Waoling Posted May 9, 2022 Share Posted May 9, 2022 43 minutes ago, HansimUnglueck said: I don't have the numbers of maps for each DLC/game but Hamlet had a huge map and only used parts for the different islands, to me personally SW ocean was big enough and filled the gaps between islands with biomes. DST uses all the map for land and ocean likewise but to me it feels a lot smaller because of the world gen, be it the donut shape or any other though. DST feels smaller because it is smaller, SW ocean is filled with coral sea stack and some brain plants, the only reason you feel SW ocean is full of life is that it has more color and also a little bit more ocean enemies, also there are islands almost at every turn in SW you don't spend days finding land like in DST since there a lot of land in SW just in piece no far away from each other. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568734 Share on other sites More sharing options...
przemo435 Posted May 9, 2022 Share Posted May 9, 2022 To be fair, SW has nothing more for me since I tried these mods in DST: Island Adventures and Essential Islands Addon. Gameplay is pretty similar to original SW, with some changes like increased hp for bosses and more messages in the bottle ( but it may be just my luck). You have access to reworked characters, which are better in DST. Of course I would like to see a proper patch for DS, with all the changes and so on, but I doubt it will ever happen. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568768 Share on other sites More sharing options...
ArubaroBeefalo Posted May 9, 2022 Share Posted May 9, 2022 20 hours ago, skile said: i just wish we would get beefalo bell in singleplayer... totally... i dont like not being able to bring my beef over other dlcs... Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568770 Share on other sites More sharing options...
flamboyant wolf Posted May 9, 2022 Share Posted May 9, 2022 1 minute ago, ArubaroBeefalo said: totally... i dont like not being able to bring my beef over other dlcs... technicly it's possible, but it works weird. iirc you need to use a beefalo horn to make beefs follow you and then transfer worlds or something like that? but it didn't work for me a few times, so idk how this works. i guess it's fine if you just get a beef to Hamlet and leave it there and get a new one in RoG, because manually transferring beefalo each time would be pretty annoying(i don't think you'll need beefalo in shipwrecked, but it should be possible too) in any case, bell would make a big difference, probably making RoG start more appealing. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568771 Share on other sites More sharing options...
ScalesForLife Posted May 9, 2022 Share Posted May 9, 2022 DS will still be remembered and played thoroughly by those who really love the singleplayer expansion, besides it's supposed to serve as a little explanation on "what how why? " DST on the other hand, well, yeah, given that it's a multiplayer game, it does require a lot more attention given that it's one of the main income sources for Klei, with updates coming out at steady paces while also polishing and making changes upon the community's feedback. One could argue that given the "survival" genre, DST will one day begin losing newcomers. Worthy to be noted though, as of now, the DST community is not exactly massive, heck, small if you want to consider it so, but either way, it's very very loyal, meaning that there are players who actively enjoy this game, even after so long. Point is: Singleplayer: (take my word with a grain of salt) there's isn't exactly too much to hotfix (yes, I am aware of certain things that need a hotfix, but let's put ourselves in a dev's choice making) it will most likely be put on the backburner or postponed Multiplayer on the other hand: Requires a lot more polishing and time investment, especially when it's an ongoing project that's been gathering you a bigger audience and profit throughout six years of constant development. Players love interacting with each other in this Burtonesque-like game, and since we're social beings (making a bald point, but, fyi, we humans do like interacting with other fellow humans, it's part of our life!) when the multiplayer version came out, we immediately fell in love (or didn't like it as much) with it, again, DST has gained a vast traction and to this day, therefore it kind of makes sense to put such an ambitious project in a top priority while also keeping the other ones under a close watchful eye. Now if you excuse me, I have no clue who gave Wurt a gun, but I don't want her to start shooting at everything that moves, so off I go! Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568773 Share on other sites More sharing options...
Waoling Posted May 9, 2022 Share Posted May 9, 2022 Just now, ScalesForLife said: Wurt if she was born in the 1920s earth. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568775 Share on other sites More sharing options...
Just-guy Posted May 9, 2022 Share Posted May 9, 2022 2 minutes ago, Waoling said: Wurt if she was born in the 1920s earth. Don't Starve is set IN 1920. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568779 Share on other sites More sharing options...
Waoling Posted May 9, 2022 Share Posted May 9, 2022 4 minutes ago, Just-guy said: Don't Starve is set IN 1920. But Wurt wasn't born on earth and the 1920s was a time full of crime, gang tuft wars, and violence so that's why I said if she was born in the 1920s she would have a gun like in the image. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568781 Share on other sites More sharing options...
