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honestly, just having an option for old sortings like that one mod does i showed time and times again is all whats needed, a differend sorting OPTION, so that people like me can use the old sortings, while others that like the new filters can have that

1 hour ago, Dr.Medic said:

honestly, just having an option for old sortings like that one mod does i showed time and times again is all whats needed, a differend sorting OPTION, so that people like me can use the old sortings, while others that like the new filters can have that

would be nice if we could personalize each tab and the number of tabs (maybe even adding some generic icons to add more filters) like removing items from tabs or adding other items to certain tabs kinda like more 'fav' filter but for different situations plus adding the ability to pin tabs so we can have a quickaccess. I guess implementing something like that will take a lot of time but over time can make everybody happy (plus more improvements for controller user (and even adding k&m support))

6 hours ago, Guille6785 said:

can you please grow up and stop insulting people that dislike new changes

Telling people the truth is not being offensive. If you take offense to what I said, then it's you that needs to grow up, the world doesn't revolve around you.

6 hours ago, Guille6785 said:

the entire point of the forums is to give feedback to the devs so they can try to make everyone happy as much as their time and capabilities allow

The point of the forums is to have a discourse about the content of the updates. If you don't like what they did, you can give your opinion on why, but it's incredibly disrespectful to ask for them to throw many months of work away because a very vocal minority didn't like what they did. Klei and their developers aren't here to serve you, they're here to develop their game, you're the one who's choosing to play it. If you don't like what they're doing, you're always welcome to quit.

4 hours ago, x0-VERSUS-1y said:

Well, is not just OP, but quite many players complaining about new Crafting UI, segments or as a whole. Likewise KLei asked for input in their QoL announcement post, hence people give feedback - it doesn't mean it will always be positive. Lastly OP stated their opinion. You can beg to disagree - even better, with substantiated assertions - but not shut them down on account of not sharing your opinion or a certain general line of thinking. Every comment gives a better understanding to KLei on how their work was received and how can be improved, since they're willing to do so.

The "many players" complaining are literally the very few hecklers that always have a strong opinion about every new thing that gets added into the game without barely even playing it, and it's just a matter of reading these update discussion topics to see what I mean by that. Klei wants feedback on how their update can be improved to better suit all players, so don't be a hypocrite and pretend that you didn't read OP literally saying that the crafting UI change was unecessary, and that it needed to be undone.

4 hours ago, x0-VERSUS-1y said:

And is not entitlement, but customer privilege to state their opinions about purchased product, even if payed price is very low/minimal. Tangentially, one thing the gaming industry imperiously needs is customers being treated better, politely, professionally and not with products in beta states (full of bugs and whatnot) upon official release, since this practice got rooted as some "standard policy" that wouldn't fly in any other industry out there, irl.

Easy for you to call that "customer privilege" when that privilege equals to a circlejerk demanding an entire update to be redone just because these elitists disliked it. If it was the other way around, it wouldn't be customer privilege to you, now would it? Klei already treats its fans with the utmost respect and dedication, so seeing people treating them like they're being intentionally malicious by not giving them what they want is mildly infuriating.

Edit: Minor spelling mistake.

16 hours ago, -Penta- said:

The "many players" complaining are literally the very few hecklers that always have a strong opinion about every new thing that gets added into the game without barely even playing it, and it's just a matter of reading these update discussion topics to see what I mean by that. Klei wants feedback on how their update can be improved to better suit all players, so don't be a hypocrite and pretend that you didn't read OP literally saying that the crafting UI change was unecessary, and that it needed to be undone.

Perhaps for KLei forums might (arguably) be true, even if I for one saw a lot of new accounts complaining about Crafting UI specifically, mentioning doing so (aka creating the new KLei account) precisely to voice their negative opinions on matter at hand. Yet you omit the Steam forums, random DST discords and Reddit/DST, all with certain percentages of complaint postings regarding this new Crafting UI - would be a whole lot of conspiracy-shenanigans for all of them being "same handful of people". Also you omit the well written, argumented, objective assessment posts, far from "derisive or aggressive comments" you point at of why new Crafting UI falls short with players. Likewise, road to a healthy-outcome discussion is paved with compromises - OP might be very reactive now, but through debates he/she might come to a more middle-of-the-road understanding of why KLei's work can't just be rolled back completely, while KLei can grasp the ins-and-outs of "the other side of the fence" too. Intransigence doesn't lead to positive outcomes.

