Jakepeng99 Posted August 9, 2023 Author Share Posted August 9, 2023 8 hours ago, Popian said: With Wormwood's Lureplant crafts you can get something like that by designing your base around having them burn (and optionally extinguished). They're still pretty expensive to get started, but you will eventually have surplus and there's more than enough time to get an amount that you need to deal with the first Summer. I would still have flingos around for extinguishing just in case, but if you value form over function it's not necessary as long as you have a sufficient number of "charges" in your area. That is wormwood exclusive. Just like how Wickerbottom's rain book is character exclusive. Character exclusive methods are out this discussion since it only applies to a character and not the core game. 12 hours ago, Mysterious box said: Personally I feel like there's quite afew things that suffer from a similar problem rather than being character perks plant crafts, summoning rain, and summoning full moons should have been post rift end game rewards for everyone though I know that's a unpopular opinion. I agree with this. I don't like the design of Wickerbottom, the bookshelf makes it worse. 9 hours ago, Mike23Ua said: trying to sail in other seasons can result in freezing to death from too much water from mistimed oars. You just need a fire pit if you misstime oars alot. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658037 Share on other sites More sharing options...
Wonz Posted August 9, 2023 Share Posted August 9, 2023 7 hours ago, Popian said: I am suggesting to use Lureplants exclusively for wildfire control so you don't have to deal with fueling flingos, not to extend the utility of a flingo. With Scaled Flooring you can place up to 6 on a tile. Why do you need more than one on one tile? Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658064 Share on other sites More sharing options...
Gashzer Posted August 9, 2023 Share Posted August 9, 2023 Yeah wildfires are fine as is, if i was forced to tweak it, i would add a visual effect of a building "heatwave" with character quotes and to have smolder effect happen closer to player characters. However if we do get a more visual and audible warning, the smolder effect needs to be stronger by making more stuff smolder. That way it incentivises people to make water balloons or a watering can if they dont have a flingo ready. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658069 Share on other sites More sharing options...
Mysterious box Posted August 9, 2023 Share Posted August 9, 2023 7 hours ago, Gashzer said: Yeah wildfires are fine as is, if i was forced to tweak it, i would add a visual effect of a building "heatwave" with character quotes and to have smolder effect happen closer to player characters. However if we do get a more visual and audible warning, the smolder effect needs to be stronger by making more stuff smolder. That way it incentivises people to make water balloons or a watering can if they dont have a flingo ready. I actually love this idea it would also help new players get a better understanding of what's going on. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658174 Share on other sites More sharing options...
Dracian Posted August 9, 2023 Share Posted August 9, 2023 I always turn wildfires off, unless I'm in a challenge (which implies I don't change anything in the world generation). I like to build beautiful and well organized bases and camps. I'm not against wildfires, on the contrary, though I think you should have a more reliable way to protect your base than Flingomatics or Water balloons. I'm completely okay with vegetation smoldering and burning (trees, bushes, sapling, etc...), but outside of that it doesn't make much sense to me that your stuff suddenly ignites and start a big a** wildfire out of nowhere. A good rework that would totally turn on again the wildfires would be that wildfires can only start on vegetation and can spread to your base if you haven't cleaned its surrounding (removing vegetation and replacing tiles with artificial ones so that nothing can grow again on it). That would be more 'realistic' (though I admit the Constant is not a realistic world per se). Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658188 Share on other sites More sharing options...
Gashzer Posted August 9, 2023 Share Posted August 9, 2023 1 hour ago, Mysterious box said: I actually love this idea it would also help new players get a better understanding of what's going on. Yeah pretty sure you or someone else has wrote the same suggestion before. Its a simple yet effective solution to wildfires. I usually keep fairly small half a biome size bases so refuelling flingos once in a while isnt an issue for me but i can understand why megabasers would just turn wildfire off altogether. I agree with everyone wanting some sort of warning system. Your base burning down because of an off-screen smolder that you didnt notice isn't a challenge, its just a "cheapshot" mechanic. Its easily fixed by flingos currently but making the wildfires more intense but more telegraphed would be 1000% more fun. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658195 Share on other sites More sharing options...
