SecretPizzaMan Posted February 14, 2022 Author Share Posted February 14, 2022 I think just removing the Reed cost from blow darts is all that is needed to fix them. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1539964 Share on other sites More sharing options...
Frosty_Mentos Posted February 14, 2022 Share Posted February 14, 2022 Without a reed trap they're nothing more but a semi cheap high damage weapon that's usually not worth to even get. I'd stick with gunpowder or Voltgoat jelly, tbh. Reeds in general are a very limited resource which I hope should get renewability as one of QoL updates this year. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540003 Share on other sites More sharing options...
Capybara007 Posted February 14, 2022 Share Posted February 14, 2022 Make the blowpipe and the darts separate, thats all. To balance this, make it so enemies that get hit by a dart get 3 seconds on stun resistance, so they dont get stunlocked forever. Still i dont believe klei would change them anytime soon. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540007 Share on other sites More sharing options...
ArubaroBeefalo Posted February 14, 2022 Share Posted February 14, 2022 5 minutes ago, Capybara007 said: To balance this, make it so enemies that get hit by a dart get 3 seconds on stun resistance, so they dont get stunlocked forever. you will still be safe so range combat will still being "unbalanced" they are simply a support weapon, their goal isnt be a main weapon Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540008 Share on other sites More sharing options...
Capybara007 Posted February 14, 2022 Share Posted February 14, 2022 That is why i mentioned the stun resistance method, the enemy you are attacking wont do their stun animation for 3 or even 4 seconds so you still have to move and they would be still unbalanced in the sense that they would be bad, two hits of a ham bat is enough to do over 100 damage while a single feather will be 100 damage from distance, which wouldnt be fully safe because of the stun resistance i mentioned earlier. it wouldnt make them the way to go but it would make them less uninteresting to use and less tedious to farm. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540009 Share on other sites More sharing options...
hhh2 Posted February 14, 2022 Share Posted February 14, 2022 On 2/13/2022 at 4:38 AM, SecretPizzaMan said: You are a monster, those blow darts had families you know and you wasted them on the easiest mob spawner to destroy. I think that award goes to hound mounds. I see your point now. I just tried to use them to remove elephant cactus until realising it would take 5+ blow darts for a single cactus. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540018 Share on other sites More sharing options...
Cloakingsumo198 Posted February 14, 2022 Share Posted February 14, 2022 If I had to choose between farming for blow darts normally or just fighting bare-handed, I'd go all in and fight bare-naked. The best thing about blow darts is Mctusk always drops one so you can always end his son with a 360 no-scope... Or you could just hold onto it so next time you can manuever one of their ice hounds close enough to Mctusk n son, freezing both and leaving you with just one hound and both of them helpless. Then the cycle repeats... Spoiler But since I usually just bring an ice staff I prefer sniping his son. Other than that you won't catch me crafting any, takes like a whole day or longer JUST to grab all the reeds in a swamp and that's everytime you wish to gather any reeds. A single stack is 2000 damage not bad but that's farming a whole stack of reeds with time that could've been spent doing anything else and only for them to be gone in an instant. And that's if all of them register properly. For me I've always had a problem of darts not doing damage but getting used up. If reeds we're movable then people wouldn't pray for reedtraps, and blow darts would see more action. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540039 Share on other sites More sharing options...
Ohan Posted February 14, 2022 Share Posted February 14, 2022 azure darts feel like too much trouble to farm even as Wickerbottom. Electric darts on the other hand are much less of a hassle to gather in large quantities imo and only deal 10 dmg less on dry targets compared to azure darts and deal a whopping 150 on wet targets. Each poisoned canary gives like 4-5 yellow feathers when released. I end up with a whole bunch of them when I’m deconstructing knapsacks for shroom skin. You can also setup a few birdcages in the caves to poison canaries. And gold is plentiful if u clear ruins. You still need to gather a lot of reeds but gathering yellow feathers instead of azure saves a lot of time I think. And can be done year-round. I frequently use electric darts in the late-ish game in spring (particularly against BQ) and always try to bring a stack or two when I go sailing to deal with sharks. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540040 Share on other sites More sharing options...
Waynel Posted February 14, 2022 Share Posted February 14, 2022 blow darts for ultra late game buffed wolfgangs death squad (reed trap world obviously) Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540041 Share on other sites More sharing options...
abrocator Posted February 14, 2022 Share Posted February 14, 2022 Here’s my theory about blowdarts (the 100 damage kind). Blow darts where added decades (kind of) ago, in the same update that brought us hound waves (if Mohammad won’t find Danger then…). McTusk was added a quarter of a year later. Now consider McTusk’s strolling-home behavior. That seems like a bug that just became a feature. But what if he could never be chased down? What if the only way to kill McTusk was to use blowdarts yourself? Then the investment doesn’t seem that high at all: two blowdarts in order to get a chance to get two phenonemal items. And if the RNG fails then you get a consolation prize blowdart for the next McTusk. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540046 Share on other sites More sharing options...
