ScienceMachine Posted April 5, 2013 Share Posted April 5, 2013 I suggest you to read the entire thread...Otherwise, the world customization option is Klei's answer to difficulty settings.http://forums.kleientertainment.com/showthread.php?6950-Please-NO-difficulty-setting! <-- (Proof here)Nope. Still not seeing it. Please explain how the game suppose to appeal to newer players who wants to play the game, but always die at every corner? And don't use that "But they learn from those deaths!" excuse. While true, they should learn from those deaths, but what they should not endure is a ridiculous death rate just because they're new and inexperience. They'll get frustrated and then be put off from the game. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132538 Share on other sites More sharing options...
GamingGorman Posted April 5, 2013 Author Share Posted April 5, 2013 (edited) I am not flaming anyone, I'm just stating my opinion that you sound extremely arrogant. Also, you are one that lacks the respect towards players who do not want to invest as much time in video games as you do and still want to have a good time. Give me one single reason why "Don't Starve" cannot be both for casual and for hardcore gamers?And from now on I'll ignore everyone who wants to sell "uncompromosing survival game" as an argument. If everyone would take everything so literal as some guys do here, we would never have such a creative new game like Don't Starve to begin with.Why do you guys always have to be so condescending... unbelievable.Some games are meant to cater to a variety of players, some aren't. I would have to say a game titled DON'T STARVE, that advertises itself as an uncompromising survival game falls in to the latter. But i'm not even suggesting that Klei ignore you, I want you to have options. But I want you to fall in to the background where the hardcore crowd is now, because the game was advertised to attract us, not you.Ill go back to my horror game analogy. Should a horror game cater to people who dislike being frightened? Should the scary moments be something you can toggle? should the creatures in it have an option to look less scary? should the blood be able to turned in to sparkly butterfly's?Of course not, I would imagine that when creating a horror game, you would expect people that like horror games to buy the game, anyone else is a bonus. But why on earth would someone who hates being frightened buy a horror game? I get the same feeling here, why did casual gamers buy a game advertised as hardcore if they didn't want a hardcore experience. Edited April 5, 2013 by GamingGorman Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132539 Share on other sites More sharing options...
Palpetinus Posted April 5, 2013 Share Posted April 5, 2013 All i can say is that the game was supposed to be a kinda roguelike hardcore game.Now what Klei did is: They made the whole game easier for the casual gamers, with options for hardcore gamers.That was the wrong direction, it should have been the opposite.The game should be hard, with options for the casual gamers. Cause that's what the games description sais.Game only has been made easier since Winter.- - - Updated - - -Nope. Still not seeing it. Please explain how the game suppose to appeal to newer players who wants to play the game, but always die at every corner? And don't use that "But they learn from those deaths!" excuse. While true, they should learn from those deaths, but what they should not endure is a ridiculous death rate just because they're new and inexperience. They'll get frustrated and then be put off from the game.How it should appeal them? As friggin' survival game, not 2D minecraft without block-punching. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132540 Share on other sites More sharing options...
Wasserstern Posted April 5, 2013 Share Posted April 5, 2013 Agreed, everything you say is true.+1 Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132543 Share on other sites More sharing options...
Wilson P. Higgsbury Posted April 5, 2013 Share Posted April 5, 2013 A savior has arrived! Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132547 Share on other sites More sharing options...
ScienceMachine Posted April 5, 2013 Share Posted April 5, 2013 How it should appeal them? As friggin' survival game, not 2D minecraft without block-punching.And it still is a survival game. What you "Hardcare" gamers are saying is that it should be harder for you. And only you. Just this tiny minority that anyone will pan off because they claim to be "hardcore". It's a game for entertainment. A product made of almost no actual physical value asides to make you happy on your off time. Should you complain to a museum curator just because you think the painting aren't beautiful enough? Just because there's not enough colors? Or maybe it depicts something that doesn't appeal to you?Game are meant to be enjoyable. The keyword here is enjoyable, not frustratingly annoying. What if you are a new player who just waltz into this game with no information about it prior? You learn from dying with an understandable difficulty curve, the curve should not spike to the Heavens just instantly and just because some "hardcore" gamers say so. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132548 Share on other sites More sharing options...
