NNOUS Posted July 12, 2023 Share Posted July 12, 2023 Idea:when the player hunger is nearly full , healing food will heal only it's 25%. for example,when the player is full, continue to stuffing perogies will only heal 10hp instead of original 40. As the evening character is getting all around buffs in the skill trees, this can be a overhaul solution. Keke Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/ Share on other sites More sharing options...
Capybara007 Posted July 12, 2023 Share Posted July 12, 2023 or make the wide well known idea of all food heals over time instead of instantly Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649421 Share on other sites More sharing options...
abrocator Posted July 12, 2023 Share Posted July 12, 2023 Beefalos puke if you overfeed them. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649424 Share on other sites More sharing options...
Brago-sama Posted July 12, 2023 Share Posted July 12, 2023 If you overeat you get the obese status that slows you down by 15% and requires you to sit down every 3 minutes or you fall asleep. Are we still talking about the game Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649428 Share on other sites More sharing options...
Captain_Rage Posted July 12, 2023 Share Posted July 12, 2023 2 hours ago, Brago-sama said: If you overeat you get the obese status that slows you down by 15% and requires you to sit down every 3 minutes or you fall asleep. Are we still talking about the game Don't Starve Together DLC: Defecate Together Spoiler https://www.italyrometour.com/the-ancient-romans-and-public-toilet/ Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649452 Share on other sites More sharing options...
MondayNight Posted July 12, 2023 Share Posted July 12, 2023 Yeahhh... NO, ty! No to OP's 25% healing when full stomach, no to "overfeeding" theoretical mechanic in any shape or form and no to general hp-gain food healing tiny bits over time (a Jellybeans gimmick that makes it inefficient when taking massive amounts of dmg in short bursts, as can be often the case if poop hits le fan, yeey pubs lag & rubberbanding). Game for bulk player-base is already hard enough, no need to further complicate it with mechanics designed solely to bring it down some more pegs & nothing else. Where/what's the fun of such changes?! Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649467 Share on other sites More sharing options...
Cheggf Posted July 12, 2023 Share Posted July 12, 2023 It has been thoroughly explained why this is a bad idea in many threads before this one. Just play Warly & Wormwood if you erroneously think food is too good at healing. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649509 Share on other sites More sharing options...
-Variant Posted July 13, 2023 Share Posted July 13, 2023 I don't think there should be any direct downsides to over eating. I, however, do really, really, really want healing over time applied for most foods! Doesn't need to take long at all but something to make combat a wee bit dicier. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649688 Share on other sites More sharing options...
lowercase skye Posted July 13, 2023 Share Posted July 13, 2023 Healing over time would actively make my gameplay worse and push me back towards relying on Beefalo for all combat that I can, after taking like 5 irl years of gameplay to get comfortable with the current systems. I wouldn't want such a nerf at all. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649694 Share on other sites More sharing options...
Primalflower Posted July 13, 2023 Share Posted July 13, 2023 Potion sickness in terraria doesnt feel good and so i think that if any mechanic to counteract overpreparing for a fight and just healing through it would be implemented, it would need to be very carefully. I dont really like the thought of healing over time applying to food because i dont think there are enough mechanics in the game revolving around kneecapping bosses for a moment so you can breath, exist. If there were more things equivalent to freezing the boss for a moment to heal spread out through the game, then it think it would be whatever. i dont think the game needs it but it it wouldnt be impossible to implement in a way that feels fine enough Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649739 Share on other sites More sharing options...
Capybara007 Posted July 13, 2023 Share Posted July 13, 2023 14 minutes ago, Primalflower said: Potion sickness in terraria doesnt feel good and so i think that if any mechanic to counteract overpreparing for a fight and just healing through it would be implemented, it would need to be very carefully. I dont really like the thought of healing over time applying to food because i dont think there are enough mechanics in the game revolving around kneecapping bosses for a moment so you can breath, exist. If there were more things equivalent to freezing the boss for a moment to heal spread out through the game, then it think it would be whatever. i dont think the game needs it but it it wouldnt be impossible to implement in a way that feels fine enough dodging the boss forever is free, there is pretty much no boss that can catch up to you if you just run around them, other than sp, which you cant sleep or freeze anyways Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649744 Share on other sites More sharing options...
