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What are your unpopular opinions about DST or forums?


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57 minutes ago, Waynel said:

Seriously though, give the afw a chance

*Proceeds to list everything that I hate about the boss. LMAO

Idk if it's an unpopular opinion but I hate how AF's battle was designed:

1) I can't take a break during that fight. Not only can he not be frozen or put to sleep, unlike DF or Crab king, or 99% of the bosses. He himself doesn't stop for more than a few seconds when summoning hands.
Klaus gives you a break when he summons krampi, he doesn't go for you unless you deal too much damage to him (iirc).
Dragonfly will ignore you when she's puking larvaes.
Toadstool takes time to summon the shrooms and stops attacking you.
Even CC's third phase lets you take your time, as he doesn't go for you, you can wait for its crystals to break after he summons them.
Ancient fuelweaver keeps hitting AND stunning you when you're going for his hands.

I can't fight him outside of the atrium which, unless you voidwalk, is usually a pain in the ass to move equipment there, and we still don't have a good teleport mechanic without wanda or wortox.

That paired with the fact that you can't even be 100% sane fighting him, to avoid shadows being annoying mid-fight, because you NEED a purple amulet. And sometimes shadows like being assholes and not despawn.

And he has not one but two ranged stuns, which even though they are avoidable, are still annoying. Losing control of your character is one of the worst feelings for me.

And the only ways to cheese him involve you not doing anything.

I feel bad cheesing him, but I'm not capable of killing that boss without help. I wish some other cheesing method existed to prevent some of his attacks. As in: You can cheese dragonfly with walls but you still have to kite her, or Crab King with bees, but you still need to sail around him, same for Bee queen kiting the bees far away and putting them to sleep.

(I don't consider using weather pains against woven shadows to be cheese)

My biggest problem with the game: it is poorly balanced for both single player AND multiplayer. Bosses wilt if three players fight simultaneously, (in a game with up to 6) but are literally damage sponges for single player. Food is ubiquitous even up to 3 players to the point where you’ll only starve if you’re actively ignoring the need for food. Which isn’t necessarily bad it just raises the question of how many players am i expected to be playing with here. 

ive eventually came to the conclusion 2 is the reccomended number of players but even so, nothing short of a boss can be anything other than a casual stroll for two people. Except for waves (hound and depth worm) which is as far as i can tell, the ONLY mechanic that challenges the players proportionally to the number of players.
 

Many mecchanics break down when theres a second player involved as well: anything with a hoard mentality will only focus the first player who attacked, letting the other one freely pick them off one by one, any boss that can only target one player is infinitely weaker than a multiattacker, and honestly despite the doubling of many health bars, the enemies are NOT able to fight two players. Two players are four times stronger than one player, with twice the health pool, and twice the dps. 
 

 

i love the game i really do, and i ignore it for the most part, but even if i had never played the single player version i could have easily guessed that this was a single player game that was ADAPTED into multiplayer. Its written all over its basic mechanics.

 

no hate klei its the truth

On 7/23/2022 at 6:26 AM, HeatAndRun said:

Burning a living log should give Wortox a soul

This is such a cool idea. Though wormwood could sacrifice 1 health for wortox and everyone around to get a nice heal and that would be very strong but maybe not as strong as having 2x or more damage than other characters, am i right or am i right?

5 hours ago, Juanasdf said:

1) I can't take a break during that fight. Not only can he not be frozen or put to sleep, unlike DF or Crab king, or 99% of the bosses. He himself doesn't stop for more than a few seconds when summoning hands.

that is a plus not something bad. I hate how much room gives you CC for example

5 hours ago, Juanasdf said:

I can't fight him outside of the atrium which, unless you voidwalk, is usually a pain in the ass to move equipment there, and we still don't have a good teleport mechanic without wanda or wortox.

you can telepuff which, if you are going to kill fw means that will be cheap

5 hours ago, Juanasdf said:

That paired with the fact that you can't even be 100% sane fighting him, to avoid shadows being annoying mid-fight, because you NEED a purple amulet. And sometimes shadows like being assholes and not despawn.

klei should fix shadows not despawning when the player is sane until they attempt an atack, other than that... is the shadow boss so some shadow coming to bite your ass is expected in a fight like that

5 hours ago, Juanasdf said:

And the only ways to cheese him involve you not doing anything.

