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I find it very odd you don't force drop your equipment on logout


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I mostly played DST by myself or with a friend, not dropping stuff was not an issue so it didn't cross my mind.

 

Then i joined some public servers and i found it very odd people could theoretically log in, take important stuff and logoff, removing items from the game. To add insult to the injury, you may not know this has happened so by the time you find out your down feathers or whatever are gone, maybe 10 days or 30 days had passed, making a rollback painful or not an option.

 

Two days ago something else happened - i was rushing the ruins on a new public server, 5+ people online. Cleared a significant part of it and killed AG. I had all that loot on me, going back to craft and resurface. Then server host shuts down server with no notification. Maybe he had to go, maybe interned dropped, maybe power dropped, whatever. Obviously i could not log back in to drop the loot, so that person, in 20, 40, 60 days when he will be clearing ruins, will find them mostly empty with no loot.

 

I don't get why the game allows this and how it could function so long. For me it's an extra reason why i don't just let randoms join my world and also why i am reluctant to join pubs.

 

Why doesn't the game make a cache with all your stuff on logout for example? That way when you log back in, you click it and have your inventory back, but this way you also can't remove it from the world.

I think you can change in the settings to let people drop everything when they log out(In case you haven't noticed yet, but sorry I can't provide a screenshoot at the moment). I want to give my friends some convenience so I don't set my worlds like that, now still waiting for my friend to return the 20+ pigskins to me.

18 minutes ago, DajeKotlyar said:

You drop important staff, like Chester bone, ancient key. Or you can toggle "drop everything" in start settings. It's not issue.

Those are the things you drop anyway between shards. I was not aware this is a setting in start menu, i guess i'm still surprised it's not default. All of the servers i had joined did not have it enabled.

25 minutes ago, Capybara007 said:

if it was default you would have issues like loging out for 5 minutes and coming back with no equipment because pub players stole it.

I would expect there would be a timer on it being lootable or that only the server host has access, as he is the one that is most at risk.

33 minutes ago, Capybara007 said:

if it was default you would have issues like loging out for 5 minutes and coming back with no equipment because pub players stole it.

Also: Someone logs out in the middle of nowhere and all food items spoil before anyone can get them 

37 minutes ago, reallychina said:

I would expect there would be a timer on it being lootable or that only the server host has access, as he is the one that is most at risk.

What if i need to poop that takes way more than 5 minutes?

And believe me sometimes i take my sweet time..

All my stuff is gone cause i went to take a dump GG WP

5 minutes ago, ALCRD said:

What if i need to poop that takes way more than 5 minutes?

And believe me sometimes i take my sweet time..

All my stuff is gone cause i went to take a dump GG WP

I didn't say 5 minutes, i said a timer. Could be 10, 20, 60 min. I think 30 min timer would be reasonable. This way you would not be able to remove items from the game permanently if you log off.

34 minutes ago, Lyl2333 said:

Also: Someone logs out in the middle of nowhere and all food items spoil before anyone can get them 

One could simply eat that food if he wants to do damage. But food is not valuable, other items are.

13 minutes ago, reallychina said:

I didn't say 5 minutes, i said a timer. Could be 10, 20, 60 min. I think 30 min timer would be reasonable. This way you would not be able to remove items from the game permanently if you log off.

What if i want to take an hour or so break then return to the same server which haven't reset yet? Great all my food and eq is gone and it's a harsh season currently GG WP

"Removing" renewable resources on log out is not a big deal. You already drop non renewable stuff on log out as others pointed out here.

Your idea to have drop all items on by default solves nothing and just encourages stealing and discourages playing on pubs even further.

14 minutes ago, Lyl2333 said:

My example is bad...a better one: getting disconnected near some splumonkey dens with a pack of gems or Thulecite crowns.  

that one is too strange to happen, here is a more common one

disconecting in the cc arena and letting the meteors destroy your stuff, happens all time

13 minutes ago, Lyl2333 said:

My example is bad...a better one: getting disconnected near some splumonkey dens with a pack of gems or Thulecite crowns.  

Maybe a better mechanism is to force the person you kick/ban to drop items, not sure if that's possible. 

39 minutes ago, ALCRD said:

What if i want to take an hour or so break then return to the same server which haven't reset yet?

Ask host to give you god mode for the time being? Thats what I usually do(though to be fair I am the host 100% of the time I play, so idk if other hosts would be ok with doing that)

6 minutes ago, Lyl2333 said:

Maybe a better mechanism is to force the person you kick/ban to drop items, not sure if that's possible. 

Theres a mod with this function, its called "Drop before ban", but having this as an integrated function would be really nice

The only three things I found this problematic with, after many thousand hours at publics, were:

- Pig skins: the sad influence on noobs of rushing and speed running videos. It still makes them consider it’s valid to destroy as many pig houses they see in the first days when you are playing with others.

Spoiler

Despite sounding like a super renewable thing, in public games it quickly become a long lasting problem.
The only way to bring them back is to make the lunar event and even then having to do all that, to remake a single pig house is VERY painful. If you are thinking it’s easy from the mindset of having your own world, think that in a public where you just joined and have nothing, the way to go is kill dfly without panflute (cause those are instantly stolen too) spawn treeguards, head to the ruins, find the ruins, craft a Starcaller, go back to surface and do the lunar event. All while your base is burned and you have your food stolen.

Good luck making an umbrella.

-Starcallers: these are probably the easier to remedy, although annoying, by killing dragonfly and visiting the ruins. They are stolen super fast, I usually just craft one and keep to myself on public servers.

- Panflutes: are the worst probably, those will not be coming back unless you get blessed by the RNG gods with Klaus dropping mandrake, and even that one is bound to be stolen as fast as it’s made.

