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Wurt is the coleslaw of dst


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My most recent dst phase comprised a lot of playing Wurt, and honestly I think the character is perfectly fine where she is. Merm guards are by far my favorite part about her kit (nothing like killing bee queen AND dfly in the same day), and the veggie only playstyle works well with me since my lategame food of choice is always dragonpie. Honestly my only real complaint about Wurt are that tentacles suck and killing them for their spots sucks even more.

I love Wurt, but I think her biggest issue is that there isn't much that changes her style early game vs. other characters. I think she scales well in the late game because amassing her army isn't too hard and eventually becomes self-sustaining and even self-expanding. You get most of the ingredients from either the minions themselves or Merm King via fishy gifts, or as you generally travel/expand in the swamp. Veggie only diet is a great idea, but the fact she gets bonus hunger from them as "compensation" kinda turns what should be a downside into a plus. Raw fruits and veggies at their base value aren't even bad to sustain yourself on, especially if you're using farm plots. Veggie options are almost always safer and sometimes more bountiful than meant options, too. With the perk of bonus hunger from veggies, many of them are just WAY more efficient than most crock pot foods hunger-wise. I get that a lot of "good" hunger restoring meals are not available to her, as well as some of the stronger healing, but shouldn't that sort of be the point of a downside? Feels a bit nebulous.

Yeah coleslaws pretty good when made right, which isnt hard to do. Its so sweet (and savory if you add Vinegar). Dont buy pre-made, that stuffs garbage a day or 2 after being opened.

Anyways, I dont really own Wurt so I feel I cant add much, but seeing as how Wurts inventory works with fish,

I could see her being the fishing character (maybe an innate easier time to fish? She could have some lines saying "I only wanna protect" which is true if you want sanity gain)

Maybe add more stuff to her Kingdom? Hell, turn Merm king into a Minecraft Beacon and allow her to give the King certain items for 1 of many short lived buffs (Speed, attack, defence, work efficiency, health/sanity regen etc etc.....) He already gives stat boosts for.... reasons, not like it'd be out of the blue

 

 

you guys have to try getting some figs in your wurt base:

1 fig, 1 stone fruit, and 2 Kelp can make you Figattoni, which heals 30 health and gives 74.5 hunger to Wurt, AND figs and kelp regrow very quickly, and you can easily amass stone fruit, so you can quickly stockpile a LOT of it. (Planting the fig trees is kinda time consuming though) 

I can explain a bit of the Wurt hate as a Wurt hate enjoyer myself. Most of it comes from pubs and their lack of communication and planning.

From the perspective of a Wormwood, she can be annoying in pub because if you go out and get yourself some kelp stalks to make growth formula with, there's a good chance she'll pick it all and use it for a Merm King and eat the rest.

From the perspective of a Wickerbottom, Wurt is a plague since she'll be eating up reeds constantly for her merm houses. This is the biggest reason I dislike Wurt: I like playing Wickerbottom, but a Wurt being present means I'm likely to struggle to get enough reeds to make all the books I want to make.

From anyone's perspective, a Wurt without a Merm King is a hazard since her merms can turn hostile if she leaves. She also eats more vegetables than a normal character since she can't eat meat, and that can be annoying if you're a Warly who has plans for some of the potatoes in the fridge, for example.

I dare someone to make individual threads about each character comparing them to food no doubles though so if a thread exists for the character they're not allowed another so no Walter or Wurt.

1 minute ago, DegenerateFurry said:

From the perspective of a Wickerbottom, Wurt is a plague since she'll be eating up reeds constantly for her merm houses. This is the biggest reason I dislike Wurt: I like playing Wickerbottom, but a Wurt being present means I'm likely to struggle to get enough reeds to make all the books I want to make.

Most Wurts actually don't use much reeds since it's generally better and faster building merm guard houses once the building cycle gets underway.

