AstroSam Posted June 1, 2022 Share Posted June 1, 2022 I feel like this game could benifit from sanity being a challenge. I never really liked how this aspects of the game is basically nonexistant to any player with above 50 hours, being insane becomes a joke as soon as you learn to kite shadow creatures. I think Klei should try to make this more challenging, maybe make insanity scale with how long youve been insane, maybe more mobs have insanity versions so you want to be fully sane before you fight them. It would really spice up the game to not just treat sanity as a "oh i have to deal with a shadow creature every so often" and more as something you constantly keep track of and make sure you are prepared for Link to comment Share on other sites More sharing options...
MostMerryTomcat Posted June 1, 2022 Share Posted June 1, 2022 You seem to overestimate the abilities of bulk player-base. Take this from someone with over 7k DST hours in pubs - yes, mentioned number is solely for public servers: vast players majority can't handle Insanity properly, any way you look at it. Is not only newbies/noobs/casuals, because is not about controlled conditions alone in fighting Shadow Creatures. Most circumstances imply numerous hazardous factors, cumulative, like location + weather + time of day + season + adjacent hostile mobs (including bosses) and more. If you sit in a base and/or have a designated fighting area of sorts, yes, is no worthy-of-mention feat for some average player taking on 2 Shadows per person, successfully. But when there are 3-4 players there, almost insane, and the first one going under safe-sanity threshold gets targeted by 6-8 Nightmare Monsters.. not so simple anymore. Also if this happens during a long fight (Toadstool or AG being most common for such pattern), 50h-players will be absolutely trashed, no 2 ways about it. Is fine I reckon if 1-2 more shadow-types could be thrown in the existing default mix, for lets say prolonged periods of insanity one might chose to remain in or is exposed to by no means of their own. Yet there's no need for player to go into some mini Shadow Chess Pieces epic fight each time one gets insane. Still, yes, would be interesting if Insanity affected world more, not necessarily in direct, dire ways - like with Beard Lords: perhaps other mobs could have Insane variants too. Or plants as shadowy forms. Mirages? Creative stuff aside new enemies. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted June 1, 2022 Share Posted June 1, 2022 idk you but my friends with less hours than most of the forumiters die most of the time cuz sanity Link to comment Share on other sites More sharing options...
Cheggf Posted June 1, 2022 Share Posted June 1, 2022 There's already a meter that is mandatory to keep filled. If you want to get instagibbed when you reach 0 sanity you can get a mod for that, but sanity is balanced as it is right now. Most people get owned by the shadows and those who don't still lose a lot of time dealing with them and still get owned as soon as there's more enemies than just the shadows. Link to comment Share on other sites More sharing options...
Well-met Posted June 1, 2022 Share Posted June 1, 2022 when you say "it should become a problem again" you point out to when you were new to the game, but obviously you will never be new to the game again so your request is in vain. Link to comment Share on other sites More sharing options...
ChocolateChao Posted June 1, 2022 Share Posted June 1, 2022 I wouldn't mind having more spooky effects that just screw with the player, like Wavey Jones. Or having more nightmare versions of mobs that can behave differently or give different loot. I do think these things would have to be in a balance though. Too much and it makes insanity very tedious to deal with, especially for newer players that struggle to even reach into the first winter. For veterans, I think having more optional challenges that involve sanity management would be good. I think it's great how Fuelweaver has mechanics based around managing sanity mid-fight, and the same thing goes for the Lunar areas flipping sanity upside-down. More depth around these things I feel would be good and add some challenging flavor. Link to comment Share on other sites More sharing options...
EighteenXVIII Posted June 2, 2022 Share Posted June 2, 2022 I can assure you that most of the playerbase gets destroyed by the shadow creatures in the ruins. If they even make it past the splumonkeys without permanently noping out of there. Also, sanity already has the least options for restoration out of all three stats. Back in the day I would just chomp on jerky and taffy because that's all I knew would restore sanity besides the tam. There's this youtuber named Sips who recently revisited Don't Starve. It was his first time playing DST as well. Skim through a few moments of his streams, and you'll get a pretty good idea of the skill level of the average DST player. Spoiler: it's not great. To say the least. I think it's challenging enough as it is. Link to comment Share on other sites More sharing options...
