GamingGorman Posted April 5, 2013 Share Posted April 5, 2013 I've been with don't starve since before the shovel update. I stopped playing after the last update the health increase, touch stone implementation, and sanity rain reduction drove me away. I poked a bit around the forums today and the first thing I see is _Q_ getting blasted about wanting an OBVIOUS exploit to be fixed. Saw a lot of funny stuff in that thread. I need to remind you of somethings.This game is an UNCOMPROMISING SURVIVAL GAME. It literally says this, In Kevins own words its meant to be like a rogue like. No it is not for casual gamers, no it is not for you to build little sandbox bases to your hearts content. Everyone who has claimed this is objectively wrong. The games own description proves you wrong and their is no point in debating it. You wouldn't ask for a horror game to be less scary would you?Now what did happened, is Klei themselves COMPROMISED to cater to casuals, they shouldn't have, but they did and that's why I left. The game still has sometime so i'm hoping they realize this and fix it. The game should focus first and foremost on being a uncompromising survival game, while giving you casuals options to have a slightly easier game. As it stands its catering to to casuals gamers while giving the survival folk options to play a little bit of a harder game, its absurd.But you guys attacking the *hardcore crowd* needs to stop, because your wrong, the game is advertised to cater to us, not you. And when it doesn't, we get mad and we have a right to. How would you feel if you bought a game advertised as super casual sandboxy loveyness and a bunch of us hardcore dudes came to the forums and the devs changed the game to be hard as nails? Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/ Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 Totally freaking agree. You certainly know what you're saying, the game needs to be harder. With the implementation of touch stones and customizable world options, there's not much of a challenge. I wanted the game to be punishing and strict, but it doesn't really fulfill what it was known to be; a difficult game. When Lewis mentioned that the game was hard, I wanted to experience the same drama and tension. The difficulty charm is gone.But you guys attacking the *hardcore crowd* needs to stop, because your wrong, the game is advertised to cater to us, not you. And when it doesn't, we get mad and we have a right to. How would you feel if you bought a game advertised as super casual sandboxy loveyness and a bunch of us hardcore dudes came to the forums and the devs changed the game to be hard as nails?+1 Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132489 Share on other sites More sharing options...
Alvhem Posted April 5, 2013 Share Posted April 5, 2013 I agree with everything above.The game needs to be harder.But keep the touchstone, just nerf them, maybe give them a health penalty or something.+1 Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132492 Share on other sites More sharing options...
Raccoon Superhero Posted April 5, 2013 Share Posted April 5, 2013 I'm here hoping they will make the game more difficult in time.The other day my cousin called the game "morbid Farmville". It should be about surviving and not farming, isn't it? Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132495 Share on other sites More sharing options...
NaviSirus Posted April 5, 2013 Share Posted April 5, 2013 Totally freaking agree. You certainly know what you're saying, the game needs to be harder. With the implementation of touch stones and customizable world options, there's not much of a challenge.If a player is customizing the world to make it incredibly easy for them, they're just cheating themselves out of a good, challenging game. You can still play DS as a hard game, but using customization to make it harder for you. Why do you care what other players are doing? Just make yourself a challenge. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132497 Share on other sites More sharing options...
Palpetinus Posted April 5, 2013 Share Posted April 5, 2013 Hm, i remember that i played far more often before sanity.Seems like another game is kinda ruined by casuals and i didn't even realise it, but now that i think about it..Well, today's gaming world... Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132499 Share on other sites More sharing options...
Green Posted April 5, 2013 Share Posted April 5, 2013 I'm here hoping they will make the game more difficult in time.The other day my cousin called the game "morbid Farmville". It should be about surviving and not farming, isn't it?It's not about farming... you chocolate... Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132503 Share on other sites More sharing options...
Raccoon Superhero Posted April 5, 2013 Share Posted April 5, 2013 It's not about farming... you chocolate...that's what I said Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132505 Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 If a player is customizing the world to make it incredibly easy for them, they're just cheating themselves out of a good, challenging game. You can still play DS as a hard game, but using customization to make it harder for you. Why do you care what other players are doing? Just make yourself a challenge.I dunno, to be honest. Maybe I'm just pouring my heart out, but I wish for the others to experience the same fun and tension as I did, when I played the game. Before world customization options, the goal was to live as long as possible, and because you couldn't "cheat" (aka increase/decrease certain entities), it made it much more convincing to survive. I understand what you're trying to say, but all I want, is to share the experiences together as a community, without having to spilt the "casuals" and the "hardcores". <--(wink) Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132507 Share on other sites More sharing options...
dankmn Posted April 5, 2013 Share Posted April 5, 2013 Add a "hardcore" mode disabling certain items, no meat effigy, no touchstone...berry bushes are one time use...umm be creative devs.You can have the best of both worlds!Or for custom world have the ability to disable items.I'm sure there would be a crowd of people behind the hardcore idea if done right and implemented alongside the "sandbox" mode Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132508 Share on other sites More sharing options...