 

winona's catapults removes the biggest danger in the fight while you can still fighting him

10 hours ago, Ornge said:

The fuelweaver on the other hand feels like such a cliche. The big bad enemy of this game with darkness and shadows is... Dark and shadow man. So creative. I do not understand how people think he looks cool. It's literally a skeleton with black colouring inside him. I bet if you removed his speech pattern that has cool lore implications, there would be nothing else interesting left. Because none of it works together at all. His attacks feel like they are designed around being anti-solo rather than how you would expect a shadowy creature to attack. 

because is a cliché, they just did a bad ass creepy shadow energy using an skeleton and corpses as weapon which really fits the game

idk how is anti-solo boss when the fight is very short with just 2 people or using characters with x2 damage. Is a perfectly long fight for wilsons like characters but is the hardest one

10 hours ago, Ornge said:

The lore has so many holes in it. Like why would Wilson ever build this really specific skeleton then decide to randomly put a heart into it. Shouldn't he just put the key he found from the guardian in the gateway??? The fuelweaver tries to stop you from activating the portal, however the portal will never activate unless the fuelweaver is specifically there. Like what? Shouldn't the ancient key be enough to activate the portal? Why is building this random skeleton necessary to activate the portal if he's just going to kill you after being summoned. I get that it's for gameplay reasons but if you think about it for 2 seconds it becomes so illogical. Whats stopping you from reseting the ruins without fighting the fuelweaver?

agree. Makes 0 sense. In the trailer you can see that fw awakes when they activate the portal but the ingame mechanics... are a non sense which is sad. Atleast i think the skeleton should be already there or something, in that way it can teach player who dont go throw forums, files or wiki for what are used skeletons and experiment in other places so they can discover the stalkers

is sad that they took that route that doesnt match the lore and even makes 0 sense if you stop to think about it

On 7/29/2022 at 2:00 AM, Sikers said:

This game isn't even playable without mods

I wouldn't say that the game is completely unplayable without mods. But when you play on exclusively console you really want to experience mods like Geometric Placement really badly. You want to make a neat looking base? Then have fun spending 2 in-game days building! Tired of pausing the game every second because you want to eat your Honey Ham at maximum efficiency from having auto pause on because organizing your inventory with a controller takes way too long? Well too bad! A bit of exaggeration you get the idea.

I feel like Klei has gotten too comfortable with players using mods as a band-aid fix that they neglected to actually fix some really annoying aspects of the game that affect quality of life. Sometimes I even feel like Klei forgets about console players in some aspects.

On 7/29/2022 at 2:24 PM, lakhnish said:

It's the item that if it didn't exist wouldn't really push Warly into swap character territory imo.

Also, I see way too many threads about bring HP scaling to the game yet this item in my view IS the HP scaling lmao.

It's like a Wigfrid in an item for bosses cause the damage carries that hard.

How's that for unpopular? :p

I feel like this is more of an issue with the Celestial Portal than Volt Goat Jelly.
Granted I only play solo and intentionally never use the Celestial Portal so Volt Goat Jelly seems balanced considering it's well when I use it, is exclusive to Warly. in Multiplayer Warly can share that benefit. If playing solo, people feel obligated to have it because it is an option to swap to Warly thanks to the Portal. If they never had the choice I think, maybe the feeling would be different. Could be wrong though, idk. Realistically though just having the Pepper is more than enough. The jelly was a bit extreme.

I am not sure how unpopular this opinion is, but I never felt like Warly is a swap character while playing him due to how much I like his mobility with his portable pot.

My number one weird reason is that I kinda hate using campfire in the early game survival lol... There is so much log usage early game that I didn't want to even part two logs for a campfire cooking night, and his pot is the perfect solution for that. Also it bothers me to just leave perfectly fine food on the ground to rot just because I don't need it / I need space later / have more important loot to carry, and the pot is awesome for converting all that to something that's immediately edible without wasting said extra food I can't carry.