Mr Giggio Posted June 2, 2022 Share Posted June 2, 2022 6 hours ago, AstroSam said: I feel like this game could benifit from sanity being a challenge. I never really liked how this aspects of the game is basically nonexistant to any player with above 50 hours, being insane becomes a joke as soon as you learn to kite shadow creatures. I think Klei should try to make this more challenging, maybe make insanity scale with how long youve been insane, maybe more mobs have insanity versions so you want to be fully sane before you fight them. It would really spice up the game to not just treat sanity as a "oh i have to deal with a shadow creature every so often" and more as something you constantly keep track of and make sure you are prepared for The idea of a nightmare boss spawn after X hours insane is pure evil and I love it deeply or like after killing fuelweaver at least once we trigger harder stuff from insanity Link to comment Share on other sites More sharing options...
Auth Posted June 2, 2022 Share Posted June 2, 2022 9 hours ago, AstroSam said: I think Klei should try to make this more challenging, maybe make insanity scale with how long youve been insane, maybe more mobs have insanity versions so you want to be fully sane before you fight them. If being insane for longer made slightly tougher mobs spawn that reward higher fuel drops, I'd be down. Would make dedicated farming more interesting without making it instantly be even more punishing for new players. And it'd still be able to be avoided by players, and would possibly make new strategies for farming. I still would prefer if they could still just be like, outrun, though. That way it isn't a forced life-or-death situation for yourself every time the server has a ghost. I also do think it'd be neat for more insanity styled mobs. Maybe no functional differences (There's really no need) but new looks to really nail the "You're going nuts" thing on the head would be nice. There's been so many additions of new creatures and mobs lately that giving a few more some insanity versions would be nice. Link to comment Share on other sites More sharing options...
Fatkitty Posted June 2, 2022 Share Posted June 2, 2022 9 hours ago, x0-VERSUS-1y said: You seem to overestimate the abilities of bulk player-base. Take this from someone with over 7k DST hours in pubs - yes, mentioned number is solely for public servers: vast players majority can't handle Insanity properly, any way you look at it. Is not only newbies/noobs/casuals, because is not about controlled conditions alone in fighting Shadow Creatures. Most circumstances imply numerous hazardous factors, cumulative, like location + weather + time of day + season + adjacent hostile mobs (including bosses) and more. If you sit in a base and/or have a designated fighting area of sorts, yes, is no a worthy-of-mention feat for some average player taking on 2 Shadows per person, successfully. But when there are 3-4 players there, almost insane, and the first one going under safe-sanity threshold gets targeted by 6-8 Nightmare Monsters.. not so simple anymore. Also if this happens during a long fight (Toadstool or AG being most common for such pattern), 50h-players will be absolutely trashed, no 2 ways about it. Is fine I reckon if 1-2 more shadow-types could be thrown in the existing default mix, for lets say prolonged periods of insanity one might chose to remain in or is exposed to by no means of their own. Yet there's no need for player to go into some mini Shadow Chess Pieces epic fight each time one gets insane. Still, yes, would be interesting if Insanity affected world more, not necessarily in direct, dire ways - like with Beard Lords: perhaps other mobs could have Insane variants too. Or plants as shadowy forms. Mirages? Creative stuff aside new enemies. This ^^ I think that Sanity is perfect the way that it is. Not so easy that you ignore it entirely, but no so hard that it makes the game unplayable. Kiting under perfect conditions is easy. Kiting sanity monsters while doing something else is not the same thing. I would consider myself a pretty good DST player. I can kite 2-3 sanity monsters with ease. Last night I almost got wrecked by sanity monsters while freezing and my helmet broke. What are you going to do with 35hp, and no time to light a tree on fire, craft a helmet, or eat anything? Not so simple. I think that is the nature of game.... Everyone has a plan until they get punched in the face. Link to comment Share on other sites More sharing options...