TGS Posted April 5, 2013 Share Posted April 5, 2013 I've been with don't starve since before the shovel update. I stopped playing after the last update the health increase, touch stone implementation, and sanity rain reduction drove me away. I poked a bit around the forums today and the first thing I see is _Q_ getting blasted about wanting an OBVIOUS exploit to be fixed. Saw a lot of funny stuff in that thread. I need to remind you of somethings.I don't spend much time in the forum, but from what I read _Q_ is getting blasted because he is obnoxious and condescending as hell towards everyone who disagrees with him.This game is an UNCOMPROMISING SURVIVAL GAME. It literally says this, In Kevins own words its meant to be like a rogue like. No it is not for casual gamers, no it is not for you to build little sandbox bases to your hearts content. Everyone who has claimed this is objectively wrong. The games own description proves you wrong and their is no point in debating it. You wouldn't ask for a horror game to be less scary would you?Now what did happened, is Klei themselves COMPROMISED to cater to casuals, they shouldn't have, but they did and that's why I left. The game still has sometime so i'm hoping they realize this and fix it. The game should focus first and foremost on being a uncompromising survival game, while giving you casuals options to have a slightly easier game. As it stands its catering to to casuals gamers while giving the survival folk options to play a little bit of a harder game, its absurd.But you guys attacking the *hardcore crowd* needs to stop, because your wrong, the game is advertised to cater to us, not you. And when it doesn't, we get mad and we have a right to. How would you feel if you bought a game advertised as super casual sandboxy loveyness and a bunch of us hardcore dudes came to the forums and the devs changed the game to be hard as nails?God, do you even notice how ****ing arrogant you are sounding? Seriously, whats the problem to cater to both. Casual player can change setting so it gets easier for them. You on the other hand can do the opposite and at the same time play as Wes to make it as hard as possible. So what's the big deal? If it still is to easy for you, then just stop using any exploits and avoid things making the game too easy. Don't forgot that Klei first and foremost is a company and not your personal jester. If they cater to both casual and hardcore gamers they will sell much more copies instead of when they cater to only one party. I really don't see any point in your argumentation besides you loosing bragging rights about how good you are in how hard a game... Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132512 Share on other sites More sharing options...
FappingUnicorn Posted April 5, 2013 Share Posted April 5, 2013 I completely agree. The first time I played this game was before the turf update, I felt genuinely scared of dying and wasn't able to just go find whats basically a free meat effigy and come back to life as if it's no big deal. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132513 Share on other sites More sharing options...
Lumina Posted April 5, 2013 Share Posted April 5, 2013 Hmm... Isn't the purpose of the level of difficulty offer challenge for different sort of gamers ?I'm a new player, and so my vision can be false, of course. But i think this is important than the game offers opportunity to learn to play in a difficulty who isn't a nightmare.It is a game who could be long. It is an important point. A long and hard game is very different than a short game with high difficulty, because the second offer more and more occasions to try, and the reward come faster too. So it is fun trying and trying and..But DS is a game when time passed on a game could be important : so make the reward balanced is harder.And having some thing like the touch stones can help to find the good "rythm" for the game. Because a little second chance can make game better, with relief when a death is avoided, etc.The frustration is good, when a defeat make us want revenge. The frustration is bad when it is so great than there is disgust rather than we will make a better try.This balance is hard to find. And maybe the matter is not than the game is too easy, than the reward for play with very high difficulty is too low ? The "if you don't like it, don't use it" is a bad answer to the hardcore gamers, because things harders desserve better reward, not less content.And maybe this is the frustrating point for the elite players : the knowlege, the skill, aren't enough rewarded in comparison with casual gamers ?Harder game should give at least equal, if not more, possibilities and contents than the "softer" version, not just a lost of content because some thing is OP.And the content like the BirdCage, who is OP, even for me (recent player and surely not a skilled one), must be balanced. (Even if a would rather prefer a nerf who let some choice rather than delete them.)(And sorry if a make fault : i'm french, so my english could be bad) Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132515 Share on other sites More sharing options...
Palpetinus Posted April 5, 2013 Share Posted April 5, 2013 Add a "hardcore" mode disabling certain items, no meat effigy, no touchstone...berry bushes are one time use...umm be creative devs.You can have the best of both worlds!Or for custom world have the ability to disable items.I'm sure there would be a crowd of people behind the hardcore idea if done right and implemented alongside the "sandbox" modeYou don't seem to know what uncomprimising means.. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132516 Share on other sites More sharing options...
ScienceMachine Posted April 5, 2013 Share Posted April 5, 2013 It's too easy!It's too hard!So ... remind me what's the point of the customizable world options again? Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132517 Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 Add a "hardcore" mode disabling certain items, no meat effigy, no touchstone...berry bushes are one time use...umm be creative devs.You can have the best of both worlds!Or for custom world have the ability to disable items.I'm sure there would be a crowd of people behind the hardcore idea if done right and implemented alongside the "sandbox" modeMaybe you're getting the wrong idea, the game was advertised as a "uncompromising survival game", meaning that the game was supposed to be hard by nature, not by differentiated modes. Right now, they need to focus on the current status of the game, just by making things more balanced (aka difficult).Also, the game already has a "hardcore mode", which is more or less "adventure mode". Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132518 Share on other sites More sharing options...
