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please tell me the new interface is optional


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32 minutes ago, xEUx said:

if ppl can talk about their dissatisfaction of color palettes in the beta in the beta forum, so should we about legitimate issues. that was all from my side. thanks

Yup, 100%. sorry for the misunderstanding.

Also, people probably got salty cus your original messages were exaggerated.

I'll say.... i'm not too founded too with the new ui. Maybe for the nostalgia factor and how it has been a symbol for Don't Starve since its creation.

But i do recognize all of its new perks and quirks. It's a bummer we will not have an option to switch to the old one, like the backpack layout, so i'll wait for a mod when i feel to switch it. 

You reaction is for sure exaggerated. Take a deep breath and give it a second try. It's really not the end of the world and if you still don't like it, just wait for the mod.   

I am under the impression that Klei HAD to revamp this crafting menu. Assuming Klei throws out this new crafting menu, the old menu in the future will either keep getting longer and longer, or Klei will have to create more no unlock tabs in order to keep all tabs shorter. While the current menu could theoretically keep extending forever, it will be much easier to navigate, especially with a controller, as items are sorted into a grid, instead of straight lines. While I do understand the charm of the old UI, I don't think it is worth quitting the game over. I just wish Klei kept a similar art style for the new crafting UI.

This is early into implementation, so quirks can be cleaned up as they become clear. But unfortunately, it's really not realistic to expect Klei to co-develop two systems strictly for the sake of keeping people who don't want to move on to the newer one. 

It sucks, but they aren't a huge team, and it's just not a smart or good use of time or resources to go through the effort of updating and recreating a system and then not move on from the old version. Of course, its going to take time getting used to for everyone, its probably gonna feel weird and like it doesn't work as well as the old. But give yourself some adjustment time and then work out the parts you don't like or that don't work so that those can be adjusted and we can hopefully end on a system that does it's job better than the old while future-proofing for updates.

34 minutes ago, Earthyburt said:

While I do understand the charm of the old UI, I don't think it is worth quitting the game over. I just wish Klei kept a similar art style for the new crafting UI.

This is honestly my biggest complain right now. I miss the crudeness of the old menu that really felt fitted to DS, and the new one (visually) looks too clean and proper. I wish the assets had the same poorly carved wood and crudeness to the visuals instead of these clean squares and more modern look. Just visually, not functionally.

5 hours ago, xEUx said:

we dont get to pin in case you didn't read

You didn't even read the BETA announcement saying that controllers still don't have proper support in the BETA UI but you came to the conclusion that this is permanently how it will eternally be forever and say other people can't read. I know you "can't" pin, but you will be able to when it's done so what you can't do right now is irrelevant.

people thinking klei will 100% forget about controllers is like when people saw that teaser image and though the crafting tab was gonna block half of you screen forever and you wouldnt be able to do nothing about it.

23 hours ago, Cannoli said:

I really, really don't know why Klei let you make this type of comments in this forum. Pathetic

You should know these forums are overflowing with underage individuals.

Whether that requires klei to be more lenient or not is open to debate, though it appears so

This update will make gameplay easier for console and controller players. Once you set up your main pinned crafts they will always be 1-2 button taps away from crafting. No more repeated scrolling through bloated crafting menus. This is the update you've been waiting for. Just be patient and let them finish their controller support.

Screenshot_20220304-232356.png

Klei made it clear at the start of the beta that not everything is ready yet. Afterall it's a beta, and this one is bigger than the usual qols. Idk why we're still having so may arguments about it. Each update they take another step towards getting it all ready and complete. The community needs to have a little more patience. Plus, klei showed us that they're actively listening, so rather than shallow complaints, we could just give them some constructive criticism and personal suggestions.

On 3/4/2022 at 8:45 PM, Cannoli said:

How? For this, they should be mature..