4 minutes ago, DegenerateFurry said:

From anyone's perspective, a Wurt without a Merm King is a hazard since her merms can turn hostile if she leaves. She also eats more vegetables than a normal character since she can't eat meat, and that can be annoying if you're a Warly who has plans for some of the potatoes in the fridge, for example.

This is more so the main reason but it's twofold generally speaking Wurt is encouraged to make a ton of merms so even if she keeps in concentrated in one area that's a massive danger zone when she leaves. The other reason is the food situation meat is very common and far more readily available than non meat items which leads to people eating those long before the meat dries up often leaving a Wurt player starving in a group if the group is too large this can be even worse when you have a misguided teammate who thinks ratatouille and fist full of gam are good dishes to give to Wurt and makes them on her behalf. Because of this one of two things usually ends up happening either the Wurt player tries to horde the non meat foods(it's generally a lot less common but joins in they're someone to compete with rather than a ally and not helping her case is that she won't have any immediately helpful abilities for the team to make use of so people are less likely to try to help her to begin with.

A problem with wurt that I don't see mentioned a lot is that she is a very Selfish character, taking resources and not giving much, and not helping any1 else. modern equivalent to Wx-78 taking gears.

She is almost ANTI- synergy with characters, and on the rare occasions a wurt is on a public server they have their own base and never visit the main base unless to take pigskin and reeds from main base.

Things go usually like this:

"hey where all the pig skin go?" "sorry used it all for merm king"

"hey who took all the reeds?" "need for merm homes"

"Where's is all Kelp and veg's for filler?" taming merms and for my bottomless stomach"

"How do any of those things help any1 but you?" "ermmm lets wait for year 3 for that"

Playing him on public servers is almost impossible without being a leech, or playing solo dst in a multiplayer server, seeing players like bigfoot sighting, like from what I said above, she takes and what she needs and gives pretty much nothing as she has almost 0 early game perks,

She ONLY shines on ether 

A: Solo worlds

B: coordinated private servers with friends.

He may be thinking "webber is similar to her what's the difference"

He takes FAR less resources to set up and way easier to get his resources, more loot to share around, free monster meat, silk, spider glands,  not take 3 years to reach full power. He does not hinder any1 else and their goals and help within reasonable time, he practically feeds himself automatically so he does not clear your fridge of vegetables like wurt.

I'm I the only one who see's more wes then wurt?

I mean there are skilled wurt's out there, yet I always hear of them on solo worlds for some unknown reason...

I hate coleslaw because you’re overwhelming what would have been a refreshing salad with foul mayonnaise, and you simply can’t remove it.

 

I like Wurt because I love minions, but she’s more effort than Webber, she’s not good at producing things she needs just more houses, and spiders are both cuter and lazier.

 

I guess the theme is adding unnecessary things makes for a worse experience.

2 minutes ago, Nnumber3 said:

A problem with wurt that I don't see mentioned a lot is that she is a very Selfish character, taking resources and not giving much, and not helping any1 else. modern equivalent to Wx-78 taking gears.

I mean that's a problem with the players, the clever disguise exists and allows her to share most benefits she has with other players like merm king trading, hiring merms, frog neutrality. Hell, it even allows Wonkey/Wortox/Webber to hire bunnies and not draw aggro from them.

Also IDK how ya'll are finding wurts using up all the reeds, you can make like 13 mermhouses using only 1 stack of reeds, wheras wicker can make like 5 books from that, and thats assuming no T2 books. And as Mysterious Box has pointed out, Merm guards are generally what your average wurt player is going to be going for.

11 minutes ago, Nnumber3 said:

A problem with wurt that I don't see mentioned a lot is that she is a very Selfish character, taking resources and not giving much, and not helping any1 else. modern equivalent to Wx-78 taking gears.

She is almost ANTI- synergy with characters, and on the rare occasions a wurt is on a public server they have their own base and never visit the main base unless to take pigskin and reeds from main base.