 

17 hours ago, -Penta- said:

Easy for you to call that "customer privilege" when that privilege equals to a circlejerk demanding an entire update to be redone just because these elitists disliked it. If it was the other way around, it wouldn't be customer privilege to you, now would it? Klei already treats its fans with the utmost respect and dedication, so seeing people treating them like they're being intentionally malicious by not giving them what they want is mildly infuriating.

"Customer is always right" - the saying is not there for nothing. Indeed actual number of separate complaining people counts when all's said and done. However your "circlejerk...elitists" assessment is very questionable in the context of mentioned Steam forums, random DST discords and Reddit/DST (alongside KLei's DST forums) criticism.

17 hours ago, -Penta- said:

[only a small number of people complaining]

The problem with ever using this argument is that the same applies in reverse, making any analysis of the proportion of people who actually like or dislike a thing potentially completely out of whack and thereby useless.

The people that love the update can also be said to be a small proportion of the community, and nothing could be done to actually disprove that.

 

Both sides have good points, because nothings perfect. That's what feedback is for. If people still don't like the update, that means that it has room to be better; whether that's going to mean anything is up to Klei.

3 hours ago, maradyne said:

The problem with ever using this argument is that the same applies in reverse, making any analysis of the proportion of people who actually like or dislike a thing potentially completely out of whack and thereby useless.

The people that love the update can also be said to be a small proportion of the community, and nothing could be done to actually disprove that.

 

Both sides have good points, because nothings perfect. That's what feedback is for. If people still don't like the update, that means that it has room to be better; whether that's going to mean anything is up to Klei.

That's completely true. And it depends completely in what Klei wants its game to be, should it be a democracy and let people vote for this (and maybe every single one) change? Or should they keep what they think would be better for the game in the long term? (Also, what's better for the game?  More ROI? More players? More Purchases?) 

I believe democracy is not the way to go (this doesnt mean to ignore the community), they're doing a great work on taking community's feedback but working their best for the game, and they've been doing it for almost ten years now! I've seen born and die so many games in that same timeframe...

I almost didn't participate on these forums but if voices are to be heard, I'd like to share a congratulations and keep the good work for Klei, and vote against a possible rollback.

On 3/25/2022 at 10:38 AM, GuyBo said:

Last thing I wanted to mention was the loading screen text, first message I got was one concerning the darkness's name, Charlie. If you haven't played the game before, that's a major spoiler only revealed by either the videos they released online or by playing the game and discovering the secrets for yourself.

I'm gonna ignore the rest of whats going on here to say I don't really think this particular spoiler is a huge deal considering the character select features the old 'boss' of DS and you can get her name said in about 5 minutes just by picking said character and getting your butt chomped at night. Hell, picking said character at all will give you dozens of references to her so it's not like this is only a secret you can find out by beating the Ancient fuelweaver. Additionally, I haven't seen this particular tip, but if it's just her name players as new as your describing are not gonna know the significance behind the name Charlie and where she sits in relation to the other characters.... unless they pick Maxwell, I suppose.

Its also perfectly find and good that lore isn't completely locked behind online content like the videos, even if the bulk of it is


Also guys please do try to exercise some respect for each other. Some people like the menu change, some don't, some need more time to adjust, some play console. Being passive aggressive to people or to the devs improves nothing for anyone and just makes you look annoying.

On 3/25/2022 at 9:48 PM, QuartzBeam said:

Same. I hate the way the new UI categorizes items based on their literal function instead of relying of vague themes such as "Survival" and "Structures" that give you very little idea of what the items in them do.

The DST world is vague itself, Survival is enough to know what it does for example, if you think like an adventurer and not as a company worker that makes items.
 

If the older UI had such problems I and many others would definitely complain and ask for changes real fast, which I didn't in 3000 hours.

The new UI is extremely detiled, has a search bar as If one stands and types while fighting all kinds of hostile mobs, or while on the swamp! It's good for sandbox level maker games, yet it can be kept for newbies as default, but we sure need option to use the old one.