HansimUnglueck Posted May 9, 2022 Author Share Posted May 9, 2022 3 hours ago, chocowarrior23 said: I kinda want to build & decorate Hamlet houses with friends and strangers It's something that would have been very promising, not just for the players but also for the devs: creating different interior designs/items for characters, giving them more persona without changing something about them directly. It's also easily monitizable. $kin$. In the state of Hamlet's first introduction I'd like to forget about it because of bugs and glitches that cost me and other people long runs, but with the introduction of the City Planning Tab and a craftable Slanty Shanty, it was such a nice addition to the DS universe, being able to have a base in the volcano, deep in the ruins or just in some gas rainforest. It truly gave a feeling of belonging, something that's missing in DST in my opinion. I know there are mods that tried to fill this gap with their own creative designs and that's fine but it's not vanilla enough to be recognizable as such and to be fair, it's not the intented fuction the creator had in mind. Another mechanic that would perfectly fit into the DSTogether universe that leaves a bitter-sweet aftertaste of what could have been. (Code-wise it's been done by this modder, so I don't see any reason to come and say that all of this would be very difficult to add.) Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568785 Share on other sites More sharing options...
ArubaroBeefalo Posted May 9, 2022 Share Posted May 9, 2022 51 minutes ago, skile said: technicly it's possible, but it works weird. iirc you need to use a beefalo horn to make beefs follow you and then transfer worlds or something like that? but it didn't work for me a few times, so idk how this works. i guess it's fine if you just get a beef to Hamlet and leave it there and get a new one in RoG, because manually transferring beefalo each time would be pretty annoying(i don't think you'll need beefalo in shipwrecked, but it should be possible too) in any case, bell would make a big difference, probably making RoG start more appealing. that sounds like the 37371th bug about world liking rather than a feature sure, in sw arent necessary but is a pain to have a beef only in rog with 4828301 salt licks so they dont become feral Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568792 Share on other sites More sharing options...
HansimUnglueck Posted May 9, 2022 Author Share Posted May 9, 2022 2 hours ago, ScalesForLife said: Point is: Singleplayer: (take my word with a grain of salt) there's isn't exactly too much to hotfix (yes, I am aware of certain things that need a hotfix, but let's put ourselves in a dev's choice making) it will most likely be put on the backburner or postponed I don't even think the people working on Hamlet and especially SW work for Klei any longer. So content updates are kinda out of the question. 2 hours ago, ScalesForLife said: One could argue that given the "survival" genre, DST will one day begin losing newcomers With recent changes to the underlying mechanics (for example spawn protection and starting items) the survival aspect of the game has become very washed out. WX update shows us that you won't even need to worry about a source of light, something that was a huge thing RoG and SW. To me personally the game has become a sandbox base building farming simulator to chill and hang out (afk). I primarily use the game as a chat to engage with people I have met on public servers along the ride. Compared to DS DSTogether is extremely forgiving on the aspect of survivability. You basically lose nothing on death and that's fine but the game boasts about being an "uncompromising wilderness survival game" and that's just not true. I know there have been several posts like this one about the topic and here is not the place to go on about it. To me DST is the logical successor in the series of the franchise, marking DS as the singleplayer adventure for people to learn the basics about the game. Adding RoG with seasons and new bosses. SW added different, more challenging seasons, new bosses and a lot of mechanics (poison, volcano) that could easily wreck you. Heck, Hamlet even introduced some doomsday on the 61st day. So to my logic I expected something even more terrifying to happen in DST. We got eternal day, which is the perfect condition for infinite light and sanity A F K. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568823 Share on other sites More sharing options...
MondayNight Posted May 9, 2022 Share Posted May 9, 2022 DS's future? Don't think it has one aside the modding community and its creativity. The future of DST? I reckon that will for-surely extend into the next 3 years of development. Current year for finishing rest of character re-balances (Wickerbottom, Wilson and Maxwell - well, this one's programmed for early 2023) plus QoL updates. Perhaps even starting to refresh base-content ("laying the ground for next arc"). Next year and beyond? I believe the quite-circulated idea of progression around these forums could be a valid direction: a string of updates in "Through the Ages" vein, with flora, fauna and weather being made into evolving entities/phenomenons, with "meaty" content, new mechanics, perhaps even porting certain elements from SW & Ham (sea waves, hail, snow storms, mob and player houses, interior decorations, etc). But frankly original DS creators most-likely departed from franchise, and with that its spirit and passion (as much as it was to begin with). Tencent acquired it, now game needs to constantly bring in profits (and justify the acquisition); new artists and programmers have been brought aboard (the "My lil Horsey" variety - one of the devs mentioned KLei hiring artists who worked on "My little Pony: Friendship is magic" series, hence the peppy atmosphere and varying drawing style on the brighter, more mainstream lane); lore is all over the place, full of inconsistencies and plot-holes. Etc. I for one am just curious how all of this will pay off in end-product terms. I can't say am particularly displeased with new direction past "ANR", but not happy either. Marginally satisfied. Base-building and decorative aspects of Sandbox have been bountifully buffed. Meanwhile Survival facet is relegated to a very-backseat, to say the least. I hope this might change in future. As always, hope dies last. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568864 Share on other sites More sharing options...
hhh2 Posted May 9, 2022 Share Posted May 9, 2022 7 hours ago, ArubaroBeefalo said: totally... i dont like not being able to bring my beef over other dlcs... you can... Sorta. When using the skyworthy you can hop on your beefalo as it changes world and the beef will get teleported with you, very useless in SW but okay in Hamlet. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568901 Share on other sites More sharing options...
