't particularly fair as most people use some major cheese to mass farm (ie plant a ton of trees, mow them down with random boss or unique character abilities) 

Just because it is not bad it doesn't mean that it should stay that way and 9 slots for a chest is terrible, especially considering that we can't access all of the chests in an area.

Why should it be better to leave items on floor so that you have an easier time finding them instead of in a chest? 

3 boards for 9 slots that doesn't provide any gameplay advantage, why shouldn't there be any changes?

Also jet feathers are a problem when you have 100+ chests, they are so annoying to gather unless you play Wickerbottom and other methods aren't efficient at all @Jakepeng99. Why are you assuming that someone is sitting at base doing nothing? It would be much better to swap and use Wickerbottom's books to gather hundreds of feathers at once.

57 minutes ago, _zwb said:

Anything that can be mass produced, from grass and twigs to thulecite and gems. Take cut reeds for an example, I have 6000 currently, which is 150 stacks or 17 chests without bundles. I can just drop them at one place and it'd work completely fine, and that'd probably be easier since it saves the time ramming through chests, chests are more of a luxury really.

Armadillo-gathers-leaves-to-Michael-Jackson-s-Billie-Jean

2 hours ago, Captain_Rage said:

What are you hoarding, if I may ask? If you are hoarding almost every entity in the game then more chests is not going to help. It is systemic issue and an endless cycle. The only buffer of items that are nice to always at hand are resources like Logs and Rocks and a few others. >_> Don't get me wrong, since I also think that storage could use some improvements, but the day in DST I realized that not everything has to be picked up and hoarded made the game experience a plentifold better.

In a game focused on multiplayer, you need even more. Grass depletes fast, even with 2 chests full. Same as most resources, you need to amass alot of resources and need lots of chests for lots of different items. Ironically you often need lots of log chests aswell.

I had another idea about chests. If we hypothetically compare the number of boards required to create a chest and the number of cells in this chest, then we can conclude that 1 board is responsible for 3 cells)

Let it be possible to use more boards for one chest to increase the maximum volume (number of cells)

For example, if you spend 10 boards on building a chest, you are guaranteed to get 30 cells. Perhaps the chest will become slightly larger in size, but it will still save a lot of space and time searching for the right things (or sorting them)

I'd personally love some new forms of storage for specific items. The Pile of Logs idea someone proposed recently was awesome. A big pile of Logs that looks aesthetically pleasing and can hold a ridiculous amount of Logs and looks different as you add more/less would be fantastic. 

If we had a few new interesting structures like this that can only hold specific types of items but can fit a huge amount of them would break things up a bit from just having endless chests. 

We could have a granary that holds... well not sure but something. Corn or certain food items is the obvious choice but you'd need it to stop spoilage to be useful which is probably too good.

Could have some sort of pit you can fill with poop or guano and use a bucket to extract it when you need it. 

A well you can fill with water from watering cans only to extract later when you need it. 

Big pile of stone that holds rocks and cut stone.

 

Quick question are you a Wendy main?

gathering logs as Wendy is painfully slow and boring, I’ve started building g Pigman or bunny houses near any area I want to farm logs/boulders with.

Wendys reduced damage effects her chopping/mining speeds & Abigail won’t help speed that up like she can in boosting damage.

Hmm come to think of it.. maybe Wendys skill tree should allow Abby to “haunt” tools/weapons to make them more effective in wendys hands?

Idk just a thought… if you need to reliably gather lots of wood you can just hire a few pigs though.. they’ll mow down an entire forest for you.

13 minutes ago, cybers2001 said:

You guys hate the gameplay loops, I swear. Chests are the only real sink for wood at this point, ever since the cobblestone turf recipe was changed.

Dock tiles eat a ton of wood.

 

46 minutes ago, Mike23Ua said:

Wendys reduced damage effects her chopping/mining speeds & Abigail won’t help speed that up like she can in boosting damage.

She doesn't have reduced efficiency like wes/wimpy wolfgang, only damage.

I think chests requiring 3 boards its fine. Like yeah its a lot of wood, but individually 1 chest is basically 3 full trees. Its not that much and it gives you something to do if you want a "complete and clean base". I would say things like crockpots are way more expensive, which is basically 3-6 trees and 9 rocks PER POT, and you need way more for an efficient cooking station.

But, it would be nice if Devs add a cheaper alternative for early game, or probably some chests for specific things. Taking this idea from Rimworld where they fixed storage issues with shelves; They could add some shelves that have way more slots but to make it balanced are only limited to 1 type of item, like "only-hand items", or "only-clothing". 

Another alternative would be making chest from different materials, like a rock chest with 9 slots but requiring cut stones on the craft rather than boards.

1 hour ago, Mike23Ua said:

Wendys reduced damage effects her chopping/mining speeds

No Mike it doesn't, that's a separate stat. Pretty sure only Wes has decreased working speed with most of the tools alongside old Wanda with a hammer of all things. 

13 hours ago, cybers2001 said:

You guys hate the gameplay loops, I swear. Chests are the only real sink for wood at this point, ever since the cobblestone turf recipe was changed.

If holding down the spacebar is so fun why would you care about needing to spend the logs? Shouldn't you be indifferent about the recipe change and just chop trees for fun? I think it's you that hates the "gameplay loop" if you're only motivated to do it with material rewards.

12 hours ago, FourthLess said:

No Mike it doesn't, that's a separate stat. Pretty sure only Wes has decreased working speed with most of the tools alongside old Wanda with a hammer of all things. 

Wimpert Wolfgang is weak.

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