Avelarius Posted April 5, 2013 Share Posted April 5, 2013 Hardcore players looking for uncompromising survival have to enter the gateway.If you are waiting for the adventure mode to be complete before you enter, you will also have to wait to give your feedback on the uncompromising aspect of the game.Inside the gateway you will be deprived of resources and will have to rely on aspects of the game that are easy if combined with the resources available to you outside the gateway. If you nerf it outside, you may be signing your death sentence inside the gateway. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132520 Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 I don't spend much time in the forum, but from what I read _Q_ is getting blasted because he is obnoxious and condescending as hell towards everyone who disagrees with him.Eh.. Hahaha.God, do you even notice how ****ing arrogant you are sounding? Seriously, whats the problem to cater to both. Casual player can change setting so it gets easier for them. You on the other hand can do the opposite and at the same time play as Wes to make it as hard as possible. So what's the big deal? If it still is to easy for you, then just stop using any exploits and avoid things making the game too easy. Don't forgot that Klei first and foremost is a company and not your personal jester. If they cater to both casual and hardcore gamers they will sell much more copies instead of when they cater to only one party. I really don't see any point in your argumentation besides you loosing bragging rights about how good you are in how hard a game...First off, let's keep it friendly, shall we? Flaming each other is not going to help, so let's respect each other.I suggest reading the second paragraph. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132522 Share on other sites More sharing options...
ScienceMachine Posted April 5, 2013 Share Posted April 5, 2013 I still don't get what all the fuss is about, especially with the world customization options. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132523 Share on other sites More sharing options...
Snob Posted April 5, 2013 Share Posted April 5, 2013 I still don't get what all the fuss is about, especially with the world customization options.I suggest you to read the entire thread...Otherwise, the world customization option is Klei's answer to difficulty settings.http://forums.kleientertainment.com/showthread.php?6950-Please-NO-difficulty-setting! <-- (Proof here) Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132525 Share on other sites More sharing options...
Will Posted April 5, 2013 Share Posted April 5, 2013 I'm obviously in the casual crowd, because I think its fairly hard. Then again, I'm a masochist, so make it harder, Klei! Bring it on! Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132526 Share on other sites More sharing options...
TGS Posted April 5, 2013 Share Posted April 5, 2013 First off, let's keep it friendly, shall we? Flaming each other is not going to help, so let's respect each other.I suggest reading the second paragraph.I am not flaming anyone, I'm just stating my opinion that you sound extremely arrogant. Also, you are one that lacks the respect towards players who do not want to invest as much time in video games as you do and still want to have a good time. Give me one single reason why "Don't Starve" cannot be both for casual and for hardcore gamers?And from now on I'll ignore everyone who wants to sell "uncompromosing survival game" as an argument. If everyone would take everything so literal as some guys do here, we would never have such a creative new game like Don't Starve to begin with.I suggest you to read the entire thread...Otherwise, the world customization option is Klei's answer to difficulty settings.http://forums.kleientertainment.com/showthread.php?6950-Please-NO-difficulty-setting! <-- (Proof here)Why do you guys always have to be so condescending... unbelievable. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132528 Share on other sites More sharing options...
_Q_ Posted April 5, 2013 Share Posted April 5, 2013 I don't spend much time in the forum, but from what I read _Q_ is getting blasted because he is obnoxious and condescending as hell towards everyone who disagrees with him.YES I'M ROOT OF ALL EVIL. [MENTION=6786]GamingGorman[/MENTION]Nice thread, I support it. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132530 Share on other sites More sharing options...
Magnemania Posted April 5, 2013 Share Posted April 5, 2013 This makes complete sense. Why are the less skilled players not forced to fail at difficulties that I'm perfectly capable of excelling within? It's absolutely revolting that Klei would want to extend the appeal of the game to a larger audience and become more successful. The only thing that's "fun" about Don't Starve to me is the thought that so many other people are dying in the situations I'm placed in, fueling my sense of elitism. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132533 Share on other sites More sharing options...
Lumina Posted April 5, 2013 Share Posted April 5, 2013 Add a "hardcore" mode disabling certain items, no meat effigy, no touchstone...berry bushes are one time use...umm be creative devs.You can have the best of both worlds!Or for custom world have the ability to disable items.I'm sure there would be a crowd of people behind the hardcore idea if done right and implemented alongside the "sandbox" modeI think THIS is the matter : why better players should have less choice, less content, less option ?It is maybe why better players are sad about the casual who want a game more easy : because they lost content and the reward isn't really strong.And i understand that. An harder mode must have more content, not less. It ins't bad that there is a easy mode, for me. It is bad if the hard mode is less fun because there is less option.Who want to play without greats things ? It is not fun. Link to comment https://forums.kleientertainment.com/forums/topic/14221-one-last-ditch-effort-to-remind-you-what-this-game-is/#findComment-132535 Share on other sites More sharing options...
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