Jakepeng99 Posted August 8, 2023 Share Posted August 8, 2023 Made this poll for this: Summer Wildfire Re-invented Also it is multiple choice, so please also select if you turn them off or not aswell. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/ Share on other sites More sharing options...
ADM Posted August 8, 2023 Share Posted August 8, 2023 I just put them to less personally and I'm okay-ish with them at that rate while still playing as if they were dangerous in constructing or wandering. There is more than enough protections against wildfires / extinguishing stuff with items, character perks, structures and environnement, but their trigger and detection is the pain in the butt that doesn't make me wanna go full crazy summer. Can't have the whole season in the surface without realising a dozen days later a place burned and you had no idea about it, just unfair knowing you already have to be so attentive but having music or too much movement speed and you can miss them completely, or the bugs in the system like wildfire in the sandstorm because you are not inside it yourself. So external indicators other than the little smoke thing could be practical, or dedicate some places or times for them to occur so summer isn't entirely just that. Overheating is just as fine to counter, but the random fires are stressful at best. (the only protection thing I'd like to see buffed is Scaled Flooring tho, it doesn't prevent wildfire and the spreading can still occur if the fire goes on long enough, as it's not even especially pretty I'd at least like it to be... effective) Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657876 Share on other sites More sharing options...
Antynomity Posted August 8, 2023 Share Posted August 8, 2023 I have them on but I dislike them. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657878 Share on other sites More sharing options...
chirsg Posted August 8, 2023 Share Posted August 8, 2023 I have them on in new worlds, off in old. It really depends on the amount I've built. the more I build, the less likely I have them on. I just really don't like mechanics where things are not renewable Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657889 Share on other sites More sharing options...
Mike23Ua Posted August 8, 2023 Share Posted August 8, 2023 I toggle them to happen more often in my world & what people need to understand is that Wildfires have several ways to counter them, and even if you CAN’T counter them.. (didn’t see fire, etc..) the game has a bunch of features in place so that even after disaster strikes you can rebuild and recover. Yes, A Wildfire May absolutely obliterate an entire forest.. but at the exact same time- Klei designed the game so that chopping down those burned trees will yield resources to replace them (pinecones) As far as a burned base structures go: Hammering those down with a hammer yields back Half the resource costs it took to make the structure, sure it’s not a 100% yield return, but I wouldn’t want it to be Either, “I” or “Someone” I was playing with SCREWED UP, we didn’t build enough preventive measures, we didn’t set up and refuel flingo machines- SOMETHING happened that was entirely “Our” fault that lead to that structure being burned… But rather than the game being ENTIRELY UNCOMPROMISING and turning all your burnt stuff to ash- Klei actually designed things so you can replace burned away forests, or get back resources in burned structures so that replacing them, won’t take as long. In addition to that: Now that wormwood makes Berry bushes renewable.. Update Wolfgangs Ice Dumbell toss to get a Water Splash AOE like throwing Watering cans on fires id ALSO like to see future skill trees allow Willow to: Put out a fire even after something’s already burst into flames. And Winona- very specifically Winona ONLY.. to be able to repair a burned away structure. This chick fixed a portal after it EXPLODED, give her her signature red tool box with a giant workers wrench and her wielding mask & tool & let her be the repair woman she’s portrayed as…. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657892 Share on other sites More sharing options...
Maxil20 Posted August 8, 2023 Share Posted August 8, 2023 I personally just wish we had a universal character item that could summon rain to stop the wildfires. Wickerbottom’s practical rain rituals is a fantastic counter to wildfires, but it being character exclusive limits it’s potential a lot. I still hold out hope that CK drops a blueprint/directly drops a rain item one day. It could make for a neat use. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657893 Share on other sites More sharing options...