  OK I dont think some people here get the point of my post due to me being a tad heated about the news and maybe that affecting how I worded it initially. So let me re explain. Controller supported Dont Starve any dlc is what I know and play and id go so far as to say love playing. I dont play with a keyboard and mouse ever, in fact I will go so far as to say I dont know how to play the game at all if I was forced to use keyboard and mouse even tho I play on pc. The old crafting menu is simple easy to use very controller friendly. Now im not saying old controller support is perfect by any means it has its issues like anything else in all games. But those issues are most likely not being addressed at all in this update like for example when your controller dies your character just walks forwards for a few seconds for literally no reason at all with no input command being made by the player. But the things that have been issues for controllers have had absolutely nothing to do with the crafting menu at all. Now i will say the ability to craft the same item on repeat is amazing for all you twitch streamers who want to craft 1 million pieces of some random turf and have the ability to do that anywhere. Totally cool if your like a streamer with a sponsorship from like server company but the rest of us dont have the pc resources for super mega bases so its kind of irrelevant for like 99% of the users out there in the long run. I mean its cool and all but yeah not really useful. I wont realistically need to craft anything on repeat more than one time ever really so this is pointless to me and 99% of all users. Also I get that Klei wants to add more things to the game which is also cool and I understand they didn't have the ability to really do that before on the old ui. But like did they really have to make it so different than the original? Can you really with a straight face tell me the dev team didn't design this with the intentions of using it on keyboard and mouse without thinking of the implications of extra complications it will have on controller users? Like I can access anything and I mean anything already with the old ui by doing these simple controller commands L2 ,up do down on left joystick, then left right on left joystick, then a(or x if your have a ps4 related controller) and you have crafted anything you wanted simple and fast and you can even change the skin by moving the right joystick left or right once you have found the item. So that is 4 user inputs and I can craft anything in the game. Its the simplicity that makes it a true thing of beauty. This new crafting ui is in my option crap and not Dont Starve as a controller user. That is from what I can tell will require more than 4 user inputs to craft anything in the game simply put its more complicated to use and will take longer to craft any item I desire at any given moment now dont give me this you can set favorites crap I dont need favorites. I use nothing in the game so often that I could ever need a favorites tab so to me and most likely all controller users its a function thats redundant unnecessary and unwanted. Like come on Klei find a way to keep it 4 user inputs to craft anything still. Maybe add more tabs down that we have to scroll down more to a new tab or something for new items if you cant add more to the right or something. But at the same time I dont really know what the coding limitations are for you Klei but I would think you could design the new one so its generally recognizable to the old or at least give me the option for it to be. Ultimately its not the same game if you change the user interface for controller users you might as well change the name of the game to Dont Starve Together 2 . Anything new added to the game should be either A on a preexisting tab all the way to the right or on a new tab added all the way down as to not interfere with any controller users existing Dont Starve gameplay muscle memory. If that is possible at all. If its not possible on the old ui I understand completely, but this question still lingers in my head why did Klei do the base ui interface so much differently that its unrecognizable to the original game so much that in my eyes its a new game now? So in my eyes I wont be able to play Dont Starve Together after this beta is over and implemented. Dont Starve Together wont exist anymore to me as a controller user and will be something else that I wont have any interest in playing. 

 

  So yeah makeing my opinion known on the dst threads is the only reasonable method I can see to make my voice at least have a chance to be heard by the dst devs, if they chose to listen or actually read this or not is not up to me but ill feel better that I at least tried and didn't just take it lying down. And the whole skin selling thing is to let the devs know how strongly I feel about this. Which I have begun to post sale my higher end skins because im actually serious. Im sure a dev could see those if they actually looked but if they will or not I have no idea probably most likely not . But im at least keeping to my word. This also serves the purpose of letting the dev team know that contributions to there wallet wont be incoming from me anymore, while letting them know that is due to the games new unwanted changes. The dst dev team is known for listening to user feedback and making tweaks to the game accordingly so this is to the best of my knowledge the best avenue for my voice to be heard. Ive also resisted the urge to respond to the troll horde. So yeah bruh I feel ive been pretty mature on this post. 

On 3/4/2022 at 7:16 PM, ScottHansen said:

Please keep the discussion on topic and friendly (or I'll have to grab Joe)

Controller support is far from done. If you play with controllers, then check out the latest hotfix and please be patient.

Dude, it sucks that you even have to say stuff like this...

It's in beta for a reason folks.

4 minutes ago, Chea-k-hole said:

 yeah bruh I feel ive been pretty mature on this post. 

You definitely are!

3 minutes ago, Starlogy said:

Dude, it sucks that you even have to say stuff like this...

It's in beta for a reason folks.

Reason = listen people feedback.

On 3/4/2022 at 11:27 PM, JazzyGames said:

This update will make gameplay easier for console and controller players. Once you set up your main pinned crafts they will always be 1-2 button taps away from crafting. No more repeated scrolling through bloated crafting menus. This is the update you've been waiting for. Just be patient and let them finish their controller support.

Screenshot_20220304-232356.png

I disagree I feel the new ui is a extra unwanted complication on controller users everything we need to craft quickly and on repeat is already on the left side of the crafting menu for quick access and these items will become irrelevant to craft after a hour or so of gameplay for most experienced users so a favorites menu is a hinderance 

 I know why you like the new update jazzy but im not complaining about the functions you want that there giving to you. Like the ability to mas craft by holding a button, or the ability to be able to prototype unprototypeable items wherever you want thats not the issue (even tho it sounds to me like something a game that is turning more and more into a compromising survival game would do....... aka lowering difficulty to cater to a specific group of users but thats not the current issue of discussion). The issue is how we will be forced to interact with a slower interaction menu than before as a controller user when you look at the big picture like I can craft any item on the old crafting ui in 4 simple user inputs anything else is more complicated and is not same game because if I have to relearn how to play a game its not the same game anymore now is it? 