Things go usually like this:

"hey where all the pig skin go?" "sorry used it all for merm king"

"hey who took all the reeds?" "need for merm homes"

"Where's is all Kelp and veg's for filler?" taming merms and for my bottomless stomach"

"How do any of those things help any1 but you?" "ermmm lets wait for year 3 for that"

Playing him on public servers is almost impossible without being a leech, or playing solo dst in a multiplayer server, seeing players like bigfoot sighting, like from what I said above, she takes and what she needs and gives pretty much nothing as she has almost 0 early game perks,

She ONLY shines on ether 

A: Solo worlds

B: coordinated private servers with friends.

He may be thinking "webber is similar to her what's the difference"

He takes FAR less resources to set up and way easier to get his resources, more loot to share around, free monster meat, silk, spider glands,  not take 3 years to reach full power. He does not hinder any1 else and their goals and help within reasonable time, he practically feeds himself automatically so he does not clear your fridge of vegetables like wurt.

I'm I the only one who see's more wes then wurt?

I mean there are skilled wurt's out there, yet I always hear of them on solo worlds for some unknown reason...

I mean realistically both sides are at fault for this happening groups tend to base at the pig king next to pig homes so Wurt players tend to feel less welcomed and even when they do base away from pigs people tend to empty the fridge of all non meat foods immediately without regard for Wurt's diet leading to Wurt players starving when they try to base with other players. The only reason a character like Warly and Wigfrid aren't held back by this is because meat is far more abundant and always readily available. The other issue really comes down to too many common picks already do what she does. While it doesn't really take much to build a small amount of homes for personal use in a group base most players who are interested in using followers will have already picked a follower character so the clever disguise goes completely unused for it's intended purpose funnily enough the most use I've seen it get was frog rains. That then leaves her team contribution being resource gathering and combat but there's problems there too. Resource gathering characters such as Woodie and Maxwell are already very commonly played so her impact isn't really felt early game until she builds her army up enough to out pace their harvesting abilities and combat is more or less in a similar issue since combat based characters are equally popular and even then fighting in a group is usually enough to overpower most content by sheer brute force.

Basically the issue is players generally aren't too keen on working together or being considerate of each other outside of friend groups and too many characters filling the same niche making characters who put in the least amount of work for their niche much more desirable.

3 minutes ago, Masked Koopa said:

I mean that's a problem with the players, the clever disguise exists and allows her to share most benefits she has with other players like merm king trading, hiring merms, frog neutrality. Hell, it even allows Wonkey/Wortox/Webber to hire bunnies and not draw aggro from them.

Also IDK how ya'll are finding wurts using up all the reeds, you can make like 13 mermhouses using only 1 stack of reeds, wheras wicker can make like 5 books from that, and thats assuming no T2 books. And as Mysterious Box has pointed out, Merm guards are generally what your average wurt player is going to be going for.

That is a good point, however, About 90% of wurt players never make a Clever disguise though, and she is still a hefty investment with low returns, for a long time, and as i said, Wurt players are generally:

A hermit who lives alone in the swamp with her own base, only visiting main base for more resources or trading meat for vegs, or even not knowing where base is for far too long.

A leech who hangs out a base and take all the resources for their homes, before they finish their merm city they leave.

She is just too late game for her powers to shine, and webber is much better in pretty much every way for this type of environment except late game, as I'm taking public or Official servers into more consideration than private servers here.

I guess its possible to rush enough Guards to kill bosses within a kind of reasonable time frame, but at that point you would be better off as almost every other character.

even with the clever disguise she still has to BUILD all the buildings with your materials, and as i said there's much cheaper options.

Wurts generally hoard reeds in my experience, as they generally live in the swamp and pick as soon as they grow, and if they don't do that reeds aren't normally a issue.

yeah people use merm guards, yet they are still EXPENSIVE.

Each merm guards takes 20 logs, 1 tentacle spot, and 4 twigs, 6 grass, and 2 flint, plus sharing resources with other normal crafting resources so in realty it takes far longer, and merm king that needs food to stay alive, plus 10 pigskin, 20 kelp, and beefalo wool for a RUG.

so for 10 means 

200 LOGS, 10 SPOTS, 40 twigs, 60 grass, and 40 flint, 10 pigskin, 20 kelp, beefalo wool and that's only for 10, and to get things done you would want MORE. and keep in mind several people want these.