Cheggf Posted May 9, 2022 Share Posted May 9, 2022 8 hours ago, ScalesForLife said: Worthy to be noted though, as of now, the DST community is not exactly massive, heck, small if you want to consider it so Permanently in the top 100 of all steam games, sometimes in the top 25, and currently has an average of over 18k concurrent players. I don't know where you guys keep getting the idea that the game is small. It's really big. I even see ads for it on YouTube. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568914 Share on other sites More sharing options...
HansimUnglueck Posted May 10, 2022 Author Share Posted May 10, 2022 4 hours ago, x0-VERSUS-1y said: DS's future? Don't think it has one aside the modding community and its creativity. The future of DST? I reckon that will for-surely extend into the next 3 years of development. Current year for finishing rest of character re-balances (Wickerbottom, Wilson and Maxwell - well, this one's programmed for early 2023) plus QoL updates. Perhaps even starting to refresh base-content ("laying the ground for next arc"). Next year and beyond? I believe the quite-circulated idea of progression around these forums could be a valid direction: a string of updates in "Through the Ages" vein, with flora, fauna and weather being made into evolving entities/phenomenons, with "meaty" content, new mechanics, perhaps even porting certain elements from SW & Ham (sea waves, hail, snow storms, mob and player houses, interior decorations, etc). But frankly original DS creators most-likely departed from franchise, and with that its spirit and passion (as much as it was to begin with). Tencent acquired it, now game needs to constantly bring in profits (and justify the acquisition); new artists and programmers have been brought aboard (the "My lil Horsey" variety - one of the devs mentioned KLei hiring artists who worked on "My little Pony: Friendship is magic" series, hence the peppy atmosphere and varying drawing style on the brighter, more mainstream lane); lore is all over the place, full of inconsistencies and plot-holes. Etc. I for one am just curious how all of this will pay off in end-product terms. I can't say am particularly displeased with new direction past "ANR", but not happy either. Marginally satisfied. Base-building and decorative aspects of Sandbox have been bountifully buffed. Meanwhile Survival facet is relegated to a very-backseat, to say the least. I hope this might change in future. As always, hope dies last. I don't have anything to add to that statement. If nostalgia is a disease, I might be ill. And hope is just another word for the unwillingness of letting go of things. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568927 Share on other sites More sharing options...
kittem Posted May 10, 2022 Share Posted May 10, 2022 singleplayer being dead wouldnt be sad to me if it werent for the high amount of bugs, unfinished content, and quality of life changes that would boost gameplay from dst that would never touch singleplayer. (im not even talking about big changes, such as farming, if thats scary for some, though i would welcome it...) i think people that dont consider it dead are kidding themselves (as much as i wish it was wrong), at least a spare crumb of bugfixes please Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568929 Share on other sites More sharing options...
minespatch Posted May 10, 2022 Share Posted May 10, 2022 10 hours ago, ScalesForLife said: Now if you excuse me, I have no clue who gave Wurt a gun, but I don't want her to start shooting at everything that moves, so off I go! Her vassal Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1568941 Share on other sites More sharing options...
loopuleasa Posted May 10, 2022 Share Posted May 10, 2022 On 5/9/2022 at 2:51 PM, chocowarrior23 said: I feel like it'd be too broken (for people that care about that stuff) or too off-brand (for DST) but I kinda want to build & decorate Hamlet houses with friends and strangers lol. I think it's just me cause I'm horrible at the classic base-building style cause I ain't got no aesthetic sense. *sob* I actually like the outdoor nature of basebuilding in DST. That alongside turfing makes it a very unique zen basebuilding experience. Hamlet houses work well for solo cozy bases, but will quickly become cramped in multiplayer. One screen is not enough for the 6 other players I am playing with. You walk 2-3 screens usually just to go from kitchen to your chest area... Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569125 Share on other sites More sharing options...
