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Something should be done about narrow water passages and boats


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The attached situation comes to mind now but i've also been very bothered by the fact that in many places (that would otherwise work great for shade) you can't plant a big tree seed or even if you do plant it and destroy the boat, you're just left looking at it.

 

I know i could use an orange amulet in the attached situation but you're not always running around with it or even have it if it's a new world. For such situation i would expect being able to use a fishing rod to reach and pull floating objects. 

 

For the tree situation... I guess make jams throwable?

ffs.png

image.png.2d7dfaeb56f7f6c76f15218962a6a163.pngthis creates waves that push items

would be cool if we get that "better fitting" ocean update with smaller and cheaper boats or a way to plant giant trees from the shore, maybe something like the pinchin' winch that allows to throw items to the sea from land

2 minutes ago, ArubaroBeefalo said:

image.png.2d7dfaeb56f7f6c76f15218962a6a163.pngthis creates waves that push items

would be cool if we get that "better fitting" ocean update with smaller and cheaper boats or a way to plant giant trees from the shore, maybe something like the pinchin' winch that allows to throw items to the sea from land

It's true but it's endgame and doesnt solve early situations like those. And it doesn't solve planting and feeding big trees

25 minutes ago, ALCRD said:

Small craftable starter rafts would be awesome.

Like log raft from SW but adapted for DST.

Easy to craft, rowing only , much more fragile than boat , can't build on it (cause its pretty small and light)

We def need more boats. Specifically more boat shapes and sizes.

1 minute ago, FreyaMaluk said:

We def need more boats. Specifically more boat shapes and sizes.

a huge boat would be nice. like 5x size, but much slower and only movable with sails. could act like a mobile base

2 hours ago, reallychina said:

It's true but it's endgame and doesnt solve early situations like those. And it doesn't solve planting and feeding big trees

just wanted to pointed it since some people dont know it and might be helpful for those

It’s time to Add Walani into the game, because Surfboards in tiny streams that’s why.

To avoid using them outside of tiny streams, maybe some horrible ocean spawning mob or rough waves can make using them for anything more then that dangerous.

Alongside Walani and surfboards though- I’d like to see more boat types, perhaps one made of refined drift wood planks..

Klei made this massive change to the Craft UI because something massive is coming, now we just gotta wait till they’re ready to reveal why they made the change.

48 minutes ago, Mike23Ua said:

It’s time to Add Walani into the game, because Surfboards in tiny streams that’s why.

her surfboard wouldn't work in dst. Only thing that it would do is allow you to get to lunar island, and for a supposed ocean character's only ability in the ocean would be getting to an island faster that's kinda dumb

On 3/29/2022 at 10:37 AM, reallychina said:

It's true but it's endgame and doesnt solve early situations like those.

how are gnarwail horns endgame...? you get them at a decent pace just from existing on the ocean and/or looking for treasures

3 minutes ago, meow meow meow said:

how are gnarwail horns endgame...? you get them at a decent pace just from existing on the ocean and/or looking for treasures

no point to exist on the ocean aside from lunar island and pearl trips in early and mid game. treasure hunting is not practical, just a side activity you can do. gnarls are very rare unless you spend days at a time on water

1 hour ago, reallychina said:

no point to exist on the ocean aside from lunar island and pearl trips in early and mid game. treasure hunting is not practical, just a side activity you can do. gnarls are very rare unless you spend days at a time on water

i dont think that like... items in the ocean become "endgame" just because you personally dont think its worth it to be out there. gnarwail horns are available in the early game just like anything else, you just have to play a bit differently. go to the waterlogged biome, get salt, fish, kill malbatross, etc. just do stuff out there, and treasures and gnarwails will quite literally throw themselves at you regardless of what point in the game youre at.

26 minutes ago, meow meow meow said:

i dont think that like... items in the ocean become "endgame" just because you personally dont think its worth it to be out there. gnarwail horns are available in the early game just like anything else, you just have to play a bit differently. go to the waterlogged biome, get salt, fish, kill malbatross, etc. just do stuff out there, and treasures and gnarwails will quite literally throw themselves at you regardless of what point in the game youre at.

Do you really believe that?

22 minutes ago, meow meow meow said:

treasures and gnarwails will quite literally throw themselves at you regardless of what point in the game youre at.

I agree with the rest of the post, but both treasures and gnarwails are buried under several layers on unfavorable RNG that makes them incredibly unreliable. (Not to mention treasures have a tendency to spawn on the other side of the world.)

3 minutes ago, QuartzBeam said:

(Not to mention treasures have a tendency to spawn on the other side of the world.)

note that the way you get bottles is by existing on the water. Sunken treasures have varying loot pools, but by seeking them out, you have a nigh-guaranteed chance of chaining them together, getting many rolls at the loot pool.

5 minutes ago, QuartzBeam said:

I agree with the rest of the post, but both treasures and gnarwails are buried under several layers on unfavorable RNG that makes them incredibly unreliable. (Not to mention treasures have a tendency to spawn on the other side of the world.)

i kinda prefer gnarwails in that way so they dont become a pain while fishing (even more) but is true that sometimes you can see 3 in a row and other times you dont find any after one entire season in the sea

6 minutes ago, Primalflower said:

note that the way you get bottles is by existing on the water. Sunken treasures have varying loot pools, but by seeking them out, you have a nigh-guaranteed chance of chaining them together, getting many rolls at the loot pool.

I mean, that's also the way you get Gnarwails, but both are extremely unreliable.

For Gnarwails, you need to actively sail in order to reach fish-deprived areas and spawn a new school of fish, which then has a 7.5% chance to also spawn a Gnarwail (and an independent 7.5% chance to spawn a Rockjaw).

For Sunken Treasures, you get one bottle spawn every 1-2 days, but they spawn in a random direction and are pretty darn easy to miss, especially if you're going somewhat fast. Then, you only have a 33% chance of it actually revealing a treasure spot. On top of that, treasures tend to spawn far away and there's a cap of 4 treasure spots at a time, so you typically have to sail circles around the world to get the treasures and free up more slots.

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