Primalflower Posted July 13, 2023 Share Posted July 13, 2023 that isnt applicable to every situation Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649745 Share on other sites More sharing options...
Capybara007 Posted July 13, 2023 Share Posted July 13, 2023 12 minutes ago, Primalflower said: that isnt applicable to every situation what situation it isnt applicable for example Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1649748 Share on other sites More sharing options...
u20203618Ish Posted July 18, 2023 Share Posted July 18, 2023 The fact that they add an extra difficulty does not mean that it takes away the fun of the game, that is, if you increase the difficulty in any aspect, it has to be balanced with a way to fight against it. Ahem, some kind of flu disease and you fight it With a medicine that you can farm before winter giving you time, discomfort when eating food could mean not only lowering your life and you fight it by taking a nap or cooking some kind of soup or whatever the point is that there are games that are objectively more difficult because of the options it grants but they have ways to counteract them. I know it's very exaggerated but an example could be project zomboid Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1650870 Share on other sites More sharing options...
NNOUS Posted July 22, 2023 Author Share Posted July 22, 2023 Had a good run with warly gived me a second thought of this thread, I think that food recipes and harvestable foot resources, f.e. banana/fig/stonefruit/lureplant need a slight nerf at they don't need any worth noticing maintenance. Thus the recipes come with it like banana shake/beefygreen could use a lower stats. Stone fruit and lureplant made the late game survive basically free Still, I don't think objective the healing decrease form overstuffing is a bad idea, which requires much more mindful decision form the player in every move. This would also become a right nerf for Wolfgang that can both maintain high damage output and stats. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653038 Share on other sites More sharing options...
_zwb Posted July 22, 2023 Share Posted July 22, 2023 Honestly this isn't an issue at all, Wortox and Wanda exist, and experienced Wormwood/Warly players knows how to fight without healing food. I think the biggest issue of this change would be Wormwood and Warly loses their uniqueness in terms of healing. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653052 Share on other sites More sharing options...
NNOUS Posted July 22, 2023 Author Share Posted July 22, 2023 3 minutes ago, _zwb said: Wortox and Wanda exist, and experienced Wormwood/Warly players knows how to fight without healing food that's fair. 3 minutes ago, _zwb said: biggest issue of this change would be Wormwood and Warly loses their uniqueness in terms of healing. I dont think its would loses their uniqueness? its sort of partially leaking warly's ingenious design to all other char. its a global down grade and warly would suffer more from this. But this idea would mean that the game would reward greatly kitting instead of tanking. meaning: a increase of difficulty to new & median players, yet wont affect that much at pro player. I am not sure this is the direction I want. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653054 Share on other sites More sharing options...
Mike23Ua Posted July 22, 2023 Share Posted July 22, 2023 There’s an entire tab dedicated specifically just to healing.. so what Klei SHOULD have done a long time ago was add a World toggle setting that lets the player toggle on/off if rather eating food items can heal you. Nerf the Periogi give Healing Items their time in the spotlight! Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653180 Share on other sites More sharing options...
Cheggf Posted July 22, 2023 Share Posted July 22, 2023 4 hours ago, Mike23Ua said: There’s an entire tab dedicated specifically just to healing.. so what Klei SHOULD have done a long time ago was add a World toggle setting that lets the player toggle on/off if rather eating food items can heal you. Nerf the Periogi give Healing Items their time in the spotlight! They literally did when they added Wormwood. Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653286 Share on other sites More sharing options...
Dextops Posted July 22, 2023 Share Posted July 22, 2023 4 hours ago, Mike23Ua said: Nerf the Periogi give Healing Items their time in the spotlight! Pierogi is a pretty mediocre healing food imo. There’s just much better alternatives that I’d rather use (blue caps Batbats jelly beans ect) Link to comment https://forums.kleientertainment.com/forums/topic/149367-a-controversial-idea-for-the-future/#findComment-1653288 Share on other sites More sharing options...
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