HansimUnglueck Posted May 10, 2022 Author Share Posted May 10, 2022 57 minutes ago, loopuleasa said: I actually like the outdoor nature of basebuilding in DST. That alongside turfing makes it a very unique zen basebuilding experience. Hamlet houses work well for solo cozy bases, but will quickly become cramped in multiplayer. One screen is not enough for the 6 other players I am playing with. You walk 2-3 screens usually just to go from kitchen to your chest area... That's just because most people don't build compact bases. There is no need for 6 crockpots actually, 4 is enough most of the time (depending on the amount of players of course) and a chest area is just pure luxury. With infinite rooms you can add to your cozy Slanty Shanty there would definitely be enough space. Most of the times bases on public servers are just very big because people like to drop their items everywhere. It's kinda kills the immersion of being in a dangerous shadow realm when the official content promotes a small gated community but you can have the biggest camp ever without any penalty. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569146 Share on other sites More sharing options...
loopuleasa Posted May 10, 2022 Share Posted May 10, 2022 24 minutes ago, HansimUnglueck said: no need for 6 crockpots actually, 4 is enough most of the time My inner warly screamed in agony. I actually like building 6 crock kitchen, 10 warly crock kitchen and a zone with 16 crockpots (and no fridges) for power cooking the 40 dragonpies, 40 perogies, 40 jelly salads, 40 baconeggs for my food bundle. Corckpot repeater mod does help. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569152 Share on other sites More sharing options...
chocowarrior23 Posted May 10, 2022 Share Posted May 10, 2022 1 hour ago, loopuleasa said: I actually like the outdoor nature of basebuilding in DST. That alongside turfing makes it a very unique zen basebuilding experience. Hamlet houses work well for solo cozy bases, but will quickly become cramped in multiplayer. One screen is not enough for the 6 other players I am playing with. You walk 2-3 screens usually just to go from kitchen to your chest area... I was thinking more on the lines of each player building their own flavor of houses and if they wanted to, they could live close to each other in a cozy neighborhood with outdoor DST-style structures and turfs outside of the Hamlet-style houses. The idea just sounds fun to wistfully think about. 23 hours ago, HansimUnglueck said: I know there are mods that tried to fill this gap with their own creative designs and that's fine but it's not vanilla enough to be recognizable as such and to be fair, it's not the intented fuction the creator had in mind. Another mechanic that would perfectly fit into the DSTogether universe that leaves a bitter-sweet aftertaste of what could have been Yeah, I personally use these mods myself just for some fun lil basebuilding (I personally still love fighting and stuff so I don't even benefit much from the OP safe-from-everything element the houses add) The idea of having safe Hamlet-style houses sounds waaaay outside DST's "uncompromising" flavor, but hey, I've always thought (when I played Hamlet) that interior enemies would be fun, excluding the already-implemented indoor shadow creatures. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569160 Share on other sites More sharing options...
loopuleasa Posted May 10, 2022 Share Posted May 10, 2022 Houses would be like chests... but for people. The real loot was the friends made along the way. Actually, wait, how about we add houses, make a PVP update, and start playing Rust Starve Together. Each house room would be able to be destroyed for 50 gunpowder, and all loot pops out. Each house has a pin lock. You can make a mod out of this. That a total of 3! people would play. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569161 Share on other sites More sharing options...
chocowarrior23 Posted May 10, 2022 Share Posted May 10, 2022 10 minutes ago, loopuleasa said: Houses would be like chests... but for people. The real loot was the friends made along the way. Actually, wait, how about we add houses, make a PVP update, and start playing Rust Starve Together. Each house room would be able to be destroyed for 50 gunpowder, and all loot pops out. Each house has a pin lock. You can make a mod out of this. That a total of 3! people would play. Is this sarcasm or idk Rust but that actually sounds fun lol Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569173 Share on other sites More sharing options...
HansimUnglueck Posted May 10, 2022 Author Share Posted May 10, 2022 3 hours ago, loopuleasa said: My inner warly screamed in agony. I actually like building 6 crock kitchen, 10 warly crock kitchen and a zone with 16 crockpots (and no fridges) for power cooking the 40 dragonpies, 40 perogies, 40 jelly salads, 40 baconeggs for my food bundle. Corckpot repeater mod does help. That's what you have your own kitchenware for! Takes a lot less space and is faster! 2 hours ago, chocowarrior23 said: I was thinking more on the lines of each player building their own flavor of houses and if they wanted to, they could live close to each other in a cozy neighborhood with outdoor DST-style structures and turfs outside of the Hamlet-style houses. The idea just sounds fun to wistfully think about. I would really love that. Houses could still be destroyed but certain things, like meteors or giants but I would like the concept of Hamlet to be ported into DST of being able to repair the foundation, so the house isn't "really" lost after some catastrophy. 2 hours ago, loopuleasa said: Houses would be like chests... but for people. The real loot was the friends made along the way. Containers are a huge game element of DST, so it's just the logical conclusion to put people into houses. Fight me. Link to comment https://forums.kleientertainment.com/forums/topic/140083-asking-about-the-future-of-ds-and-dst/page/2/#findComment-1569202 Share on other sites More sharing options...
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