Magnemania Posted April 5, 2013 Share Posted April 5, 2013 Out of curiosity, is there a comprehensive list of all the things that have made the game easier in updates? I've only just recently purchased the game, so I'd like to know what everyone's talking about... Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132552 Share on other sites More sharing options...
Lumina Posted April 5, 2013 Share Posted April 5, 2013 Nope. Still not seeing it. Please explain how the game suppose to appeal to newer players who wants to play the game, but always die at every corner? And don't use that "But they learn from those deaths!" excuse. While true, they should learn from those deaths, but what they should not endure is a ridiculous death rate just because they're new and inexperience. They'll get frustrated and then be put off from the game.The matter is not that thing could be easy.I've read the birdcage topic. Seeing people tell "don't use it if it make the game too easy" is frustrating for the skilled player. Yes, a new player must learn without dying all the day and finally not playing.But the answer about problem of balance like the birdcage shouldn't be "don't use it". The game must offer content to the hard gamer, and the casual ask for maintain content for them, but tell the hardcore gamer to deal with it or not use it.The only world customisation is not sufficient enough because in some case (birdcage, etc), the solution can't be balance by the existing option. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132554 Share on other sites More sharing options...
_Q_ Posted April 5, 2013 Share Posted April 5, 2013 I ask people on steam if the game is hard or easy, the answer is always: game is easy.Last person I asked has around 26 hours of game play, not that much, and says the game is easy. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132555 Share on other sites More sharing options...
GamingGorman Posted April 5, 2013 Author Share Posted April 5, 2013 Game are meant to be enjoyable. The keyword here is enjoyable, not frustratingly annoying. What if you are a new player who just waltz into this game with no information about it prior? You learn from dying with an understandable difficulty curve, the curve should not spike to the Heavens just instantly and just because some "hardcore" gamers say so.Different people find different things enjoyable in games, look at Dark souls and the Sims, both highly successful, both caters to a completely different audience. If a new player comes in to the game with no information, then one of two things happened.he bought the game without reading its description at all, in which case the fault is all his, the game is advertised as a game that is hard, a game that you're are going to die a lot playing.The game was gifted to them, in which case that player is not going to experience any real loss if it is not their cup of tea as they didn't buy it, nor did they have any prior expectations of it. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132557 Share on other sites More sharing options...
Tdelamay Posted April 5, 2013 Share Posted April 5, 2013 I disagree with the Original Poster. I started playing Dont starve not long ago, and I find the game pleasantly challenging. I died several times and I've enjoyed every single of my sessions.The reason why the game is easier now than when I started, is because I know what to expect and how to prepare. The game is easy because that's the way you survive; by making the game easy. The real problem isn't the game, it's us. The game has plenty of challenge, but we're keeping them away by min-maxing. if you increase the difficulty for the min-maxer, then the game will become cruel and unforgiving for anyone else.I think the best way to offer more organized player challenge is by offering them more interesting characters that force them to adapt differently.Right now, every character more or less plays the same way. Even though they have some slight difference, you go around the world with the same plan. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132558 Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 And it still is a survival game. What you "Hardcare" gamers are saying is that it should be harder for you. And only you. Just this tiny minority that anyone will pan off because they claim to be "hardcore". It's a game for entertainment. A product made of almost no actual physical value asides to make you happy on your off time. Should you complain to a museum curator just because you think the painting aren't beautiful enough? Just because there's not enough colors? Or maybe it depicts something that doesn't appeal to you?Game are meant to be enjoyable. The keyword here is enjoyable, not frustratingly annoying. What if you are a new player who just waltz into this game with no information about it prior? You learn from dying with an understandable difficulty curve, the curve should not spike to the Heavens just instantly and just because some "hardcore" gamers say so.Look. We're all gamers, we all love entertainment. Each of us have different tastes, and that's why we have the right to state different opinions. Survival games are not supposed to be easy, they require knowledge and skill. Remember, all of us were "noobs" at one point, but we learned to play better, and that's where the enjoyment comes from. The majority of us are not saying; "No more world customizable option! Nonono!", we just want the game to be more difficult. For the most of us who played the heck out of the game, we want more challenges.I'm not completely disagreeing though, I also want others to enjoy the game. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132559 Share on other sites More sharing options...