Nnumber3 Posted August 8, 2023 Share Posted August 8, 2023 45 minutes ago, Mike23Ua said: I toggle them to happen more often in my world & what people need to understand is that Wildfires have several ways to counter them, and even if you CAN’T counter them.. (didn’t see fire, etc..) the game has a bunch of features in place so that even after disaster strikes you can rebuild and recover. Yes, A Wildfire May absolutely obliterate an entire forest.. but at the exact same time- Klei designed the game so that chopping down those burned trees will yield resources to replace them (pinecones) As far as a burned base structures go: Hammering those down with a hammer yields back Half the resource costs it took to make the structure, sure it’s not a 100% yield return, but I wouldn’t want it to be Either, “I” or “Someone” I was playing with SCREWED UP, we didn’t build enough preventive measures, we didn’t set up and refuel flingo machines- SOMETHING happened that was entirely “Our” fault that lead to that structure being burned… But rather than the game being ENTIRELY UNCOMPROMISING and turning all your burnt stuff to ash- Klei actually designed things so you can replace burned away forests, or get back resources in burned structures so that replacing them, won’t take as long. In addition to that: Now that wormwood makes Berry bushes renewable.. Update Wolfgangs Ice Dumbell toss to get a Water Splash AOE like throwing Watering cans on fires id ALSO like to see future skill trees allow Willow to: Put out a fire even after something’s already burst into flames. And Winona- very specifically Winona ONLY.. to be able to repair a burned away structure. This chick fixed a portal after it EXPLODED, give her her signature red tool box with a giant workers wrench and her wielding mask & tool & let her be the repair woman she’s portrayed as…. No, it does NOT give 1/2, it gives 1/4. a hammered pig house gives 2 boards, 2 cut stone, and 2 pigskins. a hammered burnt house gives 1 board, 1 cut stone, 1 pigskin. if your pigfarm burns down, then you need 4 burned homes for 1 rebuilt home. character specific ways to counter wildfires are good, like the ice bell with your idea.. but what if you're not playing those characters or no one else on the server, then you can't use it. Is it fun for you to plant a entire forest back after a random fire" no, what happens after a fire is that people just leave the burned trees there until they disappearing, leaving no pinecones. the skilltrees points are cool and would like to see that. yes there are ways to counter them, but what if your flingo runs of fuel while your adventuring and someone walks by? also character to wormwood to recover berry bushs is pretty expensive, and they need berrys, so you would have to slowly make more over about a season to get them back, if you had only like 7 or less berry's in the fridge, and if there is no more bushs in the world, you have to go thru tumble weeds. even if more 1 stack of 40 berrys you make 5 bushs. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657899 Share on other sites More sharing options...
Yuuko Posted August 8, 2023 Share Posted August 8, 2023 I think wildfires are one of those horrible mechanics that only exists in the game b/c Klei didn't know better when they built it. Nothing wrong with them not knowing better, but at this point they should be looking at ways to revisit existing mechanics to make them more sensical. Challenges can be tough and fair, and the detection and warning you get for wildfires compared to the damage they can do is not fair at all. The solutions to it are also way too binary and restrictive. Flingo need constant refuel, and their emergency mode sucks. Tall trees are really annoying because they obstruct vision and get in the way of clicking to move around. You also are forced to build near water edge AND they can have holes in their coverage where you still get wildfires. The caves are a great option, for simply turning off an entire part of the game you can completely bypass the system lol... What they should look at is how the system can be more interactive, challenging, and rewarding rather than binary, harsh but completely avoidable. Like if the answer to the game's problems is to just not play the game, I consider that flawed game design. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657903 Share on other sites More sharing options...
Cloakingsumo198 Posted August 8, 2023 Share Posted August 8, 2023 I HATE THEM THEY BURN EVERYTHING OFF SCREEN, THEY MAKE ME BUILD MY BASE ALL GEOMETRICALLY, I WASTE SO MUCH WOOD COME SUMMER, I HAVE TO OVERLAP SO MANY FLINGOS JUST TO ENSURE COVERAGE. But I leave them on so I can get used to building with them in mind since most servers won't have them off by default. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657904 Share on other sites More sharing options...
Cheggf Posted August 8, 2023 Share Posted August 8, 2023 I think they should be reworked entirely. They are very easy to handle and not particularly threatening, they're just annoying since they burn things off-screen & restrict your aesthetic building options. It would be much more fun if they were more of an active threat you engage with instead of a passive annoyance, but I don't have any ideas on what that could look like. If they're going to stay in their current form they should at least get some improvements. They'd be 100x better if they only burned things that you can actually see & there was a universal not-Wickerbottom item that toggled rain. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657913 Share on other sites More sharing options...