On 3/30/2022 at 2:39 AM, -Penta- said:

Easy for you to call that "customer privilege" when that privilege equals to a circlejerk demanding an entire update to be redone just because these elitists disliked it. If it was the other way around, it wouldn't be customer privilege to you, now would it? Klei already treats its fans with the utmost respect and dedication, so seeing people treating them like they're being intentionally malicious by not giving them what they want is mildly infuriating.

 

Why fall for a either or fallacy? They don't have to rewind the update, just add a button to settings page that says this:
UI Style: Classic/Modern

So the game can be welcomming to newbies and respectful to veterans.

48 minutes ago, Chesmu said:

The DST world is vague itself, Survival is enough to know what it does for example, if you think like an adventurer and not as a company worker that makes items.
 

If the older UI had such problems I and many others would definitely complain and ask for changes real fast, which I didn't in 3000 hours.

The new UI is extremely detiled, has a search bar as If one stands and types while fighting all kinds of hostile mobs, or while on the swamp! It's good for sandbox level maker games, yet it can be kept for newbies as default, but we sure need option to use the old one.

Why fall for a either or fallacy? They don't have to rewind the update, just add a button to settings page that says this:
UI Style: Classic/Modern

So the game can be welcomming to newbies and respectful to veterans.

I think the reason you can’t use the old UI is because the changes done to the New UI was to make things easier on Klei in the Long Term when it comes to plans for DST.

If they had to update both the New & the Old UI to be compatible with whatever their content plans are: then the entire point of making it easier to add updates becomes invalidated because instead of saving time, you effectively double their work load making sure the content updates are compatible with both versions of the UI

As much as I disliked the new UI when it first came out- It gets better & better with each patch update, and I expect them continue tweaking and fine tuning it based on feedback.

Why? Because unlike most other updates where they can just release a Water Logged Biome and then move on forgetting it exists- Changes to the UI will continue to impact the way we play the game for as long as we play.. this is not just a tiny change & as such: it shouldn’t be treated as something they release as one months content update & then move on to whatever’s next on their schedule.

No, this is a game changing change, one that I hope they’ll continue to make better & better over time.

But in order to Do that, we have to abandon the Old UI so they can make this New one Superior to it in every way imaginable, and with recent hotfixes (such as being able to instantly craft rope on a spear recipe) I’d say it’s well on its way.

1 minute ago, Mike23Ua said:

I think the reason you can’t use the old UI is because the changes done to the New UI was to make things easier on Klei in the Long Term when it comes to plans for DST.

If they had to update both the New & the Old UI to be compatible with whatever their content plans are: then the entire point of making it easier to add updates becomes invalidated because instead of saving time, you effectively double their work load making sure the content updates are compatible with both versions of the UI

As much as I disliked the new UI when it first came out- It gets better & better with each patch update, and I expect them continue tweaking and fine tuning it based on feedback.

Why? Because unlike most other updates where they can just release a Water Logged Biome and then move forgetting it exists- Changes to the UI will continue to impact the way we play the game for as long as we play.. this is not just a tiny change & as such: it shouldn’t be treated as something they release as one months content update & then move on to whatever’s next on their schedule.

No, this is a game changing change, one that I hope they’ll continue to make better & better over time.

But in order to Do that, we have to abandon the Old UI so they can make this New one Superior to it in every way imaginable, and with recent hotfixes (such as being able to instantly craft rope on a spear recipe) I’d say it’s well on its way.

I'm not very sure of the exact amount of time or effort it would take to have the UI back, but if it is way too much, then I guess we have to keep using the new one.
 

In it's current state it's completely unpractical for me tho, I literally can't play the game without a headache; Maybe the better Idea would be keeping the previous UI and tweaking it, instead of creating a new one and tweaking that.

9 hours ago, Chesmu said:

The DST world is vague itself, Survival is enough to know what it does for example, if you think like an adventurer and not as a company worker that makes items.

"I was used to it, so it was good."

9 hours ago, Chesmu said:

If the older UI had such problems I and many others would definitely complain and ask for changes real fast, which I didn't in 3000 hours.

"People who disagree with me are noobs."

Conclusion: Paper-thin rationalizations do a very poor job of disguising knee jerk reactions.

 

P.S. I'm loving the new UI.

image.png.e83bad9274726f76ddf09e35073bfbab.png

6 hours ago, QuartzBeam said:
16 hours ago, Chesmu said:

The DST world is vague itself, Survival is enough to know what it does for example, if you think like an adventurer and not as a company worker that makes items.