Also aren't you a mouse and keyboard pc user?......

26 minutes ago, Chea-k-hole said:

these items will become irrelevant to craft after a hour or so of gameplay for most experienced users so a favorites menu is a hinderance

how? is this about pinned quick craft items? did u know that pinned item fully customizable ? 

1 hour ago, Chea-k-hole said:

I wont realistically need to craft anything on repeat more than one time ever really so this is pointless to me and 99% of all users.

sure you didnt took that number out of the air didnt you

As an avid controller enjoyer myself, I can see that imho this update new crafting UI is awesome. The pinned recipes is everything I've always wanted to do: craft the things that I craft every freaking day in DST without having to open a menu.

Ps: now I go to fights with 8 living logs and 40 nf instead of 8 darkswords, saving 6 slots \o/

49 minutes ago, prettynuggets said:

how? is this about pinned quick craft items? did u know that pinned item fully customizable ? 

how?

 What item will you craft over 20 times multiple times over the course of your gameplay that you need a favorites menu for these items? Like seriously would you please give me a list of craftable items you will use after your done with whatever your current activity is? I ask this because I cant think of a single item ill constantly be reusing that I cant already refuel. Maybe its a experience or a playstyle thing thats causing me to not understand how this is even a question. I hope you respond soon so I can attempt to further understand how this will be helpful to any controller user in the slightest way thanks. Anyone else feel free to let me know what these mystery items would be for you and your playstyle to maybe bring me some insight because im just not seeing it as a needed feature for controler users at all.

 

is this about pinned quick craft items?

Did you read the whole thread before you commented? Are you trolling me or serious?

 

did u know that pinned item fully customizable ? 

 I dont understand what this question means. To be honest It just sounds like your throwing out some generic term used by a marketing group to try to sell something. And well i guess the thing is im not buying anything based off words alone. Someone can try to feed me a few fancy words to sell me a new idea or change. But when I think its bad idea or change im still not buying it. Simply put I judge the product itself not the words you use to present the product to me. I remain un wooed. And maybe a tad scared and fearful im about to lose something ive grown to love. Thus i posted here. 

34 minutes ago, Capybara007 said:

sure you didnt took that number out of the air didnt you

Lol if you must know I didn't do a study or a survey or anything to get my 99% thing its more of a expression to generalize my belief that I would guess would be a fact for most as I see it as a fact for myself.  But ill admit my comment could have been slightly better worded if i added a "like" or :I would guess" or something like that before the 99%  to portray my meaning better.........

21 minutes ago, Chea-k-hole said:

how?

 What item will you craft over 20 times multiple times over the course of your gameplay that you need a favorites menu for these items? 

the objective pinned recipes try to achieve is to craft an item by just clicking it once without having to scroll or click multiple times.

you are the one that for some reason insists that their objetive is only useful for megabasers who craft a million cobblestone because obviously that is the only activity megabasers do.

20 minutes ago, Chea-k-hole said:

 What item will you craft over 20 times multiple times over the course of your gameplay that you need a favorites menu for these items?

Living Logs, Growth Formula Starters, Dark Swords, Bundling Wraps, Ropes, Multiple types of Turfs, Armour, Deconstruction Staff, Star Caller's Staff, Pick/Axe or other tools. Heck, there's an entire thread dedicated to showing off what people use so much that they decided to put in their favourites. 

33 minutes ago, Lil K said:

As an avid controller enjoyer myself, I can see that imho this update new crafting UI is awesome. The pinned recipes is everything I've always wanted to do: craft the things that I craft every freaking day in DST without having to open a menu.

Ps: now I go to fights with 8 living logs and 40 nf instead of 8 darkswords, saving 6 slots \o/

I literally never craft them due to them being a extremely easy boss drop to mass produce pre crafted super easy and fairly fast with the shadow chess pieces fight just like fill 2 boats with clock pieces statues and do 1 fight where u fight 2 on land and sink the rest on the boats and you will never need to craft them again basically endless nightmarefuel nm swoards and armor and tons of fuelweaver hearts for a entire playthrough and some so nm sword dosent cut it for me (pun intended) as a needed item for the favorites list as there most plentiful in drops so i will never ever have a need to craft them personally

8 minutes ago, Capybara007 said:

the objective pinned recipes try to achieve is to craft an item by just clicking it once without having to scroll or click multiple times.

You know your talking from the perspectives of a keyboard and mouse user? which is not really the focus of this discussion.

5 minutes ago, jan Mele said:

Rope

I can access and craft that with the old ui setup in under 2 seconds... the rope is way to the left bro so super easy and fast to craft 

in contrast prob the longest craft time for me with old ui will at tops be 4 seconds if im being lazy and thats a generously beefy number 

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