_Q_ Posted April 5, 2013 Share Posted April 5, 2013 If the customization options were better, everyone could get what they want, right now they work like this: 0 never0.5 less1 default1.5 more3 lots I don't see big difference between default and less in game. It would be good if could just enter exact numbers of what we want in a world like: 10 berry bushes, 10 carrots and so on. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132563 Share on other sites More sharing options...
archblue1206 Posted April 5, 2013 Share Posted April 5, 2013 pillow fight! Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132566 Share on other sites More sharing options...
_Q_ Posted April 5, 2013 Share Posted April 5, 2013 pillow fight!Nah. To soft. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132567 Share on other sites More sharing options...
archblue1206 Posted April 5, 2013 Share Posted April 5, 2013 (edited) game is easy...options for world customization should not be available early on...it should be like the character system where you unlock one-by-one through playing..- - - Updated - - -hambat fight! Edited April 5, 2013 by archblue1206 Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132569 Share on other sites More sharing options...
Tdelamay Posted April 5, 2013 Share Posted April 5, 2013 I don't think I want this game to be any more 'rogue-like' than it is. I've played FTL, and it's a great game, but winning in that game has nothing to do with playing well, but more about being lucky.If they make this game too hard, you'll die occasionally, not because of your decisions, but because the game forced you into a situation where you die. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132570 Share on other sites More sharing options...
gnarlytreeman Posted April 5, 2013 Share Posted April 5, 2013 yeah, there is a point where difficulty kills the joy of playing, on this i pretty much don't care what anyone says. if a game looses it's feeling of "i think i can make it if i do...." that is not any good, plus it's just plain hateful to put a lot of good content in that is only available to 3% of the playerbase. what i'm saying is while i agree certain elements of the game could get more difficult, this doesn't necessarily mean a better game, and neither does super easy play. at the moment i only really see the food spoilage needing to be fixed, and a minor changes to sanity to make it more part of the game.for those that are more hardcore survivalists i think alternate settings in the custom tab should be available for you, that offer faster hunger decreases, faster sanity decreases etc so that you can have that hardcore game you really want, for everyone else still playing sandbox, we don't want that, as essentially the game will become uplayable for us. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132571 Share on other sites More sharing options...
archblue1206 Posted April 5, 2013 Share Posted April 5, 2013 only thing which you have no choice but to die is if you dont have a torch or the the materials to make one and a werepig/hound is chasing you at night...everything that can kill you can be prevented... Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132573 Share on other sites More sharing options...