Jakepeng99 Posted August 8, 2023 Author Share Posted August 8, 2023 3 hours ago, ADM said: I just put them to less personally and I'm okay-ish with them at that rate while still playing as if they were dangerous in constructing or wandering. There is more than enough protections against wildfires / extinguishing stuff with items, character perks, structures and environnement, but their trigger and detection is the pain in the butt that doesn't make me wanna go full crazy summer. Can't have the whole season in the surface without realising a dozen days later a place burned and you had no idea about it, just unfair knowing you already have to be so attentive but having music or too much movement speed and you can miss them completely, or the bugs in the system like wildfire in the sandstorm because you are not inside it yourself. So external indicators other than the little smoke thing could be practical, or dedicate some places or times for them to occur so summer isn't entirely just that. Overheating is just as fine to counter, but the random fires are stressful at best. (the only protection thing I'd like to see buffed is Scaled Flooring tho, it doesn't prevent wildfire and the spreading can still occur if the fire goes on long enough, as it's not even especially pretty I'd at least like it to be... effective) I agree it is way too gruff, rough, punishing, devistating and toxic for something that happens at the corner of your eye so often. Though, it should be nerfed still since you are punished alot by not basing in the oasis, or locking yourself to the coast line under trees. I think if they reworked how it triggers it would be better, and max out how much it can burn to be less. Nerfing or changing their triggers would make people counter them rather than avoiding them. 54 minutes ago, Cheggf said: I think they should be reworked entirely. They are very easy to handle and not particularly threatening, they're just annoying since they burn things off-screen & restrict your aesthetic building options. It would be much more fun if they were more of an active threat you engage with instead of a passive annoyance, but I don't have any ideas on what that could look like. If they're going to stay in their current form they should at least get some improvements. They'd be 100x better if they only burned things that you can actually see & there was a universal not-Wickerbottom item that toggled rain. Wickerbottom has a book that can easily turn off two seasons with no cost or cooldown. 2 hours ago, Mike23Ua said: I toggle them to happen more often in my world & what people need to understand is that Wildfires have several ways to counter them, and even if you CAN’T counter them.. (didn’t see fire, etc..) the game has a bunch of features in place so that even after disaster strikes you can rebuild and recover. Yes, A Wildfire May absolutely obliterate an entire forest.. but at the exact same time- Klei designed the game so that chopping down those burned trees will yield resources to replace them (pinecones) As far as a burned base structures go: Hammering those down with a hammer yields back Half the resource costs it took to make the structure, sure it’s not a 100% yield return, but I wouldn’t want it to be Either, “I” or “Someone” I was playing with SCREWED UP, we didn’t build enough preventive measures, we didn’t set up and refuel flingo machines- SOMETHING happened that was entirely “Our” fault that lead to that structure being burned… But rather than the game being ENTIRELY UNCOMPROMISING and turning all your burnt stuff to ash- Klei actually designed things so you can replace burned away forests, or get back resources in burned structures so that replacing them, won’t take as long. In addition to that: Now that wormwood makes Berry bushes renewable.. Update Wolfgangs Ice Dumbell toss to get a Water Splash AOE like throwing Watering cans on fires id ALSO like to see future skill trees allow Willow to: Put out a fire even after something’s already burst into flames. And Winona- very specifically Winona ONLY.. to be able to repair a burned away structure. This chick fixed a portal after it EXPLODED, give her her signature red tool box with a giant workers wrench and her wielding mask & tool & let her be the repair woman she’s portrayed as…. It's not really uncompromising. Tedious and limiting counters, many issues with multiplayer. Most players avoid the mechanic by cramming everything in the Oasis or hiding in caves because of everything. Fire hounds alreary serve the uncompromising role of burning your base, and they do it fairly in an uncompromising way that is fun and interesting to deal with. You can find it fun. 1 hour ago, Shosuko said: What they should look at is how the system can be more interactive, challenging, and rewarding rather than binary, harsh but completely avoidable. The fire hound lives off these lines! Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657925 Share on other sites More sharing options...
Ridley Posted August 8, 2023 Share Posted August 8, 2023 I used to disable the disease and crank the wildfires to lots. If they changed wildfires I probably wouldn't mind, but outright removing them would be lame. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657927 Share on other sites More sharing options...