Its just too expensive as there is so many better follower options unless you at year 3 or 2, yet at the point you are already set and don't need that army.

Now lets compare with Webber: in a about a season, he can be at full power with nurses, spitters, danglers, with the same effect as wurt army in years, and the monster meat is practically free, a touchstone for nurses, locate blue mushroom's or ruins maze of dangers,  locate red mush biome for spitters, a spider den with fences and a den decorator for spider storage, plus shoebox. take all the spider nests from the local forest and make spider wars and boom, you are pretty much immortal.

 

Honestly I'm rather curious what servers you've been playing for those kinds of Wurts the swamp usually has a fair bit of merms, spiders, and guaranteed pig heads there so they already have all they need to gather Wood for building and since the houses only cost 3 reeds per even one rotation of reeds from the swamp would be too many reeds for Wurt to ever use.

1 hour ago, Nnumber3 said:

A hermit who lives alone in the swamp with her own base, only visiting main base for more resources or trading meat for vegs, or even not knowing where base is for far too long

You're just out of luck, it could be any character that consumes resources, whether it's Wigfried or Wicker with books. It all depends on the people, as it was said, the power of the swamp is enough to shine,, water, a couple of stone bushes, bananas, and even her own garden will provide her with food and when there is a king, he himself provides her with reeds, food with gold + gold for others in the form of trinkets, she also provides others with a huge amount of wood and stone, also live logs and loot from the bee queen and other bosses . I know you're out of luck, but that's no reason to be biased against the character. This can happen to any character when a newbie is on it

12 minutes ago, Creatorofswamps said:

You're just out of luck, it could be any character that consumes resources, whether it's Wigfried or Wicker with books. It all depends on the people, as it was said, the power of the swamp is enough to shine,, water, a couple of stone bushes, bananas, and even her own garden will provide her with food and when there is a king, he himself provides her with reeds, food with gold + gold for others in the form of trinkets, she also provides others with a huge amount of wood and stone, also live logs and loot from the bee queen and other bosses . I know you're out of luck, but that's no reason to be biased against the character. This can happen to any character when a newbie is on it

You're just out of luck, it could be any character that consumes resources, whether it's Wigfried or Wicker with books. It all depends on the people, as it was said, the power of the swamp is enough to shine,, water, a couple of stone bushes, bananas, and even her own garden will provide her with food and when there is a king, he himself provides her with reeds, food with gold + gold for others in the form of trinkets, she also provides others with a huge amount of wood and stone, also live logs and loot from the bee queen and other bosses . I know you're out of luck, but that's no reason to be biased against the character. This can happen to any character when a newbie is on it

Nice double post, Forum connection issue?

Anyways. well that is true, but it is far more likely with her as her kit encourages her to be alone. No one ever based in the swamp other then wurt, and i don't see how she provides those things, any1 can use banana's stone fruit, gardens. she has no garden perks, any1 else can make a farm. merm king is so bad for gold, reeds are'nt very common etheir in my experience, plus the investment of getting merm king. maxwell and woodie is much more effective for wood and stone on DAY ONE, living logs at day 3, or wormwood can be a living log printer. Wendy, maxwell, and bunneymen cover bee queen quicker and better. I don't see how im being that biased, every1 has there on bias, its just that she is not a good character compared to everyone else.

2 hours ago, Mysterious box said:

Honestly I'm rather curious what servers you've been playing for those kinds of Wurts the swamp usually has a fair bit of merms, spiders, and guaranteed pig heads there so they already have all they need to gather Wood for building and since the houses only cost 3 reeds per even one rotation of reeds from the swamp would be too many reeds for Wurt to ever use.

inexperienced Wurts are a treat, they'll consistently hammer PK then immediate die to the pigs they unleashed

Many people say Wurts long prep is the issue. It is not. She could use with some extra upsides related to fish. Her merm kingdom should be like a Merm Kingdom, give her uses for specific ocean fish, give her ocean fishing perks, let merms do more than just punch and let them semi automate collecting grass and such.