"I was used to it, so it was good."

Not my words; Survival was enough to know what it does because it explains itself and is vague in a good way (for all players alike) to make the players curious and let them decide what they need inside the tab, just like an adventurer; If everything was explained and player is handheld, the adventure becomes a company employement where you make stuff and categorize them in boxes in warehouse as the boss said.

7 hours ago, QuartzBeam said:
16 hours ago, Chesmu said:

If the older UI had such problems I and many others would definitely complain and ask for changes real fast, which I didn't in 3000 hours.

"People who disagree with me are noobs."

These are also not my words, how do you come up with these? There are a lot of players who played the game with the previous UI design and didn't complain, If it was so bad, disabling and in urgent need of change, those players, which I happen to be one, would complain and ask for a UI change daily.

In fact this was a change nobody asked for, they fixed something that is not broken; It could use some tweaks for future items being added, like some extra tabs or replacement of items inside tabs, but to totally change the UI was a mistake.

Actually alot of people complained about the old crafting menu because there was so much "scrolling".

I still find myself doing alot of "scrolling" and now even more button "presses" just to craft but that's something probably exclusive to controllers.

But I also still think the new ui is much better than the old one since there is a bunch of new features that they keep adding to it that makes it way more controller friendly.

The first iteration of the ui sucked tho.

9 hours ago, Cloakingsumo198 said:

Actually alot of people complained about the old crafting menu because there was so much "scrolling".

I still find myself doing alot of "scrolling" and now even more button "presses" just to craft but that's something probably exclusive to controllers.

But I also still think the new ui is much better than the old one since there is a bunch of new features that they keep adding to it that makes it way more controller friendly.

The first iteration of the ui sucked tho.

There was no scrolling, only hovering of the mouse; It would take much time if you stopped to read and get familir with every item, but not to navigate for crafting them.

47 minutes ago, Chesmu said:

There was no scrolling, only hovering of the mouse; It would take much time if you stopped to read and get familir with every item, but not to navigate for crafting them.

You scrolled when searching for a recipe from tabs that had multiple elements like Tools, Structures and Dress. It was annoying when you crafted something from the bottom of the of the tab and then need to scroll all the way to the top, or viceversa. The new UI has fits more recipes in smaller area and allows to show more recipes for each category, there is still scrolling but not as prevalent as before.

How would it take more time to get used to the new UI than the old one and what is different from learning where each recipe is from each category than learning where the recipe was from each tab?

Whenever I use the inventory or access the crafting menu "I" must scroll. This is because I'm currently using a controller so without a mouse cursor I get to suffer the consequences. oh well.

Ultimately this new ui is for the better since with each new update the speed at which the menu can be navigated through a "joystick" alone. On PC I can imagine the amount of "scrolling" has diminished by an even greater amount since you can easily just use the cursor to navigate the much larger ui crafting menu.

If anything most people are just being overwhelmed by the large amount of icons presented at once in the menu. It can be easy to be starstruck.

26 minutes ago, Cloakingsumo198 said:

Whenever I use the inventory or access the crafting menu "I" must scroll. This is because I'm currently using a controller so without a mouse cursor I get to suffer the consequences. oh well.

Ultimately this new ui is for the better since with each new update the speed at which the menu can be navigated through a "joystick" alone. On PC I can imagine the amount of "scrolling" has diminished by an even greater amount since you can easily just use the cursor to navigate the much larger ui crafting menu.

If anything most people are just being overwhelmed by the large amount of icons presented at once in the menu. It can be easy to be starstruck.

Now that Wolfgang is in a relativley better spot than he was in his first iteration of his rework, consider joining the cause to get mouse and keyboard support on console. We need a mouse and keyboard revolution

8 hours ago, Just-guy said:

How would it take more time to get used to the new UI than the old one and what is different from learning where each recipe is from each category than learning where the recipe was from each tab?

That's my point, there is no difference in any of those matters, but some say it's much easier to memorize and het used to now! Remembering items in Pinned tabs is actually a bit troubling than learning categories and their containing items, and you need to go back and forth in 10 tabs to make two different items that you pinned too far. As your pinned items change, which they will with each update and server you are playing in, you will have to memorize them again.

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