ScienceMachine Posted April 5, 2013 Share Posted April 5, 2013 We're all gamers, we all love entertainment. Each of us have different tastes, and that's why we have the right to state different opinions.Opinions are still opinions, not commands from the higher God to tell the developers to up the difficulty just because you got good at the game.Survival games are not supposed to be easy, they require knowledge and skill.Is that a hint of political correctness I smell? Who told you that such genres are suppose to be hard? Where does this standard come from exactly?Remember, all of us were "noobs" at one point, but we learned to play better, and that's where the enjoyment comes from. The majority of us are not saying; "No more world customizable option! Nonono!", we just want the game to be more difficult.So, you're shunning new players for being new? What kind of practice is that? Also, you just linked me your thread that says exactly to remove the difficulty options. You can't have it both ways!For the most of us who played the heck out of the game, we want more challenges.And Klei is getting there. Their not Gods nor wizards, and thus can't grant you your perfect "uncompromising" survival game. After all it was your own fault for investing your money and time into their game. The devs can ignore your voice as much as they want to because you're not really entitled to much.I'm not completely disagreeing though, I also want others to enjoy the game.One of your goons just told me straight in the face how much they don't care about the majority. Please tell me how that means you "hardcore" gamers want everyone to enjoy it while demanding it to be harder for newer players?------From the looks of it, Snob is saying that the Hardcore gamers want more. More everything in general. More difficulty, more things to muck around with and more ways to die. Talk about masochism, but this is a game and the devs are just humans like you and me.They can't possibly make a game that's difficulty curve is going to go on and on and on forever. Even then, it would eventually be a difficulty LINE; it would be so hard that no one can play it after a few days of gameplay.You can't have all this just because you played what is essentially and unfinished game that you invested your time and money into. You are not entitled to shiny things. Or in this case, increasingly shinier and pointier things. Plus, adding that much content to keep the game going is only going to drive the coders to death with the endless balancing they have to perform. By that stage, one value out of place and the entire game can potentially be broken, all because you people can't appreciate what you already have.You guys also missed the idea of being beta testers; beta testing means that you are voluntarily helping the devs find out what bugs can be fixed. Suggesting new things come after. Its your job to figure out what can be fixed and asking for more things but ignore the details of whats suppose to be done is wrong.Im going to sleep now, but I hope you guys are going to stop asking for so much and jut let the devs do what they CAN do. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132575 Share on other sites More sharing options...
Lumina Posted April 5, 2013 Share Posted April 5, 2013 plus it's just plain hateful to put a lot of good content in that is only available to 3% of the playerbase.But it is not fun anymore if the hard difficulty is just "do the same thing but without some content".I think some content must appears only if the difficulty is important enough, because it create discovery and encourage challenge.Not the major part of the content, but enough for a player to tell "if y try the difficulty hard, i'll have more things to try and do", more than "if i try the difficulty hard, i'll must don't use this option and this one".The hard part is find the good balance, but little bonus for playing in hard mode is good for encourage player trying it, and discovers the game as it should be, the true DS. And it is not a privation for the easy mode but a reward for the hard. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132577 Share on other sites More sharing options...
archblue1206 Posted April 5, 2013 Share Posted April 5, 2013 But it is not fun anymore if the hard difficulty is just "do the same thing but without some content".I think some content must appears only if the difficulty is important enough, because it create discovery and encourage challenge.Not the major part of the content, but enough for a player to tell "if y try the difficulty hard, i'll have more things to try and do", more than "if i try the difficulty hard, i'll must don't use this option and this one".The hard part is find the good balance, but little bonus for playing in hard mode is good for encourage player trying it, and discovers the game as it should be, the true DS. And it is not a privation for the easy mode but a reward for the hard.this!horror/survival games always have rewards for surviving hell..and that is customization options! Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132580 Share on other sites More sharing options...
501105 Posted April 5, 2013 Share Posted April 5, 2013 I believe that the tools to play both ways should be present. You can have a challenging game, but if it is very challenging, then have custom open from the start with all options to play the way you want. I strongly dislike enforcing that a game should be played in a certain way. Although some people tend to act like being able to play in a way that they do not like kills their entire family and pets included somehow.In the end I would suggest having the best of both worlds. A very challenging adventure and normal sandbox mode, while the custom mode offers you the change to have an easier experience with lots of sliders and options. That way there is something for every player, no matter what he or she wants. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132585 Share on other sites More sharing options...
501105 Posted April 5, 2013 Share Posted April 5, 2013 this!horror/survival games always have rewards for surviving hell..and that is customization options!Your idea reminds me of the item unlocking of The Binding of Isaac, which quite frankly, was extremely tedious and downright contrived in my eyes. It is playing insane scenarios just to unlock a new option, which means that when you manage to unlock it, you could not care less anymore. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132588 Share on other sites More sharing options...
archblue1206 Posted April 5, 2013 Share Posted April 5, 2013 haven't played binding of isaac but is it like you will unlock an OP item at the end then use it for new game+? Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/page/2/#findComment-132592 Share on other sites More sharing options...
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