2 hours ago, Scrimbles said:

Wurt is the black licorice of DST.

If you like it, you're a monster, and you deserve to be sent to jail for LIFE.

You are a toffee onion

3 hours ago, Masked Koopa said:

mean that's a problem with the players, the clever disguise exists and allows her to share most benefits she has with other players like merm king trading, hiring merms, frog neutrality.

No its not, it has a spoilage timer, takes up the head slot, drains some sainity, and does not let you tame guard merms who are way more efficent and easy to feed.

1 hour ago, Jakepeng99 said:

No its not, it has a spoilage timer, takes up the head slot, drains some sainity, and does not let you tame guard merms who are way more efficent and easy to feed.

I may be wrong, my friend, but I remember that it was fixed, now you can hire guards under a masquerade. We need to check it out

1 hour ago, Jakepeng99 said:

Many people say Wurts long prep is the issue. It is not. She could use with some extra upsides related to fish. Her merm kingdom should be like a Merm Kingdom, give her uses for specific ocean fish, give her ocean fishing perks, let merms do more than just punch and let them semi automate collecting grass and such.

I agree, wurt is good, but she just needs more separate houses and mermaids for separate affairs

My main complains about wurt would be more related to her taking a long time of setup with little to no benefits early game, which results that on a public or a more casual game you will rarely see a Wurt. For an early game rush or more casual game, you’d be better with Wilson.
I have played Wurt in those games and after setting up a merm king, a few merm soldiers and a working farm, to see the world reset because it’s already past mid winter, when you are just starting, is heart breaking.

But my biggest gripe about Wurt is really the fact that the merm king’s influence doesn’t affect the caves and you have to repeat everything down there. Once you think all the chores are over at day twenty something, NOPE, go again. Webber being able to craft 2 or 3 backpacks and move his army up and down taking only a few loading screens,  has it much easier. There is a mod by electroely that makes the merm king influence affect both shards, I am not sure why that can’t be implemented in the main game.

Overall how cooperative is Wurt in a long term world with the other non-Wurts depends on the player really, and not so much on the character. I have met really helpful Wurts that kept supplying fish, monster meat, wood, and also spent a lot of time and effort creating giant vegetables and sharing them with everyone else.

Maybe unpopular opinion but I feel Wurt is overall, and beyond what i have ranted above, not so bad.

1 hour ago, ShadowDuelist said:

My main complains about wurt would be more related to her taking a long time of setup with little to no benefits early game, which results that on a public or a more casual game you will rarely see a Wurt. For an early game rush or more casual game, you’d be better with Wilson.

I have long had an idea for one of the branches of her skills that will help her become stronger at the beginning of the game

a branch of a thorn of a tentacle, merma fight with tentacles all their lives and should know about them like no one else: wurt spends less than the endurance of the tentacle spike, then she spends half the endurance of the tentacle spike (for Wurt it will not be 100, but 200) and 1 final branch ability: the tentacle spike in Wurt's hands periodically deals additional damage, as it was done in terraria. 2 Final Branch Ability: The Merm King will sometimes give you a tentacle spike as a reward for fish. this branch will make her a master in spikes, and the ability will help in the battle at the beginning of the game until you accumulate an army of merm, and I think even then it will not lose relevance

1409675884_93_20230802103904.thumb.png.bbd3b6e2bea24332aefd82609c30e189.png

1640258953_Tentacle_Spike_28demo29.gif.64f1be6fedabf2e7040e65bd08a7d8f5.gif

Roughly speaking, she will fight with a weapon that her people have long been familiar with, and will use it more perfectly than others, that is, twice the durability of the weapon and more damage due to periodic damage from spikes

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