Mysterious box Posted August 9, 2023 Share Posted August 9, 2023 8 minutes ago, Gashzer said: Yeah pretty sure you or someone else has wrote the same suggestion before. Its a simple yet effective solution to wildfires. I usually keep fairly small half a biome size bases so refuelling flingos once in a while isnt an issue for me but i can understand why megabasers would just turn wildfire off altogether. I agree with everyone wanting some sort of warning system. Your base burning down because of an off-screen smolder that you didnt notice isn't a challenge, its just a "cheapshot" mechanic. Its easily fixed by flingos currently but making the wildfires more intense but more telegraphed would be 1000% more fun. I wrote about shrinking the range and giving a character quote I didn't think of having a heatwave animation though. To be clear that's the part I feel will really help new players having a heatwave animation will increase the sense of urgency in the player. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658198 Share on other sites More sharing options...
_zwb Posted August 9, 2023 Share Posted August 9, 2023 If I'm going to rollback when my base gets burnt, then I might as well just turn it off, saving the hassle rolling back and the time loading save files. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658210 Share on other sites More sharing options...
goatt Posted August 9, 2023 Share Posted August 9, 2023 On 8/8/2023 at 2:15 PM, xhyom said: but I like to disable it when I'm on a singleplayer server playing with a character that I can relax more like Wendy, so I don't want to worry too much about it... This catches the essence why smoldering is more of annoyance to regular players, and less of fun for long period of time. 10 hours ago, Gashzer said: i would add a visual effect of a building "heatwave" That's a good idea. Building on top of this idea, I would add a new stage of smoldering, between small smoke and fire. The new stage is a bigger and taller smoke with louder cracking sound. Putting out bigger smoke cost more health of course. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658214 Share on other sites More sharing options...
Popian Posted August 9, 2023 Share Posted August 9, 2023 11 hours ago, Wonz said: Why do you need more than one on one tile? The more Lureplants you have in an area the more time you will get before having to worry about not having any Lureplants in that area to protect your base because someone else wants to go afk in that area. In planning, you'll want to strike a balance between how much protection you want and how much space you get for the things you want to protect. Keep in mind it's just an option to have your base not require flingos (and not restricted to specific areas) so you do not have to fuel them. You can apply it to other things like Lureplants in canopies for "perfect" wildfire protection. 15 hours ago, Jakepeng99 said: That is wormwood exclusive. Just like how Wickerbottom's rain book is character exclusive. Character exclusive methods are out this discussion since it only applies to a character and not the core game. If you will look at the original context it's about a way to get flingo-less wildfire protection so you don't have to fuel flingos or worry about empty flingos when you're not there. Lureplants are not character-exclusive. Wormwood gives those who build big and build fast or multiple people who want to build this way the opportunity to use the approach. It's unlike Wickerbottom's rain book because only Wickerbottom and Maxwell can use it when you go back to the character select screen. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658220 Share on other sites More sharing options...
Yuuko Posted August 9, 2023 Share Posted August 9, 2023 2 hours ago, Gashzer said: making the wildfires more intense but more telegraphed would be 1000% more fun. This is really what I would hope for! Something that brings back the old DS vibe where fire spread instantly but telegraphed enough (similar to hound waves) where its on you if you let it get that far. I like the idea that you get a heat wave that distorts colors and some character quotes about it getting kinda hot, then have like a whole tile start smoldering and if those smolders aren't put out then everything on that tile and the surrounding tiles all burst into flames. From there fire can spread through the usual mechanic, but now we get something more interactive and involved. Make sure the tile that smolders is within a certain range of players, like 2-3 tiles so that it can't be off screen either. Also - I suggest making Luxury Fan repairable with a sewing kit. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658221 Share on other sites More sharing options...
pyroisshy Posted August 9, 2023 Share Posted August 9, 2023 Absolutely crazy to me that Klei decided they should rework every character twice before they did anything to the most hated season in the game Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658230 Share on other sites More sharing options...
reddocc Posted August 10, 2023 Share Posted August 10, 2023 but they did kinda rework summer Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658254 Share on other sites More sharing options...