Mysterious box Posted August 8, 2023 Share Posted August 8, 2023 2 hours ago, Maxil20 said: I personally just wish we had a universal character item that could summon rain to stop the wildfires. Wickerbottom’s practical rain rituals is a fantastic counter to wildfires, but it being character exclusive limits it’s potential a lot. I still hold out hope that CK drops a blueprint/directly drops a rain item one day. It could make for a neat use. Personally I feel like there's quite afew things that suffer from a similar problem rather than being character perks plant crafts, summoning rain, and summoning full moons should have been post rift end game rewards for everyone though I know that's a unpopular opinion. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657928 Share on other sites More sharing options...
Yuuko Posted August 8, 2023 Share Posted August 8, 2023 2 minutes ago, Mysterious box said: Personally I feel like there's quite afew things that suffer from a similar problem rather than being character perks plant crafts, summoning rain, and summoning full moons should have been post rift end game rewards for everyone though I know that's a unpopular opinion. Its possible the end-game of the portals might bring these, I think that would be pretty cool and make the hassle of having those on a bit more worth it lol 44 minutes ago, Jakepeng99 said: The fire hound lives off these lines! Firehounds are a great example. You get the hound warning and can lead them away from structures, or be ready to put structures out. Not like the last time I had a wildfire issue where we walked out of base and just came back to fields of plants just missing lol These were under tall trees too, but there was a hole that let 1 thing always catch on fire. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657929 Share on other sites More sharing options...
xhyom Posted August 8, 2023 Share Posted August 8, 2023 I kind of like how wildfires work, I don't really see much of a problem (Tho I dont make mega bases), but I like to disable it when I'm on a singleplayer server playing with a character that I can relax more like Wendy, so I don't want to worry too much about it... Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657932 Share on other sites More sharing options...
jrthekidRS Posted August 8, 2023 Share Posted August 8, 2023 Wildfires makes basing more fun because you have to think and problem solve a lot more. What should I use to prevent wildfires? Is it worth dealing with the sandstorm? What if I run out of space? Is it worth spending tons of resources and time for docks and above-average trees? But you since you can't place plants on docks, is it even worth it? Do I go with a hybrid design? Should I go into the caves instead? How should I even layout my base for optimal coverage? Should I use ice flingomatics if I can't place this under my wildfire protection? If so, how much is my risk tolerance for forgetting to fuel my ice flingomatics? These are the questions I have to ask myself when I mega base, but they are also the questions that get skipped when you turn off wildfires. But I agree that wildfires shouldn't happen offscreen (although I don't think that it's that big of a deal). Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657934 Share on other sites More sharing options...
Wonz Posted August 8, 2023 Share Posted August 8, 2023 I don't like refueling flingos. I wish they consumed fuel per action not per second. Then I could build plenty and worry only about fueling the one that waters plants. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657941 Share on other sites More sharing options...
goatt Posted August 8, 2023 Share Posted August 8, 2023 simple and effective solution. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657951 Share on other sites More sharing options...
Mike23Ua Posted August 8, 2023 Share Posted August 8, 2023 You can’t talk about wildfires without talking about a summer season rework. and when it comes to that there’s several things I would actually change… Understand that creatures are getting so hot that they spontaneously combust into flames… so I’m pretty certain at least a FEW normally peaceful mobs- are going to be pissed off and in pain so they’re more agitated and aggressive. One such mob that comes to mind is Skittersquid, these things always seem to run to the surface to seek shelter from what I would imagine to be boiling water temperatures. Any mob with a lot of fur on it would probably overheat faster too.. so Beefalo, Catcoon, Bunnymen.. they’d all be in pain and burning. Outside of mob changes Klei should outright rework the fire pump this thing is mostly useless… and instead of being it’s own structure, this should’ve been a mast upgrade like the deck Illuminator & lightning conductor that sprayed water like a sprinkler system onto the deck of your boat (even while it’s in motion which current pumps don’t do..) And since masts can be crafted and placed onto land- it would double down as a Sprinkler system to water gardens or put out fires. Alternatively… Klei could’ve just made boats flame proof. Why? Because summer or autumn are your best seasons to go sailing- If you miss time a oar row you splash water onto yourself gaining wetness (this should also cool you off and prevent overheating..) however- trying to sail in other seasons can result in freezing to death from too much water from mistimed oars. What I’m purposing is that we INTENTIONALLY Mistime the oars to splash water on ourselves so Summer isn’t just “Reverse Winter” you just need a thermal stone and an endothermic firepit *Yawn* boring.. didn’t I already do similar to this during Winter? Finally- We get to new mobs.. Winter has them, summer needs them, I purpose we let ponds boil to magma and new fire mobs spawn out of them.. but I doubt many people want that.. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657953 Share on other sites More sharing options...