Well-met Posted February 14, 2022 Share Posted February 14, 2022 burn damage should hurt mobs more than 4dps Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540060 Share on other sites More sharing options...
ArubaroBeefalo Posted February 14, 2022 Share Posted February 14, 2022 1 minute ago, Well-met said: burn damage should hurt mobs more than 4dps for bosses is +80 damage dot Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540062 Share on other sites More sharing options...
Well-met Posted February 14, 2022 Share Posted February 14, 2022 which is still awful and undermine the potential of the fire darts and fire staff Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540063 Share on other sites More sharing options...
ArubaroBeefalo Posted February 14, 2022 Share Posted February 14, 2022 10 minutes ago, Well-met said: which is still awful and undermine the potential of the fire darts and fire staff cheap damage from safe distance. Each fire staff deals +1600 damage to a boss and cost few "easy" to farm resources. Is my way to go with default damage characters against beequeen and sometimes klaus or AG and darts/fire staff helped me a lot when i was newbie vs deerclops if i dont use them more often is because fire destroy plants Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540067 Share on other sites More sharing options...
Notecja Posted February 14, 2022 Share Posted February 14, 2022 2 hours ago, Well-met said: which is still awful and undermine the potential of the fire darts and fire staff Fire staff is a life-saver in scenarios from singleplayer, when you have adventure mode and last thing you need, is to care about environment... Was is difference now, is a world balance around preserving things and general higher pools of HP of many creatures. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540088 Share on other sites More sharing options...
Mr Giggio Posted February 15, 2022 Share Posted February 15, 2022 just fast answering the question in the titles post: cuz they arent refuable/rechargeable with hound teeth to viability, i guess. the long answer: this item is good but not viable at all, unless u r playin wickerbottom its just too much effort to get a amount enough to do a specific task - in other words, meelee always willl be the way once it has many hits for weapon instead just one use. Thats the same reason why thulecite clubs isnt better than dark swords - swords do less damage [68 x 100 = 6800damage, clubs do 11900 in total, no shadow tentacles included for ez math] but it is way more viable, u can craft it everywhere, the same to hambats [even tho i prefer swords] Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1540111 Share on other sites More sharing options...
Left 4 Sharkb8 Posted March 9, 2022 Share Posted March 9, 2022 On 2/12/2022 at 8:15 AM, ArubaroBeefalo said: the sad part is that even fire staffs are better and cheaper xD Fire Staves don't even deal any damage. They light enemies on fire, but that does very little damage, and the projectile itself might as well be a gust of air, since it does an impressive 0 damage. Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1546441 Share on other sites More sharing options...
ArubaroBeefalo Posted March 9, 2022 Share Posted March 9, 2022 18 minutes ago, logie757 said: Fire Staves don't even deal any damage. They light enemies on fire, but that does very little damage, and the projectile itself might as well be a gust of air, since it does an impressive 0 damage. deals 80 damage per use to bosses, i dont think that is something bad for how cheap they are Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1546444 Share on other sites More sharing options...
GamePlayer42 Posted March 9, 2022 Share Posted March 9, 2022 On 2/12/2022 at 4:07 PM, Capybara007 said: Klei could easily come up with a solution for that, everytime an enemy gets hit it gets 4 seconds of stun resistance which make it so you cant just stun the enemy from a safe spot. My solution would be to make blowpipes and darts separate, you make a blowdart with 5 reeds and it can shoot 100 darts you can load like walters ammo, this is all it takes. This is because farming reeds is slower than farming feathers, if you want to mass farm reeds you need a reed trap setpiece no mather what, but feathers on the other hand, are easier to mass farm, specially in the end game. The devs however, are far from likely to make these changes, but its still a topic that its worth discussing. Wouldnt that make walter himself kind of redundant? Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1546455 Share on other sites More sharing options...
CaptainChaotica Posted March 9, 2022 Share Posted March 9, 2022 All I've ever wanted from blowdarts is to be able to make a blowGUN instead, so it's not just a one-use thing, and then be able to make ammo for it. If that was true, I wouldn't complain about the material costs or strength of them. It's just always seemed weird to me that you can walk up and find a bow with ONE arrow on the ground, but once you use it your "bow" disappears too : P ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1546587 Share on other sites More sharing options...
Echsrick Posted March 10, 2022 Share Posted March 10, 2022 43 minutes ago, CaptainChaotica said: All I've ever wanted from blowdarts is to be able to make a blowGUN instead, so it's not just a one-use thing, and then be able to make ammo for it. If that was true, I wouldn't complain about the material costs or strength of them. It's just always seemed weird to me that you can walk up and find a bow with ONE arrow on the ground, but once you use it your "bow" disappears too : P ...Notorious that seems like a good idea, and maybe we can use theeth as some sort to "reload" the blowgun, so its like kinda like the speargun from shipwreck Link to comment https://forums.kleientertainment.com/forums/topic/137502-why-are-blow-darts-so-weak/page/2/#findComment-1546616 Share on other sites More sharing options...
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