Dracian Posted August 10, 2023 Share Posted August 10, 2023 You guys really made me think about why I disabled wildfires and not, say, lightning strikes. After all, it's a little bit the same mechanic : out of nowhere something catches fire and the fire has a chance to spread. And I think I know why. Lightning strikes happen only during rain storms, in any season, but most likely during spring. The only passive way to protect structures is placing Lightning Rods. If we look at wildfires, they only happen during Summer and the only passive way to protect structures is placing Flingomatics. BUT. Flingomatics are not that passive : they need to be switched on and need to be refueled at least twice each summer. Additionally, they mess with your firepits. And they have a far smaller radius than a Lightning Rod. And that's where the problem comes, I think : instead of reworking/nerfing wildfires, Flingos should be reworked/buffed. The first thing that comes in my mind is that Flingos should not be able to mess with your campfires/fire pits/endothermic fire pits... Of course, their range should be dramatically increased, to be on par with Lightning Rods'. As for the passiveness of the Flingos, I admit it makes no real sense, since it's totally active. A way to make it more passive could be the ability to slowly refuel itself with rain and snowfalls. Additionally, it could be manually refueled with Ice or Water from a Watering Can. These were my thoughts, hope they'll help things ;) Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658309 Share on other sites More sharing options...
Masked Koopa Posted August 10, 2023 Share Posted August 10, 2023 I kind of enjoy how they provide incentive to do stuff you might not otherwise, like build pier bases, deal with oasis, or explore caves. I especically enjoy the dynamic of earning your own safe area in the world through time and exploration with the above average trees. I do think that the protection offered is perhaps not expansive enough. IMO it would perhaps make sense to add something akin to the dreadstone pillar, but for flingomatics. Some sort of super flingo that regenerates fuel on its own and has a huge radius, but costs a lot of resources. Would this solve random people in pubs burning the base down? No, but pubs still have to deal with Clops, bearger, etc which are also just as dangerous for a new player to accidentally lead into the base. If you wanna be protected in the short term, I think a flingo does a fine job. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658313 Share on other sites More sharing options...
Capybara007 Posted August 10, 2023 Share Posted August 10, 2023 Wildfires only limit your options which is not fun or challenging Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658324 Share on other sites More sharing options...
Mike23Ua Posted August 10, 2023 Share Posted August 10, 2023 20 minutes ago, Capybara007 said: Wildfires only limit your options which is not fun or challenging I can use this logic for literally every item in the game… Whats more important however is that when Klei created the Craft UI interface they also very specifically added Tabs for Winter (a snowflake) Summer (Sun) and Spring (Umbrella with raindrops falling on it) to show the player the items that are Supposed to be useful during those weather seasons. Now rather or not the items actually ARE Useful or Not is another story, but rather than asking for nerfs to Wildfires, we should be asking for Buffs to Iceflingo Machines, maybe double their effective radius, and make gears more easily obtainable from common every day mobs. There are a lot of items that could use a Buff, and doubly so if your using a console controller cause ranged aiming freaking sucks… Water Balloons aren’t no where near as effective on Xbox as they are on PC same can be said about Weather Pains.. and these are items actually IN THE SUMMER TAB intended for me to use to survive Summer.. Klei needs to re-look at their game not from a development perspective but from a “Fun-Factor” perspective cause I can tell you that the Deck Illuminator and Fire Pump are both equally horrible at their intended jobs.. If wildfires were to be changed or removed- We would still need an actual USE for all the items in the Summer Tab of the Craft UI- these are items KLEI DEVELOPERS (not other players but the games actual developers themselves..) prioritize as being important for their particular seasons… So with that said: let’s actually make those items Important rather than out right removing the mechanics they’re intended to be used with. Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658331 Share on other sites More sharing options...
gamehun20 Posted August 10, 2023 Share Posted August 10, 2023 2 minutes ago, Mike23Ua said: Klei needs to re-look at their game not from a development perspective but from a “Fun-Factor” perspective cause I can tell you that the Deck Illuminator and Fire Pump are both equally horrible at their intended jobs.. The deck illumator maybe the fire pump is great you just need to figure out how to use it Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658332 Share on other sites More sharing options...
Yuuko Posted August 10, 2023 Share Posted August 10, 2023 4 hours ago, gamehun20 said: The deck illumator maybe the fire pump is great you just need to figure out how to use it Fire pump is not great for boats. You always have to stop the boat moving, AND it locks your character to pump. It lacks a lot of utility compared to the flingo with the only upside being that it does not block collision. Oh, and the firepump its self can smolder / catch fire so... Link to comment https://forums.kleientertainment.com/forums/topic/150264-poll-do-you-liketurn-off-wildfires/page/2/#findComment-1658377 Share on other sites More sharing options...
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