I don't know if I will ever feel comfortable without his pot as someone else...!

On 8/1/2022 at 6:31 PM, Juanasdf said:

1) I can't take a break during that fight. Not only can he not be frozen or put to sleep, unlike DF or Crab king, or 99% of the bosses. He himself doesn't stop for more than a few seconds when summoning hands.

It takes roughly 10 seconds for the afw to summon both unseen hands and woven shadows so it’s not that bad.

But honestly it doesn’t feel right that you can chill forever outside CC’s aggro range and eventually just come back and kill it.
I like the feeling of entrapment that you get from the fw fight: either you or the boss goes down and there’s no time to sit back and relax.

 

On 8/1/2022 at 6:31 PM, Juanasdf said:

You can cheese dragonfly with walls but you still have to kite her

Except that you don’t because marble suits and healing items exist. Kiting or tanking df is just a matter of personal preference.

On 7/29/2022 at 11:24 PM, lakhnish said:

It's the item that if it didn't exist wouldn't really push Warly into swap character territory imo.

It would have nudged him more towards Wes territory since he wouldn’t have many buffs left that didn’t require a crop farming setup (glow berry mousse, the wetness immunity dish, and …?)

On 8/1/2022 at 6:07 AM, Ornge said:

-snip-

I sure hope this is an unpopular opinion, because I think AF's design is amazing. They look absolutely fantastic. One of my favorite designs in the game for sure.

I feel like the moon quay update is out of place, the colors of the island don't mach the color that the game usually use, the curse is not bad (because you can just kill yourself to get rid of it) but lame, Monkey tails (Reeds) and Banana bushes feels like bait to go to the island because there are 2 things that we wanted to replant since long time, they had to make an item to call the raids because their non exist at all, and the lore behind this is -Ha Ha Ha, Wagstaf did it because he is a jerk. It feels like a mod. Btw I liked the new boat stuff.

5 minutes ago, Memetan said:

I feel like the moon quay update is out of place, the colors of the island don't mach the color that the game usually use

Yeah! The Moon Quay comes from an entirely different world, so it's absolutely out of place, that's the point! Neither the island nor its inhabitants belong here, and they visually reflect that via a super different color palette.

 

4 minutes ago, sylvia wander o said:

Yeah! The Moon Quay comes from an entirely different world, so it's absolutely out of place, that's the point! Neither the island nor its inhabitants belong here, and they visually reflect that via a super different color palette.

 

So I have to think that lame mechanics like the curse and the raids are like this because are from another dimension?

Klei devs tend to overtune/undertune their changes a lot. Like with the Lunar Grimoire, going for 2 moon rocks to a literal quest item is still rather absurd, or the monkey raid which basically becomes non-existent instead of making raids spawn at a reasonable rate.

 

I personally think that using console commands is fine if you pay the price later.

For example: If I forgot to bring penflute to dfly arena, I can just spawn one flute and after the fight, I can put the original one on the void or burn it to prevent flute increase.

13 hours ago, Spino43 said:

Klei devs tend to overtune/undertune their changes a lot. Like with the Lunar Grimoire, going for 2 moon rocks to a literal quest item is still rather absurd, or the monkey raid which basically becomes non-existent instead of making raids spawn at a reasonable rate.

 

I noticed people are taking to comparing the moon book to raids a lot and i just can't see it when one controls what is a server wide event in the world and permanently changes the world's moon cycle.

17 hours ago, NoodlemanNed said:

woodie is kinda lacking in... everything

So true, I miss when chopping trees was risky else you'd turn into the Werebeaver. Lucy talked to Woodie in a caring way. Now she is just thirsty for Arborcide.

Despite being what i feel is the best designed boss in DST there is no real reason to fight the celestial champion, the moonstorm is more of a good thing than bad and the crown is garbage for anyone who's name isn't wigfrid.

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