LiamAshvinn001 Posted June 2, 2022 Share Posted June 2, 2022 7 hours ago, ChocolateChao said: I wouldn't mind having more spooky effects that just screw with the player, like Wavey Jones. Or having more nightmare versions of mobs that can behave differently or give different loot. I do think these things would have to be in a balance though. Too much and it makes insanity very tedious to deal with, especially for newer players that struggle to even reach into the first winter. For veterans, I think having more optional challenges that involve sanity management would be good. I think it's great how Fuelweaver has mechanics based around managing sanity mid-fight, and the same thing goes for the Lunar areas flipping sanity upside-down. More depth around these things I feel would be good and add some challenging flavor. I heard somewhere DST is now rated T, if thats true then Klei can add tons of new sanity ambience like in Dont Starve! There there was better ambience and felt more spooky. I like the idea of Night being distorted when insane, since it makes the dark more scarier. Maybe eyes and hands flashing off the screen and nightmare creatures shimmering in and out of existence? Link to comment Share on other sites More sharing options...
SapoLover Posted June 2, 2022 Share Posted June 2, 2022 I like sanity the way it is. It's not the hardest thing to deal with, but it's not a thing you can forget about entirely. Spoiler Today, in a public server, I found myself in this situation: I was insane, but shadows weren't following me. Then I heard the dogs, but I was very hurry to prepare for the fight correctly. 2 terrorbeaks spawned, the hounds spawned, and because I didn't see the state of my thermal stone, I was freezing. I didn't die, but almost. Enemies in this game are not hard by themselves, but when they "team up" is more complicated to defeat them. One McTusk is not a problem, but when there are more, it's harder. They shoot you from different places and there are several hounds following you. Shadow creatures can team up with any other enemy since they can appear anywhere anytime, adding more difficulty. Link to comment Share on other sites More sharing options...
Emilier Posted June 2, 2022 Share Posted June 2, 2022 I always liked to think that those many eyes that keep watching us from the dark could attack us if we got close enough to them. But they laughed at me and said that Charlie already does that. Even though I said Charlie warns you before she attacks you. And that those eyes would just attack you if you got anywhere near them. Link to comment Share on other sites More sharing options...
Wonz Posted June 2, 2022 Share Posted June 2, 2022 15 hours ago, AstroSam said: to any player with above 50 hours, My brother stopped seeing it as a problem the very first day we played when i told him they're fought pretty much like a frog. Not even 3 hours of playing and sanity stopped being a problem unless ur scared of everything and think running circles for several minutes would solve the problem like some people in pubs apparently think. Spear would defeat them in 9-12 hits and restore enough sanity to get rid of them for a while. Link to comment Share on other sites More sharing options...
DajeKotlyar Posted June 2, 2022 Share Posted June 2, 2022 Sanity isn't really hard only for Wanda, cause she can kill shadows by just holding F. She even should be insane as much time she can, cause of her fuel consuming. But for average non-Wanda players existing sanity mechanic hard enough to put lots of afford to keep sanity hight Link to comment Share on other sites More sharing options...
Wonz Posted June 2, 2022 Share Posted June 2, 2022 1 minute ago, DajeKotlyar said: Sanity isn't really hard only for Wanda, cause she can kill shadows by just holding F. She even should be insane as much time she can, cause of her fuel consuming. But for average non-Wanda players existing sanity mechanic hard enough to put lots of afford to keep sanity hight It's not hard for anyone. For her it's easier than easy you can just put an object on F key and go to toilet and she will live. Link to comment Share on other sites More sharing options...
DajeKotlyar Posted June 2, 2022 Share Posted June 2, 2022 22 minutes ago, Wonz said: It's not hard for anyone. For her it's easier than easy you can just put an object on F key and go to toilet and she will live. *died of old age* Link to comment Share on other sites More sharing options...
Mysterious box Posted June 2, 2022 Share Posted June 2, 2022 2 hours ago, Wonz said: It's not hard for anyone. For her it's easier than easy you can just put an object on F key and go to toilet and she will live. Funny thing is most Wanda's encounter and a habit I have as well when I play her is to chug raw meat and blue and green caps when I'm hungry because she kills nightmares so fast with that clock they're barely a inconvenience but nightmare fuel is so important to her crafts. Link to comment Share on other sites More sharing options...
Falkenpelz Posted June 2, 2022 Share Posted June 2, 2022 Sanity is a huge problem to deal with in night only worlds Link to comment Share on other sites More sharing options...
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