_zwb Posted August 8, 2023 Share Posted August 8, 2023 3 minutes ago, Mike23Ua said: trying to sail in other seasons can result in freezing to death from too much water from mistimed oars. Sounds like skill issue tbh, just don't miss your timing Spoiler git gud 3 minutes ago, Mike23Ua said: ponds boil to magma That's not how boiling works, not even in the constant can water boil into magma(molten rock) A small geyser would be cool though Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657957 Share on other sites More sharing options...
Popian Posted August 8, 2023 Share Posted August 8, 2023 1 hour ago, Wonz said: I don't like refueling flingos. I wish they consumed fuel per action not per second. With Wormwood's Lureplant crafts you can get something like that by designing your base around having them burn (and optionally extinguished). They're still pretty expensive to get started, but you will eventually have surplus and there's more than enough time to get an amount that you need to deal with the first Summer. I would still have flingos around for extinguishing just in case, but if you value form over function it's not necessary as long as you have a sufficient number of "charges" in your area. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657964 Share on other sites More sharing options...
Wonz Posted August 8, 2023 Share Posted August 8, 2023 1 hour ago, Popian said: With Wormwood's Lureplant crafts you can get something like that by designing your base around having them burn (and optionally extinguished). They're still pretty expensive to get started, but you will eventually have surplus and there's more than enough time to get an amount that you need to deal with the first Summer. I would still have flingos around for extinguishing just in case, but if you value form over function it's not necessary as long as you have a sufficient number of "charges" in your area. Not only worm can use lureplants and just enough spawns in spring but the method works if you don't plan moving from the base. I made post that explains that if you try to leave it it might not help you with offscreen fire. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1657975 Share on other sites More sharing options...
Popian Posted August 9, 2023 Share Posted August 9, 2023 3 hours ago, Wonz said: I made post that explains that if you try to leave it it might not help you with offscreen fire. I am suggesting to use Lureplants exclusively for wildfire control so you don't have to deal with fueling flingos, not to extend the utility of a flingo. With Scaled Flooring you can place up to 6 on a tile. This involves less (does extinguishing fires yourself if you choose to count?) maintenance when you have enough of a supply (simply plant new bulbs when you see an area lacking coverage) and also solves the off-screen issue because your Lureplants will more likely be on screen to catch fire (also it won't matter if they catch fire because nothing should be near them to risk having fire spread everywhere else). Most of the work would come from planning out the build and turfing to make the eyes less of an annoyance, but once it's set up it'll pay off. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1658011 Share on other sites More sharing options...
DinsdaleP Posted August 9, 2023 Share Posted August 9, 2023 As I've said in the thread that started all this, from my experience, wildfires seem to be a way overblown issue and not an actual danger to be honest. Saying this as someone who mostly plays solo, builds a base that fits under a single flingo and doesn't use fire pits of any kind, I honestly don't even notice them, despite spending summers on the surface... since when you add a mooncaller's staff to that mix, summers are pretty much a second autumn. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1658014 Share on other sites More sharing options...
Nnumber3 Posted August 9, 2023 Share Posted August 9, 2023 14 minutes ago, DinsdaleP said: As I've said in the thread that started all this, from my experience, wildfires seem to be a way overblown issue and not an actual danger to be honest. Saying this as someone who mostly plays solo, builds a base that fits under a single flingo and doesn't use fire pits of any kind, I honestly don't even notice them, despite spending summers on the surface... since when you add a mooncaller's staff to that mix, summers are pretty much a second autumn. Exactly, you played solo so it does not really affect you as much as people play multiplayer. people have explained this already in the thread that started this.it is not feasible to fit everything under 1 flingo when you're playing with 6 people, meaning you need 6x the number of chests to store the loot, for example, or if left on the floor would be a MESS, i lose things all the time when I'm playing alone that way. like it is definitely not "overblown", it is only overblown among solo players. also you need summer protection if you want to leave base. also you are in FULL control of wildfires, while with random people its impossible to control unless your at base all times to fuel the flingo, and ranndo's can walk past close to base and it may catch on fire if your away for a while and the fuel ran out of the flingo Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/#findComment-1658018 Share on other sites More sharing options...
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