TL;DR: You can survive without ruins gear perfectly fine, but without a panflute unless you are Wickerbottom  you are handicapped for certain boss fights (they can still be done, but its just harder for no reason), and without pig skin your early game progress sucks.

If it was up to me I’d make panflutes essential (meaning that they drop when you leave) and pig houses be affected by world regrowth (pigs repopulate certain areas on their own, very slowly). Or make at least one pig house/place that is special and can’t be destroyed, so you know you will always spawn pigs naturally there at least.
Like Pearl’s bee box, that ensures that stingers or living bees never go extinct.

 

1 hour ago, ShadowDuelist said:

TL;DR: You can survive without ruins gear perfectly fine, but without a panflute unless you are Wickerbottom  you are handicapped for certain boss fights (they can still be done, but its just harder for no reason)

Is it only dragonfly...? I'm thinking through the bosses that exist and aside from dragonfly's enraged form, which is fair, It is considerably harder to land enough ice staff hits in the magmatic environment and I've never even tried to use water balloons, I can't think of any other bosses where the pan flute serves as much more than a panic button.

Of course, a panic button is nice, but in times when you aren't the host and you're playing on a pub, I have to say that simply running like your life rightfully depends on it is enough of an option for me to declare that making pan flutes essential is not something I would do.

 

As a secondary note that doesn't have much to do with my previous point, I'll mention that it would be really fun and cool if pigs, when extinct, eventually showed up again somewhere through regrowth, as if they're trying desperately to repopulate. Though I'm not sure the need for pigskin in dire pub scenarios is that pronounced, since log suits are the same thing. Though, that presents the problem of flint and trees, rather perplexing.

IMO, it should be changed to also drop anything non-renewable, like fossil fragments, but dropping everything is going a little too far.

Maybe there should be something in world settings to make a player drop all their items IF they're offline for 2 IRL weeks or so, or maybe this time could be reduced to 1 week and only happen to people who have less than a year in that world? Either way, it would be an optional setting disabled by default, so I don't think it could do much harm.

The quickest and surest way to proverbially "kill" a pub (Endless the most, since those run for in-game years) is to have the Drop Items on de-logging: On. Good it's not set "On" as Default. Because there's no incentive in doing anything with inventory retention if a simple lost connection, power outage, server crash, irl emergency etc means all your stuff was dropped for the next Wilson to "yoink" - for example, one's Thule Crowns and Suits to tank Dogs, Spiders and Pigs. Same for Eyebrella, Krampus Sack, Glass Cutters, stacks of NF, Living Logs and-so-on. I've seen pubs with Drop Items enabled - and almost no one (aside random newbies) play them. That's the reality of pubs - also in-tune with (if I'm not mistaken) your desired "uncompromising wilderness survival": you take what you can/get, by own willpower and that's that - as it should be. If playing pubs you mindfully take into account you will be playing with randoms of all levels, including trolls & griefers. If you don't like that... stick with personal/private servers & like-minded friends, or moderated community pubs. Un-moderated servers are ok as-are, if everyone going on them assumes the above - that's a no-man-land where everything goes, and one keeps what one loots, fairly or "weasely".

4 hours ago, Random Guy000 said:

Ask host to give you god mode for the time being?

If you're modding why do you need this already-in-the-game feature to be added?

52 minutes ago, Primalflower said:

Is it only dragonfly...?

Dragonfly, Klaus, & Bee Queen are the biggest, but it can be used in any fight.

In all honesty I think a keyword here is communication.

So long as everyone is clearly communicating what they are doing with certain items or if someone wants to shut down their server there (at least in theory) shouldn't be many problems like this. Not to mention that if you keep your server public for anyone to join there's a certain element of letting the people who join know about what you find ok and what not.
Granted those things won't always work well on other pubs, primarily the klei hosted ones, however with most other pubs that are moderated by the hosts there's always a way to contact those people and report whenever a player just steals items or logs out with entire chests' worth of stuff.

Now I will say that communication won't always be an option that everyone responds to or will even be available (especially if you're a console player) and in those instances it really sucks, I've been there. At the end of the day however I feel that dropping everyone's inventories on a disconnect by default is not the defacto way to go in my eyes.
In the absolute worst case scenario you may lose a few days worth of progress due to some rude player, but you can at least get most things back eventually. I'd say probably the absolutely worst items to lose are ones that you either spend tons of time to even reach or something you need urgently (and as a result if someone does have malicious intent those are usually the ones targeted), but personally even with those items I still don't think dropping your inventory should be the default.

So lets assume a scenario in where the players want to play in the server for whole day, but gets disconnected due to network problems and when they come back they are broke! This should only be done as a server mod for private servers.

5 hours ago, Chesmu said:

So lets assume a scenario in where the players want to play in the server for whole day, but gets disconnected due to network problems and when they come back they are broke! This should only be done as a server mod for private servers.

No mod needed, it's already a server setting. It just defaults to off for obvious reasons.

Ive never really had any issues with this as a pub exclusive player since beta. Most people who base with you are courteous enough to drop all their items before they leave. But i also make it a habit to never keep important items stored in chests until my fellow companions have played a bit and shown they are trustworthy. Then again if you are a pub player its understood nothing lasts forever and the world will most likely be reset once you leave anyway.

Pub inventory management is a whole different game(I rarely use backpacks in games with friends or solo; I always use backpack/piggyback in pubs). Hoarding is kind of mandatory and dropping everything would kill my incentive to play them.

Of course people will come, take anything important and leave, or set everything on fire and leave. It's not worth adressing them tho, as it would kill most of the fun for everyone else. Honestly I kinda enjoy that part of pubs, griefers provide a real challange, you don't know who to trust, and you will meet like-minded people. 

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